kolibrios-fun/programs/cmm/lib/random.h

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/*******************************************************************************
MenuetOS MineSweeper
Copyright (C) 2003 Ivan Poddubny
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*******************************************************************************/
#define MASK_RAND 123456789
#define IQ_RAND 12773
#define IA_RAND 16807
#define IR_RAND 2836
#define IM_RAND 2147483647
#define AM_RAND (1./2147483647)
inline fastcall int random( ECX)
// get pseudo-random number - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
{
$push ebx
$rdtsc // eax & edx
$xor eax,edx
$not eax
EBX = __generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
__generator = EBX;
EAX += EBX;
EAX = EAX % ECX;
$pop ebx
}
:inline long unirand0(void)
{
long k,ans,tmp,save;
save = __generator;
__generator^=MASK_RAND; /* avoid __generator==0 */
k=__generator/IQ_RAND;
tmp=__generator-k*IQ_RAND;
__generator*=IA_RAND*tmp;
__generator-=IR_RAND*k;
if(__generator<0) __generator+=IM_RAND;
if(save == __generator) return unirand0();
ans=__generator;
__generator^=MASK_RAND; /* restore unmasked dummy */
return ans;
}
:long RAND_A,RAND_C,RAND_TMP;
:inline long rand(signed long x1,x2)
{
long tmp,xx;
RAND_A = __generator;
__generator = RAND_A*__generator+RAND_C;
RAND_C = __generator^RAND_A;
RAND_C>>=1;
RAND_A<<=1;
__generator^=RAND_A;
xx=x2;
if(x1<0)xx+=-x1;
tmp = __generator%xx;
if(tmp<0)tmp=-tmp;
tmp+=x1;
return tmp;
}
inline fastcall randomize()
// initialize random number __generator - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
//if(EAX == __generator)return randomize();
__generator = EAX;
}