kolibrios-fun/programs/games/marblematch3/game/rskos.c

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#include "rskos.h"
#ifndef RS_KOS
#include "rs/rstexture.h"
#include "rs/rsgl.h"
#include "rs/rsshader.h"
#include "rs/rsaudio.h"
#include <stdlib.h>
#include <string.h>
//unsigned char* rskos_malloc(unsigned int bytes_count) {
// return malloc(bytes_count);
//};
//
//void rskos_free(unsigned char* pointer) {
// free(pointer);
//};
//
//void rskos_memset(unsigned char* pointer, unsigned char value, unsigned int bytes_count) {
// memset(pointer, value, bytes_count);
//};
//
//void rskos_memcpy(unsigned char* dest, unsigned char* src, unsigned int bytes_count) {
// memcpy(dest, src, bytes_count);
//};
unsigned int rskos_get_time() {
return rs_app.app_time;
};
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format) {
int bpp = image_format == RSKOS_BGR ? 3 : 4;
// int i, j;
//
// for (i = 0; i < h*k_scale; i++) {
// for (j = 0; j < w*k_scale; j++) {
// scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
// scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
// scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
// };
// };
glViewport(0, 0, rs_app.width, rs_app.height);
glClearColor( 0.2596078431, 0.2815686275, 0.3929411765, 1.0 ); // #98d0ed
//glClearColor( 0.0, 0.4, 0.1 + 0.5*0.001*(rs_get_time()%1024) , 1.0 );
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // <-- FBO
//rs_tx_t tex = rs_tx_create_from_data(w*k_scale, h*k_scale, 3, 0, 1, scaled_buffer);
rs_tx_t tex = rs_tx_create_from_data(w, h, bpp, 0, 1, data);
glBindTexture(GL_TEXTURE_2D, tex);
rs_sh_use(DefaultShader);
rs_mx_identity_modelview();
rs_mx_ortho_proj();
glUniformMatrix4fv( DefaultShader[RS_SH_PROJ_ID], 1, GL_FALSE, rs_reg.mx_proj );
glUniformMatrix4fv( DefaultShader[RS_SH_MODELVIEW_ID], 1, GL_FALSE, rs_reg.mx_modelview );
glrsDrawRect(x, y, x+w*k_scale, y+h*k_scale, DefaultShader[RS_SH_POS_ID], DefaultShader[RS_SH_UV_ID]);
rs_tx_destroy(&tex);
rsDoSwapBuffers();
};
void rskos_resize_window(int w, int h) {
//
};
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph) {
*pw = rs_app.width + 50;
*ph = rs_app.height + 50;
};
void rskos_exit() {
rsAppExit();
};
int rskos_file_save(char *filename, unsigned char *data, int length) {
FILE *fp;
fp = fopen(filename, "w");
if (!fp) {
return 0;
};
fwrite(data, 1, length, fp);
fclose(fp);
return 1;
};
int rskos_file_load(char *filename, unsigned char *data, int length) {
FILE *fp;
fp = fopen(filename, "r");
if (!fp) {
return 0;
};
fread(data, 1, length, fp);
fclose(fp);
return 1;
};
//void rskos_snd_init() {
// //
//
// rs_audio
//
//};
void rskos_snd_create_buffer(SNDBUF *hbuf, signed short *buffer, unsigned int length) {
//
rs_sound_t *snd = malloc( sizeof(rs_sound_t) );
rs_sound_create_from_data(snd, length*2, (unsigned char*) buffer);
*hbuf = snd;
};
void rskos_snd_update_buffer(SNDBUF *hbuf, signed short *buffer, unsigned int length) {
rs_sound_destroy(*hbuf);
rskos_snd_create_buffer(hbuf, buffer, length);
};
void rskos_snd_play(SNDBUF *hbuf, unsigned int mode) {
rs_sound_play(*hbuf);
};
void rskos_snd_stop(SNDBUF *hbuf) {
rs_sound_stop(*hbuf);
};
#else
#include "rs/rsplatform.h"
#pragma pack(push,1)
typedef struct rskos_file_struct_t {
unsigned int func_num;
unsigned int offset;
unsigned int flags;
unsigned int length;
unsigned char *data;
unsigned char zero;
char *filename;
} rskos_file_struct_t;
#pragma pack(pop)
unsigned int rskos_get_time() {
return 1;
};
int rskos_file_load(char *filename, unsigned char *data, int length) {
// char filename_abs[] = "/sys/games/************************";
// memcpy( filename_abs[ strchr(filename_abs, "*") ], filename, strlen(filename)+1 );
rskos_file_struct_t file_struct;
file_struct.func_num = 0;
file_struct.offset = 0;
file_struct.flags = 0;
file_struct.length = length;
file_struct.data = data;
file_struct.zero = 0;
file_struct.filename = filename;
asm volatile ("int $0x40"::"a"(70), "b"(&file_struct) : "memory");
return 1;
}
int rskos_file_save(char *filename, unsigned char *data, int length) {
// char filename_abs[] = "/sys/games/************************";
// memcpy( filename_abs[ strchr(filename_abs, "*") ], filename, strlen(filename)+1 );
rskos_file_struct_t file_struct;
file_struct.func_num = 2;
file_struct.offset = 0;
file_struct.flags = 0;
file_struct.length = length;
file_struct.data = data;
file_struct.zero = 0;
file_struct.filename = filename;
asm volatile ("int $0x40"::"a"(70), "b"(&file_struct) : "memory" );
return 1;
}
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer, int image_format) {
int i, j;
for (i = 0; i < h*k_scale; i++) {
for (j = 0; j < w*k_scale; j++) {
scaled_buffer[ (i*w*k_scale + j)*3 + 0] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 0];
scaled_buffer[ (i*w*k_scale + j)*3 + 1] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 1];
scaled_buffer[ (i*w*k_scale + j)*3 + 2] = data[ ( (i/k_scale)*w + (j/k_scale) )*4 + 2];
};
};
kol_paint_image(0, 0, w*k_scale, h*k_scale, scaled_buffer);
};
void rskos_resize_window(int w, int h) {
// !!!!!!!!! add define-fix here
w = -1 + w + 10; // 2 x 5px border
h = -1 + kol_skin_height() + h + 5; // bottom 5px border
asm volatile ("int $0x40"::"a"(67), "b"(-1), "c"(-1), "d"(w), "S"(h));
};
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph) {
kol_screen_get_size(pw, ph);
};
void rskos_exit() {
kol_exit();
};
#define fmt PCM_1_16_16 // 1 channel, 16 bit per sample, 16 kHz
void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples) {
unsigned int snd_format = fmt;
CreateBuffer(snd_format|PCM_STATIC, length_samples*2, phbuf);
int offset = 0;
SetBuffer(*phbuf, (void*)buffer, offset, length_samples*2);
};
void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples) {
unsigned int snd_format = fmt;
// CreateBuffer(snd_format|PCM_STATIC, length, phbuf);
int offset = 0;
SetBuffer(*phbuf, (void*)buffer, offset, length_samples*2);
};
void rskos_snd_play(SNDBUF *phbuf, unsigned int mode) {
SetBufferPos(*phbuf, 0);
PlayBuffer(*phbuf, 0);
};
void rskos_snd_stop(SNDBUF *phbuf) {
StopBuffer(*phbuf);
};
#endif