kolibrios-fun/programs/other/GameHack/gh_core.c

73 lines
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int PID=-1;
int kdebugger_write(unsigned ID, unsigned n, unsigned addr, unsigned* buff)
{
int num;
__asm__ __volatile__(
"int $0x40"
:"=a"(num)
:"a"(69), "b"(7), "c"(ID), "d"(n),"S"(addr),"D"(buff)
);
return num;
}
int kdebugger_read(unsigned ID, unsigned n, unsigned addr, unsigned* buff)
{
int num;
__asm__ __volatile__(
"int $0x40"
:"=a"(num)
:"a"(69), "b"(6), "c"(ID), "d"(n),"S"(addr),"D"(buff)
);
return num;
}
void kdebugger_pause(unsigned ID)
{
__asm__ __volatile__(
"int $0x40"
::"a"(69), "b"(4), "c"(ID)
);
}
void kdebugger_play(unsigned ID)
{
__asm__ __volatile__(
"int $0x40"
::"a"(69), "b"(5), "c"(ID)
);
}
void kdebugger_disconnect(unsigned ID)
{
__asm__ __volatile__(
"int $0x40"
::"a"(69), "b"(3), "c"(ID)
);
}
int load_game(char *app_name, char *args)
{
#pragma pack(push, 1)
struct file_op_t
{
unsigned fn;
unsigned flags;
char* args;
unsigned res1, res2;
char zero;
char* app_name __attribute__((packed));
} file_op;
#pragma pack(pop)
memset(&file_op, 0, sizeof(file_op));
file_op.fn = 7;
file_op.flags = 1;
file_op.args = args;
file_op.app_name = app_name;
register int val;
asm volatile ("int $0x40":"=a"(val):"a"(70), "b"(&file_op));
return val;
}