kolibrios-fun/programs/develop/libraries/box_lib/trunk/scrollbar.mac

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;**************************************************************
; ScrollBar Macro for Kolibri OS
; Copyright (c) 2009, Marat Zakiyanov aka Mario79, aka Mario
; All rights reserved.
;
; Redistribution and use in source and binary forms, with or without
; modification, are permitted provided that the following conditions are met:
; * Redistributions of source code must retain the above copyright
; notice, this list of conditions and the following disclaimer.
; * Redistributions in binary form must reproduce the above copyright
; notice, this list of conditions and the following disclaimer in the
; documentation and/or other materials provided with the distribution.
; * Neither the name of the <organization> nor the
; names of its contributors may be used to endorse or promote products
; derived from this software without specific prior written permission.
;
; THIS SOFTWARE IS PROVIDED BY Marat Zakiyanov ''AS IS'' AND ANY
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
; WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
; DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
; DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
; (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
;*****************************************************************************
macro scroll_bar_exit
{
popa
ret 4
}
;*****************************************************************************
macro draw_up_arrow_vertical
{
push ebx
xor eax,eax
mov ax,sb_size_x
shr eax,1
shl eax,16
add ebx,eax
xor eax,eax
mov ax,sb_btn_high
shr eax,1
shl eax,16
add ecx,eax
mov edx,sb_line_col
sub ebx,4 shl 16
mov bx,7
mov cx,1
mov eax,13
int 0x40
sub ecx,1 shl 16
add ebx,1 shl 16
mov bx,5
int 0x40
sub ecx,1 shl 16
add ebx,1 shl 16
mov bx,3
int 0x40
sub ecx,1 shl 16
add ebx,1 shl 16
mov bx,1
int 0x40
pop ebx
}
;*****************************************************************************
macro draw_down_arrow_vertical
{
push ebx
xor eax,eax
mov ax,sb_size_x
shr eax,1
shl eax,16
add ebx,eax
xor eax,eax
mov ax,sb_btn_high
shr eax,1
shl eax,16
add ecx,eax
mov edx,sb_line_col
sub ebx,4 shl 16
mov bx,7
sub ecx,2 shl 16
mov cx,1
mov eax,13
int 0x40
add ecx,1 shl 16
add ebx,1 shl 16
mov bx,5
int 0x40
add ecx,1 shl 16
add ebx,1 shl 16
mov bx,3
int 0x40
add ecx,1 shl 16
add ebx,1 shl 16
mov bx,1
int 0x40
pop ebx
}
;*****************************************************************************
macro draw_runner_center_vertical
{
push ebx
push ecx
xor eax,eax
mov ax,sb_size_x
shr eax,1
shl eax,16
add ebx,eax
mov edx,sb_run_size
shr edx,1
shl edx,16
add ecx,edx
mov edx,sb_line_col
sub ecx,8 shl 16
sub ebx,5 shl 16
mov bx,10
add ecx,4 shl 16
mov cx,1
mov eax,13
int 0x40
add ecx,3 shl 16
sub ebx,1 shl 16
mov bx,12
int 0x40
add ebx,1 shl 16
mov bx,10
add ecx,3 shl 16
int 0x40
pop ecx
pop ebx
}
;*****************************************************************************
macro draw_up_arrow_horizontal
{
push ecx
xor eax,eax
mov ax,sb_btn_high
shr eax,1
shl eax,16
add ebx,eax
xor eax,eax
mov ax,sb_size_y
shr eax,1
shl eax,16
add ecx,eax
mov edx,sb_line_col
sub ecx,4 shl 16
mov cx,7
mov bx,1
mov eax,13
int 0x40
sub ebx,1 shl 16
add ecx,1 shl 16
mov cx,5
int 0x40
sub ebx,1 shl 16
add ecx,1 shl 16
mov cx,3
int 0x40
sub ebx,1 shl 16
add ecx,1 shl 16
mov cx,1
int 0x40
pop ecx
}
;*****************************************************************************
macro draw_down_arrow_horizontal
{
push ecx
xor eax,eax
mov ax,sb_btn_high
shr eax,1
shl eax,16
add ebx,eax
xor eax,eax
mov ax,sb_size_y
shr eax,1
shl eax,16
add ecx,eax
mov edx,sb_line_col
sub ecx,4 shl 16
mov cx,7
sub ebx,2 shl 16
mov bx,1
mov eax,13
int 0x40
add ebx,1 shl 16
add ecx,1 shl 16
mov cx,5
int 0x40
add ebx,1 shl 16
add ecx,1 shl 16
mov cx,3
int 0x40
add ecx,1 shl 16
add ebx,1 shl 16
mov cx,1
int 0x40
pop ecx
}
;*****************************************************************************
macro draw_runner_center_horizontal
{
push ebx
push ecx
xor eax,eax
mov ax,sb_size_y
shr eax,1
shl eax,16
add ecx,eax
mov edx,sb_run_size
shr edx,1
shl edx,16
add ebx,edx
mov edx,sb_line_col
sub ebx,8 shl 16
sub ecx,5 shl 16
mov cx,10
add ebx,4 shl 16
mov bx,1
mov eax,13
int 0x40
add ebx,3 shl 16
sub ecx,1 shl 16
mov cx,12
int 0x40
add ecx,1 shl 16
mov cx,10
add ebx,3 shl 16
int 0x40
pop ecx
pop ebx
}
;*****************************************************************************
macro use_scroll_bar
{
scroll_bar:
sb_size_x equ [edi]
sb_start_x equ [edi+2]
sb_size_y equ [edi+4]
sb_start_y equ [edi+6]
sb_btn_high equ [edi+8]
sb_type equ [edi+12]
sb_max_area equ [edi+16]
sb_cur_area equ [edi+20]
sb_position equ [edi+24]
sb_bckg_col equ [edi+28]
sb_frnt_col equ [edi+32]
sb_line_col equ [edi+36]
sb_redraw equ [edi+40]
sb_delta equ [edi+44]
sb_delta2 equ [edi+46]
sb_r_size_x equ [edi+48]
sb_r_start_x equ [edi+50]
sb_r_size_y equ [edi+52]
sb_r_start_y equ [edi+54]
sb_m_pos equ [edi+56]
sb_m_pos_2 equ [edi+60]
sb_m_keys equ [edi+64]
sb_run_size equ [edi+68]
sb_position2 equ [edi+72]
sb_work_size equ [edi+76]
sb_all_redraw equ [edi+80]
sb_ar_offset equ [edi+84]
}
;*****************************************************************************
;*****************************************************************************
; draw event
;*****************************************************************************
;*****************************************************************************
macro use_scroll_bar_vertical
{
scroll_bar_vertical:
.draw:
pusha
mov edi,dword [esp+36]
mov sb_delta,word 0
call .draw_1
mov sb_all_redraw,dword 0
scroll_bar_exit
.draw_1:
pusha
;*********************************
xor eax,eax
mov ax,sb_size_y
mov edx,sb_btn_high
shl edx,1
sub eax,edx
mov sb_work_size,eax
;*********************************
mov eax,sb_work_size
mov ebx,sb_max_area
cmp ebx,sb_cur_area
ja @f
jmp .no_size
@@:
imul eax,sb_cur_area
xor edx,edx
div ebx
cmp eax,10
jae @f
mov eax,10
@@:
.no_size:
mov sb_run_size,eax
;*********************************
cmp word sb_delta,1
je .@@_3
mov eax,sb_work_size
sub eax,sb_run_size
mov ebx,sb_max_area
cmp ebx,sb_cur_area
ja @f
xor eax,eax
jmp .@@_1
@@:
sub ebx,sb_cur_area
imul eax,sb_position
xor edx,edx
div ebx
.@@_1:
mov sb_position2,eax
xor edx,edx
mov dx,sb_size_y
sub edx,sb_btn_high
sub edx,sb_btn_high
sub edx,sb_run_size
cmp sb_position2,edx
jbe .@@_3
mov sb_position2,edx
.@@_3:
;*********************************
mov ebx,sb_start_x
shl ebx,16
inc ebx
mov ecx,sb_size_y
mov edx,sb_line_col
mov eax,13
cmp dword sb_all_redraw,0
je @f
int 0x40 ; left extreme line
@@:
push ebx
ror ebx,16
add bx,sb_size_x
rol ebx,16
cmp dword sb_all_redraw,0
je @f
int 0x40 ; right extreme line
@@:
pop ebx
push ecx
add ebx,1 shl 16
mov bx,sb_size_x
dec ebx
mov cx,1
cmp dword sb_all_redraw,0
je @f
int 0x40 ; top button - extreme line
@@:
push ecx
add ecx,1 shl 16
add ecx,sb_btn_high
sub ecx,2
mov edx,sb_frnt_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; top button filling
;*********************************
draw_up_arrow_vertical
;*********************************
@@:
pop ecx
ror ecx,16
add ecx,sb_btn_high ;14 shl 16
rol ecx,16
mov edx,sb_line_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; top button - bottom line
@@:
pop ecx
;*********************************
ror ecx,16
add ecx,sb_btn_high ;15 shl 16
inc ecx
rol ecx,16
sub ecx,sb_btn_high ;30
sub ecx,sb_btn_high
push ecx
mov cx,0
add ecx,sb_position2
dec cx
mov eax,13
test cx,0x8000
jnz @f
mov edx,sb_bckg_col
int 0x40 ; top interval
@@:
;*********************************
shr ecx,16
add ecx,sb_position2
dec ecx
shl ecx,16
inc ecx
mov edx,sb_line_col
int 0x40 ; runner - top extreme line
add ecx,1 shl 16
mov cx,0
add ecx,sb_run_size
mov sb_r_size_x,ebx
mov sb_r_size_y,ecx
sub ecx,2
mov edx,sb_frnt_col
int 0x40 ; runner filling
;*********************************
draw_runner_center_vertical
;*********************************
cmp word sb_type,1
jne @f
push eax ebx ecx edx
movzx eax,word sb_start_x
xor ebx,ebx
add bx,sb_r_start_y
dec ebx
movzx ecx,word sb_size_x
mov edx,sb_run_size
dec edx
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_edge, eax,ebx,ecx,edx, sb_bckg_col, sb_frnt_col, sb_line_col
pop edx ecx ebx eax
@@:
shr ecx,16
add ecx,sb_run_size
sub ecx,2
shl ecx,16
inc ecx
mov edx,sb_line_col
int 0x40 ; runner - bottom extreme line
add ecx,1 shl 16
mov cx,sb_start_y
add cx,sb_size_y
sub ecx,sb_btn_high
dec ecx
mov eax,ecx
shr eax,16
sub cx,ax
test cx,0x8000
jnz @f
mov edx,sb_bckg_col
mov eax,13
int 0x40 ; bottom interval
@@:
pop ecx
;*********************************
mov ax,cx
shr ecx,16
add cx,ax
sub ecx,2
shl ecx,16
inc ecx
mov edx,sb_line_col
mov eax,13
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button - top line
@@:
push ecx
add ecx,1 shl 16
add cx,sb_btn_high
sub ecx,2
mov edx,sb_frnt_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button filling
;*********************************
draw_down_arrow_vertical
;*********************************
@@:
pop ecx
ror ecx,16
add ecx,sb_btn_high
rol ecx,16
mov edx,sb_line_col
mov cx,1
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button - extreme line
cmp word sb_type,1
jne @f
movzx eax,word sb_start_x
movzx ebx,word sb_start_y
movzx ecx,word sb_size_x
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_edge, eax,ebx,ecx,sb_btn_high,\
sb_bckg_col, sb_frnt_col, sb_line_col
add bx,sb_size_y
sub ebx,sb_btn_high
dec ebx
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_edge, eax,ebx,ecx,sb_btn_high,\
sb_bckg_col, sb_frnt_col, sb_line_col
@@:
popa
ret
;*****************************************************************************
;*****************************************************************************
; mouse event
;*****************************************************************************
;*****************************************************************************
.mouse:
pusha
mov edi,dword [esp+36]
mcall 37,1
mov sb_m_pos,eax
cmp dword sb_m_pos_2,0
jne @f
mov sb_m_pos_2,eax
@@:
mcall 37,2
mov sb_m_keys,eax
cmp sb_m_keys,eax
je @f
mov sb_m_keys,eax
mov sb_delta,dword 0
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .continue_2
@@:
cmp dword sb_m_keys,0
jne @f
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .correct_1 ;.exit_sb
@@:
mov sb_delta,word 1
.continue_2:
mov eax,sb_m_pos
test eax,0x80000000
jnz .exit_sb
test eax,0x8000
jnz .exit_sb
mov ebx,eax
shr ebx,16 ; x position
shl eax,16
shr eax,16 ; y position
mov cx,sb_start_y
cmp ax,cx
jb .exit_sb
cmp word sb_delta2,0
je @f
push ecx
add cx,sb_btn_high
cmp ax,cx
pop ecx
jb .exit_sb
@@:
add cx,sb_size_y
cmp ax,cx
ja .exit_sb
cmp word sb_delta2,0
je @f
sub cx,sb_btn_high
cmp ax,cx
ja .exit_sb
@@:
cmp word sb_delta2,1
je @f
cmp dword sb_m_keys,0
je .exit_sb
mov cx,sb_start_x
cmp bx,cx
jb .exit_sb
add cx,sb_size_x
cmp bx,cx
ja .exit_sb
mov cx,sb_r_start_y
cmp ax,cx
jb .no_runner
add cx,sb_r_size_y
cmp ax,cx
ja .no_runner
mov sb_delta2,word 1
@@:
push eax
mov ax,sb_m_pos
cmp ax,sb_m_pos_2
je .correct
shl eax,16
shr eax,16
mov ebx,sb_m_pos_2
shl ebx,16
shr ebx,16
cmp eax,ebx
jb .sub
sub eax,ebx
mov ebx,eax
add sb_position2,ebx
xor eax,eax
mov ax,sb_size_y
sub eax,sb_btn_high
sub eax,sb_btn_high
sub eax,sb_run_size
cmp sb_position2,eax
jbe @f
mov sb_position2,eax
@@:
mov eax,sb_m_pos
mov sb_m_pos_2,eax
pop eax
call .draw_1
jmp .no_runner_1
.correct:
pop eax
jmp .exit_sb
.correct_1:
mov sb_delta,dword 0
jmp .exit_sb
.sub:
sub ebx,eax
sub sb_position2,ebx
test sb_position2,dword 0x80000000
jz @f
mov sb_position2,dword 0
@@:
mov eax,sb_m_pos
mov sb_m_pos_2,eax
pop eax
call .draw_1
jmp .no_runner_1
;*****************************************************************************
.no_runner:
mov sb_delta,dword 0
.no_runner_1:
xor ecx,ecx
mov cx,sb_start_y
add cx,sb_btn_high ;15
cmp word sb_delta,1
je .scroll_sb
cmp ax,cx
ja .scroll_sb
cmp dword sb_m_keys,0
je .exit_sb
mov eax,sb_ar_offset
cmp sb_position,eax ;dword 0
jbe @f
sub sb_position,eax
jmp .all_sb
@@:
xor eax,eax
mov sb_position,eax ;dword 0
mov sb_position2,eax ;dword 0
jmp .all_sb
;*****************************************************************************
.scroll_sb:
add cx,sb_size_y
sub cx,sb_btn_high
sub cx,sb_btn_high
cmp word sb_delta,1
je @f
cmp ax,cx
ja .down_sb
@@:
mov ebx,sb_btn_high ;16 ;15
add bx,sb_start_y
sub cx,bx
sub ax,bx
.scroll_sb_1:
mov ebx,sb_run_size
;*****************************************************************************
cmp word sb_delta,1
je .continue
@@:
mov edx,eax
push ebx
shr ebx,1
sub edx,ebx
pop ebx
mov sb_position2,edx
test sb_position2,dword 0x80000000
jz .test_1
mov sb_position2,dword 0
jmp .continue
.test_1:
xor edx,edx
mov dx,sb_size_y
sub edx,sb_btn_high
sub edx,sb_btn_high
sub edx,sb_run_size
cmp sb_position2,edx
jbe .continue
mov sb_position2,edx
.continue:
mov eax,sb_position2
sub ecx,ebx
.continue_1:
;*****************************************************************************
mov ebx,eax
mov eax,sb_max_area
cmp eax,sb_cur_area
ja @f
xor eax,eax
inc eax
mov sb_position2,eax
jmp .all_sb
@@:
sub eax,sb_cur_area
inc eax
shl eax,10
xor edx,edx
div ecx
shl edx,1
cmp edx,ecx
jb @f
inc eax
@@:
imul eax,ebx
shr eax,10
cmp sb_position,eax
je .exit_sb
cmp eax,0
ja @f
xor eax,eax
@@:
.store_position:
mov sb_position,eax
.all_sb:
mov sb_redraw,dword 1
call .draw_1
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .exit_sb
;*****************************************************************************
.down_sb:
cmp dword sb_m_keys,0
je .exit_sb
mov eax,sb_max_area
mov ebx,sb_ar_offset
sub eax,sb_cur_area
push eax
sub eax,ebx
cmp sb_position,eax
pop eax
jae @f
add sb_position,ebx
jmp .all_sb
@@:
mov sb_position,eax
xor eax,eax
mov ax,sb_size_y
sub eax,sb_btn_high
sub eax,sb_btn_high
sub eax,sb_run_size
mov sb_position2,eax
jmp .all_sb
.exit_sb:
scroll_bar_exit
}
;*****************************************************************************
;*****************************************************************************
;*****************************************************************************
;*****************************************************************************
;*****************************************************************************
macro use_scroll_bar_horizontal
{
scroll_bar_horizontal:
.draw:
pusha
mov edi,dword [esp+36]
mov sb_delta,word 0
call .draw_1
mov sb_all_redraw,dword 0
scroll_bar_exit
.draw_1:
pusha
;*********************************
xor eax,eax
mov ax,sb_size_x ;sb_size_y
mov edx,sb_btn_high
shl edx,1
sub eax,edx
mov sb_work_size,eax
;*********************************
mov eax,sb_work_size ;sb_max_area
mov ebx,sb_max_area
cmp ebx,sb_cur_area
ja @f
jmp .no_size
@@:
imul eax,sb_cur_area
xor edx,edx
div ebx
cmp eax,10
jae @f
mov eax,10
@@:
.no_size:
mov sb_run_size,eax
;*********************************
cmp word sb_delta,1
je .@@_3
mov eax,sb_work_size
sub eax,sb_run_size
mov ebx,sb_max_area
cmp ebx,sb_cur_area
ja @f
xor eax,eax
jmp .@@_1
@@:
sub ebx,sb_cur_area
imul eax,sb_position
xor edx,edx
div ebx
.@@_1:
mov sb_position2,eax
xor edx,edx
mov dx,sb_size_x
sub edx,sb_btn_high
sub edx,sb_btn_high
sub edx,sb_run_size
cmp sb_position2,edx
jbe .@@_3
mov sb_position2,edx
.@@_3:
;*********************************
mov ebx,sb_size_x
mov ecx,sb_start_y
shl ecx,16
inc ecx
mov edx,sb_line_col
mov eax,13
cmp dword sb_all_redraw,0
je @f
int 0x40 ; top extreme line
@@:
push ecx
ror ecx,16
add cx,sb_size_y
rol ecx,16
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom extreme line
@@:
pop ecx
push ebx
add ecx,1 shl 16
mov cx,sb_size_y
dec ecx
mov bx,1
cmp dword sb_all_redraw,0
je @f
int 0x40 ; left button - extreme line
@@:
push ebx
add ebx,1 shl 16
add ebx,sb_btn_high
sub ebx,2
mov edx,sb_frnt_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; left button filling
;*********************************
draw_up_arrow_horizontal
;*********************************
@@:
pop ebx
ror ebx,16
add ebx,sb_btn_high ;14 shl 16
rol ebx,16
mov edx,sb_line_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; left button - right line
@@:
pop ebx
;*********************************
ror ebx,16
add ebx,sb_btn_high ;15 shl 16
inc ebx
rol ebx,16
sub ebx,sb_btn_high ;30
sub ebx,sb_btn_high
push ebx
mov bx,0
add ebx,sb_position2
dec bx
mov eax,13
test bx,0x8000
jnz @f
mov edx,sb_bckg_col
int 0x40 ; left interval
@@:
;*********************************
shr ebx,16
add ebx,sb_position2
dec ebx
shl ebx,16
inc ebx
mov edx,sb_line_col
int 0x40 ; runner - left extreme line
add ebx,1 shl 16
mov bx,0
add ebx,sb_run_size
mov sb_r_size_x,ebx
mov sb_r_size_y,ecx
sub ebx,2
mov edx,sb_frnt_col
int 0x40 ; runner filling
;*********************************
draw_runner_center_horizontal
;*********************************
cmp word sb_type,1
jne @f
push eax ebx ecx edx
xor eax,eax
add ax,sb_r_start_x
dec eax
movzx ebx,word sb_start_y
mov ecx,sb_run_size
dec ecx
movzx edx,word sb_size_y
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_edge, eax,ebx,ecx,edx,\
sb_bckg_col, sb_frnt_col, sb_line_col
pop edx ecx ebx eax
@@:
shr ebx,16
add ebx,sb_run_size
sub ebx,2
shl ebx,16
inc ebx
mov edx,sb_line_col
int 0x40 ; runner - bottom extreme line
add ebx,1 shl 16
mov bx,sb_start_x
add bx,sb_size_x
sub ebx,sb_btn_high
dec ebx
mov eax,ebx
shr eax,16
sub bx,ax
test bx,0x8000
jnz @f
mov edx,sb_bckg_col
mov eax,13
int 0x40 ; bottom interval
@@:
pop ebx
;*********************************
mov ax,bx
shr ebx,16
add bx,ax
sub ebx,2
shl ebx,16
inc ebx
mov edx,sb_line_col
mov eax,13
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button - top line
@@:
push ebx
add ebx,1 shl 16
add bx,sb_btn_high
sub ebx,2
mov edx,sb_frnt_col
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button filling
;*********************************
draw_down_arrow_horizontal
;*********************************
@@:
pop ebx
ror ebx,16
add ebx,sb_btn_high ;14 shl 16
rol ebx,16
mov edx,sb_line_col
mov bx,1
cmp dword sb_all_redraw,0
je @f
int 0x40 ; bottom button - extreme line
cmp word sb_type,1
jne @f
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx eax,word sb_start_x
movzx ebx,word sb_start_y
movzx edx,word sb_size_y
stdcall draw_edge, eax,ebx,sb_btn_high,edx,\
sb_bckg_col, sb_frnt_col, sb_line_col
movzx eax,word sb_start_x
add ax,sb_size_x
sub eax,sb_btn_high
dec eax
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20>⨫쭮<E2A8AB><><E0A0AC> <20><> <20><EFBFBD><E0A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
stdcall draw_edge, eax,ebx,sb_btn_high,edx,\
sb_bckg_col, sb_frnt_col, sb_line_col
@@:
popa
ret
;*****************************************************************************
; mouse event
;*****************************************************************************
.mouse:
pusha
mov edi,dword [esp+36]
mcall 37,1
mov sb_m_pos,eax
cmp dword sb_m_pos_2,0
jne @f
mov sb_m_pos_2,eax
@@:
mcall 37,2
mov sb_m_keys,eax
cmp sb_m_keys,eax
je @f
mov sb_m_keys,eax
mov sb_delta,dword 0
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .continue_2
@@:
cmp dword sb_m_keys,0
jne @f
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .correct_1 ;.exit_sb
@@:
mov sb_delta,word 1
.continue_2:
mov eax,sb_m_pos
test eax,0x80000000
jnz .exit_sb
test eax,0x8000
jnz .exit_sb
mov ebx,eax
shr eax,16 ; x position
shl ebx,16
shr ebx,16 ; y position
mov cx,sb_start_x ;y
cmp ax,cx
jb .exit_sb
cmp word sb_delta2,0
je @f
push ecx
add cx,sb_btn_high
cmp ax,cx
pop ecx
jb .exit_sb
@@:
add cx,sb_size_x ;y
cmp ax,cx
ja .exit_sb
cmp word sb_delta2,0
je @f
sub cx,sb_btn_high
cmp ax,cx
ja .exit_sb
@@:
cmp word sb_delta2,1
je @f
cmp dword sb_m_keys,0
je .exit_sb
mov cx,sb_start_y ;x
cmp bx,cx
jb .exit_sb
add cx,sb_size_y ;x
cmp bx,cx
ja .exit_sb
mov cx,sb_r_start_x
cmp ax,cx
jb .no_runner
add cx,sb_r_size_x
cmp ax,cx
ja .no_runner
mov sb_delta2,word 1
@@:
push eax
mov eax,sb_m_pos
mov ebx,sb_m_pos_2
shr eax,16
shr ebx,16
cmp eax,ebx
je .correct
; shl eax,16
; shr eax,16
; mov ebx,sb_m_pos_2
; shl ebx,16
; shr ebx,16
; cmp eax,ebx
jb .sub
sub eax,ebx
mov ebx,eax
add sb_position2,ebx
xor eax,eax
mov ax,sb_size_x ;y
sub eax,sb_btn_high
sub eax,sb_btn_high
sub eax,sb_run_size
cmp sb_position2,eax
jbe @f
mov sb_position2,eax
@@:
mov eax,sb_m_pos
mov sb_m_pos_2,eax
pop eax
call .draw_1
jmp .no_runner_1
.correct:
pop eax
jmp .exit_sb
.correct_1:
mov sb_delta,dword 0
jmp .exit_sb
.sub:
sub ebx,eax
sub sb_position2,ebx
test sb_position2,dword 0x80000000
jz @f
mov sb_position2,dword 0
@@:
mov eax,sb_m_pos
mov sb_m_pos_2,eax
pop eax
call .draw_1
jmp .no_runner_1
;*****************************************************************************
.no_runner:
mov sb_delta,dword 0
.no_runner_1:
xor ecx,ecx
mov cx,sb_start_x ;y
add cx,sb_btn_high ;15
cmp word sb_delta,1
je .scroll_sb
cmp ax,cx
ja .scroll_sb
cmp dword sb_m_keys,0
je .exit_sb
mov eax,sb_ar_offset
cmp sb_position,eax ;dword 0
jbe @f
sub sb_position,eax
jmp .all_sb
@@:
xor eax,eax
mov sb_position,eax ;dword 0
mov sb_position2,eax ;dword 0
jmp .all_sb
;*****************************************************************************
.scroll_sb:
add cx,sb_size_x ;y
sub cx,sb_btn_high
sub cx,sb_btn_high
cmp word sb_delta,1
je @f
cmp ax,cx
ja .down_sb
@@:
mov ebx,sb_btn_high ;16 ;15
add bx,sb_start_x ;y
sub cx,bx
sub ax,bx
.scroll_sb_1:
mov ebx,sb_run_size
;*****************************************************************************
cmp word sb_delta,1
je .continue
@@:
mov edx,eax
push ebx
shr ebx,1
sub edx,ebx
pop ebx
mov sb_position2,edx
test sb_position2,dword 0x80000000
jz .test_1
mov sb_position2,dword 0
jmp .continue
.test_1:
xor edx,edx
mov dx,sb_size_x ;y
sub edx,sb_btn_high
sub edx,sb_btn_high
sub edx,sb_run_size
cmp sb_position2,edx
jbe .continue
mov sb_position2,edx
.continue:
mov eax,sb_position2
sub ecx,ebx
.continue_1:
;*****************************************************************************
mov ebx,eax
mov eax,sb_max_area
cmp eax,sb_cur_area
ja @f
xor eax,eax
inc eax
mov sb_position2,eax
jmp .all_sb
@@:
sub eax,sb_cur_area
inc eax
shl eax,10
xor edx,edx
div ecx
shl edx,1
cmp edx,ecx
jb @f
inc eax
@@:
imul eax,ebx
shr eax,10
cmp sb_position,eax
je .exit_sb
cmp eax,0
ja @f
xor eax,eax
@@:
.store_position:
mov sb_position,eax
.all_sb:
mov sb_redraw,dword 1
call .draw_1
mov eax,sb_m_pos
mov sb_m_pos_2,eax
jmp .exit_sb
;*****************************************************************************
.down_sb:
cmp dword sb_m_keys,0
je .exit_sb
mov eax,sb_max_area
mov ebx,sb_ar_offset
sub eax,sb_cur_area
push eax
sub eax,ebx
cmp sb_position,eax
pop eax
jae @f
add sb_position,ebx
jmp .all_sb
@@:
mov sb_position,eax
xor eax,eax
mov ax,sb_size_x
sub eax,sb_btn_high
sub eax,sb_btn_high
sub eax,sb_run_size
mov sb_position2,eax
jmp .all_sb
.exit_sb:
scroll_bar_exit
}