kolibrios-fun/programs/media/voxel_editor/utilites/vox_tgl.asm

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use32
org 0
db 'MENUET01' ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><EFBFBD><E1AFAE><EFBFBD><EFA5AC><EFBFBD><><E4A0A9> <20><EFBFBD><E1A5A3> 8 <20><><EFBFBD><EFBFBD>
dd 1, start, i_end, mem, stacktop, openfile_path, sys_path
include '../../../macros.inc'
include '../../../proc32.inc'
include '../../../KOSfuncs.inc'
include '../../../load_img.inc'
include '../../../load_lib.mac'
include '../../../develop/libraries/TinyGL/asm_fork/opengl_const.inc'
include '../../../develop/libraries/TinyGL/asm_fork/zbuffer.inc'
include 'vox_3d.inc'
include '../trunk/str.inc'
include 'lang.inc'
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
if lang eq ru
caption db '<27><><EFBFBD><EFBFBD><E1ACAE> <20><><EFBFBD><EFBFBD><E1A5AB> 11.11.20',0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
else
caption db 'Voxel viewer 11.11.20',0
end if
3d_wnd_l equ 5 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABA5>
3d_wnd_t equ 30 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> tinygl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A2A5><EFBFBD>
3d_wnd_w equ 512
3d_wnd_h equ 512
IMAGE_TOOLBAR_ICON_SIZE equ 16*16*3
IMAGE_TOOLBAR_SIZE equ IMAGE_TOOLBAR_ICON_SIZE*10
align 4
start:
load_libraries l_libs_start,l_libs_end
;<3B><EFBFBD><20><><>쪮 㤠筮 <20><><EFBFBD><EFBFBD><E3A7A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebp,lib_0
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall SF_TERMINATE_PROCESS
@@:
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
mcall SF_SET_EVENTS_MASK,0xC0000027
stdcall [OpenDialog_Init],OpenDialog_data ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [buf2d_create], buf_0 ;ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
include_image_file 'toolbar_t.png', image_data_toolbar,,,6 ;6 - for gray icons
mov eax,[image_data_toolbar]
add eax,IMAGE_TOOLBAR_SIZE
stdcall img_to_gray, [image_data_toolbar],eax,(IMAGE_TOOLBAR_SIZE)/3
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
stdcall [kosglMakeCurrent], 3d_wnd_l,3d_wnd_t,3d_wnd_w,3d_wnd_h,ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0ACA0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>䠪⮢
stdcall [glClearColor], 0.0,0.0,0.0,0.0
stdcall [glShadeModel], GL_SMOOTH
call but_new_file
;<3B><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp dword[openfile_path],0
je @f
call but_open_file_cmd_lin
@@:
align 4
red_win:
call draw_window
align 4
still:
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov ebx,[last_time]
add ebx,50 ;<3B><><EFBFBD><EFBFBD><EFBFBD>
cmp ebx,eax
jge @f
mov ebx,eax
@@:
sub ebx,eax
mcall SF_WAIT_EVENT_TIMEOUT
bt word[opt_auto_rotate],0
jnc @f
or eax,eax
jz timer_funct
@@:
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
cmp al,6
jne @f
call mouse
@@:
jmp still
align 4
timer_funct:
pushad
mcall SF_SYSTEM_GET,SSF_TIME_COUNT
mov [last_time],eax
;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
fld dword[angle_y]
fsub dword[delt_size]
fstp dword[angle_y]
call draw_3d
call [kosglSwapBuffers]
popad
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
; *** <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><EFBFBD><EBAFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1 ࠧ <20><><EFBFBD> <20><><EFBFBD><EFBFBD>᪥) ***
mov edx,[sc.work]
or edx,(3 shl 24)+0x30000000
mcall SF_CREATE_WINDOW,(20 shl 16)+800,(20 shl 16)+570,,,caption
; *** ᮧ<><E1AEA7><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ***
mcall SF_DEFINE_BUTTON,(5 shl 16)+20,(5 shl 16)+20,3,[sc.work_button]
mov ebx,(30 shl 16)+20
mcall ,,,4
add ebx,25 shl 16
mcall ,,,5
add ebx,30 shl 16
mcall ,,,6
add ebx,25 shl 16
mcall ,,,7
add ebx,25 shl 16
mcall ,,,8
add ebx,25 shl 16
mcall ,,,9
add ebx,25 shl 16
mcall ,,,10
add ebx,25 shl 16
mcall ,,,11
add ebx,25 shl 16
mcall ,,,12
call draw_toolbar_i
stdcall [buf2d_draw], buf_0
call [kosglSwapBuffers]
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
draw_toolbar_i:
; *** <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ***
mov edx,(7 shl 16)+7 ;icon new
mcall SF_PUT_IMAGE,[image_data_toolbar],(16 shl 16)+16
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(25 shl 16) ;icon open
int 0x40
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(25 shl 16) ;icon save
int 0x40
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(30 shl 16) ;zoom +
int 0x40
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(25 shl 16) ;zoom -
int 0x40
add ebx,IMAGE_TOOLBAR_ICON_SIZE
cmp word[opt_light],0
jne @f
add ebx,IMAGE_TOOLBAR_SIZE ;make gray icon
@@:
add edx,(25 shl 16) ;light on/off
int 0x40
cmp word[opt_light],0
jne @f
sub ebx,IMAGE_TOOLBAR_SIZE
@@:
add ebx,IMAGE_TOOLBAR_ICON_SIZE
cmp word[opt_cube_box],0
jne @f
add ebx,IMAGE_TOOLBAR_SIZE ;make gray icon
@@:
add edx,(25 shl 16) ;box on/off
int 0x40
cmp word[opt_cube_box],0
jne @f
sub ebx,IMAGE_TOOLBAR_SIZE
@@:
add ebx,IMAGE_TOOLBAR_ICON_SIZE
cmp word[opt_auto_rotate],0
jne @f
add ebx,IMAGE_TOOLBAR_SIZE ;make gray icon
@@:
add edx,(25 shl 16) ;auto rotate on/off
int 0x40
cmp word[opt_auto_rotate],0
jne @f
sub ebx,IMAGE_TOOLBAR_SIZE
@@:
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(25 shl 16) ;info voxels
int 0x40
add ebx,IMAGE_TOOLBAR_ICON_SIZE
add edx,(25 shl 16) ;refresh
int 0x40
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,178 ;Up
jne @f
fld dword[angle_x]
fadd dword[delt_size]
fstp dword[angle_x]
jmp .end0
@@:
cmp ah,177 ;Down
jne @f
fld dword[angle_x]
fsub dword[delt_size]
fstp dword[angle_x]
jmp .end0
@@:
cmp ah,176 ;Left
jne @f
fld dword[angle_y]
fadd dword[delt_size]
fstp dword[angle_y]
jmp .end0
@@:
cmp ah,179 ;Right
jne still ;@f
fld dword[angle_y]
fsub dword[delt_size]
fstp dword[angle_y]
.end0:
call draw_3d
call [kosglSwapBuffers]
;@@:
jmp still
align 4
mouse:
push eax ebx
mcall SF_MOUSE_GET,SSF_BUTTON_EXT
bt eax,0
jnc .end_m
;mouse l. but. move
cmp dword[mouse_drag],1
jne .end_m
mcall SF_MOUSE_GET,SSF_WINDOW_POSITION
mov ebx,eax
shr ebx,16 ;mouse.x
cmp ebx,3d_wnd_l
jg @f
mov ebx,3d_wnd_l
@@:
sub ebx,3d_wnd_l
cmp ebx,3d_wnd_w
jle @f
mov ebx,3d_wnd_w
@@:
and eax,0xffff ;mouse.y
cmp eax,3d_wnd_t
jg @f
mov eax,3d_wnd_t
@@:
sub eax,3d_wnd_t
cmp eax,3d_wnd_h
jle @f
mov eax,3d_wnd_h
@@:
finit
fild dword[mouse_y]
mov [mouse_y],eax
fisub dword[mouse_y]
fdiv dword[angle_dxm] ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y (<28><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> x
fadd dword[angle_x]
