kolibrios-fun/programs/games/nsider/game.c

697 lines
20 KiB
C
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//screen Width and Height
#define Width 600
#define Height 600
int ScreenX=0;
int ScreenY=0;
int OffsetX=0;
int OffsetY=0;
int BufferDraw [Width][Height];
char BufferCarry [Height][Width][3];
int BufferCarry2 [Height][Width];
int DRAW_TECH=0;
int Analyx [Width][Height];
int CollideVerts[10][2]={};
int DeltaH [8]={11,16,19,20,21,22,23,23};
//-1-quit, 0-menu, 1-game
int GAME_TYPE=0;
int TactCount=0;
int GLOBAL_SPEED=0;
//colors
int COLOR_INDEX=0;
char RAINBOW_NAME[7][7]={"red","orange","yellow","green","blue","indigo","violet"};
int RAINBOW_TABLE[7][5]= {{0x00ff0000, 0x00e80c7a, 0x00ff0dff, 0x00e82c0c, 0x00ff530d},
{0x00ff4700, 0x00e8690c, 0x00ff970d, 0x00ff0d18, 0x00e8290c},
{0x00ffff00, 0x00e8d20c, 0x00ffce0d, 0x009be80c, 0x0056ff0d},
{0x0000ff00, 0x000ce84a, 0x0059e80c, 0x000dff96, 0x00b6ff0d},
{0x0000ffff, 0x000d7fff, 0x000caeeb, 0x000dff76, 0x000ce8aa},
{0x000000ff, 0x000c46eb, 0x00480ce8, 0x00910dff, 0x000d8cff},
{0x006700ff, 0x00a00ce8, 0x00f20dff, 0x000d2eff, 0x00280ce8}};
int GLOBAL_BLOCKCOLOR=0x00e80c7a;
int GLOBAL_BATUTCOLOR=0x00ff0dff;
int GLOBAL_PITCOLOR=0x00e82c0c;
int GLOBAL_FLAGCOLOR=0x00ff530d;
int GLOBAL_BACKGROUNDCOLOR=0x00000000;
int GLOBAL_FRONTCOLOR=0x00ffffff;
//menu settings
int MENU_SELECTED=0;
char NUMBER[100]="0";
int CURRENT_LEVEL=3;
int MAX_LEVEL=3;
int TO_NEXT_LEVEL=0;
int DeltaSpeed=0;
int GLOBAL_CHECKPOINT=0;
int SPAWN_Y=0;
int isRestart=1;
int CurrentCheck=0;
//Hero data
int HeroX=100;
int HeroY=100;
int HeroSides=3;
int HeroAngle=0;
int HeroFly=0;
char HeroIsDead=0;
int HeroColor=0x00ff0000;
char Key=0;
//Saveload folder
int SAVE_FOLDER_TYPE=0;
//EDITOR
int Tile_X=0;
int Tile_Y=0;
int Panel=0; //0-grid,1-tools, 2-props
int Tile_Type=0;
int Q_SELECTED=0;
char TILENAME[6][11]={"empty","block","spike","jump pad","checkpt","finish"};
//TIMING
int OLD_FPS=60;
int NEW_FPS=60;
//OTHER
int THE_END_COUNT=600;
//Libraries
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <kolibrisys.h>
#include <GameAlphabet.h>
#include <Shimath.h>
#include <Draw2D.h>
#include <Levels.h>
#include <GameFunctions.h>
//result of getKey is key character. Condition for Escape - if (getKey()==27)
char getKey() {
int NewKey=_ksys_get_key();
NewKey/=256;
return (NewKey%256);
}
void LoadData () {
FILE *Profile;
if (SAVE_FOLDER_TYPE==1) {
Profile=fopen ("/usbhd0/1/Profile.bin","rb");
} else {
Profile=fopen ("Profile.bin","rb");
}
char Format=0;
Format=fgetc (Profile);
if (Format!='N') {
DrawText (100,300,"error (cannot load data)",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
MENU_SELECTED=1;
fclose (Profile);
return;
}
//Loading operations
