kolibrios-fun/kernel/trunk/video/blitter.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2011-2022. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
struct BLITTER_BLOCK
xmin dd ?
ymin dd ?
xmax dd ?
ymax dd ?
ends
struct BLITTER
dc RECT
sc RECT
dst_x dd ? ; 32
dst_y dd ? ; 36
src_x dd ? ; 40
src_y dd ? ; 44
w dd ? ; 48
h dd ? ; 52
bitmap dd ? ; 56
stride dd ? ; 60
ends
align 4
block_clip:
;esi= clip RECT ptr
;edi= RECT ptr
;return code:
;CF= 0 - draw, 1 - don't draw
push ebx
mov eax, [edi + RECT.left]
mov ebx, [edi + RECT.right]
mov ecx, [esi + RECT.left] ;clip.left
mov edx, [esi + RECT.right] ;clip.right
cmp eax, edx ;left >= clip.right
jge .fail
cmp ebx, ecx ;right < clip.left
jl .fail
cmp eax, ecx ;left >= clip.left
jge @F
mov [edi + RECT.left], ecx
@@:
cmp ebx, edx ;right <= clip.right
jle @f
mov [edi + RECT.right], edx
@@:
mov eax, [edi + RECT.top]
mov ebx, [edi + RECT.bottom]
mov ecx, [esi + RECT.top] ;clip.top
mov edx, [esi + RECT.bottom] ;clip.bottom
cmp eax, edx ;top >= clip.bottom
jge .fail
cmp ebx, ecx ;bottom < clip.top
jl .fail
cmp eax, ecx ;top >= clip.top
jge @F
mov [edi + RECT.top], ecx
@@:
cmp ebx, edx ;bottom <= clip.bottom
jle @f
mov [edi + RECT.bottom], edx
@@:
pop ebx
clc
ret
.fail:
pop ebx
stc
ret
align 4
blit_clip:
;return code:
;CF= 0 - draw, 1 - don't draw
.sx0 = 8
.sy0 = 12
.sx1 = 16
.sy1 = 20
.dx0 = 24
.dy0 = 28
.dx1 = 32
.dy1 = 36
push edi
push esi
push ebx
sub esp, 40
mov ebx, ecx
mov edx, [ecx + BLITTER.src_x]
mov [esp+.sx0], edx
mov eax, [ecx + BLITTER.src_y]
mov [esp+.sy0], eax
add edx, [ecx + BLITTER.w]
add eax, [ecx + BLITTER.h]
mov [esp + .sx1], edx
mov [esp + .sy1], eax
lea edi, [esp + .sx0]
lea esi, [ebx + BLITTER.sc]
call block_clip
jc .done
mov edi, [esp + .sx0]
mov edx, [ebx + BLITTER.dst_x]
add edx, edi
sub edx, [ebx + BLITTER.src_x]
mov [esp + .dx0], edx
mov ecx, [esp+.sy0]
mov eax, [ebx + BLITTER.dst_y]
add eax, ecx
sub eax, [ebx + BLITTER.src_y]
mov [esp + .dy0], eax
sub edx, edi
add edx, [esp + .sx1]
mov [esp + .dx1], edx
sub eax, ecx
add eax, [esp + .sy1]
mov [esp + .dy1], eax
lea edi, [esp + .dx0]
lea esi, [ebx + BLITTER.dc]
call block_clip
jc .done
mov edx, [esp + .dx0]
mov eax, [esp + .dx1]
sub eax, edx
mov [ebx + BLITTER.w], eax
mov eax, [esp + .dy0]
mov ecx, [esp + .dy1]
sub ecx, eax
mov [ebx + BLITTER.h], ecx
mov ecx, [ebx + BLITTER.src_x]
add ecx, edx
sub ecx, [ebx + BLITTER.dst_x]
mov [ebx + BLITTER.src_x], ecx
mov ecx, [ebx + BLITTER.src_y]
add ecx, eax
sub ecx, [ebx + BLITTER.dst_y]
mov [ebx + BLITTER.src_y], ecx
mov [ebx + BLITTER.dst_x], edx
mov [ebx + BLITTER.dst_y], eax
clc
.done:
add esp, 40
pop ebx
pop esi
pop edi
purge .sx0
purge .sy0
purge .sx1
purge .sy1
purge .dx0
purge .dy0
purge .dx1
purge .dy1
ret
align 4
blit_32:
push ebp
push edi
push esi
push ebx
virtual at sizeof.BLITTER
.position dd ? ; (x shl 16) + y
; ???