fstp dword[angle_x]
fild dword[mouse_x]
mov [mouse_x],ebx
fisub dword[mouse_x]
fdiv dword[angle_dym] ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x (<28><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>) <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> y
fadd dword[angle_y]
fstp dword[angle_y]
call draw_3d
call [kosglSwapBuffers]
jmp .end_d
.end_m:
bt eax,16
jnc @f
;mouse l. but. up
mov dword[mouse_drag],0
jmp .end_d
@@:
bt eax,8
jnc .end_d
;mouse l. but. press
mcall SF_MOUSE_GET,SSF_WINDOW_POSITION
mov ebx,eax
shr ebx,16 ;mouse.x
cmp ebx,3d_wnd_l
jl .end_d
sub ebx,3d_wnd_l
cmp ebx,3d_wnd_w
jg .end_d
and eax,0xffff ;mouse.y
cmp eax,3d_wnd_t
jl .end_d
sub eax,3d_wnd_t
cmp eax,3d_wnd_h
jg .end_d
mov dword[mouse_drag],1
mov dword[mouse_x],ebx
mov dword[mouse_y],eax
.end_d:
;stdcall [kmainmenu_dispatch_cursorevent], [main_menu]
pop ebx eax
ret
align 4
button:
mcall SF_GET_BUTTON
cmp ah,3
jne @f
call but_new_file
jmp still
@@:
cmp ah,4
jne @f
call but_open_file
jmp still
@@:
cmp ah,5
jne @f
call but_save_file
jmp still
@@:
cmp ah,6
jne @f
call but_zoom_p
jmp still
@@:
cmp ah,7
jne @f
call but_zoom_m
jmp still
@@:
cmp ah,8
jne @f
call but_light
jmp still
@@:
cmp ah,9
jne @f
call but_4
jmp still
@@:
cmp ah,10
jne @f
call but_5
jmp still
@@:
cmp ah,11
jne @f
call but_info
jmp still
@@:
cmp ah,12
jne @f
call but_draw_cadr
jmp still
@@:
cmp ah,1
jne still
.exit:
stdcall [buf2d_delete],buf_0
stdcall mem.Free,[image_data_toolbar]
stdcall mem.Free,[open_file_data]
stdcall mem.Free,[open_file_ogl]
mcall SF_TERMINATE_PROCESS
align 4
but_new_file:
mov dword[angle_x], -30.0
mov dword[angle_y], 180.0
mov dword[angle_z], 180.0
ret
align 4
open_file_data dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
open_file_size dd 0 ;ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
open_file_ogl dd 0 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD> <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><E1A5AB> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> opengl
v_zoom dd 0
align 4
but_open_file:
copy_path open_dialog_name,communication_area_default_path,file_name,0
pushad
mov [OpenDialog_data.type],0
stdcall [OpenDialog_Start],OpenDialog_data
cmp [OpenDialog_data.status],2
je @f
;<3B><><EFBFBD> <20><><EFBFBD> 㤠筮<E3A4A0> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call but_open_file_cmd_lin
@@:
popad
ret
align 4
but_open_file_cmd_lin:
pushad
mov [run_file_70.Function], SSF_GET_INFO
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov dword[run_file_70.Count], 0
mov dword[run_file_70.Buffer], open_b
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], openfile_path
mcall SF_FILE,run_file_70
mov ecx,dword[open_b+32] ;+32 qword: ࠧ<><E0A0A7><EFBFBD><><E4A0A9> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall mem.ReAlloc,[open_file_data],ecx
mov [open_file_data],eax
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov dword[run_file_70.Count], ecx
m2m dword[run_file_70.Buffer], dword[open_file_data]
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], openfile_path
mcall SF_FILE,run_file_70
cmp ebx,0xffffffff
je .end_open_file
mov [open_file_size],ebx
mcall SF_SET_CAPTION,1,openfile_path
mov eax,[open_file_data]
movzx eax,byte[eax]
mov dword[v_zoom],eax ;<3B><><20><><EFBFBD><EFBFBD><20><><><EFBFBD><E7A0AD>
mov ecx,[open_file_size]
sub ecx,vox_offs_data
shr ecx,2
imul ecx,vox_ogl_size
add ecx,4 ;ecx = ࠧ<><E0A0A7><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E1AFA0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD>
stdcall mem.ReAlloc,[open_file_ogl],ecx
or eax,eax
jz .end_open_file
mov [open_file_ogl],eax
stdcall buf_vox_obj_create_3d,[open_file_data],eax,0,0,[v_zoom]
call draw_cadr_8
.end_open_file:
popad
ret
;description:
; <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> 8-<2D><> <20><><EFBFBD><20><><EFBFBD><>묨 㣫<><E3A3AB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
align 4
draw_cadr_8:
call but_new_file ;<3B><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><><E3A3AB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><EFBFBD><E7A0AD>
stdcall [buf2d_clear], buf_0, [buf_0.color] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> 8-<2D><> <20><><EFBFBD>
fild dword[rot_angles+4]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 128, 0, buf_1
fild dword[rot_angles+8]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 0, 128, buf_1
fild dword[rot_angles+12]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 128, 128, buf_1
fild dword[rot_angles+16]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 0, 256, buf_1
fild dword[rot_angles+20]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 128, 256, buf_1
fild dword[rot_angles+24]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 0, 384, buf_1
fild dword[rot_angles+28]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 128, 384, buf_1
; *** <20><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ***
fild dword[rot_angles]
fstp dword[angle_y]
call draw_3d
call draw_cadr
stdcall [buf2d_bit_blt], buf_0, 0, 0, buf_1
call draw_3d
; ***
stdcall [buf2d_draw], buf_0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
ret
align 4
rot_angles dd 180,225,270,315,0,45,90,135
align 4
draw_cadr:
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+ZBuffer.pbuf]
mov dword[buf_1],eax
mov dword[buf_1.w],512
mov dword[buf_1.h],512
stdcall [buf2d_img_hdiv2],buf_1
mov dword[buf_1.h],256
stdcall [buf2d_img_hdiv2],buf_1
mov dword[buf_1.h],128
stdcall [buf2d_img_wdiv2],buf_1
mov dword[buf_1.w],256
stdcall [buf2d_img_wdiv2],buf_1
mov dword[buf_1.w],128
ret
align 4
but_save_file:
copy_path open_dialog_name,communication_area_default_path,file_name,0
pushad
mov [OpenDialog_data.type],1
stdcall [OpenDialog_Start],OpenDialog_data
cmp [OpenDialog_data.status],2
je .end_save_file
;<3B><><EFBFBD> <20><><EFBFBD> 㤠筮<E3A4A0> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [run_file_70.Function], SSF_CREATE_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov ebx, dword[open_file_data]
;<3B><><20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov edx,dword[v_zoom]
mov byte[ebx],dl
mov [run_file_70.Buffer], ebx
mov ebx,[open_file_size]
mov dword[run_file_70.Count], ebx ;ࠧ<><E0A0A7><EFBFBD><><E4A0A9>
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], openfile_path
mcall SF_FILE,run_file_70
;cmp ebx,0xffffffff
;je .end_save_file
; ... ᮮ<><EFBFBD><E9A5AD> <20> <20><>㤠筮<E3A4A0> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD> ...
.end_save_file:
popad
ret
align 4
proc but_zoom_p uses eax
cmp dword[v_zoom],11 ;max=2^11=2048
jge @f
inc dword[v_zoom]
stdcall buf_vox_obj_create_3d,[open_file_data],[open_file_ogl],0,0,[v_zoom]
call draw_3d
call [kosglSwapBuffers]
@@:
ret
endp
align 4
proc but_zoom_m uses eax
cmp dword[v_zoom],1
jle @f
dec dword[v_zoom]
stdcall buf_vox_obj_create_3d,[open_file_data],[open_file_ogl],0,0,[v_zoom]
call draw_3d
call [kosglSwapBuffers]
@@:
ret
endp
align 4
proc but_light uses eax ebx ecx edx
xor word[opt_light],1
cmp word[opt_light],0
je @f
stdcall [glEnable], GL_LIGHTING
stdcall [glEnable], GL_LIGHT0
jmp .end_light
@@:
stdcall [glDisable], GL_LIGHTING
stdcall [glDisable], GL_LIGHT0
.end_light:
call draw_toolbar_i
call draw_3d
call [kosglSwapBuffers]
ret
endp
align 4
proc but_4 uses eax ebx ecx edx
xor word[opt_cube_box],1
call draw_toolbar_i
call draw_3d
call [kosglSwapBuffers]
ret
endp
align 4
proc but_5 uses eax ebx ecx edx
xor word[opt_auto_rotate],1
call draw_toolbar_i
ret
endp
align 4
proc but_info uses eax ebx ecx edx edi
;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E1A5AB>
mov eax,[open_file_ogl]
or eax,eax
jz .end_stat
mov ebx,[eax]
mov ecx,ebx
mov edx,ebx
imul ebx,6
add eax,4
align 4
.cycle_0:
bt word[eax+vox_ogl_planes],vox_ogl_gran_z0
jc @f
dec ebx
@@:
bt word[eax+vox_ogl_planes],vox_ogl_gran_z1
jc @f
dec ebx
@@:
bt word[eax+vox_ogl_planes],vox_ogl_gran_y0
jc @f
dec ebx
@@:
bt word[eax+vox_ogl_planes],vox_ogl_gran_y1
jc @f
dec ebx
@@:
bt word[eax+vox_ogl_planes],vox_ogl_gran_x0
jc @f
dec ebx
@@:
bt word[eax+vox_ogl_planes],vox_ogl_gran_x1
jc @f
dec ebx
@@:
add eax,vox_ogl_size
loop .cycle_0
mov eax,edx
mov edi,txt_stat_m1.v
stdcall convert_int_to_str,20
mov eax,ebx
mov edi,txt_stat_m2.v
stdcall convert_int_to_str,20
stdcall str_n_cat,txt_stat_m1.v,txt_stat_m2,50
notify_window_run txt_stat_m1
.end_stat:
ret
endp
align 4
txt_stat_m1:
if lang eq ru
db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',13,10,'<27><><EFBFBD><EFBFBD><E1A5AB>: '
.v: rb 70
txt_stat_m2:
db 13,10,'<27>⮡ࠦ<E2AEA1><E0A0A6><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD>: '
else
db 'Statistics',13,10,'Voxels: '
.v: rb 70
txt_stat_m2:
db 13,10,'Facets displayed: '
end if
.v: rb 20
align 4
proc but_draw_cadr uses eax ebx ecx edx
mov ebx,[angle_x]
mov ecx,[angle_y]
mov edx,[angle_z]
call draw_cadr_8
mov [angle_x],ebx
mov [angle_y],ecx
mov [angle_z],edx
cmp word[opt_auto_rotate],0
jne @f
call draw_3d
;call [kosglSwapBuffers]
@@:
ret
endp
align 4
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><E3A1A8>
stdcall [glPushMatrix]
cmp word[opt_light],0
je @f
call SetLight
@@:
stdcall [glTranslatef], 0.0,0.0,0.5 ;<3B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> z <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD> <20><> 0.0 <20><> 1.0, <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><E1A5AA><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><> -0.5 <20><> 0.5, <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> +0.5
;<3B><> <20><><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1A5AA><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBABA5><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD>
;<3B> <20><><EFBFBD>ᨨ opengl <20><><EFBFBD> Win <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> -1.0 <20><> 1.0 <20><><EFBFBD><20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD>
stdcall [glScalef], [scale], [scale], [scale] ;㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD>-<2D><> <20><> <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall [glScalef], 1.0, 1.0, 0.25 ;<3B><><EFBFBD>-<2D><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA> <20><> <20><EFBFBD><EBABA0><EFBFBD><EFBFBD> <20><> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD>
