kolibrios-fun/contrib/other/sdlquake-1.0.9/WinQuake.dsp

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# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=winquake - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE
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# Begin Target
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# Begin Custom Build - mycoolbuild
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# Begin Custom Build - mycoolbuild
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InputName=d_parta
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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# Begin Custom Build - mycoolbuild
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InputName=d_parta
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# Begin Custom Build - mycoolbuild
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# Begin Custom Build - mycoolbuild
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# Begin Custom Build - mycoolbuild
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InputName=d_scana
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_mesh.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_model.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_refrag.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rlight.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmain.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rmisc.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_rsurf.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_screen.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_test.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_vidnt.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\gl_warp.c
!IF "$(CFG)" == "winquake - Win32 Release"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\host.c
# End Source File
# Begin Source File
SOURCE=.\host_cmd.c
# End Source File
# Begin Source File
SOURCE=.\in_win.c
# End Source File
# Begin Source File
SOURCE=.\keys.c
# End Source File
# Begin Source File
SOURCE=.\math.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\math.s
InputName=math
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\menu.c
# End Source File
# Begin Source File
SOURCE=.\model.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\net_dgrm.c
# End Source File
# Begin Source File
SOURCE=.\net_loop.c
# End Source File
# Begin Source File
SOURCE=.\net_main.c
# End Source File
# Begin Source File
SOURCE=.\net_vcr.c
# End Source File
# Begin Source File
SOURCE=.\net_win.c
# End Source File
# Begin Source File
SOURCE=.\net_wins.c
# End Source File
# Begin Source File
SOURCE=.\net_wipx.c
# End Source File
# Begin Source File
SOURCE=.\pr_cmds.c
# End Source File
# Begin Source File
SOURCE=.\pr_edict.c
# End Source File
# Begin Source File
SOURCE=.\pr_exec.c
# End Source File
# Begin Source File
SOURCE=.\r_aclip.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aclipa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aclipa.s
InputName=r_aclipa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_alias.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_aliasa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_aliasa.s
InputName=r_aliasa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_bsp.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_draw.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_drawa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_drawa.s
InputName=r_drawa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edge.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_edgea.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_edgea.s
InputName=r_edgea
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_efrag.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_light.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_main.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_misc.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_part.c
# End Source File
# Begin Source File
SOURCE=.\r_sky.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_sprite.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_surf.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_vars.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\r_varsa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\r_varsa.s
InputName=r_varsa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\sbar.c
# End Source File
# Begin Source File
SOURCE=.\screen.c
!IF "$(CFG)" == "winquake - Win32 Release"
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\snd_dma.c
# End Source File
# Begin Source File
SOURCE=.\snd_mem.c
# End Source File
# Begin Source File
SOURCE=.\snd_mix.c
# End Source File
# Begin Source File
SOURCE=.\snd_mixa.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\snd_mixa.s
InputName=snd_mixa
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\snd_win.c
# End Source File
# Begin Source File
SOURCE=.\surf16.s
!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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# Begin Custom Build - mycoolbuild
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InputPath=.\surf16.s
InputName=surf16
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
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!IF "$(CFG)" == "winquake - Win32 Release"
# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\surf8.s
InputName=surf8
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# PROP Exclude_From_Build 1
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# Begin Custom Build - mycoolbuild
OutDir=.\Release
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\sys_wina.s
InputName=sys_wina
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# PROP Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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# Begin Custom Build - mycoolbuild
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InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\Debug
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
# Begin Custom Build - mycoolbuild
OutDir=.\debug_gl
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
# Begin Custom Build - mycoolbuild
OutDir=.\release_gl
InputPath=.\worlda.s
InputName=worlda
"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
# End Custom Build
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