kolibrios-fun/programs/media/Fplay/winlib/panel.c

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#include "system.h"
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include "winlib.h"
#define PANEL_HEIGHT 55
#define PANEL_CORNER_W 16
#define FRAME_WIDTH 7
#define ID_PLAY 100
extern uint32_t main_cursor;
extern int res_panel_left[];
extern int res_panel_right[];
extern int res_panel_body[];
extern int res_play_btn[];
extern int res_play_btn_pressed[];
extern int res_pause_btn[];
extern int res_pause_btn_pressed[];
//extern int res_minimize_btn[];
//extern int res_minimize_btn_hl[];
//extern int res_minimize_btn_pressed[];
void update_panel_size(window_t *win);
int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2);
int init_panel(window_t *win)
{
button_t *btn;
progress_t *prg;
panel_t *panel = &win->panel;
ctx_t *ctx = &panel->ctx;
link_initialize(&panel->ctrl.link);
list_initialize(&panel->ctrl.child);
panel->ctrl.handler = panel_proc;
panel->ctrl.parent = (ctrl_t*)win;
ctx->pixmap = user_alloc(1920*PANEL_HEIGHT*4);
if(!ctx->pixmap)
{
printf("not enough memory for caption bitmap\n");
return 0;
};
// printf("win_w %d win_h %d\n", win->w, win->h);
ctx->stride = win->w*4;
panel->ctrl.ctx = ctx;
btn = create_button(NULL, ID_PLAY,0,19,32,32,&panel->ctrl);
panel->play_btn = btn;
btn->img_default = res_pause_btn;
btn->img_hilite = res_pause_btn;
btn->img_pressed = res_pause_btn_pressed;
prg = create_progress(NULL,101,0,4,0,8,&panel->ctrl);
panel->prg = prg;
// btn = create_button(NULL, ID_MINIMIZE,0,5,16,18,(ctrl_t*)cpt);
// cpt->minimize_btn = btn;
// btn->img_default = res_minimize_btn;
// btn->img_hilite = res_minimize_btn_hl;
// btn->img_pressed = res_minimize_btn_pressed;
update_panel_size(win);
return 1;
};
void update_panel_size(window_t *win)
{
panel_t *panel = &win->panel;
int old_size;
int new_size;
int stride;
old_size = panel->ctx.stride * PANEL_HEIGHT;
old_size = (old_size+4095) & ~4095;
stride = win->w*4;
new_size = stride * PANEL_HEIGHT;
new_size = (new_size+4095) & ~4095;
if( new_size < old_size)
user_unmap(panel->ctx.pixmap, new_size, old_size-new_size);
panel->ctx.stride = stride;
panel->ctx.offset_x = 0;
panel->ctx.offset_y = win->h-PANEL_HEIGHT;
panel->draw.l = 0;
panel->draw.t = win->h-PANEL_HEIGHT;
panel->draw.r = win->w;
panel->draw.b = win->h;
panel->ctrl.rc.l = FRAME_WIDTH;
panel->ctrl.rc.t = win->h-PANEL_HEIGHT;
panel->ctrl.rc.r = win->w-FRAME_WIDTH;
panel->ctrl.rc.b = win->h-FRAME_WIDTH;
panel->ctrl.w = win->w;
panel->ctrl.h = PANEL_HEIGHT;
win->client.b = win->h-PANEL_HEIGHT;
panel->play_btn->rc.l = win->w/2 - 16;
panel->play_btn->rc.t = panel->ctrl.rc.t+19;
panel->play_btn->rc.r = panel->play_btn->rc.l + panel->play_btn->w;
panel->play_btn->rc.b = panel->play_btn->rc.t + panel->play_btn->h;
panel->prg->ctrl.rc.l = 8;
panel->prg->ctrl.rc.t = panel->ctrl.rc.t+7;
panel->prg->ctrl.rc.r = panel->ctrl.rc.r-8;
panel->prg->ctrl.rc.b = panel->prg->ctrl.rc.t+8;
panel->prg->ctrl.w = panel->prg->ctrl.rc.r -
panel->prg->ctrl.rc.l;
panel->prg->ctrl.h = panel->prg->ctrl.rc.b -
panel->prg->ctrl.rc.t;
// cpt->minimize_btn->rc.l = win->w - 25 - 16 - 5;
// cpt->minimize_btn->rc.r = cpt->minimize_btn->rc.l +
// cpt->minimize_btn->w;
};
void draw_panel(panel_t *panel)
{
int *pixmap, *src;
int i, j, w;
pixmap = panel->ctx.pixmap;
src = res_panel_left;
for(i=0; i < PANEL_HEIGHT; i++)
{
for(j=0; j < PANEL_CORNER_W; j++)
pixmap[j] = src[j];
pixmap+= panel->ctx.stride/4;
src+= PANEL_CORNER_W;
};
w = panel->ctrl.w - (2*PANEL_CORNER_W);
if( w > 0)
{
pixmap = panel->ctx.pixmap;
pixmap+= PANEL_CORNER_W;
src = res_panel_body;
for(i = 0; i < PANEL_HEIGHT; i++)
{
for(j = 0; j < w; j++)
pixmap[j] = src[i];
pixmap+= panel->ctx.stride/4;
}
};
pixmap = panel->ctx.pixmap;
pixmap+= panel->ctrl.w - PANEL_CORNER_W;
src = res_panel_right;
for(i = 0; i < PANEL_HEIGHT; i++)
{
for(j = 0; j < PANEL_CORNER_W; j++)
pixmap[j] = src[j];
pixmap+= panel->ctx.stride/4;
src+= PANEL_CORNER_W;
};
ctrl_t *child;
child = (ctrl_t*)panel->ctrl.child.next;
while( &child->link != &panel->ctrl.child)
{
send_message(child, 1, 0, 0);
child = (ctrl_t*)child->link.next;
};
};
int panel_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2)
{
panel_t *panel = (panel_t*)ctrl;
window_t *win = get_parent_window(ctrl);
ctrl_t *child;
int x, y;
x = ((pos_t)arg2).x;
y = ((pos_t)arg2).y;
switch( msg )
{
case 1:
draw_panel((panel_t*)ctrl);
break;
case MSG_MOUSEMOVE:
child = get_child(ctrl, x, y);
if( win->child_over )
{
if(child == win->child_over)
send_message(child, msg, 0, arg2);
else
send_message(win->child_over, MSG_MOUSELEAVE, 0, arg2);
}
else if( child )
send_message(child, MSG_MOUSEENTER, 0, arg2);
win->child_over = child;
if( child )
send_message(child,msg,0,arg2);
else if(main_cursor != 0)
{
set_cursor(0);
main_cursor = 0;
}
break;
case MSG_COMMAND:
switch((short)arg1)
{
case ID_PLAY:
case 101:
win = get_parent_window(ctrl);
send_message(win, msg, arg1, arg2);
break;
default:
break;
};
default:
child = get_child(ctrl, x, y);
if(child)
return send_message(child, msg, 0, arg2);
}
return 1;
};
void blit_panel(panel_t *panel)
{
// printf("%s w:%d h:%d stride: %d\n",__FUNCTION__,
// cpt->ctrl.w, cpt->ctrl.h, cpt->ctx.stride);
Blit(panel->ctx.pixmap, panel->draw.l, panel->draw.t,
0, 0, panel->ctrl.w, panel->ctrl.h,
panel->ctrl.w, panel->ctrl.h, panel->ctx.stride);
};