kolibrios-fun/programs/media/scrshoot/scrshoot.asm

635 lines
13 KiB
NASM
Raw Normal View History

; <20><><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC> <20><><EFBFBD><EFBFBD><20><><EFBFBD>ᨬ (Maxxxx32)
; 01.02.07 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> editbox
; 31.01.07 - <20><><EFBFBD><><E2A5AF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2ADAE>⥫쭮 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
macro draw_status text_ptr
{
mov [status.text],dword text_ptr
call send_draw_status
}
title equ 'Screenshooter v 0.9' ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
include 'macros.inc' ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
meos_header cmdstr ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>
include 'scrwin.inc' ; <20><><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0A4AF><EFBFBD><E1ACAE><EFBFBD>
include 'scrsavef.inc'; <20><><EFBFBD><20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD><><E4A0A9>
use_edit_box ; \
use_txt_button ; |
use_label ; |-- GUI <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>
use_check_box ; |
use_text_work ; /
include 'gp.inc'
include 'srectwin.inc'
;--- <20><><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC> ---
app_start
;mov al,[gs:1280*4*1024]
; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ipc <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
push 60
pop eax
;mov ebx,1
xor ebx,ebx
inc ebx
mov ecx,app_ipc
mov edx,32
int 0x40
push 66 ; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
pop eax
push eax
mov ebx,4
mov cl,55 ; 55 - PrintScrn
xor edx,edx
int 0x40
mov ebx,app
call get_slot_n
mov [slot_n],ecx
; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><>
set_events_mask (evm_redraw+evm_key+evm_button+evm_mouse+evm_ipc)
; <20><20><><EFBFBD><EBA3A0> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2>
red:
get_procinfo app ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
get_sys_colors sc ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5>
; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD><><E6A2A5> <20> GUI <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
txt_but_set_sys_color buttons,buttons_end,sc ; \
labels_set_sys_color labels,labels_end,sc ; |
check_boxes_set_sys_color check_boxes,check_boxes_end,sc ; |
edit_boxes_set_sys_color editboxes,editboxes_end,sc ; /
get_screen_prop scr ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><> <20><><EFBFBD>
call draw_window ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ뢠<E1AEA2><EBA2A0> <20><><EFBFBD><EFBFBD>
still:
wait_event red,key,button,mouse,ipc,still ; <20><><EFBFBD><EFBFBD><>
key:
get_key
cmp al,2
jne @f
cmp ah,55
jne @f
call shoot
jmp still
@@:
key_edit_boxes editboxes,editboxes_end
jmp still
button:
get_pressed_button
cmp ah,1
je p_close
txt_but_ev buttons,buttons_end
jmp still
mouse:
get_active_window
cmp eax,[slot_n]
jne still
mouse_check_boxes check_boxes,check_boxes_end
mouse_edit_boxes editboxes,editboxes_end
jmp still
ipc:
cmp word [app_ipc+8],2
jne @f
min_window
jmp .clear_ipc
@@:
call draw_number
call dr_st
.clear_ipc:
cld
xor eax,eax
movr ecx,32
mov edi,app_ipc
rep stosb
