kolibrios-fun/kernel/branches/Kolibri-acpi/network/udp.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2015. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; UDP.INC ;;
;; ;;
;; Part of the tcp/ip network stack for KolibriOS ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
struct UDP_header
SourcePort dw ?
DestinationPort dw ?
Length dw ? ; Length of (UDP Header + Data)
Checksum dw ?
ends
uglobal
align 4
UDP_PACKETS_TX rd NET_DEVICES_MAX
UDP_PACKETS_RX rd NET_DEVICES_MAX
endg
;-----------------------------------------------------------------
;
; UDP_init
;
; This function resets all UDP variables
;
;-----------------------------------------------------------------
macro UDP_init {
xor eax, eax
mov edi, UDP_PACKETS_TX
mov ecx, 2*NET_DEVICES_MAX
rep stosd
}
macro UDP_checksum IP1, IP2 { ; esi = ptr to udp packet, ecx = packet size, destroys: ecx, edx
; Pseudoheader
mov edx, IP_PROTO_UDP
add dl, [IP1+1]
adc dh, [IP1+0]
adc dl, [IP1+3]
adc dh, [IP1+2]
adc dl, [IP2+1]
adc dh, [IP2+0]
adc dl, [IP2+3]
adc dh, [IP2+2]
adc dl, cl ; byte[esi+UDP_header.Length+1]
adc dh, ch ; byte[esi+UDP_header.Length+0]
; Done with pseudoheader, now do real header
adc dl, byte[esi+UDP_header.SourcePort+1]
adc dh, byte[esi+UDP_header.SourcePort+0]
adc dl, byte[esi+UDP_header.DestinationPort+1]
adc dh, byte[esi+UDP_header.DestinationPort+0]
adc dl, byte[esi+UDP_header.Length+1]
adc dh, byte[esi+UDP_header.Length+0]
adc edx, 0
; Done with header, now do data
push esi
movzx ecx, [esi+UDP_header.Length]
rol cx , 8
sub cx , sizeof.UDP_header
add esi, sizeof.UDP_header
call checksum_1
call checksum_2
pop esi
add [esi+UDP_header.Checksum], dx ; this final instruction will set or clear ZF :)
}
;-----------------------------------------------------------------
;
; UDP_input:
;
; Called by IPv4_input,
; this procedure will inject the udp data diagrams in the application sockets.
;
; IN: [esp] = Pointer to buffer
; [esp+4] = size of buffer
; ebx = ptr to device struct
; ecx = UDP Packet size
; esi = ptr to UDP header
; edi = ptr to ipv4 source and dest address
;
; OUT: /
;
;-----------------------------------------------------------------
align 4
UDP_input:
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: size=%u\n", ecx
; First validate, checksum
neg [esi + UDP_header.Checksum] ; substract checksum from 0
jz .no_checksum ; if checksum is zero, it is considered valid
; otherwise, we will re-calculate the checksum and add it to this value, thus creating 0 when it is correct
UDP_checksum (edi), (edi+4)
jnz .checksum_mismatch
.no_checksum:
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: checksum ok\n"
; Convert length to little endian
rol [esi + UDP_header.Length], 8
; Look for a socket where
; IP Packet UDP Destination Port = local Port
; IP Packet SA = Remote IP
pusha
mov ecx, socket_mutex
call mutex_lock
popa
mov cx, [esi + UDP_header.SourcePort]
mov dx, [esi + UDP_header.DestinationPort]
mov edi, [edi + 4] ; ipv4 source address
mov eax, net_sockets
.next_socket:
mov eax, [eax + SOCKET.NextPtr]
or eax, eax
jz .unlock_dump
cmp [eax + SOCKET.Domain], AF_INET4
jne .next_socket
cmp [eax + SOCKET.Protocol], IP_PROTO_UDP
jne .next_socket
cmp [eax + UDP_SOCKET.LocalPort], dx
jne .next_socket
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: socket=%x\n", eax
pusha
mov ecx, socket_mutex
call mutex_unlock
popa
;;; TODO: when packet is processed, check more sockets!
; cmp [eax + IP_SOCKET.RemoteIP], 0xffffffff
; je @f
; cmp [eax + IP_SOCKET.RemoteIP], edi
; jne .next_socket
; @@:
;
; FIXME: UDP should check remote IP, but not under all circumstances!
cmp [eax + UDP_SOCKET.RemotePort], 0
je .updateport
cmp [eax + UDP_SOCKET.RemotePort], cx
jne .dump
pusha
lea ecx, [eax + SOCKET.mutex]
call mutex_lock
popa
.updatesock:
call NET_ptr_to_num4
inc [UDP_PACKETS_RX + edi]
movzx ecx, [esi + UDP_header.Length]
sub ecx, sizeof.UDP_header
add esi, sizeof.UDP_header
jmp SOCKET_input
.updateport:
pusha
lea ecx, [eax + SOCKET.mutex]
call mutex_lock
popa
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: new remote port=%x\n", cx ; FIXME: find a way to print big endian values with debugf
mov [eax + UDP_SOCKET.RemotePort], cx
jmp .updatesock
.unlock_dump:
pusha
mov ecx, socket_mutex
call mutex_unlock
popa
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: no socket found\n"
jmp .dump
.checksum_mismatch:
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: checksum mismatch\n"
.dump:
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_input: dumping\n"
call NET_BUFF_free
ret
;-----------------------------------------------------------------
;
; UDP_output
;
; IN: eax = socket pointer
; ecx = number of bytes to send
; esi = pointer to data
;
; OUT: eax = -1 on error
;
;-----------------------------------------------------------------
align 4
UDP_output:
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_output: socket=%x bytes=%u data_ptr=%x\n", eax, ecx, esi
mov dx, [eax + UDP_SOCKET.RemotePort]
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_output: remote port=%x, ", dx ; FIXME: find a way to print big endian values with debugf
rol edx, 16
mov dx, [eax + UDP_SOCKET.LocalPort]
DEBUGF DEBUG_NETWORK_VERBOSE, "local port=%x\n", dx
sub esp, 4 ; Data ptr will be placed here
push edx esi
mov edx, [eax + IP_SOCKET.LocalIP]
mov ebx, [eax + IP_SOCKET.device]
mov eax, [eax + IP_SOCKET.RemoteIP]
mov di, IP_PROTO_UDP shl 8 + 128
add ecx, sizeof.UDP_header
call IPv4_output
jz .fail
mov [esp + 8], eax ; pointer to buffer start
mov [edi + UDP_header.Length], cx
rol [edi + UDP_header.Length], 8
pop esi
push edi ecx
sub ecx, sizeof.UDP_header
add edi, sizeof.UDP_header
shr ecx, 2
rep movsd
mov ecx, [esp]
and ecx, 3
rep movsb
pop ecx edi
pop dword [edi + UDP_header.SourcePort]
; Checksum
mov esi, edi
mov [edi + UDP_header.Checksum], 0
UDP_checksum (edi-4), (edi-8) ; FIXME: IPv4 packet could have options..
DEBUGF DEBUG_NETWORK_VERBOSE, "UDP_output: sending with device %x\n", ebx
call [ebx + NET_DEVICE.transmit]
test eax, eax
jnz @f
call NET_ptr_to_num4
inc [UDP_PACKETS_TX + edi]
@@:
ret
.fail:
DEBUGF DEBUG_NETWORK_ERROR, "UDP_output: failed\n"
add esp, 4+4+8
or eax, -1
ret
;-----------------------------------------------------------------
;
; UDP_connect
;
; IN: eax = socket pointer
; OUT: eax = 0 ok / -1 error
; ebx = error code
;
;-------------------------
align 4
UDP_connect:
test [eax + SOCKET.state], SS_ISCONNECTED
jz @f
call UDP_disconnect
@@:
push eax edx
lea ecx, [eax + SOCKET.mutex]
call mutex_lock
pop edx eax
; Fill in local IP
cmp [eax + IP_SOCKET.LocalIP], 0
jne @f
push [IP_LIST + 4] ; FIXME: use correct local IP
pop [eax + IP_SOCKET.LocalIP]
; Fill in remote port and IP, overwriting eventually previous values
pushw [edx + 2]
pop [eax + UDP_SOCKET.RemotePort]
pushd [edx + 4]
pop [eax + IP_SOCKET.RemoteIP]
; Find a local port, if user didnt define one
cmp [eax + UDP_SOCKET.LocalPort], 0
jne @f
call SOCKET_find_port
@@:
push eax
init_queue (eax + SOCKET_QUEUE_LOCATION) ; Set up data receiving queue
pop eax
push eax
lea ecx, [eax + SOCKET.mutex]
call mutex_unlock
pop eax
call SOCKET_is_connected
xor eax, eax
ret
;-----------------------------------------------------------------
;
; UDP_disconnect
;
; IN: eax = socket pointer
; OUT: eax = socket pointer
;
;-------------------------
align 4
UDP_disconnect:
; TODO: remove the pending received data
call SOCKET_is_disconnected
ret
;---------------------------------------------------------------------------
;
; UDP_API
;
; This function is called by system function 75
;
; IN: subfunction number in bl
; device number in bh
; ecx, edx, .. depends on subfunction
;
; OUT:
;
;---------------------------------------------------------------------------
align 4
UDP_api:
movzx eax, bh
shl eax, 2
test bl, bl
jz .packets_tx ; 0
dec bl
jz .packets_rx ; 1
.error:
mov eax, -1
ret
.packets_tx:
mov eax, [UDP_PACKETS_TX + eax]
ret
.packets_rx:
mov eax, [UDP_PACKETS_RX + eax]
ret