fread (&(COLOR_INDEX), sizeof(int),1,Profile);
HeroColor=COLOR_INDEX;
fread (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
fread (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
Update();
fread (&(DRAW_TECH),sizeof(int),1,Profile);
Update();
MAX_LEVEL=fgetc (Profile);
CURRENT_LEVEL=MAX_LEVEL;
fread (&(LevelProps[0][2]), sizeof(int),1, Profile);
fread (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
fread (&(LevelProps[1][2]), sizeof(int),1,Profile);
fread (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
fread (&(LevelProps[2][2]), sizeof(int),1,Profile);
fread (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
DrawText (100,300,"loaded successfully",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
Update();
MENU_SELECTED=1;
fclose (Profile);
}
void SaveData () {
FILE *Profile;
if (SAVE_FOLDER_TYPE==1) {
Profile=fopen ("/usbhd0/1/Profile.bin","wb");
} else {
Profile=fopen ("Profile.bin","wb");
}
if (Profile==NULL) {
DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
MENU_SELECTED=1;
return;
}
fputc ('N',Profile);
fwrite (&(COLOR_INDEX), sizeof(int),1,Profile);
fwrite (&(GLOBAL_BACKGROUNDCOLOR), sizeof(int),1,Profile);
fwrite (&(GLOBAL_FRONTCOLOR),sizeof(int),1,Profile);
fwrite (&(DRAW_TECH),sizeof(int),1,Profile);
fputc (MAX_LEVEL,Profile);
fwrite (&(LevelProps[0][2]), sizeof(int),1, Profile);
fwrite (USER_LEVEL0,1,9*LEVEL_MAXLEN,Profile);
fwrite (&(LevelProps[1][2]), sizeof(int),1,Profile);
fwrite (USER_LEVEL1,1,9*LEVEL_MAXLEN,Profile);
fwrite (&(LevelProps[2][2]), sizeof(int),1,Profile);
fwrite (USER_LEVEL2,1,9*LEVEL_MAXLEN,Profile);
DrawText (100,300,"saved successfully",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
MENU_SELECTED=1;
fclose (Profile);
}
void MainMenu () {
if (Key==27) GAME_TYPE=-1;
if (MENU_SELECTED==10 && Key==' ') GAME_TYPE=-1;
if (Key=='s') MENU_SELECTED++;
if (Key=='w') MENU_SELECTED--;
if (MENU_SELECTED<0) MENU_SELECTED=10;
if (MENU_SELECTED>10) MENU_SELECTED=0;
if (MENU_SELECTED==0 && Key==' ') {
GAME_TYPE=1;
GLOBAL_CHECKPOINT=0;
return;
}
if (MENU_SELECTED==3 && (Key=='a' || Key=='d')) {
if (GLOBAL_BACKGROUNDCOLOR==0) {
GLOBAL_BACKGROUNDCOLOR=0x00ffffff;
GLOBAL_FRONTCOLOR=0;
} else {
GLOBAL_BACKGROUNDCOLOR=0;
GLOBAL_FRONTCOLOR=0x00ffffff;
}
}
if (MENU_SELECTED==1) {
if (Key=='a' && CURRENT_LEVEL>0) CURRENT_LEVEL--;
if (Key=='d' && CURRENT_LEVEL<MAX_LEVEL) CURRENT_LEVEL++;
HeroSides=LevelProps[CURRENT_LEVEL][2];
}
if (MENU_SELECTED==2) {
if (Key=='a' && COLOR_INDEX>0) COLOR_INDEX--;
if (Key=='d' && COLOR_INDEX<6) COLOR_INDEX++;
HeroColor=RAINBOW_TABLE [COLOR_INDEX][0];
GLOBAL_BLOCKCOLOR=RAINBOW_TABLE [COLOR_INDEX][1];
GLOBAL_BATUTCOLOR=RAINBOW_TABLE [COLOR_INDEX][2];
GLOBAL_PITCOLOR=RAINBOW_TABLE [COLOR_INDEX][3];
GLOBAL_FLAGCOLOR=RAINBOW_TABLE [COLOR_INDEX][4];
}
if (MENU_SELECTED==7 && (Key=='a' || Key=='d')) {
if (SAVE_FOLDER_TYPE==0) {
SAVE_FOLDER_TYPE=1;
} else {
SAVE_FOLDER_TYPE=0;
}
}
if (MENU_SELECTED==8 && (Key=='a' || Key=='d')) {
int i=0;
int j=0;
for (i=0; i<Width; i++) {
for (j=0; j<Height; j++) {
BufferDraw[i][j]=GLOBAL_BACKGROUNDCOLOR;
}
}
Update();
if (DRAW_TECH==0) {
DRAW_TECH=1;
} else {
DRAW_TECH=0;
}
Update();
}
if (MENU_SELECTED==4 && Key==' ') LoadData();
if (MENU_SELECTED==5 && Key==' ') SaveData();
if (MENU_SELECTED==6 && Key==' ') {
if (CURRENT_LEVEL>=3) {
DrawText (300,300,"error",GLOBAL_FRONTCOLOR);
DrawText (30,320,"(choose level 0/1/2 to edit them)",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
MENU_SELECTED=1;
} else {
GAME_TYPE=3;
Panel=1;
}
}
if (Key=='f' && CURRENT_LEVEL<3) {
GAME_TYPE=3;
Panel=1;
}
if (MENU_SELECTED==9 && Key==' ') GAME_TYPE=2;
DrawTitle (60,100,GLOBAL_FRONTCOLOR);
DrawText (100,300,"start game",GLOBAL_FRONTCOLOR);
DrawText (100,320,"choose level < >",GLOBAL_FRONTCOLOR);
IntToStr(CURRENT_LEVEL,NUMBER);
DrawText (345,320,NUMBER,GLOBAL_FRONTCOLOR);
DrawText (100,340,"hero color < >",GLOBAL_FRONTCOLOR);
DrawText (330, 340, RAINBOW_NAME [COLOR_INDEX], GLOBAL_FRONTCOLOR);
DrawText (100,360,"background color < >",GLOBAL_FRONTCOLOR);
if (GLOBAL_BACKGROUNDCOLOR==0) {
DrawText (430,360,"black",GLOBAL_FRONTCOLOR);
} else {
DrawText (430,360,"white",GLOBAL_FRONTCOLOR);
}
DrawText (100,400,"load game",GLOBAL_FRONTCOLOR);
DrawText (100,420,"save game",GLOBAL_FRONTCOLOR);
DrawText (100,440,"level editor",GLOBAL_FRONTCOLOR);
DrawText (100,460,"saveload folder < >",GLOBAL_FRONTCOLOR);
if (SAVE_FOLDER_TYPE==0) {
DrawText (400,460,"local",GLOBAL_FRONTCOLOR);
} else {
DrawText (400,460,"usbhd0/1/",GLOBAL_FRONTCOLOR);
}
DrawText (100,480,"redraw technology < >",GLOBAL_FRONTCOLOR);
if (DRAW_TECH==0) {
DrawText (450,480,"frame",GLOBAL_FRONTCOLOR);
} else {
DrawText (450,480,"lines",GLOBAL_FRONTCOLOR);
}
DrawText (100,520,"help",GLOBAL_FRONTCOLOR);
DrawText (100,540,"quit",GLOBAL_FRONTCOLOR);
DrawText (20,580,"developed by e_shi games 2014",GLOBAL_FRONTCOLOR);
if (MENU_SELECTED==0) DrawText (100,300,"start game",HeroColor);
if (MENU_SELECTED==1) DrawText (100,320,"choose level < >",HeroColor);
if (MENU_SELECTED==2) DrawText (100,340,"hero color < >",HeroColor);
if (MENU_SELECTED==3) DrawText (100,360,"background color < >",HeroColor);
if (MENU_SELECTED==4) DrawText (100,400,"load game",HeroColor);
if (MENU_SELECTED==5) DrawText (100,420,"save game",HeroColor);
if (MENU_SELECTED==6) DrawText (100,440,"level editor",HeroColor);
if (MENU_SELECTED==7) DrawText (100,460,"saveload folder < >",HeroColor);
if (MENU_SELECTED==8) DrawText (100,480,"redraw technology < >",HeroColor);
if (MENU_SELECTED==9) DrawText (100,520,"help",HeroColor);
if (MENU_SELECTED==10) DrawText (100,540,"quit",HeroColor);
}
void GamePlay () {
DrawLine (0,500,800,500,GLOBAL_FRONTCOLOR);
if (Objects==0 || DataBase[Objects-1][1]<=Width-40) {
ReadLevel(CURRENT_LEVEL);
}
if (HeroIsDead==0) {
if (isRestart==1) {
HeroAngle=(HeroAngle+10)%360;
HeroIsDead=CheckCollision();
HeroY+=HeroFly;
DrawHero (125,HeroY, HeroSides, HeroAngle, HeroColor);
} else {
DrawHero (125,HeroY,HeroSides,HeroAngle,GLOBAL_FRONTCOLOR);
}
if (TO_NEXT_LEVEL>0) {
DrawText (Width-TO_NEXT_LEVEL,300,"jump to start new level",GLOBAL_FRONTCOLOR);
if (TO_NEXT_LEVEL<500) {
TO_NEXT_LEVEL+=2;
} else {
if (Key==' ' && TO_NEXT_LEVEL<=504) {
CURRENT_LEVEL++;
HeroSides=CURRENT_LEVEL;
if (CURRENT_LEVEL>MAX_LEVEL) MAX_LEVEL=CURRENT_LEVEL;
GLOBAL_CHECKPOINT=0;
TO_NEXT_LEVEL=505;
}
if (TO_NEXT_LEVEL>=505) {
TO_NEXT_LEVEL+=2;
if (TO_NEXT_LEVEL>1000) TO_NEXT_LEVEL=0;
}
}
}
} else {
GLOBAL_SPEED=0;
DeltaSpeed=0;
TO_NEXT_LEVEL=0;
HeroIsDead++;
DrawPew (125,HeroY,HeroIsDead,HeroColor);
if (HeroIsDead>100) {
ResetLevel(CURRENT_LEVEL);
if (GLOBAL_CHECKPOINT==0) {
isRestart=1;
HeroY=100;
} else {
isRestart=0;
HeroY=SPAWN_Y+41-DeltaH[HeroSides];
if (HeroSides>7) HeroY-=22;
}
HeroIsDead=0;
HeroFly=0;
if (HeroSides%2==0) {
HeroAngle=360/(HeroSides*2);
} else {
HeroAngle=0;
}
}
}
if (Key=='f'&& CURRENT_LEVEL<3) {
int i=0;
Objects=0;
for (i=0; i<11; i++) LevelProps[i][0]=0;
isRestart=1;
HeroIsDead=0;
HeroY=100;
HeroFly=1;
TO_NEXT_LEVEL=0;
GAME_TYPE=3;
Panel=1;
}
if (Key==27) {
GLOBAL_CHECKPOINT=0;
int i=0;
for (i=0; i<11; i++) ResetLevel (i);
isRestart=1;
HeroIsDead=0;
HeroY=100;
HeroFly=1;
TO_NEXT_LEVEL=0;
if (CURRENT_LEVEL<3) {
GAME_TYPE=3;
Panel=1;
Key=' ';
} else {
GAME_TYPE=0;
}
}
}
void ShowHelp() {
DrawText (5,10,"controls",HeroColor);
DrawText (5,30,"w/a/s/d_choose in menu/editor",GLOBAL_FRONTCOLOR);
DrawText (5,50,"space_select/jump",GLOBAL_FRONTCOLOR);
DrawText (5,70,"escape_return to menu/exit",GLOBAL_FRONTCOLOR);
DrawText (5,100,"level editor notes",HeroColor);
DrawText (5,120,"press e to switch grid/tools panel",GLOBAL_FRONTCOLOR);
DrawText (5,140,"press q to switch grid/properties",GLOBAL_FRONTCOLOR);
DrawText (5,160,"select save game to save all levels",GLOBAL_FRONTCOLOR);
DrawText (5,180,"select load game to load all levels",GLOBAL_FRONTCOLOR);
DrawText (5,200,"select level 0/1/2 to play/edit",GLOBAL_FRONTCOLOR);
DrawText (5,220,"use f to go to level editor quickly",GLOBAL_FRONTCOLOR);
DrawText (5,240+20,"use start column to test level from",GLOBAL_FRONTCOLOR);
DrawText (5,260+20,"desired place (note _ you can test",GLOBAL_FRONTCOLOR);
DrawText (5,280+20,"level from column which contains",GLOBAL_FRONTCOLOR);
DrawText (5,300+20,"checkpoint)",GLOBAL_FRONTCOLOR);
DrawText (5,360,"redraw technology notes",HeroColor);
DrawText (5,380,"lines tech works faster but",GLOBAL_FRONTCOLOR);
DrawText (5,400,"sometimes it can be unstable",GLOBAL_FRONTCOLOR);
DrawText (5,420,"frame tech works slower but stable",GLOBAL_FRONTCOLOR);
if (Key=='f') {
GAME_TYPE=3;
Panel=1;
}
if (Key==27) GAME_TYPE=0;
}
void SaveArray() {
FILE *ArrTxt;
if (SAVE_FOLDER_TYPE==1) {
ArrTxt=fopen ("/usbhd0/1/LEVEL2D.txt","wb");
} else {
ArrTxt=fopen ("LEVEL2D.txt","wb");
}
if (ArrTxt==NULL) {
DrawText (100,300,"error (cannot save data)",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
Panel=1;
return;
}
char StringLevel[3*9*LEVEL_MAXLEN]="unsigned char NEW_LEVEL[9][LEVEL_MAXLEN]=\n{";
int CurCharIndex=43;
int i=0;
int j=0;
for (i=0;i<9;i++) {
StringLevel[CurCharIndex]='{';
CurCharIndex++;
for (j=0; j<LEVEL_MAXLEN; j++) {
StringLevel[CurCharIndex]= *(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)+48;
CurCharIndex++;
if (j<LEVEL_MAXLEN-1) {
StringLevel[CurCharIndex]=',';
CurCharIndex++;
}
}
StringLevel[CurCharIndex]='}';
CurCharIndex++;
if (i<8) {
StringLevel[CurCharIndex]=',';
CurCharIndex++;
}
StringLevel[CurCharIndex]='\n';
CurCharIndex++;
}
StringLevel[CurCharIndex]='}';
CurCharIndex++;
StringLevel[CurCharIndex]=';';
CurCharIndex++;
StringLevel[CurCharIndex]='\0';
fwrite (StringLevel,1,CurCharIndex,ArrTxt);
fclose (ArrTxt);
}
void LevelEditor () {
int i=0;
int j=0;
if (Panel==0) {
if (Key=='d' && Tile_X<399) Tile_X++;
if (Key=='a' && Tile_X>0) Tile_X--;
if (Key=='s' && Tile_Y<8) Tile_Y++;
if (Key=='w' && Tile_Y>0) Tile_Y--;
if (Key==' ') {
if (Tile_Type==5) {
for (i=0; i<LEVEL_MAXLEN; i++) if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)==5) *(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+i)=0;
*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X)=5;
} else {
*(Levels[CURRENT_LEVEL]+Tile_Y*LEVEL_MAXLEN+Tile_X)=Tile_Type;
}
}
}
if (Panel==1) {
if (Key=='s' && Tile_Type<5) Tile_Type++;
if (Key=='w' && Tile_Type>0) Tile_Type--;
}
if (Panel==2) {
if (Key=='s' && Q_SELECTED<5) Q_SELECTED++;
if (Key=='w' && Q_SELECTED>0) Q_SELECTED--;
if (Key==' ' && Q_SELECTED==0) {
GAME_TYPE=1;
if (GLOBAL_CHECKPOINT>0) {
int isCheck=0;
for (i=0;i<9; i++) {
int CurBlock=*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+GLOBAL_CHECKPOINT);
if (CurBlock==4) {
SPAWN_Y=(i+1)*43+41+70-DeltaH[HeroSides];
isCheck=1;
break;
}
}
if (isCheck==0) {
DrawText (100,300,"error (checkpoint not found)",GLOBAL_FRONTCOLOR);
Update();
_ksys_delay(200);
GAME_TYPE=3;
Panel=1;
return;
}
ResetLevel(CURRENT_LEVEL);
isRestart=0;
HeroIsDead=0;
HeroFly=0;
HeroY=SPAWN_Y;
if (HeroSides>7) HeroY-=22;
if (HeroSides%2==0) {
HeroAngle=360/(HeroSides*2);
} else {
HeroAngle=0;
}
}
}
if (Q_SELECTED==1) {
if (Key=='d' && GLOBAL_CHECKPOINT<399) GLOBAL_CHECKPOINT++;
if (Key=='a' && GLOBAL_CHECKPOINT>0) GLOBAL_CHECKPOINT--;
}
if (Key==' ' && Q_SELECTED==2) {
for (i=0; i<9; i++) {
for (j=0; j<LEVEL_MAXLEN; j++) {
*(Levels[CURRENT_LEVEL]+i*LEVEL_MAXLEN+j)=0;
}
}
}
if (Key==' ' && Q_SELECTED==3) SaveArray();
if (Q_SELECTED==4) {
if (Key=='a' && LevelProps[CURRENT_LEVEL][2]>3) LevelProps[CURRENT_LEVEL][2]--;
if (Key=='d' && LevelProps[CURRENT_LEVEL][2]<10) LevelProps[CURRENT_LEVEL][2]++;
HeroSides=LevelProps[CURRENT_LEVEL][2];
}
if (Key==' ' && Q_SELECTED==5) GAME_TYPE=0;
}
if (Key=='e') {
if (Panel==0) {
Panel=1;
} else {
Panel=0;
}
}
if (Key=='q') {
if (Panel==0) {
Panel=2;
} else {
Panel=0;
}
}
//Draw grid
for (i=0; i<=10; i++) {
DrawLine (43*i,0,43*i,43*9,GLOBAL_FRONTCOLOR);
}
for (i=0; i<=9; i++) {
DrawLine (0,43*i,430,43*i,GLOBAL_FRONTCOLOR);
}
//Draw panel
DrawText (450,10,"e_tools",GLOBAL_FRONTCOLOR);
IntToStr (Tile_X,NUMBER);
DrawText (450,30,"(",GLOBAL_FRONTCOLOR);
DrawText (470,30,NUMBER,GLOBAL_FRONTCOLOR);
DrawText (530,30,"/",GLOBAL_FRONTCOLOR);
IntToStr (Tile_Y,NUMBER);
DrawText (550,30,NUMBER,GLOBAL_FRONTCOLOR);
DrawText (570,30,")",GLOBAL_FRONTCOLOR);
DrawLine (480,70,530,70,GLOBAL_FRONTCOLOR);
DrawLine (480,70,480,70+300,GLOBAL_FRONTCOLOR);
DrawLine (530,70,530,70+300,GLOBAL_FRONTCOLOR);
for (i=1;i<=6; i++) DrawLine (480,70+50*i,530,70+50*i,GLOBAL_FRONTCOLOR);
//Empty block
DrawLine (480+4,70+4,480+42,70+42,GLOBAL_FRONTCOLOR);
DrawLine (480+4,70+42,480+42,70+4,GLOBAL_FRONTCOLOR);
DrawBlock (480+4,70+4+50,GLOBAL_FRONTCOLOR);
DrawPit (480+7,70+4+100,GLOBAL_FRONTCOLOR);
DrawBatut (480+4,70+4+150,GLOBAL_FRONTCOLOR);
DrawFlag (480+8,70+4+200,GLOBAL_FRONTCOLOR);
DrawText (480+14,70+14+250,"f",GLOBAL_FRONTCOLOR);
DrawText (450,400,TILENAME [Tile_Type],GLOBAL_FRONTCOLOR);
//Draw properties
DrawText (10,410,"q_properties",GLOBAL_FRONTCOLOR);
DrawText (10,430+20,"test level",GLOBAL_FRONTCOLOR);
DrawText (10,470,"start column < >",GLOBAL_FRONTCOLOR);
IntToStr (GLOBAL_CHECKPOINT,NUMBER);
DrawText (270,470,NUMBER,GLOBAL_FRONTCOLOR);
DrawText (10,490,"reset level",GLOBAL_FRONTCOLOR);
DrawText (10,510,"save as 2d array (for developers)",GLOBAL_FRONTCOLOR);
DrawText (10,530,"hero sides < >",GLOBAL_FRONTCOLOR);
IntToStr (LevelProps[CURRENT_LEVEL][2],NUMBER);
DrawText (230,530,NUMBER,GLOBAL_FRONTCOLOR);
DrawText (10,550,"back to menu",GLOBAL_FRONTCOLOR);
if (Panel==0) {
DrawLine ((Tile_X%10)*43,0,(Tile_X%10)*43,400,HeroColor);
DrawLine ((Tile_X%10)*43+43,0,(Tile_X%10)*43+43,400,HeroColor);
DrawLine (0,(Tile_Y%10)*43,440,(Tile_Y%10)*43,HeroColor);
DrawLine (0,(Tile_Y%10)*43+43,440,(Tile_Y%10)*43+43,HeroColor);
}
if (Panel==1) {
DrawText (450,10,"e_tools",HeroColor);
DrawLine (480,70+Tile_Type*50,530,70+Tile_Type*50,HeroColor);
DrawLine (480,70+Tile_Type*50,480,70+50+Tile_Type*50,HeroColor);
DrawLine (480,70+Tile_Type*50+50,530,70+50+Tile_Type*50,HeroColor);
DrawLine (530,70+Tile_Type*50,530,70+Tile_Type*50+50,HeroColor);
DrawText (450,400,TILENAME [Tile_Type],HeroColor);
}
if (Panel==2) {
DrawText (10,410,"q_properties",HeroColor);
if (Q_SELECTED==0) DrawText (10,450,"test level",HeroColor);
if (Q_SELECTED==1) DrawText (10,470,"start column < >",HeroColor);
if (Q_SELECTED==2) DrawText (10,490,"reset level",HeroColor);
if (Q_SELECTED==3) DrawText (10,510,"save as 2d array (for developers)",HeroColor);
if (Q_SELECTED==4) DrawText (10,530,"hero sides < >",HeroColor);
if (Q_SELECTED==5) DrawText (10,550,"back to menu",HeroColor);
}
for (i=0; i<10; i++) {
for (j=0; j<9; j++) {
int CurBlock=*(Levels[CURRENT_LEVEL]+j*LEVEL_MAXLEN+Tile_X-Tile_X%10+i);
if (CurBlock==1) DrawBlock (43*i,43*j,GLOBAL_BLOCKCOLOR);
if (CurBlock==2) DrawPit (43*i,43*j,GLOBAL_PITCOLOR);
if (CurBlock==3) DrawBatut (43*i,43*j,GLOBAL_BATUTCOLOR);
if (CurBlock==4) DrawFlag (43*i,43*j,GLOBAL_FLAGCOLOR);
}
if (*(Levels[CURRENT_LEVEL]+0*LEVEL_MAXLEN+Tile_X-Tile_X%10+i)==5) {
for (j=0; j<9;j++) {
DrawText (43*i+10,43*j+10,"f",GLOBAL_FRONTCOLOR);
}
}
}
if (Key==27) {
GAME_TYPE=0;
}
}
void Authors () {
if (THE_END_COUNT>0) THE_END_COUNT--;
DrawText (240,10+THE_END_COUNT,"the end",HeroColor);
DrawText (10,40+THE_END_COUNT,"dev team",HeroColor);
DrawText (10,60+THE_END_COUNT,"game director _ shimanskey eugene",GLOBAL_FRONTCOLOR);
DrawText (10,80+THE_END_COUNT,"level designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
DrawText (10,100+THE_END_COUNT,"programmer _ shimanskey eugene", GLOBAL_FRONTCOLOR);
DrawText (10,120+THE_END_COUNT,"font designer _ chuduk alexander", GLOBAL_FRONTCOLOR);
DrawText (10,170+THE_END_COUNT,"this game is dedicated to our",GLOBAL_FRONTCOLOR);
DrawText (10,190+THE_END_COUNT,"relatives and friends",GLOBAL_FRONTCOLOR);
if (Key==27) {
GAME_TYPE=0;
THE_END_COUNT=600;
}
}
int main(int argc, char **argv) {
_ksys_get_screen_size (&ScreenX, &ScreenY);
OffsetX=ScreenX/2-Width/2;
OffsetY=ScreenY/2-Height/2;
draw_window();
int TIME_START=0;
int TIME_END=0;
int Delta_Hz=0;
TIME_START=_ksys_get_system_clock();
while (!0) {
TIME_END=_ksys_get_system_clock();
if (TIME_START==TIME_END) {
Delta_Hz++;
} else {
OLD_FPS=NEW_FPS;
NEW_FPS=Delta_Hz;
TIME_START=TIME_END;
Delta_Hz=0;
}
_ksys_delay((OLD_FPS+NEW_FPS)/120);
Key=getKey();
if (GAME_TYPE==-1) return 0;
if (GAME_TYPE==0) MainMenu ();
if (GAME_TYPE==1) GamePlay ();
if (GAME_TYPE==2) ShowHelp ();
if (GAME_TYPE==3) LevelEditor();
if (GAME_TYPE==4) Authors();
Update();
}
}