jmp still
p_close:
btr dword [flags],1
bt dword [flags],3
jnc @f
movr eax,18
mov ebx,eax
mov ecx,[set_rect_window_pid]
int 0x40
@@:
close:
app_close
;--------------------------------------------------------------------
;--- <20>ம楤<E0AEAE><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ---------------------------
;--------------------------------------------------------------------
draw_window:
start_draw_window ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2>
; <20><><EFBFBD><E0A5A4><20><><EFBFBD><EFBFBD>
get_skin_height
mov ebx,100*65536+320
mov ecx,100*65536+220
add cx,ax
mov edx,[sc.work]
add edx,0x33000000;0x33000000
xor esi,esi
;xor edi,edi
mov edi,grab_text
xor eax,eax
int 0x40
movr eax,47 ; <20><EFBFBD><EBA2AE><EFBFBD> <20><><20> <20><><EFBFBD><EFBFBD>
mov bx,4
shl ebx,16
movsx ecx,word [scr.width] ; <20><><EFBFBD> <20><><EFBFBD>
mov dx,95
shl edx,16
mov dx,[label1.top]
push dx
mov esi,[sc.work_text]
int 0x40
movsx ecx,word [scr.height] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov dx,[label2.top]
int 0x40
mov bx,2
shl ebx,16
movsx ecx,word [scr.bitspp] ; <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
mov dx,240
shl edx,16
pop dx
int 0x40
mov bx,6
shl ebx,16
mov ecx,[scr.bytesps] ; <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
mov dx,[label2.top]
int 0x40
call draw_number ; <20><><EFBFBD><EFBFBD><EFBFBD>ᮢ뢠<E1AEA2><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>
call dr_st
draw_labels labels,labels_end ; <20><>
draw_edit_boxes editboxes,editboxes_end ; edit_box
draw_txt_buttons buttons,buttons_end ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
draw_check_boxes check_boxes,check_boxes_end ; 䫠<><E4ABA0><EFBFBD>
stop_draw_window ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2>
ret
shoot:
bt dword [ch4.flags],1 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> ?
jnc @f
draw_status delay_now
mov edi,ed_buffer.2
call zstr_to_int
mov ebx,eax
delay
@@:
call get_mem_for_shoot; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ADA8><EFBFBD>
bts dword [flags],0 ; <20><EFBFBD><E3ABA5><EFBFBD><> - ᭨<><E1ADA8><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>
draw_status shooting
mov esi,scr
mov edi,[scr_buf.ptr]
call copy_screen_to_image
bt dword [use_rect.flags],1
jc .use_rect
push dword [scr]
jmp @f
.use_rect:
push dword [rect.height]
@@:
pop dword [scr_buf.size]
bt dword [ch5.flags],1 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD> ?
jnc @f
call save_file
@@:
draw_status shooted_ok
bt dword [flags],1
jnc @f
ret
@@:
bt dword [ch2.flags],1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD><E1ACAE><EFBFBD> ?
jnc @f
call show_scr_window
@@:
bt word [ch3.flags],1 ; <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ?
jnc @f
delay 100
mov ecx,[slot_n]
activ_window
@@:
ret
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ADA8><EFBFBD> ---
get_mem_for_shoot:
mov [scr_buf.ptr],dword __app_end
bt dword [use_rect.flags],1 ; <20><><EFBFBD><E2AAA0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
jc .use_area
movzx ecx, word [scr.width]
movzx ebx, word [scr.height]
jmp @f
.use_area:
call read_rect
movzx ecx, word [rect.width]
movzx ebx, word [rect.height]
@@:
imul ecx,ebx
lea ecx,[ecx*3]
add ecx,__app_end
mov [scr_buf.end_ptr],ecx
xor ebx,ebx
inc ebx
mov eax,64
int 0x40
ret
;--- ᮤ<><E1AEA4><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA5><EFBFBD><EFBFBD><EFBFBD><E1ACAE><EFBFBD> ---
show_scr_window:
pusha
bt dword [flags],0
jnc @f
mov eax,51
xor ebx,ebx
inc ebx
movr ecx,scr_window
mov edx,__app_end-1000
int 0x40
@@:
popa
ret
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD><><20><><EFBFBD><EFBFBD><EFBFBD> ---
apply_number:
mov edi,ed_buffer.3
call zstr_to_int
mov [cur_number],eax
call draw_number
ret
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
draw_number:
mov edi,sign_n_input
call zstr_to_int
mov [sign_n],al
movr eax,13
mov ebx,150*65536+96
mov cx,[label9.top]
shl ecx,16
mov cx,10
mov edx,[sc.work]
int 0x40
movr eax,47
movsx bx,byte [sign_n]
shl ebx,16
mov ecx,[cur_number]
mov dx,150
shl edx,16
mov dx,[label9.top]
mov esi,[sc.work_text]
int 0x40
ret
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA5AC> ---
start_autoshoot:
bts dword [flags],1
jc @f
movr eax,51
;mov ebx,1
xor ebx,ebx
inc ebx
mov ecx,autoshoot
mov edx,__app_end-512
int 0x40
@@:
ret
;--- <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><>⮪ ---
stop_autoshoot:
btr dword [flags],1
ret
;--- 横<> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA5AC> ---
autoshoot:
mov ecx,[slot_n]
activ_window
.next:
bt dword [flags],1
jnc close
movr eax,60
movr ebx,2
mov ecx,[app.pid]
mov edx,messages.draw_number
mov esi,2
int 0x40
call shoot
jmp autoshoot.next
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
; (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD> <20><><EFBFBD><E2AEAA> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>)
dr_st:
movr eax,38 ; <20><><EFBFBD><E0A5A7>
mov ebx,0*65536+310
mov ecx,198*65536+198
mov edx,[sc.work_graph]
int 0x40
movr eax,13 ; <20><><EFBFBD><EFBFBD>
mov bx,310
mov ecx,199*65536+15
mov edx,[sc.work]
int 0x40
mov edi,status
call draw_label
ret
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ABAE> <20><><EFBFBD> ---
; <20>室 ebx - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1024 <20><><EFBFBD><EFBFBD>
; <20><>室 ecx - <20><><EFBFBD><EFBFBD><EFBFBD><><E1ABAE>
get_slot_n:
movr eax,9
xor ecx,ecx
dec ecx
int 0x40
mov edx,[ebx+30]
xor ecx,ecx
@@:
movr eax,9
inc ecx
int 0x40
cmp [ebx+30],edx
je @f
jmp @b
@@:
ret
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><>⮪, <20><><EFBFBD><EFBFBD><EFBFBD>騩 1 ᭨<><E1ADA8><EFBFBD> ---
one_shoot:
mov ecx,one_shoot_thread
mov edx,shoot_esp
jmp @f
;--- <20><><EFBFBD><EFBFBD><E6A5A4>, <20><><EFBFBD><EFBFBD><EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><>⮪, <20><><EFBFBD><EFBFBD><E0A0AD>騩 ᭨<><E1ADA8><EFBFBD> ---
save_shoot:
mov ecx,save_shoot_thread
mov edx,shoot_esp
@@:
bts dword [flags],2
jc .running
bt dword [flags],1
jc .running
movr eax,51
;mov ebx,1
xor ebx,ebx
inc ebx
int 0x40
.running:
ret
;--- <20><>⮪, <20><><EFBFBD><EFBFBD><EFBFBD>騩 1 ᭨<><E1ADA8><EFBFBD> ---
one_shoot_thread:
mov ecx,[slot_n]
activ_window
bt dword [ch1.flags],1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD> <20><><EFBFBD><EFBFBD> ?
jnc @f
movr eax,60
movr ebx,2
mov ecx,[app.pid]
mov edx,messages.min_window
mov esi,2
int 0x40
@@:
call shoot
btr dword [flags],2
jmp close
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>, <20><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><><EFBFBD><E9A5AD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2>
; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
send_draw_status:
movr eax,60
movr ebx,2
mov ecx,[app.pid]
mov edx,messages.draw_status
mov esi,2
int 0x40
ret
;--- <20><>⮪, <20><><EFBFBD><EFBFBD> 䠩<> ---
save_shoot_thread:
mov ecx,[slot_n]
activ_window
call save_file
btr dword [flags],2
jmp close
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD> <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EAA5AC> ---
show_set_rect_window:
bts dword [flags],3
jc @f
movr eax,51
xor ebx,ebx
inc ebx
mov ecx,set_rect_window
mov edx,set_rect_window_esp
int 0x40
mov [set_rect_window_pid],eax
ret
@@:
movr eax,18
mov ebx,eax
mov ecx,[set_rect_window_pid]
int 0x40
btr dword [flags],3
ret
;--- <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><20><> <20><><EFBFBD><E2A8A2><EFBFBD> <20><><EFBFBD><EFBFBD> ---
get_active_window_info:
movr eax,18
movr ebx,7
int 0x40
mov ecx,eax
movr eax,9
mov ebx,active_app
int 0x40
ret
;====================================================================
;=== <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC> ===============================================
;====================================================================
messages:
.draw_number dw 0
.draw_status dw 1
.min_window dw 2
grab_text:
db title,0
labels:
label1 label 5,5,0,text.1 ; <20><><EFBFBD> <20><><EFBFBD>
label2 label 5,15,0,text.2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
label3 label 5,25,0,text.3 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E4A0A9>
label4 label 150,5,0,text.4 ; <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
label5 label 150,15,0,text.5 ; <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>
label6 label 115,138,0,text.6 ; 100 = 1 ᥪ.
;label7 label 10,190,0,text.7
;label8 label 10,225,0,text.8
label9 label 5,52,0,text.9 ; <20><><EFBFBD><EFBFBD><EFBFBD><><EFBFBD><><E1A8AC>
label10 label 5,185,0,text.10
status label 5,201,0,no_shoot
labels_end:
editboxes:
edit1 edit_box 300,5,35,cl_white,0,0,0,1024,ed_buffer.1,ed_focus ; <20><><EFBFBD><EFBFBD> <20><><E4A0A9>
edit2 edit_box 35,75,134,cl_white,0,0,0,9,ed_buffer.2,ed_figure_only ; <20><><EFBFBD><EFBFBD><EFBFBD>
edit3 edit_box 35,165,164,cl_white,0,0,0,9,ed_buffer.3,ed_figure_only
edit4 edit_box 16,165,181,cl_white,0,0,0,1,sign_n_input,ed_figure_only,1
editboxes_end:
buttons:
but1 txt_button 150,5,15,65,2,0,0,but_text.1,one_shoot ; ᤥ<><E1A4A5><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>
but2 txt_button 145,160,15,65,3,0,0,but_text.2,save_shoot ; <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><><E1ADA8><EFBFBD>
but3 txt_button 140,115,12,120,4,0,0,but_text.3,show_scr_window ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>
but4 txt_button 80,205,15,163,5,0,0,but_text.4,apply_number ; <20><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
but5 txt_button 150,5,15,85,6,0,0,but_text.5,start_autoshoot ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
but6 txt_button 145,160,15,85,7,0,0,but_text.6,stop_autoshoot ; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
but7 txt_button 40,205,10,150,8,0,0,but_text.7,show_set_rect_window ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
buttons_end:
check_boxes:
ch1 check_box 5,105,cl_white,0,0,ch_text.1,(ch_text.2-ch_text.1) ; ᢥ<><E1A2A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ch2 check_box 5,120,cl_white,0,0,ch_text.2,(ch_text.3-ch_text.2) ; <20><>⥬ ᤥ<><E1A4A5><EFBFBD><EFBFBD> <20><><EFBFBD><E2A8A2><EFBFBD>
ch3 check_box 145,105,cl_white,0,0,ch_text.3,(ch_text.4-ch_text.3) ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>
ch4 check_box 5,135,cl_white,0,0,ch_text.4,(ch_text.5-ch_text.4) ;
ch5 check_box 5,150,cl_white,0,0,ch_text.5,(ch_text.6-ch_text.5)
ch6 check_box 5,165,cl_white,0,0,ch_text.6,(ch_text.7-ch_text.6)
use_rect check_box 145,150,cl_white,0,0,ch_text.7,(ch_text.8-ch_text.7) ; <20><><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><>⮭㬥<E2AEAD><E3ACA5><EFBFBD><EFBFBD><EFBFBD>
check_boxes_end:
if lang eq ru
text:
.2 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>:',0
.1 db '<27><><EFBFBD> <20><><EFBFBD>:',0
.3 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><E4A0A9>:',0
.4 db '<27><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>:',0
.5 db '<27><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>:',0
.6 db '100 = 1 ᥪ㭤<E1A5AA>',0
;.7: db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E4A0A9>:',0
;.8: db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "*" <20> <20><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9> <20><EFBFBD> <20><><EFBFBD><E2A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>.',0
.9 db '<27><><EFBFBD><EFBFBD><EFBFBD><><EFBFBD><><E1ADA8><EFBFBD>:',0
.10 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:',0
but_text:
.1 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD> <20><><EFBFBD>',0
.2 db '<27><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><><E1ADA8><EFBFBD> <20><><EFBFBD>',0
.3 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD><><E1A5A9><EFBFBD>',0
.4 db '<27><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD>',0
.5 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA5AC>',0
.6 db '<27><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EAA5AC>',0
.7 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
ch_text:
.1 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>';,0
.2 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD>';,0
.3 db '<27><>⥬ ᤥ<><E1A4A5><EFBFBD><EFBFBD> <20><><EFBFBD><E2A8A2><EFBFBD>';,0
.4 db '<27><><EFBFBD><EFBFBD><EFBFBD>:';,0
.5 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD>';,0
.6 db '<27><>⮭㬥<E2AEAD><E3ACA5><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><E7A8AD> <20>';,0
.7 db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>'
.8:
no_shoot db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E1A4A5><EFBFBD>',0
shooting db '<27><><EFBFBD><E2AEA3><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>...',0
shooted_ok db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD>',0
saving db '<27><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD>...',0
saved_ok db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD>',0
delay_now db '<27><><EFBFBD><EFBFBD><EFBFBD>...',0
bad_file_name db '<27><><EFBFBD><><E4A0A9> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>୮',0
disk_filled db '<27><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
bad_fat_table db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> FAT ࠧ<><E0A0A7><EFBFBD>',0
ac_den db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>饭',0
device_er db '<27><EFBFBD><E8A8A1> <20><><EFBFBD><EFBFBD>⢠',0
not_shooted db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ADA8><EFBFBD> !!!',0
no_file_name db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E4A0A9> !!!',0
invalid_rect db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A8AC><><E0A0A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
end if
sign_n_input:
db '2',0
app_ipc ipc_buffer 32
cur_number dd ?
sign_n db ?
slot_n dd ?
flags dd ?
scr_buf:
.ptr dd ?
.end_ptr dd ?
.size:
.height dw ?
.width dw ?
fs_struc:
.funk_n dd ?
dd ?
dd ?
.bytes_to_write dd ?
.data_ptr dd ?,?
.fn_ptr dd ?
sf_buf:
.bmp_header dd ?
.bmp_area dd ?
.end dd ?
set_rect_window_pid dd ?
set_rect_window_slot dd ?
rect_input_buffer:
.left rb 6
.top rb 6
.width rb 6
.height rb 6
cmdstr rb 257
ed_buffer:
.1: rb 1025
.2: rb 10
.3: rb 10
file_name:
rb 1058
scr screen_prop
rect:
.left dw ?
.top dw ?
.height dw ?
.width dw ?
sc sys_color_table
app procinfo ; <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
active_app procinfo ; <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><> <20><><EFBFBD><E2A8A2><EFBFBD> <20><><EFBFBD><EFBFBD>
set_rect_window_procinfo procinfo ; <20><><EFBFBD><EFBFBD><EFBFBD><E0ACA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
shoot_esp rb 512 ; <20><20><><EFBFBD> <20><><EFBFBD><E2AAA0><EFBFBD>
set_rect_window_esp rb 512 ; <20><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
app_end ; <20><><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>