kolibrios-fun/programs/games/nu_pogodi/trunk/nu_pogod.asm

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use32
org 0x0
db 'MENUET01' ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><EFBFBD><E1AFAE><EFBFBD><EFA5AC><EFBFBD><><E4A0A9> <20><EFBFBD><E1A5A3> 8 <20><><EFBFBD><EFBFBD>
dd 0x1
dd start
dd i_end ;ࠧ<><E0A0A7><EFBFBD> <20><EFBFBD><E0A8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
dd mem
dd stacktop
dd 0x0
dd sys_path
include '../../../macros.inc'
include '../../../proc32.inc'
include '../../../develop/libraries/box_lib/load_lib.mac'
include 'mem.inc'
include 'dll.inc'
@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc, dll.Load
;䫠<><E4ABA0>, <20><><EFBFBD> <20>㭪樨 <20><><EFBFBD><E0A5A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
BUF2D_OPT_CROP_TOP equ 1 ;<3B><><EFBFBD><E0A5A7><><E1A2A5><EFBFBD>
BUF2D_OPT_CROP_LEFT equ 2 ;<3B><><EFBFBD><E0A5A7><><E1ABA5>
BUF2D_OPT_CROP_BOTTOM equ 4 ;<3B><><EFBFBD><E0A5A7><><E1ADA8>
BUF2D_OPT_CROP_RIGHT equ 8 ;<3B><><EFBFBD><E0A5A7> <20><><EFBFBD>
BUF2D_BIT_OPT_CROP_TOP equ 0
BUF2D_BIT_OPT_CROP_LEFT equ 1
BUF2D_BIT_OPT_CROP_BOTTOM equ 2
BUF2D_BIT_OPT_CROP_RIGHT equ 3
BUF_STRUCT_SIZE equ 21
buf2d_data equ dword[edi] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
buf2d_w equ dword[edi+8] ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_h equ dword[edi+12] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_t equ word[edi+6] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
buf2d_l equ word[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
buf2d_size_lt equ dword[edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5> <20> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_color equ dword[edi+16] ;梥<><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buf2d_bits equ byte[edi+20] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD> <20> 1-<2D> <20><><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
GAME_POLE_W equ 315 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD>
GAME_POLE_H equ 210 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
GAME_POLE_BYTES equ GAME_POLE_W*GAME_POLE_H*3 ;ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD><EFBFBD>
OFFS_SHADOW_X equ 2 ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'x'
OFFS_SHADOW_Y equ 2 ;ᤢ<><E1A4A2><><E2A5AD> <20><> <20><><EFBFBD> 'y'
IMAGE_FONT_SIZE equ 128*144*3
fn_icon0 db 'curici.png',0 ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fn_icon1 db 'wolf.png',0 ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
fn_icon2 db 'eggs.png',0 ;<3B><><EFBFBD><><E4A0A9> <20> <20><><EFBFBD>
fn_icon3 db 'chi.png',0 ;<3B><><EFBFBD><><E4A0A9> <20><><E6A8AF><EFBFBD>
fn_font db 'font8x9.bmp',0
color_fon dd 0xffffff
color_shadows dd 0xd0d0d0 ;梥<><><E2A5AD>
color_trees dd 0x008000 ;梥<> <20><EFBFBD>
color_wolf dd 0x800000 ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
color_egg dd 0x404080 ;梥<> <20><><EFBFBD><EFBFBD>
color_chick dd 0x00d0d0 ;梥<><><E6A8AF><EFBFBD><EFBFBD><EFBFBD>
color_curici dd 0x8080d0 ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
color_perilo dd 0x000080 ;梥<> <20><><EFBFBD> (<28><EFBFBD><E0A5A1>)
macro load_image_file path,buf,size { ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
stdcall mem.Alloc, dword size ;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
mov [buf],eax
copy_path path,sys_path,file_name,0x0 ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>, <20><><EFBFBD>ࠧ㬥<E0A0A7><E3ACA5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>ணࠬ<E0AEA3><E0A0AC><EFBFBD>
mov eax,70 ;70-<2D> <20><EFBFBD><E3ADAA><EFBFBD><><E0A0A1><EFBFBD> <20><><E4A0A9><EFBFBD><EFBFBD>
mov [run_file_70.Function], 0
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], dword size
m2m [run_file_70.Buffer], [buf]
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mov ebx,run_file_70
int 0x40 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0><> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
cmp ebx,0xffffffff
je @f
;<3B><><EFBFBD><E0A5A4><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A5A2><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall dword[img_decode], dword[buf],ebx,0
mov dword[image_data],eax
;<3B><EFBFBD>ࠧ㥬 <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> rgb
stdcall dword[img_to_rgb2], dword[image_data],dword[buf]
;㤠<><20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> image_data
stdcall dword[img_destroy], dword[image_data]
@@:
}
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
bit_zaac equ 2 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
val_zaac equ 4 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
bit_mig equ 3 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
val_mig equ 8 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mask_lot_lu equ 1b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5ADA5> <20><>
mask_lot_ld equ 100000b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
mask_lot_ru equ 10000000000b ;<3B><><20><><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><E5ADA5> <20><>
mask_lot_rd equ 1000000000000000b ;<3B><><20><><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
mask_clear_all equ 11111011111011110111101111011110b ;<3B><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><EFBFBD><E0A8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
mask_fail_eggs equ 100001000010000100000b ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mask_chi_left equ 11111000000000000000000000b ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
mask_chi_right equ 11111000000000000000000000000000b ;<3B><><20><EFBFBD><E0A0A2><><E6A8AF><EFBFBD>
mask_chi_cr_l equ 1000000000000000000000b ;<3B><><20><><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mask_chi_cr_r equ 1000000000000000000000000000b ;<3B><><20><><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD>
bit_chi_left equ 21 ;1-<2D> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⢥砥<E2A2A5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
bit_chi_right equ 27 ;1-<2D> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>⢥砥<E2A2A5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
pos_wolf db 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 0-<2D> <20><><EFBFBD><><E1ABA5>/<2F><><EFBFBD>, 1-<2D> <20><><EFBFBD><><E1A2A5><EFBFBD>/<2F><><EFBFBD><EFBFBD>
;rb 1
pos_eggs dd 0 ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><E6A8AF><EFBFBD>
eggs_count dw 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
game_text db '<27><><EFBFBD><EFBFBD> _',13
some_text db '0'
rb 8 ;⥪<><E2A5AA> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
count_last db 0 ;<3B><><EFBFBD><EFBFBD><20><EFBFBD><EFBFBD><E9A5AD><EFBFBD> <20><><EFBFBD>
game_spd dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><E7A0A9><EFBFBD> <20><>
rand_x dd 0
align 4
rand_next:
;x(k+1) = (a*x(k)+c) mod m
; a=22695477, c=1, m=2^32
push eax
mov eax,dword[rand_x]
imul eax,22695477
inc eax
mov dword[rand_x],eax
pop eax
ret
;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 8 <20><><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>), <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
;<3B><><EFBFBD> buf - <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E1ADAE> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><><E1AEA7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;䮭<><E4AEAD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> 0xffffff, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5A7>
;<3B><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><ECACAD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
proc CreateTrapharetBuffer, buf:dword, img_data:dword
push edi
mov edi,dword[buf]
stdcall [buf2d_create_f_img], edi,[img_data] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], edi,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8<><38><EFBFBD>
stdcall [buf2d_crop_color], edi,buf2d_color,BUF2D_OPT_CROP_TOP+BUF2D_OPT_CROP_BOTTOM+BUF2D_OPT_CROP_RIGHT
pop edi
ret
endp
align 4
InitBackgroundBuffer: ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
pushad
mov edi,buf_fon
mov eax,[color_fon]
mov buf2d_color,eax
stdcall [buf2d_clear], edi,eax
mov esi,edi
xor eax,eax
xor ebx,ebx
mov edi,buf_tr_fon0
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon1
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon2
mov ax,buf2d_t
add eax,OFFS_SHADOW_Y
mov bx,buf2d_l
add ebx,OFFS_SHADOW_X
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color_shadows] ;<3B><><EFBFBD>㥬 ⥭<> <20><>ॢ쥢
mov edi,buf_tr_fon0
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_perilo] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon1
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_curici] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,buf_tr_fon2
mov ax,buf2d_t
stdcall [buf2d_bit_blt_alpha], esi, 0,eax, edi,[color_trees] ;<3B><><EFBFBD><20><><EFBFBD><E0A5A2>
popad
ret
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A8AD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>஢ buf_img <20> <20><><EFBFBD><EFBFBD><EFBFBD>ᮬ ind
;<3B>. <20>. buf <- buf_img[ind]
align 4
proc DrawArrayImg, buf:dword, buf_img:dword, ind:dword, color:dword
pushad
mov edi,dword[ind]
imul edi,BUF_STRUCT_SIZE
add edi,dword[buf_img]
mov esi,dword[buf]
xor eax,eax
mov ax,buf2d_t
xor ebx,ebx
mov bx,buf2d_l
stdcall [buf2d_bit_blt_alpha], esi, ebx,eax, edi,[color]
popad
ret
endp
align 4
DrawZaac: ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
push eax
bt word[pos_wolf],bit_zaac
jae .end_mig
stdcall DrawArrayImg, buf_displ,buf_wolf,6,[color_wolf] ;<3B><><EFBFBD>㥬 ⥫<> <20><><EFBFBD><EFBFBD><EFBFBD>
mov eax,dword[pos_eggs]
and eax,mask_chi_right+mask_chi_left
cmp eax,0
je .end_mig ;<3B><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
bt word[pos_wolf],bit_mig
jc @f
stdcall DrawArrayImg, buf_displ,buf_wolf,7,[color_wolf] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp .end_mig
@@:
stdcall DrawArrayImg, buf_displ,buf_wolf,8,[color_wolf] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
.end_mig:
pop eax
ret
align 4
DrawWolf: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A7A8><EFBFBD><EFBFBD>
bt word[pos_wolf],0
jc @f
stdcall DrawArrayImg, buf_displ,buf_wolf,0,[color_wolf]
bt word[pos_wolf],1
jc .corz_ldn
stdcall DrawArrayImg, buf_displ,buf_wolf,1,[color_wolf]
jmp .corz_lend
.corz_ldn:
stdcall DrawArrayImg, buf_displ,buf_wolf,2,[color_wolf]
.corz_lend:
jmp .wolf_b
@@:
stdcall DrawArrayImg, buf_displ,buf_wolf,3,[color_wolf]
bt word[pos_wolf],1
jc .corz_rdn
stdcall DrawArrayImg, buf_displ,buf_wolf,4,[color_wolf]
jmp .corz_rend
.corz_rdn:
stdcall DrawArrayImg, buf_displ,buf_wolf,5,[color_wolf]
.corz_rend:
.wolf_b:
ret
align 4
DrawEggs: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
pushad
cld
mov eax,dword[pos_eggs]
xor ebx,ebx
mov ecx,20 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
@@:
bt eax,ebx
jae .draw_egg
stdcall DrawArrayImg, buf_displ,buf_egg,ebx,[color_egg]
.draw_egg:
inc ebx
loop @b
;mov eax,dword[pos_eggs]
and eax,mask_chi_left
cmp eax,0
je @f
stdcall DrawArrayImg, buf_displ,buf_egg,20,[color_egg] ;ࠧ<><E0A0A7><20><><EFBFBD><EFBFBD><><E1ABA5>
@@:
mov eax,dword[pos_eggs]
and eax,mask_chi_right
cmp eax,0
je @f
stdcall DrawArrayImg, buf_displ,buf_egg,21,[color_egg] ;ࠧ<><E0A0A7><20><><EFBFBD><EFBFBD> <20><><EFBFBD>
@@:
mov eax,dword[pos_eggs]
xor edx,edx
mov ebx,bit_chi_left
mov ecx,5 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD>
@@:
bt eax,ebx
jae .draw_chick_l
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
.draw_chick_l:
inc ebx
inc edx
loop @b
mov ebx,bit_chi_right
mov ecx,5 ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><><E6A8AF><EFBFBD>
@@:
bt eax,ebx
jae .draw_chick_r
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
.draw_chick_r:
inc ebx
inc edx
loop @b
xor eax,eax
mov al,byte[count_last]
mov ecx,eax ;横<> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
shr ecx,1
mov edx,10 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf_chi
cmp ecx,0
je .no_unit_last
@@:
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick]
inc edx
loop @b
.no_unit_last:
bt ax,0 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><20><> <20><><EFBFBD> <20>
jae @f
bt word[pos_wolf],bit_mig
jc @f
stdcall DrawArrayImg, buf_displ,buf_chi,edx,[color_chick] ;<3B><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20>
@@:
popad
ret
align 4
CountEggsInc: ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD> <20><> 1
push eax edi
xor eax,eax
inc word[eggs_count] ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD>
cmp word[eggs_count],200 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
je @f
cmp word[eggs_count],500 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>
je @f
jmp .no_bonus
@@:
mov byte[count_last],0
.no_bonus:
mov ax,word[eggs_count]
mov edi,some_text
call convert_to_str ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ⥪<><EFBFBD><E2AEA2> <20><><EFBFBD>
and ax,0xf ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 16 <20><><EFBFBD><><E3ACA5><EFBFBD> <20><EFBFBD>
cmp ax,0
jne @f
cmp dword[game_spd],15 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
jle @f
dec dword[game_spd]
@@:
pop edi eax
ret
;input:
; eax - <20><>᪠, 㪠<><EFBFBD><EBA2A0><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E3AFA0> <20><><EFBFBD><EFBFBD>
align 4
CountLastInc: ;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
inc byte[count_last] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E4ADAE> <20>
bt word[pos_wolf],bit_zaac
jc @f
inc byte[count_last] ;<3B><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> 1-<2D><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E4ADAE> <20>
@@:
cmp byte[count_last],6
jle @f
mov byte[count_last],6 ;<3B><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD> <20><> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
@@:
or dword[pos_eggs],eax ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E6A8AF><EFBFBD><EFBFBD><EFBFBD>
ret
align 4
MoveEggs:
pushad
xor byte[pos_wolf],val_mig ;<3B><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp byte[count_last],6 ;<3B><><EFBFBD><EFBFBD><E1A8AC><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
je .end_fun
rol dword[pos_eggs],1
mov ecx,dword[pos_eggs]
and ecx,mask_fail_eggs
cmp ecx,0
je .no_fail ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A7A8>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>
xor ebx,ebx
mov bl,byte[pos_wolf] ;<3B><><20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD>
and bl,3 ;<3B><> <20><><EFBFBD> <20><><EFBFBD>
bt ecx,5 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jae .perilo_lu
cmp bx,0 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_lu
@@:
mov eax,mask_chi_cr_l
call CountLastInc
.perilo_lu:
bt ecx,10 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jae .perilo_ld
cmp bx,2 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_ld
@@:
mov eax,mask_chi_cr_l
call CountLastInc
.perilo_ld:
bt ecx,15 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><><EFBFBD>
jae .perilo_ru
cmp bx,1 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_ru
@@:
mov eax,mask_chi_cr_r
call CountLastInc
.perilo_ru:
bt ecx,20 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2> <20><><EFBFBD>
jae .perilo_rd
cmp bx,3 ;<3B><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A7A8>
jne @f
call CountEggsInc
jmp .perilo_rd
@@:
mov eax,mask_chi_cr_r
call CountLastInc
.perilo_rd:
.no_fail:
and dword[pos_eggs],mask_clear_all ;<3B><><EFBFBD><EFBFBD>⪠ 㯠<><E3AFA0><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
call rand_next
bt dword[rand_x],6
jc @f
bt dword[rand_x],8
jc @f
bt dword[rand_x],9
jc @f
xor byte[pos_wolf],val_zaac ;<3B><>ᮢ뢠<E1AEA2><EBA2A0>/<2F><>ᮢ뢠<E1AEA2><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD>
@@:
;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
bt dword[rand_x],4 ;<3B><EFBFBD><E0AEA2><20><EFBFBD> <20><><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jc .end_creat
bt dword[rand_x],5 ;<3B><EFBFBD><E0AEA2><20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jc .creat_r
bt dword[rand_x],7
jc @f
or dword[pos_eggs],mask_lot_lu
jmp .end_creat
@@:
or dword[pos_eggs],mask_lot_ld
jmp .end_creat
.creat_r:
bt dword[rand_x],7
jc @f
or dword[pos_eggs],mask_lot_ru
jmp .end_creat
@@:
or dword[pos_eggs],mask_lot_rd
;jmp .end_creat
.end_creat:
.end_fun:
popad
ret
align 4
proc InitGame, b:dword ;<3B><><EFBFBD><E0A2AE><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA9> <20><><EFBFBD><EFBFBD>
mov word[eggs_count],0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov byte[some_text],'0'
mov byte[some_text+1],0 ;⥪<><E2A5AA> <20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov byte[count_last],0
mov dword[pos_eggs],0
cmp dword[b],0
jne @f
mov byte[game_text+5],'<27>'
mov dword[game_spd],65 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp .end_init
@@:
mov byte[game_text+5],'<27>'
mov dword[game_spd],35 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
.end_init:
push eax ebx
mcall 26,9
mov dword[rand_x],eax ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 1-<2D> <20><><EFBFBD><EFBFBD><E7A0A9><EFBFBD> <20><>
pop ebx eax
ret
endp
align 4
start:
load_libraries l_libs_start,load_lib_end
;<3B><EFBFBD><20><><>쪮 㤠筮 <20><><EFBFBD><EFBFBD><E3A7A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ebp,lib0
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall -1 ;exit not correct
@@:
mov ebp,lib1
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall -1 ;exit not correct
@@:
mcall 40,0x27
mcall 48,3,sc,sizeof.system_colors ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
load_image_file fn_icon0,image_data_gray,3*GAME_POLE_BYTES
mov eax,[image_data_gray]
stdcall CreateTrapharetBuffer,buf_tr_fon0,eax
add eax,GAME_POLE_BYTES
stdcall CreateTrapharetBuffer,buf_tr_fon1,eax
add eax,GAME_POLE_BYTES
stdcall CreateTrapharetBuffer,buf_tr_fon2,eax
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_create], buf_fon ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_icon1,image_data_gray, 9*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_wolf
mov ecx,9
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_icon2,image_data_gray, 22*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_egg
mov ecx,22
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 22 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_icon3,image_data_gray, 13*GAME_POLE_BYTES
mov eax,[image_data_gray]
mov edi,buf_chi
mov ecx,13
cld
@@: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EBA2A0> 13 <20><><EFBFBD><EFBFBD><20><><E6A8AF><EFBFBD>
mov buf2d_size_lt,0
mov buf2d_w,GAME_POLE_W
mov buf2d_h,GAME_POLE_H
mov buf2d_color,0xffffff
mov buf2d_bits,24
stdcall CreateTrapharetBuffer,edi,eax
add eax,GAME_POLE_BYTES
add edi,BUF_STRUCT_SIZE
loop @b
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
load_image_file fn_font, image_data_gray,IMAGE_FONT_SIZE
stdcall [buf2d_create_f_img], buf_font,[image_data_gray] ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.Free,[image_data_gray] ;<3B><EFBFBD><E1A2AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_conv_24_to_8], buf_font,1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> 8 <20><><EFBFBD>
stdcall [buf2d_convert_text_matrix], buf_font
;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
;mov edi,buf_wolf
;add edi,BUF_STRUCT_SIZE ;<3B><><EFBFBD><EFBFBD><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A7A8>
;stdcall [buf2d_clear],edi,0x808080 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮬
stdcall [buf2d_create], buf_displ ;ᮧ<><E1AEA7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EBA2AE> <20><> <20><>
call InitBackgroundBuffer ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall InitGame,0
mcall 26,9
mov [last_time],ebx
align 4
red_win:
call draw_window
align 4
still: ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>
mcall 26,9
mov ebx,[last_time]
add ebx,dword[game_spd] ;delay
sub ebx,eax
cmp ebx,dword[game_spd] ;delay
ja it_is_time_now
test ebx,ebx
jz it_is_time_now
mcall 23
cmp eax,0
je it_is_time_now
;mcall 10
cmp al,0x1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jz red_win
cmp al,0x2
jz key
cmp al,0x3
jz button
jmp still
align 4
it_is_time_now:
mcall 26,9
mov [last_time],eax
;...<2E><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> delay <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ᥪ㭤...
call MoveEggs
call draw_display
jmp still
align 4
key:
push eax ebx
mcall 2
cmp ah,176 ;Left
jne @f
and byte[pos_wolf],0xfe
@@:
cmp ah,179 ;Right
jne @f
or byte[pos_wolf],1
@@:
cmp ah,178 ;Up
jne @f
and byte[pos_wolf],0xff-2
@@:
cmp ah,177 ;Down
jne @f
or byte[pos_wolf],2
@@:
cmp ah,97 ;a
jne @f
and byte[pos_wolf],0xff-3 ;00
@@:
cmp ah,122 ;z
jne @f
and byte[pos_wolf],0xff-1
or byte[pos_wolf],2 ;10
@@:
cmp ah,39 ;'
jne @f
and byte[pos_wolf],0xff-2
or byte[pos_wolf],1 ;01
@@:
cmp ah,47 ;/
jne @f
or byte[pos_wolf],3 ;11
@@:
pop ebx eax
jmp still
align 4
draw_window:
pushad
mcall 12,1
xor eax,eax
mov ebx,20*65536+370
mov ecx,20*65536+280
mov edx,[sc.work]
;or edx,0x33000000
or edx,0x73000000
mov edi,hed
mcall ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall 9,procinfo,-1
mov edi,buf_displ
mov eax,dword[procinfo.client_box.width]
cmp eax,GAME_POLE_W
jle @f
sub eax,GAME_POLE_W
shr eax,1
mov buf2d_l,ax ;<3B><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><><E6A5AD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@:
call draw_display
mov eax,13 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD><ECADA8>
mov edx,[sc.work]
xor esi,esi
mov si,buf2d_l
add esi,GAME_POLE_W
mov ebx,dword[procinfo.client_box.width]
inc ebx
cmp esi,ebx
jge @f
sub ebx,esi
rol ebx,16
mov bx,si
rol ebx,16
mov ecx,dword[procinfo.client_box.height]
inc ecx
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
jmp .draw_s
@@:
mov esi,dword[procinfo.client_box.width] ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc esi
.draw_s:
mov ebx,esi
mov ecx,dword[procinfo.client_box.height]
inc ecx
mov esi,GAME_POLE_H
cmp esi,ebx
jge @f
sub ecx,esi
rol ecx,16
mov cx,si
rol ecx,16
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
@@:
xor ebx,ebx
mov bx,buf2d_l
mov ecx,GAME_POLE_H
int 0x40 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall 12,2
popad
ret
align 4
draw_display:
stdcall mem_copy, dword[buf_fon],dword[buf_displ],GAME_POLE_BYTES ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call DrawZaac
call DrawWolf ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
call DrawEggs
stdcall [buf2d_draw_text], buf_displ, buf_font,game_text,GAME_POLE_W/2,OFFS_SHADOW_X,[color_curici] ;<3B><><EFBFBD><20><><EFBFBD> <20><>
stdcall [buf2d_draw], buf_displ
;mov eax,4 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E2A5AA><EFBFBD>
;mov ebx,(GAME_POLE_W/2)*65536+OFFS_SHADOW_X
;mov ecx,[color_curici]
;or ecx,0x80000000
;mov edx,some_text
;mcall
ret
align 4
button:
mcall 17 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_fon ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_displ ;㤠<><20><><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],buf_tr_fon0
stdcall [buf2d_delete],buf_tr_fon1
stdcall [buf2d_delete],buf_tr_fon2
stdcall [buf2d_delete],buf_font
cld
mov ecx,9
mov edi,buf_wolf
@@: ;㤠<>塞 9 <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,13
mov edi,buf_chi
@@: ;㤠<>塞 13 <20><><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mov ecx,22
mov edi,buf_egg
@@: ;㤠<>塞 22 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_delete],edi
add edi,BUF_STRUCT_SIZE
loop @b
mcall -1 ;<3B><><20><> <20>ணࠬ<E0AEA3><E0A0AC>
head_f_i:
head_f_l db '<27><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> <20><EFBFBD><E8A8A1>',0
system_dir0 db '/sys/lib/'
name_buf2d db 'buf2d.obj',0
err_message_found_lib0 db '<27><><><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf2d.obj',0
err_message_import0 db '<27><EFBFBD><E8A8A1> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> buf2d.obj',0
system_dir1 db '/sys/lib/'
name_libimg db 'libimg.obj',0
err_message_found_lib1 db '<27><><><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libimg.obj',0
err_message_import1 db '<27><EFBFBD><E8A8A1> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> libimg.obj',0
;library structures
l_libs_start:
lib0 l_libs name_buf2d, sys_path, file_name, system_dir0, err_message_found_lib0, head_f_l, import_buf2d_lib, err_message_import0, head_f_i
lib1 l_libs name_libimg, sys_path, file_name, system_dir1, err_message_found_lib1, head_f_l, import_libimg, err_message_import1, head_f_i
load_lib_end:
align 4
proc mem_copy, source:dword, destination:dword, len:dword
push ecx esi edi
cld
mov esi, dword[source]
mov edi, dword[destination]
mov ecx, dword[len]
rep movsb
pop edi esi ecx
ret
endp
align 4
convert_to_str:
pushad
;mov eax,dword[value]
;mov edi,dword[text]
mov dword[edi+1],0
cld
call .str
popad
ret
align 4
.str:
mov ecx,0x0a ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A5A3><EFBFBD><EFBFBD><EFBFBD> ebx,eax,ecx,edx <20><EFBFBD><E5AEA4><EFBFBD> <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> eax - <20><>
;<3B><><EFBFBD><EFBFBD><E0A5A2> <20><><20> ASCII <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ecx=<3D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5> edi <20><><EFBFBD><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0>, <20><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD>
cmp eax,ecx ;<3B><EFBFBD><E0A0A2><EFBFBD><EFBFBD> <20><20> eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20> ecx <20><> <20><><EFBFBD><E0A5A9> <20><> @@-1 <20>.<2E>. <20><> pop eax
jb @f
xor edx,edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> edx
div ecx ;ࠧ<><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><20> edx
push edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20>
;dec edi ;ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
call .str;<3B><><EFBFBD><E0A5A9> <20><><><> <20>.<2E>. <20><EFBFBD><EBA7A2><EFBFBD><><> <20><20><><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> eax <20><> <20><EFBFBD><E2A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20> ecx
pop eax
@@: ;cmp al,10 ;<3B><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E7A5AD> <20> al 祬 10 (<28><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5> 10 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD>))
;sbb al,$69 ;- <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A0A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3ACA0><EFBFBD><EFBFBD> <20>.<2E>. <20> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><><EFBFBD>
;das ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><EFBFBD><EFBFBD><E5AEA4><><E3ACA5><EFBFBD><E8A5AD> al <20><> 66h (<28> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
or al,0x30 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD>
stosb ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E0A5A3><EFBFBD><EFBFBD><EFBFBD> al <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> es:edi
ret ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20>.<2E>. <20><><EFBFBD><EFBFBD> <20> <20><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>-<2D><> <20><EFBFBD><EBA7AE><EFBFBD> <20><> <20>⮫쪮 ࠧ <20><> <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD>
last_time dd ?
image_data dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A8AD> <20><EFBFBD><E3ADAA>ﬨ libimg
image_data_gray dd 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5AC><EFBFBD><20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><20> <20><><EFBFBD><E0ACA0> 24-bit, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E1AEA7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
run_file_70 FileInfoBlock
hed db 'Nu pogodi 29.07.10',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
sc system_colors ;<3B><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
align 4
buf_fon: ;䮭<><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_font: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25 ;+4 left
dw 25 ;+6 top
dd 128 ;+8 w
dd 144 ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_tr_fon0: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E0A5A9><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_tr_fon1: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_tr_fon2: ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_displ:
dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 25,0
dd GAME_POLE_W ;+8 w
dd GAME_POLE_H ;+12 h
dd 0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_wolf:
rb 9*BUF_STRUCT_SIZE
align 4
buf_egg:
rb 22*BUF_STRUCT_SIZE
align 4
buf_chi:
rb 13*BUF_STRUCT_SIZE
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;<3B><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;<3B><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
align 4
import_buf2d_lib:
dd sz_lib_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_cruve_bezier dd sz_buf2d_cruve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
dd 0,0
sz_lib_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_circle db 'buf2d_circle',0 ;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3A6AD><EFBFBD><EFBFBD>
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_cruve_bezier db 'buf2d_cruve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
i_end:
rb 1024
align 16
procinfo process_information
stacktop:
sys_path rb 4096
file_name:
rb 4096
plugin_path:
rb 4096
openfile_path:
rb 4096
filename_area:
rb 256
mem: