kolibrios-fun/programs/games/codemaster/include/systemk.inc

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;;;;;;;;;;;;;;;;;;;;; SYSTEM ;;;;;;;;;;;;;;;;;;;;;
; menuet interrupt: eax, ebx, ecx, edx
macro mint a, b, c, d {
IF ~a eq
. r0=a
END IF
IF ~b eq
. r3=b
END IF
IF ~c eq
. r1=c
END IF
IF ~d eq
. r2=d
END IF
db 0CDh, 40h
}
; events
EVENT.REDRAW=1
EVENT.KEY=2
EVENT.BUTTON=3
align
integer timer.speed=-1,\
timer.counter, event.delay=1
macro set.timer n {
. r0=n, r1=10, r0/r1
. timer.speed=r0, timer.counter=r0
}
macro get.timer { mint 26, 9 }
macro delay x {
. r0=x, r0/100, r3=r0
mint 5
}
macro wait.event { mint 23, event.delay }
;;;;;;;;;;;;;;;;;;;;; WINDOW ;;;;;;;;;;;;;;;;;;;;;
function draw.window
. r2=0, r6=0, r7=0FFFFFFh
. r3=WINDOW.X, r3<<16, r3|screen.w
. r1=WINDOW.Y, r1<<16, r1|screen.h
mint 0
endf
macro draw.begin { mint 12, 1 }
macro draw.end { mint 12, 2 }
macro render { call !on.draw } ; mint 15, 3
macro retrace { mint 18, 14 }
;;;;;;;;;;;;;;;;;;;;; INPUT ;;;;;;;;;;;;;;;;;;;;;;
align 4
align
integer event.type
integer key, old.key, key.event
text keys.t(128)
numeric KEY.ESCAPE=27, KEY.SPACE=' ',\
KEY.UP=0B2h, KEY.RIGHT=0B3h, KEY.DOWN=0B1h,\
KEY.LEFT=0B0h, KEY.A='a', KEY.S='s',\
KEY.D='d', KEY.W='w'
macro get.key.buffer { mint 26, 2, 1, keys.t }
integer mouse.event,\
mouse.1, mouse.2, mouse.x, mouse.y,\
mouse.drag, mouse.drag.x, mouse.drag.y,\
mouse.drop, mouse.drop.x, mouse.drop.y,\
old.mouse.1, old.mouse.2,\
old.mouse.x, old.mouse.y
macro get.mouse.xy { mint 37, 0 }
macro get.mouse.buttons { mint 37, 2 }
macro get.mouse.wheel { mint 37, 3 }
function update.mouse
. mouse.event=0
. old.mouse.1=mouse.1, old.mouse.2=mouse.2
. old.mouse.x=mouse.x, old.mouse.y=mouse.y
get.mouse.xy
. r1=r0, r1&0FFFFh, r0>>>16, r0&0FFFFh
. mouse.x=r0, mouse.y=r1
get.mouse.buttons
. r1=r0, r1&1, mouse.1=r1
. r1=r0, r1&2, mouse.2=r1
if mouse.1
if not old.mouse.1, mouse.event='c'
. mouse.drop=NO
callf on.mouse
return 1
end
else.if old.mouse.1, mouse.event='r'
callf on.mouse
if mouse.drag
. mouse.drop=YES,\
mouse.drop.x=mouse.x,\
mouse.drop.y=mouse.y,\
mouse.drag=NO
. mouse.event='d'
callf on.mouse
end
return 1
end
. r0=mouse.x, r1=old.mouse.x
if r0<>r1
.mouse.move:
. mouse.event='m'
callf on.mouse
if mouse.1
if not mouse.drag
. mouse.drag=YES,\
mouse.drag.x=mouse.x,\
mouse.drag.y=mouse.y
end
else
. mouse.drop=NO
end
return 1
else
. r0=mouse.y, r1=old.mouse.y
if r0<>r1
go .mouse.move
end
end
endf 0
function select.box, box
. r0=mouse.x, r1=mouse.y
. r0-WINDOW.X, r1-WINDOW.Y
callf point.inside, box, r0, r1
endf
macro if.select box { !if select.box, box }
macro else.if.select box
{ !else.if select.box, box }
;;;;;;;;;;;;;;;;;;;;; RANDOM ;;;;;;;;;;;;;;;;;;;;;
align integer @seed
; generate unique random number: 0-n
function random, n
. r0=@seed
if false
rdtsc
. @seed=r0
end
. r0*343FDh, r0+269EC3h,\
@seed=r0, r0>>16, r0&7FFFh,\
r1=n, r1+1, r0/r1, r0=r2
endf
; random(from-to-2)+from
function random.x, from, to
. r0=from, r0-to, r0-2
random r0
. r0+from
endf
;;;;;;;;;;;;;;;;;;;;;; MAIN ;;;;;;;;;;;;;;;;;;;;;;
; main entry. detect current input states,
; translate and redirect to on.event handlers.
; drawing has slight flicker. no double
; buffer yet. kolibri only supports misaligned
; 24BPP images :( images should be stored in
; memory as 1-8BPP or 16/32BPP for fast access
!main:
callf set.screen,\
SCREEN.W, SCREEN.H, SCREEN.BPP
callf on.create
get.event:
wait.event
. event.type=r0
update.mouse
if timer.speed<>-1
. timer.counter--
if timer.counter<=0
. timer.counter=timer.speed
callf on.timer
end
end
if event.type=EVENT.REDRAW
; draw.begin
callf draw.window
callf on.draw
; draw.end
; retrace ; ?
else.if event.type=EVENT.KEY
mint 2
if r0<>1, r0>>8, r0&0FFh, key=r0
. key.event='k'
callf on.key
. key.event='c'
callf on.key
if key=KEY.ESCAPE
callf exit
end
end
else.if event.type=EVENT.BUTTON
callf exit
end
go get.event
function exit
callf on.exit
mint -1
endf