kolibrios-fun/programs/network/ircc/gui.inc

319 lines
9.4 KiB
PHP
Raw Normal View History

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2013. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
draw_window: ; Completely redraw the window, recalculate all coordinates and sizes
pusha
mcall 9, thread_info, -1 ; get current window size
mov eax, dword[thread_info+42] ; window xsize
mov ebx, dword[thread_info+46] ; ysize
mov edx, dword[thread_info+62] ; work area xsize
mov esi, dword[thread_info+66] ; ysize
sub eax, edx
sub ebx, esi
cmp edx, WIN_MIN_X
jae .x_ok
mov edx, WIN_MIN_X
.x_ok:
mov [xsize], edx
add edx, eax
cmp esi, WIN_MIN_Y
jae .y_ok
mov esi, WIN_MIN_Y
.y_ok:
mov [ysize], esi
add esi, ebx
mcall 67, -1, -1 ; set the new sizes
popa
.dont_resize:
pusha
mcall 12, 1
xor eax, eax ; draw window
mov ebx, WIN_MIN_X
mov ecx, WIN_MIN_Y
mov edx, [colors.work]
add edx, 0x33000000
mov edi, str_programname
mcall
mcall 12, 2 ;; when do we actually need this??
mov ebx, [xsize]
mov ecx, [ysize]
sub cx, BOTTOM_Y ;;;;
push cx
shl ecx, 16
pop cx
mov edx, [colors.work_graph]
mcall 38 ; draw bottom line
mov ecx, TOP_Y SHL 16 + TOP_Y
mcall ; draw top line
; calculate available space for textbox and coordinates for scrollbars
mov eax, [ysize]
sub eax, TOP_Y + BOTTOM_Y - 1 ;;;;
mov [scroll2.y_size], ax
mov [scroll1.y_size], ax
sub eax, 4 ;;;;
xor edx, edx
mov ecx, FONT_HEIGHT
div ecx
mov [textbox_height], eax
mov [scroll2.cur_area], eax
mov [scroll1.cur_area], eax
mov eax, [xsize]
sub eax, SCROLLBAR_WIDTH
mov [scroll1.x_pos], ax
mov edi, [window_active]
cmp [edi + window.type], WINDOWTYPE_CHANNEL
jne @f
sub eax, USERLIST_WIDTH + SCROLLBAR_WIDTH + 2
@@:
mov [scroll2.x_pos], ax
sub eax, 10
xor edx, edx
mov ecx, FONT_WIDTH
div ecx
mov [textbox_width], eax
; recalculate text line breaks (because height/width might have changed..)
mov edi, [window_active]
mov esi, [edi + window.text_start]
call text_insert_newlines
mov [edi + window.text_lines], edx
mov [edi + window.text_scanned], esi
; and redraw the textbox (and scrollbar if needed)
mov [scroll2.all_redraw], 1
call draw_channel_text
; Draw userlist if active window is a channel
mov edi, [window_active]
cmp [edi + window.type], WINDOWTYPE_CHANNEL
jne .not_channel
; draw a vertical separator line
; TODO: dont draw this if we draw textbox scrollbar ??
mov ebx, [xsize]
sub ebx, USERLIST_WIDTH + SCROLLBAR_WIDTH + 3
push bx
shl ebx, 16
pop bx
mov ecx, [ysize]
add ecx, TOP_Y SHL 16 -(BOTTOM_Y) ;;;;
mov edx, [colors.work_graph]
mcall 38
mov [scroll1.all_redraw], 1
call draw_channel_list
.not_channel:
; draw editbox
mov eax, [ysize]
sub eax, 12 ;;;;;;
mov [edit1.top], eax
mov eax, [xsize]
mov [edit1.width], eax
push dword edit1
call [edit_box_draw]
; draw tabs
call draw_windowtabs
popa
ret
draw_channel_list:
pusha
; Do we need a scrollbar?
mov ebx, [window_active]
mov eax, [ebx + window.users]
mov [scroll1.max_area], eax
cmp [scroll1.cur_area], eax
jae .noscroll
; Is the current position greater then the max position?
cmp eax, [scroll1.position]
ja @f
mov [scroll1.position], eax
@@:
; OK, draw the scrollbar
push dword scroll1
call [scrollbar_draw]
; dont redraw scrollbar completely next time,
; unless draw_window asks us to by setting [scroll1.all_redraw] back to 1
mov [scroll1.all_redraw], 0
jmp .scroll_done
.noscroll:
mov [scroll1.position], 0
.scroll_done:
; draw an invisible button, where the usernames will go
mov ebx, [xsize]
sub ebx, USERLIST_WIDTH + SCROLLBAR_WIDTH
shl ebx, 16
push ebx
mov bx, USERLIST_WIDTH
mov ecx, [ysize]
add ecx, TEXT_Y shl 16 - (TEXT_Y + 16)
push ecx ebx
mov edx, WINDOW_BTN_LIST + 1 shl 29 + 1 shl 30
mcall 8
; draw a filled rectangle to clear previously printed names
pop ebx ecx
mov edx, [colors.work]
mcall 13
; now, draw the names according to the scrollbar position and window size
mov eax, [scroll1.position]
xor edx, edx
mov ecx, MAX_NICK_LEN
mul ecx
mov edx, eax
mov eax, [window_active]
mov ebp, [eax + window.selected]
add edx, [eax + window.data_ptr]
sub ebp, [scroll1.position]
add edx, window_data.names
pop ebx
mov bx, TEXT_Y
mov ecx, [colors.work_text]
or ecx, 0x80000000 ; ASCIIZ string
mov eax, 4 ; draw text
mov edi, [textbox_height] ; how many names will fit on screen
.loop:
cmp byte[edx], 0 ; end of list?
je .done
dec ebp ; is this name selected?
jnz .nothighlight
; yes, highlight it
pusha
mov cx, bx
mov bx, USERLIST_WIDTH
shl ecx, 16
mov cx, 10 - 1
mov edx, 0x00000055 ; blue!
mcall 13
popa
mov ecx, 0x8000ffff ; cyan!
mcall
mov ecx, [colors.work_text]
or ecx, 0x80000000 ; ASCIIZ string
jmp .next
.nothighlight:
mcall
.next:
add edx, MAX_NICK_LEN
add ebx, FONT_HEIGHT
dec edi
jnz .loop
.done:
popa
ret
draw_windowtabs:
; Create the buttons
mov eax, 8
mov ebx, 5 shl 16 + 120
mov ecx, 12 shl 16 + 12
mov edx, WINDOW_BTN_START
mov edi, windows
.more_btn:
mov esi, [colors.work_button]
cmp [window_active], edi
jne @f
not esi
and esi, 0x00ffffff
@@:
mcall
inc edx
add ebx, 125 shl 16
add edi, sizeof.window
cmp [edi + window.data_ptr], 0
jne .more_btn
; Draw the windownames onto the buttons
mov eax, 4
mov ebx, 10 shl 16 + 15
mov esi, MAX_WINDOWS
mov edi, windows
.more:
mov ecx, [colors.work_button_text]
test [edi + window.flags], FLAG_UPDATED
jz @f
mov ecx, 0x00aa0000 ; RED!
@@:
or ecx, 0x80000000 ; ASCIIZ string
lea edx, [edi + window.name]
mcall
add edi, sizeof.window ; get ptr to next window
cmp [edi + window.data_ptr], 0
je .enough
add ebx, 125 shl 16
dec esi
jnz .more
.enough:
; Draw the close window button
mov edi, [window_active]
cmp [edi + window.type], WINDOWTYPE_SERVER ; dont let the user close server window
je @f
mov eax, 8
mov ebx, [xsize]
sub ebx, 12
shl ebx, 16
mov bx, 12
mov ecx, 6 shl 16 + 12
mov edx, WINDOW_BTN_CLOSE
; mov esi, [colors.work_button]
mov esi, 0x00aa0000 ; red !
mcall
@@:
ret