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_z],0.0,0.0,1.0
stdcall draw_voxels_3d,[open_file_ogl]
call [glPopMatrix]
ret
align 4
proc SetLight
stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position
stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir
stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light
stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light
stdcall [glEnable], GL_COLOR_MATERIAL
stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE
stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular
stdcall [glMaterialf], GL_FRONT, GL_SHININESS, mat_shininess
stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient
stdcall [glEnable], GL_LIGHTING
stdcall [glEnable], GL_LIGHT0
;;;stdcall [glLightModeli], GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE
ret
endp
align 4
proc img_to_gray, buf_rgb:dword, buf_g24:dword, pixels:dword
pushad
mov esi,[buf_rgb]
mov edi,[buf_g24]
mov ecx,[pixels]
mov ebx,3
align 4
@@:
movzx eax,byte[esi]
movzx edx,byte[esi+1]
add eax,edx
movzx edx,byte[esi+2]
add eax,edx
xor edx,edx
div ebx ;shr eax,2
mov ah,al
mov word[edi],ax
mov byte[edi+2],al
add esi,3
add edi,3
loop @b
popad
ret
endp
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
align 4
OpenDialog_data:
.type dd 0 ;0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 1 - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD>, 2 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AA><EFBFBD><EFBFBD><EFBFBD>
.procinfo dd procinfo ;+4
.com_area_name dd communication_area_name ;+8
.com_area dd 0 ;+12
.opendir_path dd plugin_path ;+16
.dir_default_path dd default_dir ;+20
.start_path dd file_name ;+24 <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4A0A9><EFBFBD>
.draw_window dd draw_window ;+28
.status dd 0 ;+32
.openfile_path dd openfile_path ;+36 <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
.filename_area dd filename_area ;+40
.filter_area dd Filter
.x:
.x_size dw 420 ;+48 ; Window X size
.x_start dw 10 ;+50 ; Window X position
.y:
.y_size dw 320 ;+52 ; Window y size
.y_start dw 10 ;+54 ; Window Y position
default_dir db '/rd/1',0
communication_area_name:
db 'FFFFFFFF_open_dialog',0
open_dialog_name:
db 'opendial',0
communication_area_default_path:
db '/rd/1/File managers/',0
Filter:
dd Filter.end - Filter ;.1
.1:
db 'VOX',0
db 'TXT',0
.end:
db 0
system_dir_0 db '/sys/lib/'
lib_name_0 db 'proc_lib.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'libimg.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'buf2d.obj',0
system_dir_3 db '/sys/lib/'
lib_name_3 db 'tinygl.obj',0
l_libs_start:
lib_0 l_libs lib_name_0, file_name, system_dir_0, import_proclib
lib_1 l_libs lib_name_1, file_name, system_dir_1, import_libimg
lib_2 l_libs lib_name_2, file_name, system_dir_2, import_buf2d
lib_3 l_libs lib_name_3, file_name, system_dir_3, import_tinygl
l_libs_end:
align 4
import_libimg:
dd alib_init1
; img_is_img dd aimg_is_img
; img_info dd aimg_info
; img_from_file dd aimg_from_file
; img_to_file dd aimg_to_file
; img_from_rgb dd aimg_from_rgb
; img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
; img_encode dd aimg_encode
; img_create dd aimg_create
img_destroy dd aimg_destroy
; img_destroy_layer dd aimg_destroy_layer
; img_count dd aimg_count
; img_lock_bits dd aimg_lock_bits
; img_unlock_bits dd aimg_unlock_bits
; img_flip dd aimg_flip
; img_flip_layer dd aimg_flip_layer
; img_rotate dd aimg_rotate
; img_rotate_layer dd aimg_rotate_layer
; img_draw dd aimg_draw
; img_convert dd aimg_convert
dd 0,0
alib_init1 db 'lib_init',0
; aimg_is_img db 'img_is_img',0 ;<3B><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
; aimg_info db 'img_info',0
; aimg_from_file db 'img_from_file',0
; aimg_to_file db 'img_to_file',0
; aimg_from_rgb db 'img_from_rgb',0
; aimg_to_rgb db 'img_to_rgb',0 ;<3B><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;<3B><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; aimg_encode db 'img_encode',0
; aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
; aimg_destroy_layer db 'img_destroy_layer',0
; aimg_count db 'img_count',0
; aimg_lock_bits db 'img_lock_bits',0
; aimg_unlock_bits db 'img_unlock_bits',0
; aimg_flip db 'img_flip',0
; aimg_flip_layer db 'img_flip_layer',0
; aimg_rotate db 'img_rotate',0
; aimg_rotate_layer db 'img_rotate_layer',0
; aimg_draw db 'img_draw',0
; aimg_convert db 'img_convert',0
align 4
import_proclib:
OpenDialog_Init dd aOpenDialog_Init
OpenDialog_Start dd aOpenDialog_Start
dd 0,0
aOpenDialog_Init db 'OpenDialog_init',0
aOpenDialog_Start db 'OpenDialog_start',0
align 4
import_buf2d:
init dd sz_init
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_flood_fill dd sz_buf2d_flood_fill
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
;--------------------------------------------------
align 4
import_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../../../develop/libraries/TinyGL/asm_fork/export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../../../develop/libraries/TinyGL/asm_fork/export.inc'
last_time dd 0
align 4
buf_0: dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 530 ;+4 left
dw 30 ;+6 top
.w: dd 256 ;+8 w
.h: dd 512 ;+12 h
.color: dd 0xffffd0 ;+16 color
db 24 ;+20 bit in pixel
align 4
buf_1: dd 0 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
dw 0 ;+4 left
dw 0 ;+6 top
.w: dd 512 ;+8 w
.h: dd 512 ;+12 h
.color: dd 0xffffff ;+16 color
db 24 ;+20 bit in pixel
scale dd 1.414213562
angle_x dd 0.0
angle_y dd 0.0
angle_z dd 0.0
delt_size dd 3.0
angle_dxm dd 2.8444 ;~ 3d_wnd_w/180 - <20><EFBFBD><E0A8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E3A3AB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><E9A5AD> <20><>
angle_dym dd 2.8444 ;~ 3d_wnd_h/180
opt_light dw 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD>/<2F><EFBFBD><EFBFBD><E7A5AD><><E1A2A5>
opt_cube_box dw 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E0A0AC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>
opt_auto_rotate dw 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E2AEAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AAAE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EAA5AA>
light_position dd 0.0, 0.0, 2.0, 1.0 ; <20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7ADA8> [0][1][2]
;[3] = (0.0 - <20><><EFBFBD><E1AAAE>筮 㤠<><E3A4A0><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, 1.0 - <20><><EFBFBD><EFBFBD><EFBFBD><><E1A2A5> <20><> <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
light_dir dd 0.0,0.0,0.0 ;<3B><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mat_specular dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
mat_shininess dd 3.0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEAF><EFBFBD><EFBFBD><EFBFBD>)
white_light dd 0.8, 0.8, 0.8, 1.0 ; <20><><EFBFBD><EFBFBD> <20> <20><>⥭ᨢ<E2A5AD><E1A8A2><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E3A5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7ADA8><EFBFBD>
lmodel_ambient dd 0.3, 0.3, 0.3, 1.0 ; <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20>ᢥ饭<E1A2A5><E9A5AD>
align 16
i_end:
ctx1 rb 28 ;sizeof.TinyGLContext = 28
image_data_toolbar dd ?
mouse_drag dd ? ;<><E0A5A6> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mouse_x dd ?
mouse_y dd ?
rb 4096
stacktop:
sys_path rb 1024
file_name rb 2048
plugin_path rb 4096
openfile_path rb 4096
filename_area rb 256
sc system_colors
procinfo process_information
run_file_70 FileInfoBlock
mem: