kolibrios-fun/programs/games/marblematch3/game/rssoundgen.h

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#ifndef RS_SNDGEN_H
#define RS_SNDGEN_H
#include "rsgame.h"
//#include "rs/rsaudio.h"
typedef struct rs_sgen_reg_t {
int wave_length;
int waves_count;
float *wave;
signed short *wave_out;
} rs_sgen_reg_t;
extern rs_sgen_reg_t rs_sgen_reg;
void rs_sgen_init(int waves_count, int wave_length);
void rs_sgen_wave_out(int index);
void rs_sgen_term();
void rs_sgen_func_noise(int index, int seed);
void rs_sgen_func_sin(int index, float freq, float p);
void rs_sgen_func_pm(int index, float freq, float p, float k, float freq2, float p2);
void rs_sgen_func_lowpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
void rs_sgen_func_highpass(int dest, int src, float alpha_start, float alpha_end, float alpha_pow);
//void rs_sgen_func_phaser(int dest, int src);
void rs_sgen_func_phaser(int dest, int src, float fb, float lfoPhase, float depth, float range_start, float range_end, float rate);
void rs_sgen_func_normalize(int dest, float amp);
void rs_sgen_func_limiter(int dest, float val);
void rs_sgen_func_reverb(int dest, int src, int echo_delay, float echo_decay_koef);
#define rs_sgen_func_copy(dst,src) rs_sgen_func_add(dst,src,dst,1.0,0.0)
void rs_sgen_func_add(int dest, int src1, int src2, float k1, float k2);
void rs_sgen_func_mult(int dest, int src1, int src2);
void rs_sgen_func_shift(int dest, int src);
//void rs_gen_func_mult_add_value(int dest, int src, float val_mult, float val_add);
#endif