kolibrios-fun/programs/games/life/trunk/life.asm

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;
; LIFE.ASM
;
; This program displays Conways game of life
;
; Compile with FASM v1.49 for DOS;
;
; Version 0.1a 20th May 2004
; Ivan Poddubny
;
; Version 0.1 30th March 2004
; Mike Hibbett
;
; This is an experiment to see how small a usefull application can get
include "lang.inc"
include "macros.inc"
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0xc1000 ; memory for app
dd 0xc1000 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
;include "DEBUG.INC"
macro setcell x,y { mov [esi + 512*(y)*3 + (x)*3], al }
START:
mov al, 0xFF
mov esi, I_END
; This is the seed pattern.
; Life needs a seed pattern, which is 'hardcode' at compile time
; The grid is 512 wide (x direction) by 512 deep (y direction)
; setcell take the arguments setcell x,y
; 0,0 is the top left corner.
; setcell 200,120
; setcell 201,120
; setcell 200,121
; setcell 199,121
; setcell 200,122
; setcell 70,120
; setcell 71,120
; setcell 70,121
; setcell 69,121
; setcell 70,122
mov eax, 40
mov ebx, 100101b
int 0x40
call draw_window
still:
; mov eax, 23 ; wait here for event
; mov ebx, 5
; int 0x40
mov eax, 11
int 0x40
test eax, eax
je nokey
cmp eax,1 ; redraw request ?
je red
cmp eax,3 ; button in buffer ?
je button
cmp eax,6
je mouse
jmp still
mouse:
mov eax, 37
mov ebx, 2
int 0x40
test eax, eax
jz still
mov eax, 37
mov ebx, 1
int 0x40
sub eax, 5*65536+20
mov ebx, eax
shr eax, 16
and ebx, 0xffff
; WRITE COORDINATES
; dpd eax
; dps " "
; dpd ebx
; dps <10,13>
cmp ax, 0
js still
cmp bx, 0
js still
shl ebx, 9
add ebx, eax
imul ebx, 3
add ebx, I_END
mov [ebx], dword 0xFFFFFFFF
jmp draw
red: ; REDRAW WINDOW
call draw_window
jmp still
nokey:
; cycle life state
mov eax,5
mov ebx,5
int 0x40
mov esi, I_END + 512*3
mov al, 0xFF
lifeloop:
mov ah, 0
cmp [esi - 3], al
jne t2
inc ah
t2:
cmp [esi + 3], al
jne t3
inc ah
t3:
cmp [esi - 512*3], al
jne t4
inc ah
t4:
cmp [esi + 512*3], al
jne t5
inc ah
t5:
cmp [esi - 512*3 - 3], al
jne t6
inc ah
t6:
cmp [esi - 512*3 + 3], al
jne t7
inc ah
t7:
cmp [esi + 512*3 - 3], al
jne t8
inc ah
t8:
cmp [esi + 512*3 + 3], al
jne tend
inc ah
tend:
; If cell is empty but has 3 neigbours, birth
; If cell is occupied and has 2,3 neigbours, live
; else die
cmp ah, 3
jne btest
mov [esi+1], al
jmp nextcell
btest:
cmp ah, 2
jne nextcell
cmp [esi], al
jne nextcell
mov [esi+1], al
nextcell:
add esi, 3
cmp esi, I_END + 512*512*3
jne lifeloop
; copy new generation across
mov ecx, 512*512*3
mov esi, I_END+1
mov edi, I_END
rep movsb ; copy the data across
mov ecx, 512*512
mov esi, I_END
nc1:
mov [esi+2], byte 0
add esi, 3
loop nc1
draw:
mov ebx, I_END
mov ecx, 512*65536+512
mov edx, 5*65536+22
mov eax,7
int 0x40
jmp still
button: ; BUTTON - only close supported
or eax,-1
int 0x40
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12
mov ebx,1
int 0x40
mov eax,0 ; open window
mov ebx,50*65536+512+9
mov ecx,50*65536+512+22+4
mov edx,0x03000000
int 0x40
mov eax,4 ; WINDOW LABEL
mov ebx,8*65536+8
mov ecx,0x10ffffff
mov edx,header
mov esi,header.size
int 0x40
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
; DATA AREA
header db 'Life'
.size = $ - header
I_END: