kolibrios-fun/programs/games/pong/trunk/pong.asm

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;
; PONG for MENUET v1.0
; 2001 by Mario Birkner, Germany
; cyflexx@digitalrice.com
;
; PONG for MENUET is
; a small PONG-clone for MenuetOS
;
; HINT: If the Paddle moves too slow,increase the
; typematic Rate in your BIOS
;
include '..\..\..\macros.inc'
CK_UP1 equ 113
CK_DOWN1 equ 97
CK_UP2 equ 130+48
CK_DOWN2 equ 129+48
use32
org 0x0
db 'MENUET00' ; 8 byte id
dd 38 ; required os
dd START ; program start
dd I_END ; program image size
dd 0x2000 ; required amount of memory
dd 0x2000 ; esp = 0x7FFF0
dd 0x00000000 ; reserved=no extended header
START:
call draw_window
still:
mov eax,10
add eax,[control]
mcall
cmp eax,1
je red
cmp eax,2
je key
cmp eax,3
je button
cmp [control],1
jne still
mov eax,5
mov ebx,[delay]
mcall
jmp move
red:
call draw_window
cmp [control],1
jne still
call clall
call drawpad
jmp still
key:
mov eax,2
mcall
cmp [control],1
jne still
up1:
cmp ah,CK_UP1
jne dn1
cmp [posya],52*65536+64
je still
sub [posya],4*65536
call cl0
call drawpad
jmp still
dn1:
cmp ah,CK_DOWN1
jne up2
cmp [posya],140*65536+64
je still
add [posya],4*65536
call cl0
call drawpad
jmp still
up2:
cmp ah,CK_UP2
jne dn2
cmp [posyb],52*65536+64
je still
sub [posyb],4*65536
call cl1
call drawpad
jmp still
dn2:
cmp ah,CK_DOWN2
jne still
cmp [posyb],140*65536+64
je still
add [posyb],4*65536
call cl1
call drawpad
jmp still
button:
mov eax,17
mcall
cmp ah,1
jne button2
mov eax,-1
mcall
jmp still
button2:
cmp ah,2
jne still
mov [control],1
mov [scp1],0
mov [scp2],0
jmp res
move:
mov eax,[mposx]
mov ebx,[mposy]
add [bposx],eax
add [bposy],ebx
cmp [bposx],16*65536+16
je pf1
cmp [bposx],272*65536+16
je pf2
cmp [bposy],191*65536+16
je bot
cmp [bposy],48*65536+16
je top
cmp [bposx],247*65536+16
je rig
jg padr
cmp [bposx],55*65536+16
je lef
jl padl
jmp draw
padr:
mov ecx,[posyb]
jmp pad
padl:
mov ecx,[posya]
pad:
mov eax,[bposy]
sub eax,16
mov ebx,eax
add ebx,17*65536
sub ecx,64
mov edx,ecx
add edx,65*65536
cmp eax,edx
je top
cmp ebx,ecx
je bot
jmp draw
bot:
mov [mposy],-65536
jmp draw
top:
mov [mposy],65536
jmp draw
rig:
mov eax,[posyb]
sub eax,1*65536-64 ;verhindert das der ball ins paddle eindringt
mov ebx,[posyb]
add ebx,64*65536-64
mov ecx,[bposy]
add ecx,16*65536-16
mov edx,[bposy]
sub edx,16
cmp ecx,eax
je blr
jl draw
cmp edx,ebx
je blr
jl blr
jg draw
blr:
mov [mposx],-65536
jmp draw
lef:
mov eax,[posya]
sub eax,1*65536+64
mov ebx,[posya]
add ebx,64*65536-64
mov ecx,[bposy]
add ecx,16*65536-16
mov edx,[bposy]
add edx,16
cmp ecx,eax
je bll
jl draw
cmp edx,ebx
je bll
jl bll
jg draw
bll:
mov [mposx],65536
jmp draw
drawpad:
; draw paddle
mov edx,[posya]
shr edx,16
add edx,32*65536
mov ecx,24*65536+64
mov ebx,paddle
mov eax,7
mcall
mov edx,[posyb]
shr edx,16
add edx,264*65536
mov eax,7
mov ebx,paddle
mov ecx,24*65536+64
mcall
ret
draw:
; draw ball
mov eax,13
mov ebx,-65536+2
mov ecx,-65536+2
add ebx,[bposx]
add ecx,[bposy]
xor edx,edx
mcall
add ebx,65536-2
add ecx,65536-2
mov edx,ebx
and edx,0xffff0000
mov esi,ecx
shr esi,16
add edx,esi
mov esi,ebx
shl esi,16
mov edi,ecx
and edi,0x0000ffff
add esi,edi
mov ecx,esi
mov ebx,ball
mov eax,7
mcall
jmp still
cls:
mov eax,13
mov edx,0x00000000
mcall
ret
cl0:
mov ebx,32*65536+24
mov ecx,[posya]
sub ecx,4*65536+60
call cls
mov ecx,[posya]
add ecx,64*65536-60
call cls
ret
cl1:
mov ebx,264*65536+24
mov ecx,[posyb]
sub ecx,4*65536+60
call cls
mov ecx,[posyb]
add ecx,64*65536-60
call cls
ret
clall:
mov ebx,16*65536+288
mov ecx,47*65536+161
call cls
ret
pf1:
inc [scp2]
jmp res
pf2:
inc [scp1]
res:
cmp [scp2],20
je over
cmp [scp1],20
je over
mov [bposx],152*65536+16 ;default position ball
mov [bposy],119*65536+16
call draw_window
call clall
call drawpad
jmp draw
over:
mov [control],0
call draw_window
mov eax,4
mov ebx,120*65536+100
mov ecx,0x00ffdd00
mov esi,14
cmp [scp1],20
jne win
mov edx,w1
mcall
jmp still
win:
mov edx,w2
mcall
jmp still
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12
mov ebx,1
mcall
mov eax,0
mov ebx,100*65536+320
mov ecx,100*65536+250
mov edx,0x144873a0 ;70d0
mov edi,labelt
mcall
mov eax,8
mov ebx,20*65536+80
mov ecx,220*65536+20
mov edx,2
mov esi,0x900000
mcall
mov eax,4
mov ebx,38*65536+227
mov ecx,0x00FFFFFF
mov edx,b0lab
mov esi,8
mcall
mov eax,4
mov ebx,25*65536+30
mov ecx,0x00ffdd00
mov edx,welcome
mov esi,40
mcall
mov eax,4
mov ebx,220*65536+228
mov ecx,0x00ffdd00
mov edx,scotext
mov esi,11
mcall
mov eax,47
mov ebx,0x00020000
mov ecx,[scp1]
mov edx,268 shl 16+228
mov esi,0x0000ddff
mcall
mov eax,47
mov ebx,0x00020000
mov ecx,[scp2]
mov edx,285 shl 16+228
mov esi,0x0000ddff
mcall
mov eax,12
mov ebx,2
mcall
ret
; DATA AREA
posya dd 96*65536+64 ;default position paddle
posyb dd 96*65536+64
bposx dd 152*65536+16 ;default position ball
bposy dd 119*65536+16
mposx dd 65536 ;richtung ball
mposy dd 65536
control dd 0x0
delay dd 0x1 ;delay betw. frames
scp1 dd 0x0
scp2 dd 0x0
scotext:
db 'SCORE: :'
welcome:
db 'PLAYER1: Q , A PLAYER2:  , '
b0lab:
db 'NEW GAME'
labelt:
db 'PONG FOR MENUET v1.0',0
w1:
db 'Player 1 wins!'
w2:
db 'Player 2 wins!'
clsign:
db 'x'
ball:
file "ball.raw"
paddle:
file "paddle.raw"
I_END: