kolibrios-fun/programs/games/pipes/pipes.asm

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;
; pipes kolibri
; v1.21
; 2006 by Mario Birkner
;
; l.mod. 27.08.06/15:11
;
; Compile with FASM
;
bgcolor equ 0x0074744A ;thx
fgcolor equ 0x00E7C750 ;to
fg2color equ 0x00E0B0A0 ;colorref
fg3color equ 0x007F7F55
btcolor equ 0x005B6200
include '..\..\macros.inc'
include 'lang.inc'
; fetch the UTF-8 character in string+offs to char
; common part for all encodings: translate pseudographics
; Pseudographics for the boot screen:
; 0x2500 -> 0xC4, 0x2502 -> 0xB3, 0x250C -> 0xDA, 0x2510 -> 0xBF,
; 0x2514 -> 0xC0, 0x2518 -> 0xD9, 0x252C -> 0xC2, 0x2534 -> 0xC1, 0x2551 -> 0xBA
macro fetch_utf8_char string, offs, char, graph
{ local first_byte, b
virtual at 0
db string
if offs >= $
char = -1
else
; fetch first byte
load first_byte byte from offs
if first_byte < 0x80
char = first_byte
offs = offs + 1
else if first_byte < 0xC0
.err Invalid UTF-8 string
else if first_byte < 0xE0
char = first_byte and 0x1F
load b byte from offs + 1
char = (char shl 6) + (b and 0x3F)
offs = offs + 2
else if first_byte < 0xF0
char = first_byte and 0xF
load b byte from offs + 1
char = (char shl 6) + (b and 0x3F)
load b byte from offs + 2
char = (char shl 6) + (b and 0x3F)
offs = offs + 3
else if first_byte < 0xF8
char = first_byte and 0x7
load b byte from offs + 1
char = (char shl 6) + (b and 0x3F)
load b byte from offs + 2
char = (char shl 6) + (b and 0x3F)
load b byte from offs + 3
char = (char shl 6) + (b and 0x3F)
offs = offs + 4
else
.err Invalid UTF-8 string
end if
end if
end virtual
if char = 0x2500
graph = 0xC4
else if char = 0x2502
graph = 0xB3
else if char = 0x250C
graph = 0xDA
else if char = 0x2510
graph = 0xBF
else if char = 0x2514
graph = 0xC0
else if char = 0x2518
graph = 0xD9
else if char = 0x252C
graph = 0xC2
else if char = 0x2534
graph = 0xC1
else if char = 0x2551
graph = 0xBA
else
graph = 0
end if
}
; Latin-1 encoding
; 0x00-0xFF - trivial map
macro latin1 [arg]
{ local offs, char, graph
offs = 0
while 1
fetch_utf8_char arg, offs, char, graph
if char = -1
break
end if
if graph
db graph
else if char < 0x100
db char
else
.err Failed to convert to Latin-1
end if
end while
}
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x100000 ; memory for app
dd 0x7fff0 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
START: ; start of execution
jmp red
still:
mcall 10 ; wait here for event
cmp eax,1 ; redraw request ?
je red
cmp eax,2 ; key in buffer ?
je key
cmp eax,3 ; button in buffer ?
je button
jmp still
red: ; redraw
call draw_window
call draw_board
call draw_message
jmp still
key: ; key
mcall 2 ; just read it and ignore
jmp still
button: ; button
call get_input
jmp still
get_input:
pusha
mcall 17 ; get id
cmp ah,1 ; button id=1 ?
jne .noclose
mcall -1 ; close this program
.noclose:
cmp ah,4
jne .moderate
mov [diffic],1
jmp .enddiffic
.moderate:
cmp ah,3
jne .easy
mov [diffic],3
jmp .enddiffic
.easy:
cmp ah,2
jne .board
mov [diffic],5
.enddiffic:
mov [score],0
mov [speed],40
mov [level],1
mov [stat],0
mov [time],0
call draw_window
call scramble_board
call draw_board
call countdown
call wassermarsch
jmp .getno
.board:
cmp [stat],2
jge .getno
shr eax,8 ; -> 24bit id
cmp eax,10
jle .getno
cmp eax,150
jg .getno
sub eax,10
mov edi,eax
add edi,map
cmp [edi], byte 1
jg .nogerade
xor byte [edi], 1
call draw_board
jmp .getno
.nogerade:
cmp [edi], byte 6
jge .getno
cmp [edi], byte 5
jne .rota
sub byte [edi],4
.rota:
inc byte [edi]
call draw_board
.getno:
popa
ret
;//// end of event detection
get_direction: ;Setzt Richtungs-Konstanten
pusha ;IN:
mov eax,[esp+28] ;eax - Richtung IN
mov ebx,[esp+16] ;ebx - Teilchen (Map-Wert)
cmp ebx,0 ;OUT:
jne .no0 ;eax - Richtung OUT
cmp eax,14
jne .o0
jmp .setout
.o0:
cmp eax,-14
jne .col
jmp .setout
.no0:
cmp ebx,1
jne .no1
cmp eax,1
jne .o1
jmp .setout
.o1:
cmp eax,-1
jne .col
jmp .setout
.no1:
cmp ebx,2
jne .no2
cmp eax,14
jne .o2
sub eax,13
jmp .setout
.o2:
cmp eax,-1
jne .col
sub eax,13
jmp .setout
.no2:
cmp ebx,3
jne .no3
cmp eax,-14
jne .o3
add eax,15
jmp .setout
.o3:
cmp eax,-1
jne .col
add eax,15
jmp .setout
.no3:
cmp ebx,4
jne .no4
cmp eax,-14
jne .o4
add eax,13
jmp .setout
.o4:
cmp eax,1
jne .col
add eax,13
jmp .setout
.no4:
cmp ebx,5
jne .no5
cmp eax,14
jne .o5
sub eax,15
jmp .setout
.o5:
cmp eax,1
jne .col
sub eax,15
jmp .setout
.no5:
cmp ebx,6
jne .no6
jmp .setout
.no6:
cmp ebx,7
jne .no7
mov eax,14
jmp .setout
.no7:
cmp ebx,8
jne .no8
cmp eax,14
jne .col
mov [stat],1
jmp .setout
.no8:
cmp ebx,16 ; cross 2x
jne .col
add [score],10 ; + 10 bonus points
jmp .setout
.col:
xor eax,eax
.setout:
xor ebx,ebx
mov [esp+28],eax
mov [esp+16],ebx
popa
ret
countdown:
pusha
xor eax,eax
mov al,[diffic]
imul eax,10
mov [time],eax
.udown:
call show_score
mov ecx,10
.down:
mov eax,5
mov ebx,10
mcall
mov eax,11
mcall
cmp eax,1
jne .nored
call draw_window
call draw_board
jmp .nothing
.nored:
cmp eax,3
jne .nothing
call get_input
.nothing:
cmp [stat],0 ;bugfix 210806
jnz .exitsub ;bugfix 210806
dec ecx
jnz .down
dec [time]
jnz .udown
.exitsub: ;bugfix 210806
popa
ret
wassermarsch:
pusha
.restart:
mov esi,map+16 ;start position
mov eax, 14 ;start-richtung
.findway:
movzx ebx, byte [esi]
call get_direction
test eax,eax
jz .collision
push eax
xor eax,eax
mov al,6
sub al,[diffic]
add [score],eax ;points/item = 6 - difficulty
mov ecx,dword [speed]
add byte [esi],10
.down:
mov eax,5
mov ebx,2
mcall
mov eax,11
mcall
cmp eax,1
jne .nored
call draw_window
.nored:
cmp eax,3
jne .noevnt
call get_input
.noevnt:
dec ecx
jnz .down
pop eax
add esi,eax
call draw_board
call show_score
jmp .findway
.collision:
cmp [stat],1
jne .loose
call draw_message
mov eax,5
mov ebx,500
mcall
mov [stat],0
inc [level]
cmp [speed],6 ;waterflowdelay < 6 ?
jle .skipsub
sub [speed],2
.skipsub:
call draw_window
call scramble_board
call draw_board
call countdown
jmp .restart
.loose:
mov [stat],2
call draw_message
popa
ret
show_score:
pusha
mov eax,13 ;clear time and score area
mov ebx,50 shl 16 +15
mov ecx,395 shl 16 +15
mov edx,bgcolor
mcall
if lang eq et
add ebx,60 shl 16 + 30
else
add ebx,60 shl 16 + 20
end if
mcall
add ebx,80 shl 16
mcall
mov eax,47
mov ebx,0x20000
mov ecx,[time]
mov edx,50*65536+398
mov esi,fg2color
mcall
mov ebx,0x50000
mov ecx,[score]
if lang eq et
add edx,70 shl 16
else
add edx,60 shl 16
end if
mcall
mov ebx,0x20000
mov ecx,[level]
add edx,80 shl 16
mcall
popa
ret
scramble_board:
pusha
mov edi,map+16 ;startpunkt
mov eax,7 ;wieder-
stosb ;herstellen
mov ebx, 0x00000007 ;modul m max-wert
.loop_through:
mov esi,edi
lodsb
cmp eax, 9
je .skip
inc eax
xor edx, edx
div ebx ;modulo -> edx
mov eax, edx
cmp eax,6
jne .skip
dec [half]
movzx eax, byte [half]
jnz .skip
mov [half], byte 7
.skip:
stosb
cmp edi,map+125 ;endpunkt erhalten
jge .exit
jmp .loop_through
.exit:
mov eax,8
stosb
popa
ret
gen_image:
pusha
xor ebx,ebx ;default: kein wasser
movzx eax,byte [map] ;erstes byte der map lesen (position)
inc byte [map] ;position inkrementieren
add eax,map ;zur position die map-adresse addieren
movzx esi,byte [eax]
cmp esi,10
jl .nowater
sub esi,10 ;map-werte+10 sind mit wasser gefuellt
mov ebx,1
cmp esi,16
jne .nowater
sub esi,10
.nowater:
imul esi,3072 ;mapwert * 32*32*3 = image-adresse
add esi,images
mov edi,0x10000
mov ecx,32*32*3
.gendd: ;RGB-Image im Speicher generieren
mov eax,dword [esi] ;byte aus imagemap lesen
shl eax,8
shr eax,8
cmp ebx,0
jz .nowcolor
mov ebx,eax
cmp ebx,0x00B0B5B0
jne .nog1
jmp .wcolor
.nog1:
cmp ebx,0x00A0A5A0
jne .nog2
jmp .wcolor
.nog2:
cmp ebx,0x00909590
jne .nog3
jmp .wcolor
.nog3:
cmp ebx,0x00808580
jne .nog4
jmp .wcolor
.nog4:
cmp ebx,0x00707570
jne .nowcolor
jmp .wcolor
.wcolor:
add eax,0x40
.nowcolor:
add esi,3
stosd
dec edi
loop .gendd
popa
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_message:
pusha
cmp [stat],0
je .nomessage
mov eax,13
mov ebx,146 shl 16 + 200
mov ecx,190 shl 16 + 40
mov edx,0x0
mcall
add ebx,2 shl 16 - 4
add ecx,2 shl 16 - 4
mov edx,fgcolor
mcall
cmp [stat],3
jne .stat1
mov eax,4
mov ebx,174 shl 16 +206
mov edx,lbl_start_a_new_game+1
movzx esi,byte [lbl_start_a_new_game]
mov ecx,btcolor
add ecx,0x10000000
mcall
jmp .nomessage
.stat1:
cmp [stat],1
je .winmessage
mov eax,4
mov ebx,186 shl 16 +200
mov edx,lbl_gameover+1
movzx esi,byte [lbl_gameover]
mov ecx,btcolor
add ecx,0x10000000
mcall
add ebx,8 shl 16 +17
mov edx,lbl_yscore+1
movzx esi,byte [lbl_yscore]
mov ecx,btcolor
mcall
mov esi,ecx ;color
mov edx,ebx ;pos
add edx,80 shl 16
mov ebx,0x50000 ;type
mov ecx,[score] ;inp
mov eax,47
mcall
jmp .nomessage
.winmessage:
mov eax,4
mov ebx,152 shl 16 +200
mov edx,lbl_win+1
movzx esi,byte [lbl_win]
mov ecx,btcolor
add ecx,0x10000000
mcall
mov ebx,152 shl 16 +217
add edx,esi
mov ecx,btcolor
mcall
.nomessage:
popa
ret
draw_board:
pusha
mov ebx,15*65536+32
mov ecx,50*65536+32
mov edx,15*65536+50 ;Spielfeldposition
mov esi,10 ;Spielfeldgroesse Y
.vloop:
mov edi,14 ;Spielfeldgroesse X
.hloop:
call gen_image
push edx
mov eax,8
movsx edx, byte [map]
add edx,9 ;button-id = map-pos + 10;gen_image inkrements
add edx,0x80000000 ;first delete previous button
mcall
sub edx,0x30000000 ;first delete previous button
mcall
pop edx
push ebx
push ecx
mov eax,7
mov ebx,0x10000
mov ecx,32 shl 16 +32
mcall
pop ecx
pop ebx
add edx,33 shl 16
add ebx,33 shl 16
dec edi
jnz .hloop
sub edx,14*(33 shl 16) ;Spielfeldgroesse X
sub ebx,14*(33 shl 16)
add edx,33
add ecx,33 shl 16
dec esi
jnz .vloop
mov [map], byte 1 ;Map-Position zuruecksetzen
popa
ret
draw_window:
pusha
mcall 12,1
mov eax,0 ; function 0 : define and draw window
mov ebx,100*65536+492 ; [x start] *65536 + [x size]
mov ecx,100*65536+420 ; [y start] *65536 + [y size]
mov edx,bgcolor ; color of work area RRGGBB,8->color gl
or edx,0x14000000
mov edi,title
mcall
mov eax,8
mov ebx,84*65536+72
mov ecx,28*65536+15
mov edx,2
mov esi,btcolor
mcall
add ebx,76 shl 16
inc edx
mcall
add ebx,76 shl 16
inc edx
mcall
mov eax,4
mov ebx,26 shl 16 +32
mov ecx,fgcolor
mov edx,lbl_toolbar+1
movsx esi, byte [lbl_toolbar]
mcall
mov ebx,18 shl 16 +398
mov edx,lbl_score+1
movsx esi, byte [lbl_score]
mcall
mov ebx,340 shl 16 +405
mov ecx,fg3color
mov edx,lbl_copy+1
movsx esi,byte [lbl_copy]
mcall
mcall 12,2
popa
ret
; DATA AREA
if lang eq et
title db 'Torud',0
lbl_gameover:
db 19
latin1 'M ä n g L ä b i !'
lbl_start_a_new_game:
db 21
latin1 'Alusta enne uut mängu'
lbl_win:
db 32
latin1 ' T u b l i ! '
latin1 ' Lähme edasi! '
lbl_yscore:
db 12
latin1 'Sinu tulemus:'
lbl_toolbar:
db 43
latin1 'Uus mäng: Lihtne Keskmine Raske'
lbl_copy:
db 24
latin1 'v1.21 2006,Mario Birkner'
lbl_score:
db 28
latin1 'Aeg: Tulemus: Tase:'
else
title db 'Pipes',0
lbl_gameover:
db 19
db 'G a m e O v e r !'
lbl_start_a_new_game:
db 22
db 'Start a new game first'
lbl_win:
db 32
db ' G r e a t ! '
db " Let's goin'on! "
lbl_yscore:
db 11
db 'Your Score:'
lbl_toolbar:
db 43
db 'New Game: Easy Moderate Hard'
lbl_copy:
db 24
db 'v1.21 2006,Mario Birkner'
lbl_score:
db 28
db 'Time: Score: Level:'
end if
stat db 3 ;0=gameplay 1=won 2-lost 3=stopped
speed db 0
time dd 0
diffic db 0 ;1=hard 3=moderate 5=easy 8=dedicated to Wildwest - try it out!
score dd 0
level dd 1
half db 1 ;reduces the random-crosses
map: ;14*10 blocks + position
db 1 ;<- act. position
db 9,9,9,9,9,9,9,9,9,9,9,9,9,9
db 9,7,1,3,2,0,1,1,0,3,4,4,3,9
db 9,5,0,2,2,1,3,0,3,1,1,6,4,9
db 9,4,0,4,6,0,3,3,2,6,0,1,2,9
db 9,3,0,1,2,4,6,4,5,1,2,4,1,9
db 9,5,3,2,6,3,2,1,2,1,2,6,0,9
db 9,4,0,2,3,0,4,1,2,3,2,3,4,9
db 9,2,0,4,5,6,3,1,3,0,4,1,0,9
db 9,1,0,3,5,4,2,2,4,1,6,0,8,9
db 9,9,9,9,9,9,9,9,9,9,9,9,9,9
images:
file 'pipes.raw'
I_END: