kolibrios-fun/kernel/branches/net/network/tcp_subr.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2011. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; Part of the tcp/ip network stack for KolibriOS ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; Based on the code of 4.4BSD ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
macro TCP_checksum IP1, IP2 {
;-------------
; Pseudoheader
; protocol type
mov edx, IP_PROTO_TCP
; source address
add dl, byte [IP1+1]
adc dh, byte [IP1+0]
adc dl, byte [IP1+3]
adc dh, byte [IP1+2]
; destination address
adc dl, byte [IP2+1]
adc dh, byte [IP2+0]
adc dl, byte [IP2+3]
adc dh, byte [IP2+2]
; size
adc dl, cl
adc dh, ch
;---------------------
; Real header and data
push esi
call checksum_1
call checksum_2
pop esi
} ; returns in dx only
macro TCP_sendseqinit ptr {
push edi ;;;; i dont like this static use of edi
mov edi, [ptr + TCP_SOCKET.ISS]
mov [ptr + TCP_SOCKET.SND_UP], edi
mov [ptr + TCP_SOCKET.SND_MAX], edi
mov [ptr + TCP_SOCKET.SND_NXT], edi
mov [ptr + TCP_SOCKET.SND_UNA], edi
pop edi
}
macro TCP_rcvseqinit ptr {
push edi
mov edi, [ptr + TCP_SOCKET.IRS]
inc edi
mov [ptr + TCP_SOCKET.RCV_NXT], edi
mov [ptr + TCP_SOCKET.RCV_ADV], edi
pop edi
}
;---------------------------
;
; TCP_pull_out_of_band
;
; IN: eax =
; ebx = socket ptr
; edx = tcp packet ptr
;
; OUT: /
;
;---------------------------
align 4
TCP_pull_out_of_band:
DEBUGF 1,"TCP_pull_out_of_band\n"
;;;; 1282-1305
ret
;-------------------------
;
; TCP_drop
;
; IN: eax = socket ptr
; ebx = error number
;
; OUT: eax = socket ptr
;
;-------------------------
align 4
TCP_drop:
DEBUGF 1,"TCP_drop\n"
cmp [eax + TCP_SOCKET.t_state], TCB_SYN_RECEIVED
jl .no_syn_received
mov [eax + TCP_SOCKET.t_state], TCB_CLOSED
call TCP_output
;;; TODO: update stats
jmp TCP_close
.no_syn_received:
;;; TODO: update stats
;;; TODO: check if error code is "Connection timed out' and handle accordingly
mov [eax + SOCKET.errorcode], ebx
;-------------------------
;
; TCP_close
;
; IN: eax = socket ptr
; OUT: eax = socket ptr
;
;-------------------------
align 4
TCP_close:
DEBUGF 1,"TCP_close\n"
;;; TODO: update RTT and mean deviation
;;; TODO: update slow start threshold
;;; TODO: release connection resources
; Now, mark the socket as being disconnected
mov [eax + SOCKET.state], 0 ;;; FIXME
ret
;-------------------------
;
; TCP_outflags
;
; IN: eax = socket ptr
;
; OUT: edx = flags
;
;-------------------------
align 4
TCP_outflags:
mov edx, [eax + TCP_SOCKET.t_state]
movzx edx, byte [edx + .flaglist]
DEBUGF 1,"TCP_outflags, socket: %x, flags: %x\n", eax, dl
ret
.flaglist:
db TH_RST + TH_ACK ; TCB_CLOSED
db 0 ; TCB_LISTEN
db TH_SYN ; TCB_SYN_SENT
db TH_SYN + TH_ACK ; TCB_SYN_RECEIVED
db TH_ACK ; TCB_ESTABLISHED
db TH_ACK ; TCB_CLOSE_WAIT
db TH_SYN + TH_ACK ; TCB_FIN_WAIT_1
db TH_SYN + TH_ACK ; TCB_CLOSING
db TH_SYN + TH_ACK ; TCB_LAST_ACK
db TH_ACK ; TCB_FIN_WAIT_2
db TH_ACK ; TCB_TIMED_WAIT
;---------------------------------------
;
; The fast way to send an ACK/RST/keepalive segment
;
; TCP_respond_socket:
;
; IN: ebx = socket ptr
; cl = flags
;
;--------------------------------------
align 4
TCP_respond_socket:
DEBUGF 1,"TCP_respond_socket\n"
;---------------------
; Create the IP packet
push cx ebx
mov eax, [ebx + IP_SOCKET.RemoteIP]
mov ebx, [ebx + IP_SOCKET.LocalIP]
mov ecx, TCP_segment.Data
mov di , IP_PROTO_TCP shl 8 + 128
call IPv4_output
test edi, edi
jz .error
pop esi cx
push edx eax
;-----------------------------------------------
; Fill in the TCP header by using the socket ptr
mov ax, [esi + TCP_SOCKET.LocalPort]
rol ax, 8
stosw
mov ax, [esi + TCP_SOCKET.RemotePort]
rol ax, 8
stosw
mov eax, [esi + TCP_SOCKET.SND_NXT]
bswap eax
stosd
mov eax, [esi + TCP_SOCKET.RCV_NXT]
bswap eax
stosd
mov al, 0x50 ; Dataoffset: 20 bytes
stosb
mov al, cl
stosb
; mov ax, [esi + TCP_SOCKET.RCV_WND]
; rol ax, 8
mov ax, 0x00a0 ;;;;;;; FIXME
stosw ; window
xor eax, eax
stosd ; checksum + urgentpointer
;---------------------
; Fill in the checksum
.checksum:
sub edi, TCP_segment.Data
mov ecx, TCP_segment.Data
xchg esi, edi
TCP_checksum (edi + IP_SOCKET.LocalIP), (edi + IP_SOCKET.RemoteIP)
mov [esi+TCP_segment.Checksum], dx
;--------------------
; And send the segment
call [ebx + NET_DEVICE.transmit]
ret
.error:
DEBUGF 1,"TCP_respond failed\n"
add esp, 2+4
ret
;-------------------------
; TCP_respond.segment:
;
; IN: edx = segment ptr (a previously received segment)
; cl = flags
align 4
TCP_respond_segment:
DEBUGF 1,"TCP_respond_segment\n"
;---------------------
; Create the IP packet
push cx edx
mov ebx, [edx - 20 + IPv4_Packet.SourceAddress] ;;;; and what if ip packet had options?!
mov eax, [edx - 20 + IPv4_Packet.DestinationAddress] ;;;
mov ecx, TCP_segment.Data
mov di , IP_PROTO_TCP shl 8 + 128
call IPv4_output
jz .error
pop esi cx
push edx eax
;---------------------------------------------------
; Fill in the TCP header by using a received segment
mov ax, [esi + TCP_segment.DestinationPort]
rol ax, 8
stosw
mov ax, [esi + TCP_segment.SourcePort]
rol ax, 8
stosw
mov eax, [esi + TCP_segment.AckNumber]
bswap eax
stosd
xor eax, eax
stosd
mov al, 0x50 ; Dataoffset: 20 bytes
stosb
mov al, cl
stosb
mov ax, 1280
rol ax, 8
stosw ; window
xor eax, eax
stosd ; checksum + urgentpointer
;---------------------
; Fill in the checksum
.checksum:
lea esi, [edi - TCP_segment.Data]
mov ecx, TCP_segment.Data
TCP_checksum (esi - 20 + IPv4_Packet.DestinationAddress), (esi - 20 + IPv4_Packet.DestinationAddress)
mov [esi+TCP_segment.Checksum], dx
;--------------------
; And send the segment
call [ebx + NET_DEVICE.transmit]
ret
.error:
DEBUGF 1,"TCP_respond failed\n"
add esp, 2+4
ret