kolibrios-fun/contrib/games/wolf3d/wl_debug.cpp

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// WL_DEBUG.C
#ifdef _WIN32
#include <io.h>
#else
#include <unistd.h>
#endif
#include "wl_def.h"
#pragma hdrstop
#ifdef USE_CLOUDSKY
#include "wl_cloudsky.h"
#endif
/*
=============================================================================
LOCAL CONSTANTS
=============================================================================
*/
#define VIEWTILEX (viewwidth/16)
#define VIEWTILEY (viewheight/16)
/*
=============================================================================
GLOBAL VARIABLES
=============================================================================
*/
#ifdef DEBUGKEYS
int DebugKeys (void);
// from WL_DRAW.C
void ScalePost();
void SimpleScaleShape (int xcenter, int shapenum, unsigned height);
/*
=============================================================================
LOCAL VARIABLES
=============================================================================
*/
int maporgx;
int maporgy;
enum {mapview,tilemapview,actoratview,visview} viewtype;
void ViewMap (void);
//===========================================================================
/*
==================
=
= CountObjects
=
==================
*/
void CountObjects (void)
{
int i,total,count,active,inactive,doors;
objtype *obj;
CenterWindow (17,7);
active = inactive = count = doors = 0;
US_Print ("Total statics :");
total = (int)(laststatobj-&statobjlist[0]);
US_PrintUnsigned (total);
char str[60];
sprintf(str,"\nlaststatobj=%.8X",(int32_t)(uintptr_t)laststatobj);
US_Print(str);
US_Print ("\nIn use statics:");
for (i=0;i<total;i++)
{
if (statobjlist[i].shapenum != -1)
count++;
else
doors++; //debug
}
US_PrintUnsigned (count);
US_Print ("\nDoors :");
US_PrintUnsigned (doornum);
for (obj=player->next;obj;obj=obj->next)
{
if (obj->active)
active++;
else
inactive++;
}
US_Print ("\nTotal actors :");
US_PrintUnsigned (active+inactive);
US_Print ("\nActive actors :");
US_PrintUnsigned (active);
VW_UpdateScreen();
IN_Ack ();
}
//===========================================================================
/*
===================
=
= PictureGrabber
=
===================
*/
void PictureGrabber (void)
{
static char fname[] = "WSHOT000.BMP";
for(int i = 0; i < 1000; i++)
{
fname[7] = i % 10 + '0';
fname[6] = (i / 10) % 10 + '0';
fname[5] = i / 100 + '0';
int file = open(fname, O_RDONLY | O_BINARY);
if(file == -1) break; // file does not exist, so use that filename
close(file);
}
// overwrites WSHOT999.BMP if all wshot files exist
SDL_SaveBMP(curSurface, fname);
CenterWindow (18,2);
US_PrintCentered ("Screenshot taken");
VW_UpdateScreen();
IN_Ack();
}
//===========================================================================
/*
===================
=
= BasicOverhead
=
===================
*/
void BasicOverhead (void)
{
int x, y, z, offx, offy;
z = 128/MAPSIZE; // zoom scale
offx = 320/2;
offy = (160-MAPSIZE*z)/2;
#ifdef MAPBORDER
int temp = viewsize;
NewViewSize(16);
DrawPlayBorder();
#endif
// right side (raw)
for(x=0;x<MAPSIZE;x++)
for(y=0;y<MAPSIZE;y++)
VWB_Bar(x*z+offx, y*z+offy,z,z,(unsigned)(uintptr_t)actorat[x][y]);
// left side (filtered)
uintptr_t tile;
int color;
offx -= 128;
for(x=0;x<MAPSIZE;x++)
{
for(y=0;y<MAPSIZE;y++)
{
tile = (uintptr_t)actorat[x][y];
if (ISPOINTER(tile) && ((objtype *)tile)->flags&FL_SHOOTABLE) color = 72; // enemy
else if (!tile || ISPOINTER(tile))
{
if (spotvis[x][y]) color = 111; // visable
else color = 0; // nothing
}
else if (MAPSPOT(x,y,1) == PUSHABLETILE) color = 171; // pushwall
else if (tile == 64) color = 158; // solid obj
else if (tile < 128) color = 154; // walls
else if (tile < 256) color = 146; // doors
VWB_Bar(x*z+offx, y*z+offy,z,z,color);
}
}
VWB_Bar(player->tilex*z+offx,player->tiley*z+offy,z,z,15); // player
// resize the border to match
VW_UpdateScreen();
IN_Ack();
#ifdef MAPBORDER
NewViewSize(temp);
DrawPlayBorder();
#endif
}
//===========================================================================
/*
================
=
= ShapeTest
=
================
*/
void ShapeTest (void)
{
//TODO
#if NOTYET
extern word NumDigi;
extern word *DigiList;
extern int postx;
extern int postwidth;
extern byte *postsource;
static char buf[10];
boolean done;
ScanCode scan;
int i,j,k,x;
longword l;
byte *addr;
soundnames sound;
// PageListStruct far *page;
CenterWindow(20,16);
VW_UpdateScreen();
for (i = 0,done = false; !done;)
{
US_ClearWindow();
sound = (soundnames) -1;
// page = &PMPages[i];
US_Print(" Page #");
US_PrintUnsigned(i);
if (i < PMSpriteStart)
US_Print(" (Wall)");
else if (i < PMSoundStart)
US_Print(" (Sprite)");
else if (i == ChunksInFile - 1)
US_Print(" (Sound Info)");
else
US_Print(" (Sound)");
/* US_Print("\n XMS: ");
if (page->xmsPage != -1)
US_PrintUnsigned(page->xmsPage);
else
US_Print("No");
US_Print("\n Main: ");
if (page->mainPage != -1)
US_PrintUnsigned(page->mainPage);
else if (page->emsPage != -1)
{
US_Print("EMS ");
US_PrintUnsigned(page->emsPage);
}
else
US_Print("No");
US_Print("\n Last hit: ");
US_PrintUnsigned(page->lastHit);*/
US_Print("\n Address: ");
addr = (byte *) PM_GetPage(i);
sprintf(buf,"0x%08X",(int32_t) addr);
US_Print(buf);
if (addr)
{
if (i < PMSpriteStart)
{
//
// draw the wall
//
vbuf += 32*SCREENWIDTH;
postx = 128;
postwidth = 1;
postsource = addr;
for (x=0;x<64;x++,postx++,postsource+=64)
{
wallheight[postx] = 256;
ScalePost ();
}
vbuf -= 32*SCREENWIDTH;
}
else if (i < PMSoundStart)
{
//
// draw the sprite
//
vbuf += 32*SCREENWIDTH;
SimpleScaleShape (160, i-PMSpriteStart, 64);
vbuf -= 32*SCREENWIDTH;
}
else if (i == ChunksInFile - 1)
{
US_Print("\n\n Number of sounds: ");
US_PrintUnsigned(NumDigi);
for (l = j = k = 0;j < NumDigi;j++)
{
l += DigiList[(j * 2) + 1];
k += (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
}
US_Print("\n Total bytes: ");
US_PrintUnsigned(l);
US_Print("\n Total pages: ");
US_PrintUnsigned(k);
}
else
{
byte *dp = addr;
for (j = 0;j < NumDigi;j++)
{
k = (DigiList[(j * 2) + 1] + (PMPageSize - 1)) / PMPageSize;
if ((i >= PMSoundStart + DigiList[j * 2])
&& (i < PMSoundStart + DigiList[j * 2] + k))
break;
}
if (j < NumDigi)
{
sound = (soundnames) j;
US_Print("\n Sound #");
US_PrintUnsigned(j);
US_Print("\n Segment #");
US_PrintUnsigned(i - PMSoundStart - DigiList[j * 2]);
}
for (j = 0;j < PageLengths[i];j += 32)
{
byte v = dp[j];
int v2 = (unsigned)v;
v2 -= 128;
v2 /= 4;
if (v2 < 0)
VWB_Vlin(WindowY + WindowH - 32 + v2,
WindowY + WindowH - 32,
WindowX + 8 + (j / 32),BLACK);
else
VWB_Vlin(WindowY + WindowH - 32,
WindowY + WindowH - 32 + v2,
WindowX + 8 + (j / 32),BLACK);
}
}
}
VW_UpdateScreen();
IN_Ack();
scan = LastScan;
IN_ClearKey(scan);
switch (scan)
{
case sc_LeftArrow:
if (i)
i--;
break;
case sc_RightArrow:
if (++i >= ChunksInFile)
i--;
break;
case sc_W: // Walls
i = 0;
break;
case sc_S: // Sprites
i = PMSpriteStart;
break;
case sc_D: // Digitized
i = PMSoundStart;
break;
case sc_I: // Digitized info
i = ChunksInFile - 1;
break;
/* case sc_L: // Load all pages
for (j = 0;j < ChunksInFile;j++)
PM_GetPage(j);
break;*/
case sc_P:
if (sound != -1)
SD_PlayDigitized(sound,8,8);
break;
case sc_Escape:
done = true;
break;
/* case sc_Enter:
PM_GetPage(i);
break;*/
}
}
SD_StopDigitized();
#endif
}
//===========================================================================
/*
================
=
= DebugKeys
=
================
*/
int DebugKeys (void)
{
boolean esc;
int level;
if (Keyboard[sc_B]) // B = border color
{
CenterWindow(20,3);
PrintY+=6;
US_Print(" Border color (0-56): ");
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,2,0);
if (!esc)
{
level = atoi (str);
if (level>=0 && level<=99)
{
if (level<30) level += 31;
else
{
if (level > 56) level=31;
else level -= 26;
}
bordercol=level*4+3;
if (bordercol == VIEWCOLOR)
DrawStatusBorder(bordercol);
DrawPlayBorder();
return 0;
}
}
return 1;
}
if (Keyboard[sc_C]) // C = count objects
{
CountObjects();
return 1;
}
if (Keyboard[sc_D]) // D = Darkone's FPS counter
{
CenterWindow (22,2);
if (fpscounter)
US_PrintCentered ("Darkone's FPS Counter OFF");
else
US_PrintCentered ("Darkone's FPS Counter ON");
VW_UpdateScreen();
IN_Ack();
fpscounter ^= 1;
return 1;
}
if (Keyboard[sc_E]) // E = quit level
playstate = ex_completed;
if (Keyboard[sc_F]) // F = facing spot
{
char str[60];
CenterWindow (14,6);
US_Print ("x:"); US_PrintUnsigned (player->x);
US_Print (" ("); US_PrintUnsigned (player->x%65536);
US_Print (")\ny:"); US_PrintUnsigned (player->y);
US_Print (" ("); US_PrintUnsigned (player->y%65536);
US_Print (")\nA:"); US_PrintUnsigned (player->angle);
US_Print (" X:"); US_PrintUnsigned (player->tilex);
US_Print (" Y:"); US_PrintUnsigned (player->tiley);
US_Print ("\n1:"); US_PrintUnsigned (tilemap[player->tilex][player->tiley]);
sprintf(str," 2:%.8X",(unsigned)(uintptr_t)actorat[player->tilex][player->tiley]); US_Print(str);
US_Print ("\nf 1:"); US_PrintUnsigned (player->areanumber);
US_Print (" 2:"); US_PrintUnsigned (MAPSPOT(player->tilex,player->tiley,1));
US_Print (" 3:");
if ((unsigned)(uintptr_t)actorat[player->tilex][player->tiley] < 256)
US_PrintUnsigned (spotvis[player->tilex][player->tiley]);
else
US_PrintUnsigned (actorat[player->tilex][player->tiley]->flags);
VW_UpdateScreen();
IN_Ack();
return 1;
}
if (Keyboard[sc_G]) // G = god mode
{
CenterWindow (12,2);
if (godmode == 0)
US_PrintCentered ("God mode ON");
else if (godmode == 1)
US_PrintCentered ("God (no flash)");
else if (godmode == 2)
US_PrintCentered ("God mode OFF");
VW_UpdateScreen();
IN_Ack();
if (godmode != 2)
godmode++;
else
godmode = 0;
return 1;
}
if (Keyboard[sc_H]) // H = hurt self
{
IN_ClearKeysDown ();
TakeDamage (16,NULL);
}
else if (Keyboard[sc_I]) // I = item cheat
{
CenterWindow (12,3);
US_PrintCentered ("Free items!");
VW_UpdateScreen();
GivePoints (100000);
HealSelf (99);
if (gamestate.bestweapon<wp_chaingun)
GiveWeapon (gamestate.bestweapon+1);
gamestate.ammo += 50;
if (gamestate.ammo > 99)
gamestate.ammo = 99;
DrawAmmo ();
IN_Ack ();
return 1;
}
else if (Keyboard[sc_K]) // K = give keys
{
CenterWindow(16,3);
PrintY+=6;
US_Print(" Give Key (1-4): ");
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,1,0);
if (!esc)
{
level = atoi (str);
if (level>0 && level<5)
GiveKey(level-1);
}
return 1;
}
else if (Keyboard[sc_L]) // L = level ratios
{
byte x,start,end=LRpack;
if (end == 8) // wolf3d
{
CenterWindow(17,10);
start = 0;
}
else // sod
{
CenterWindow(17,12);
start = 0; end = 10;
}
again:
for(x=start;x<end;x++)
{
US_PrintUnsigned(x+1);
US_Print(" ");
US_PrintUnsigned(LevelRatios[x].time/60);
US_Print(":");
if (LevelRatios[x].time%60 < 10)
US_Print("0");
US_PrintUnsigned(LevelRatios[x].time%60);
US_Print(" ");
US_PrintUnsigned(LevelRatios[x].kill);
US_Print("% ");
US_PrintUnsigned(LevelRatios[x].secret);
US_Print("% ");
US_PrintUnsigned(LevelRatios[x].treasure);
US_Print("%\n");
}
VW_UpdateScreen();
IN_Ack();
if (end == 10 && gamestate.mapon > 9)
{
start = 10; end = 20;
CenterWindow(17,12);
goto again;
}
return 1;
}
else if (Keyboard[sc_N]) // N = no clip
{
noclip^=1;
CenterWindow (18,3);
if (noclip)
US_PrintCentered ("No clipping ON");
else
US_PrintCentered ("No clipping OFF");
VW_UpdateScreen();
IN_Ack ();
return 1;
}
else if (Keyboard[sc_O]) // O = basic overhead
{
BasicOverhead();
return 1;
}
else if(Keyboard[sc_P]) // P = Ripper's picture grabber
{
PictureGrabber();
return 1;
}
else if (Keyboard[sc_Q]) // Q = fast quit
Quit (NULL);
else if (Keyboard[sc_S]) // S = slow motion
{
CenterWindow(30,3);
PrintY+=6;
US_Print(" Slow Motion steps (default 14): ");
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,2,0);
if (!esc)
{
level = atoi (str);
if (level>=0 && level<=50)
singlestep = level;
}
return 1;
}
else if (Keyboard[sc_T]) // T = shape test
{
ShapeTest ();
return 1;
}
else if (Keyboard[sc_V]) // V = extra VBLs
{
CenterWindow(30,3);
PrintY+=6;
US_Print(" Add how many extra VBLs(0-8): ");
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,1,0);
if (!esc)
{
level = atoi (str);
if (level>=0 && level<=8)
extravbls = level;
}
return 1;
}
else if (Keyboard[sc_W]) // W = warp to level
{
CenterWindow(26,3);
PrintY+=6;
#ifndef SPEAR
US_Print(" Warp to which level(1-10): ");
#else
US_Print(" Warp to which level(1-21): ");
#endif
VW_UpdateScreen();
esc = !US_LineInput (px,py,str,NULL,true,2,0);
if (!esc)
{
level = atoi (str);
#ifndef SPEAR
if (level>0 && level<11)
#else
if (level>0 && level<22)
#endif
{
gamestate.mapon = level-1;
playstate = ex_warped;
}
}
return 1;
}
else if (Keyboard[sc_X]) // X = item cheat
{
CenterWindow (12,3);
US_PrintCentered ("Extra stuff!");
VW_UpdateScreen();
// DEBUG: put stuff here
IN_Ack ();
return 1;
}
#ifdef USE_CLOUDSKY
else if(Keyboard[sc_Z])
{
char defstr[15];
CenterWindow(34,4);
PrintY+=6;
US_Print(" Recalculate sky with seek: ");
int seekpx = px, seekpy = py;
US_PrintUnsigned(curSky->seed);
US_Print("\n Use color map (0-");
US_PrintUnsigned(numColorMaps - 1);
US_Print("): ");
int mappx = px, mappy = py;
US_PrintUnsigned(curSky->colorMapIndex);
VW_UpdateScreen();
sprintf(defstr, "%u", curSky->seed);
esc = !US_LineInput(seekpx, seekpy, str, defstr, true, 10, 0);
if(esc) return 0;
curSky->seed = (uint32_t) atoi(str);
sprintf(defstr, "%u", curSky->colorMapIndex);
esc = !US_LineInput(mappx, mappy, str, defstr, true, 10, 0);
if(esc) return 0;
uint32_t newInd = (uint32_t) atoi(str);
if(newInd < (uint32_t) numColorMaps)
{
curSky->colorMapIndex = newInd;
InitSky();
}
else
{
CenterWindow (18,3);
US_PrintCentered ("Illegal color map!");
VW_UpdateScreen();
IN_Ack ();
}
}
#endif
return 0;
}
#if 0
/*
===================
=
= OverheadRefresh
=
===================
*/
void OverheadRefresh (void)
{
unsigned x,y,endx,endy,sx,sy;
unsigned tile;
endx = maporgx+VIEWTILEX;
endy = maporgy+VIEWTILEY;
for (y=maporgy;y<endy;y++)
{
for (x=maporgx;x<endx;x++)
{
sx = (x-maporgx)*16;
sy = (y-maporgy)*16;
switch (viewtype)
{
#if 0
case mapview:
tile = *(mapsegs[0]+farmapylookup[y]+x);
break;
case tilemapview:
tile = tilemap[x][y];
break;
case visview:
tile = spotvis[x][y];
break;
#endif
case actoratview:
tile = (unsigned)actorat[x][y];
break;
}
if (tile<MAXWALLTILES)
LatchDrawTile(sx,sy,tile);
else
{
LatchDrawChar(sx,sy,NUMBERCHARS+((tile&0xf000)>>12));
LatchDrawChar(sx+8,sy,NUMBERCHARS+((tile&0x0f00)>>8));
LatchDrawChar(sx,sy+8,NUMBERCHARS+((tile&0x00f0)>>4));
LatchDrawChar(sx+8,sy+8,NUMBERCHARS+(tile&0x000f));
}
}
}
}
#endif
#if 0
/*
===================
=
= ViewMap
=
===================
*/
void ViewMap (void)
{
boolean button0held;
viewtype = actoratview;
// button0held = false;
maporgx = player->tilex - VIEWTILEX/2;
if (maporgx<0)
maporgx = 0;
if (maporgx>MAPSIZE-VIEWTILEX)
maporgx=MAPSIZE-VIEWTILEX;
maporgy = player->tiley - VIEWTILEY/2;
if (maporgy<0)
maporgy = 0;
if (maporgy>MAPSIZE-VIEWTILEY)
maporgy=MAPSIZE-VIEWTILEY;
do
{
//
// let user pan around
//
PollControls ();
if (controlx < 0 && maporgx>0)
maporgx--;
if (controlx > 0 && maporgx<mapwidth-VIEWTILEX)
maporgx++;
if (controly < 0 && maporgy>0)
maporgy--;
if (controly > 0 && maporgy<mapheight-VIEWTILEY)
maporgy++;
#if 0
if (c.button0 && !button0held)
{
button0held = true;
viewtype++;
if (viewtype>visview)
viewtype = mapview;
}
if (!c.button0)
button0held = false;
#endif
OverheadRefresh ();
} while (!Keyboard[sc_Escape]);
IN_ClearKeysDown ();
}
#endif
#endif