.extra_var1 dd ?
.flags dd ?
.local_vars_size = $
end virtual
sub esp, .local_vars_size
mov [esp + .flags], ebx
mov eax, [current_slot]
mov eax, [eax + APPDATA.window]
mov ebx, [eax + WDATA.box.width]
mov edx, [eax + WDATA.box.height]
inc ebx
inc edx
xor eax, eax
mov [esp + BLITTER.dc.left], eax
mov [esp + BLITTER.dc.top], eax
mov [esp + BLITTER.dc.right], ebx
mov [esp + BLITTER.dc.bottom], edx
mov [esp + BLITTER.sc.left], eax
mov [esp + BLITTER.sc.top], eax
mov eax, [ecx+24]
mov [esp + BLITTER.sc.right], eax
mov eax, [ecx+28]
mov [esp + BLITTER.sc.bottom], eax
mov eax, [ecx]
mov [esp + BLITTER.dst_x], eax
mov eax, [ecx+4]
mov [esp + BLITTER.dst_y], eax
mov eax, [ecx+16]
mov [esp + BLITTER.src_x], eax
mov eax, [ecx+20]
mov [esp + BLITTER.src_y], eax
mov eax, [ecx+8]
mov [esp + BLITTER.w], eax
mov eax, [ecx+12]
mov [esp + BLITTER.h], eax
mov eax, [ecx+32]
mov [esp + BLITTER.bitmap], eax
mov eax, [ecx+36]
mov [esp + BLITTER.stride], eax
mov ecx, esp
call blit_clip
jc .L57
mov eax, [current_slot]
mov eax, [eax + APPDATA.window]
mov ebx, [esp + BLITTER.dst_x]
mov ebp, [esp + BLITTER.dst_y]
add ebx, [eax + WDATA.box.left]
add ebp, [eax + WDATA.box.top]
test [esp + .flags], BLIT_CLIENT_RELATIVE
jz .no_client_relative
add ebx, [eax + WDATA.clientbox.left]
add ebp, [eax + WDATA.clientbox.top]
.no_client_relative:
mov ecx, ebx
add ecx, [esp + BLITTER.w]
shl ecx, 16
mov cx, bp
add ecx, [esp + BLITTER.h]
mov eax, ebx
shl eax, 16
mov ax, bp
mov [esp + .position], eax
mov edi, ebp
; imul edi, [_display.pitch]
mov edi, [BPSLine_calc_area+edi*4]
; imul ebp, [_display.width]
mov ebp, [d_width_calc_area+ebp*4]
add ebp, ebx
add ebp, [_display.win_map]
mov eax, [esp + BLITTER.src_y]
imul eax, [esp + BLITTER.stride]
mov esi, [esp + BLITTER.src_x]
lea esi, [eax + esi*4]
add esi, [esp + BLITTER.bitmap]
mov eax, ecx
mov ecx, [esp + BLITTER.h]
mov edx, [esp + BLITTER.w]
test ecx, ecx ;FIXME check clipping
jz .L57
test edx, edx
jz .L57
cmp [_display.bits_per_pixel], 32
jne .core_24
lea edi, [edi + ebx*4]
mov ebx, [current_slot_idx]
; check for hardware cursor
cmp [_display.select_cursor], select_cursor
jne .core_32.hardware_cursor
;--------------------------------------
.core_32.software_cursor:
align 4
.outer32:
align 4
.inner32:
cmp [ebp], bl
jne .skip
;--------------------------------------
mov eax, [esi]
mov ecx, [esp + .position]
; check mouse area for putpixel
call [_display.check_mouse]
;--------------------------------------
; store to real LFB
mov [LFB_BASE + edi], eax
;--------------------------------------
align 4
.skip:
add esi, 4
add edi, 4
inc ebp
add [esp + .position], 1 shl 16
dec edx
jnz .inner32
add esi, [esp + BLITTER.stride]
add edi, [_display.lfb_pitch]
add ebp, [_display.width]
mov edx, [esp + BLITTER.w]
mov eax, edx
inc [esp+.position]
sub ebp, edx
shl eax, 2
sub esi, eax
sub edi, eax
shl eax, 16-2
sub [esp + .position], eax
dec [esp + BLITTER.h]
jnz .outer32
jmp .done
.core_32.hardware_cursor:
align 4
.hw.outer32:
xor ecx, ecx
align 4
.hw.inner32:
cmp [ebp + ecx], bl
jne .hw.skip
mov eax, [esi + ecx*4]
mov [LFB_BASE + edi + ecx*4], eax
align 4
.hw.skip:
inc ecx
dec edx
jnz .hw.inner32
add esi, [esp + BLITTER.stride]
add edi, [_display.lfb_pitch]
add ebp, [_display.width]
mov edx, [esp + BLITTER.w]
dec [esp + BLITTER.h]
jnz .hw.outer32
.done:
; call [draw_pointer]
; call __sys_draw_pointer
.L57:
add esp, .local_vars_size
pop ebx
pop esi
pop edi
pop ebp
ret
.core_24:
cmp [_display.bits_per_pixel], 24
jne .core_16
lea ebx, [ebx + ebx*2]
lea edi, [LFB_BASE + edi + ebx]
mov ebx, [current_slot_idx]
align 4
.outer24:
mov [esp + .extra_var1], edi
xor ecx, ecx
align 4
.inner24:
cmp [ebp + ecx], bl ; Does the process own this pixel?
jne .skip_1
;--------------------------------------
push eax
mov eax, [esi + ecx*4]
lea edi, [edi + ecx*2]
; check for hardware cursor
cmp [_display.select_cursor], select_cursor
jne .no_mouseunder_1
;--------------------------------------
align 4
push ecx
mov ecx, [esp+4]
ror ecx, 16
sub ecx, edx
rol ecx, 16
sub ecx, [esp + BLITTER.h + 8]
; check mouse area for putpixel
call [_display.check_mouse]
pop ecx
;--------------------------------------
align 4
.no_mouseunder_1:
mov [edi + ecx], ax
shr eax, 16
mov [edi + ecx+2], al
pop eax
;--------------------------------------
align 4
.skip_1:
mov edi, [esp + .extra_var1]
inc ecx
dec edx
jnz .inner24
add esi, [esp + BLITTER.stride]
add edi, [_display.lfb_pitch]
add ebp, [_display.width]
mov edx, [esp + BLITTER.w]
dec [esp + BLITTER.h]
jnz .outer24
jmp .done
.core_16:
lea edi, [LFB_BASE + edi + ebx*2]
mov ebx, [current_slot_idx]
.outer16:
mov [esp + .extra_var1], edi
xor ecx, ecx
.inner16:
cmp [ebp + ecx], bl ; Does the process own this pixel?
jne .skip_2
;--------------------------------------
push eax
mov eax, [esi + ecx*4]
; check for hardware cursor
cmp [_display.select_cursor], select_cursor
jne .no_mouseunder_2
;--------------------------------------
push ecx
mov ecx, [esp+4]
ror ecx, 16
sub ecx, edx
rol ecx, 16
sub ecx, [esp + BLITTER.h + 8]
; check mouse area for putpixel
call [_display.check_mouse]
pop ecx
;--------------------------------------
.no_mouseunder_2:
; convert to 16 bpp and store to LFB
and eax, 00000000111110001111110011111000b
shr ah, 2
shr ax, 3
ror eax, 8
add al, ah
rol eax, 8
mov [edi + ecx*2], ax
pop eax
;--------------------------------------
.skip_2:
mov edi, [esp + .extra_var1]
inc ecx
dec edx
jnz .inner16
add esi, [esp + BLITTER.stride]
add edi, [_display.lfb_pitch]
add ebp, [_display.width]
mov edx, [esp + BLITTER.w]
dec [esp + BLITTER.h]
jnz .outer16
jmp .done