forked from KolibriOS/kolibrios
911 lines
29 KiB
C
911 lines
29 KiB
C
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/**************************************************************************
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*
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* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/**
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* AA point stage: AA points are converted to quads and rendered with a
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* special fragment shader. Another approach would be to use a texture
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* map image of a point, but experiments indicate the quality isn't nearly
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* as good as this approach.
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*
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* Note: this looks a lot like draw_aaline.c but there's actually little
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* if any code that can be shared.
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*
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* Authors: Brian Paul
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*/
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#include "pipe/p_context.h"
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#include "pipe/p_defines.h"
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#include "pipe/p_shader_tokens.h"
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#include "tgsi/tgsi_transform.h"
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#include "tgsi/tgsi_dump.h"
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#include "util/u_math.h"
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#include "util/u_memory.h"
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#include "draw_context.h"
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#include "draw_vs.h"
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#include "draw_pipe.h"
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/** Approx number of new tokens for instructions in aa_transform_inst() */
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#define NUM_NEW_TOKENS 200
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/*
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* Enabling NORMALIZE might give _slightly_ better results.
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* Basically, it controls whether we compute distance as d=sqrt(x*x+y*y) or
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* d=x*x+y*y. Since we're working with a unit circle, the later seems
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* close enough and saves some costly instructions.
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*/
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#define NORMALIZE 0
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/**
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* Subclass of pipe_shader_state to carry extra fragment shader info.
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*/
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struct aapoint_fragment_shader
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{
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struct pipe_shader_state state;
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void *driver_fs; /**< the regular shader */
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void *aapoint_fs; /**< the aa point-augmented shader */
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int generic_attrib; /**< The generic input attrib/texcoord we'll use */
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};
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/**
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* Subclass of draw_stage
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*/
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struct aapoint_stage
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{
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struct draw_stage stage;
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/** half of pipe_rasterizer_state::point_size */
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float radius;
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/** vertex attrib slot containing point size */
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int psize_slot;
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/** this is the vertex attrib slot for the new texcoords */
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uint tex_slot;
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/** vertex attrib slot containing position */
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uint pos_slot;
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/** Currently bound fragment shader */
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struct aapoint_fragment_shader *fs;
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/*
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* Driver interface/override functions
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*/
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void * (*driver_create_fs_state)(struct pipe_context *,
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const struct pipe_shader_state *);
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void (*driver_bind_fs_state)(struct pipe_context *, void *);
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void (*driver_delete_fs_state)(struct pipe_context *, void *);
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};
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/**
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* Subclass of tgsi_transform_context, used for transforming the
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* user's fragment shader to add the special AA instructions.
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*/
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struct aa_transform_context {
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struct tgsi_transform_context base;
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uint tempsUsed; /**< bitmask */
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int colorOutput; /**< which output is the primary color */
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int maxInput, maxGeneric; /**< max input index found */
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int tmp0, colorTemp; /**< temp registers */
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boolean firstInstruction;
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};
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/**
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* TGSI declaration transform callback.
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* Look for two free temp regs and available input reg for new texcoords.
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*/
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static void
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aa_transform_decl(struct tgsi_transform_context *ctx,
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struct tgsi_full_declaration *decl)
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{
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struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
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if (decl->Declaration.File == TGSI_FILE_OUTPUT &&
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decl->Semantic.Name == TGSI_SEMANTIC_COLOR &&
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decl->Semantic.Index == 0) {
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aactx->colorOutput = decl->Range.First;
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}
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else if (decl->Declaration.File == TGSI_FILE_INPUT) {
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if ((int) decl->Range.Last > aactx->maxInput)
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aactx->maxInput = decl->Range.Last;
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if (decl->Semantic.Name == TGSI_SEMANTIC_GENERIC &&
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(int) decl->Semantic.Index > aactx->maxGeneric) {
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aactx->maxGeneric = decl->Semantic.Index;
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}
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}
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else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
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uint i;
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for (i = decl->Range.First;
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i <= decl->Range.Last; i++) {
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aactx->tempsUsed |= (1 << i);
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}
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}
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ctx->emit_declaration(ctx, decl);
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}
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/**
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* TGSI instruction transform callback.
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* Replace writes to result.color w/ a temp reg.
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* Upon END instruction, insert texture sampling code for antialiasing.
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*/
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static void
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aa_transform_inst(struct tgsi_transform_context *ctx,
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struct tgsi_full_instruction *inst)
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{
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struct aa_transform_context *aactx = (struct aa_transform_context *) ctx;
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struct tgsi_full_instruction newInst;
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if (aactx->firstInstruction) {
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/* emit our new declarations before the first instruction */
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struct tgsi_full_declaration decl;
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const int texInput = aactx->maxInput + 1;
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int tmp0;
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uint i;
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/* find two free temp regs */
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for (i = 0; i < 32; i++) {
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if ((aactx->tempsUsed & (1 << i)) == 0) {
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/* found a free temp */
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if (aactx->tmp0 < 0)
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aactx->tmp0 = i;
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else if (aactx->colorTemp < 0)
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aactx->colorTemp = i;
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else
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break;
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}
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}
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assert(aactx->colorTemp != aactx->tmp0);
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tmp0 = aactx->tmp0;
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/* declare new generic input/texcoord */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_INPUT;
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/* XXX this could be linear... */
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decl.Declaration.Interpolate = 1;
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decl.Declaration.Semantic = 1;
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decl.Semantic.Name = TGSI_SEMANTIC_GENERIC;
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decl.Semantic.Index = aactx->maxGeneric + 1;
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decl.Range.First =
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decl.Range.Last = texInput;
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decl.Interp.Interpolate = TGSI_INTERPOLATE_PERSPECTIVE;
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ctx->emit_declaration(ctx, &decl);
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/* declare new temp regs */
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_TEMPORARY;
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decl.Range.First =
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decl.Range.Last = tmp0;
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ctx->emit_declaration(ctx, &decl);
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decl = tgsi_default_full_declaration();
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decl.Declaration.File = TGSI_FILE_TEMPORARY;
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decl.Range.First =
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decl.Range.Last = aactx->colorTemp;
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ctx->emit_declaration(ctx, &decl);
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aactx->firstInstruction = FALSE;
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/*
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* Emit code to compute fragment coverage, kill if outside point radius
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*
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* Temp reg0 usage:
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* t0.x = distance of fragment from center point
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* t0.y = boolean, is t0.x > 1.0, also misc temp usage
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* t0.z = temporary for computing 1/(1-k) value
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* t0.w = final coverage value
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*/
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/* MUL t0.xy, tex, tex; # compute x^2, y^2 */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XY;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_INPUT;
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newInst.Src[0].Register.Index = texInput;
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newInst.Src[1].Register.File = TGSI_FILE_INPUT;
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newInst.Src[1].Register.Index = texInput;
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ctx->emit_instruction(ctx, &newInst);
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/* ADD t0.x, t0.x, t0.y; # x^2 + y^2 */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_ADD;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_X;
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newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[1].Register.Index = tmp0;
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newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_Y;
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ctx->emit_instruction(ctx, &newInst);
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#if NORMALIZE /* OPTIONAL normalization of length */
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/* RSQ t0.x, t0.x; */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_RSQ;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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ctx->emit_instruction(ctx, &newInst);
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/* RCP t0.x, t0.x; */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_X;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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ctx->emit_instruction(ctx, &newInst);
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#endif
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/* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
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newInst.Src[1].Register.File = TGSI_FILE_INPUT;
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newInst.Src[1].Register.Index = texInput;
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newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
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ctx->emit_instruction(ctx, &newInst);
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/* KIL -tmp0.yyyy; # if -tmp0.y < 0, KILL */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_KIL;
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newInst.Instruction.NumDstRegs = 0;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
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newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
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newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
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newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
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newInst.Src[0].Register.Negate = 1;
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ctx->emit_instruction(ctx, &newInst);
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/* compute coverage factor = (1-d)/(1-k) */
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/* SUB t0.z, tex.w, tex.z; # m = 1 - k */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_INPUT;
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newInst.Src[0].Register.Index = texInput;
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newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_W;
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newInst.Src[1].Register.File = TGSI_FILE_INPUT;
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newInst.Src[1].Register.Index = texInput;
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newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_Z;
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ctx->emit_instruction(ctx, &newInst);
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/* RCP t0.z, t0.z; # t0.z = 1 / m */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_RCP;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Z;
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newInst.Instruction.NumSrcRegs = 1;
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newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[0].Register.Index = tmp0;
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newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Z;
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ctx->emit_instruction(ctx, &newInst);
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/* SUB t0.y, 1, t0.x; # d = 1 - d */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_SUB;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
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newInst.Instruction.NumSrcRegs = 2;
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newInst.Src[0].Register.File = TGSI_FILE_INPUT;
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newInst.Src[0].Register.Index = texInput;
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newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_W;
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newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Src[1].Register.Index = tmp0;
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newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_X;
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ctx->emit_instruction(ctx, &newInst);
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/* MUL t0.w, t0.y, t0.z; # coverage = d * m */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
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newInst.Instruction.NumDstRegs = 1;
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newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
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newInst.Dst[0].Register.Index = tmp0;
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||
|
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
|
||
|
newInst.Instruction.NumSrcRegs = 2;
|
||
|
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[0].Register.Index = tmp0;
|
||
|
newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
|
||
|
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[1].Register.Index = tmp0;
|
||
|
newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_Z;
|
||
|
ctx->emit_instruction(ctx, &newInst);
|
||
|
|
||
|
/* SLE t0.y, t0.x, tex.z; # bool b = distance <= k */
|
||
|
newInst = tgsi_default_full_instruction();
|
||
|
newInst.Instruction.Opcode = TGSI_OPCODE_SLE;
|
||
|
newInst.Instruction.NumDstRegs = 1;
|
||
|
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Dst[0].Register.Index = tmp0;
|
||
|
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_Y;
|
||
|
newInst.Instruction.NumSrcRegs = 2;
|
||
|
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[0].Register.Index = tmp0;
|
||
|
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_X;
|
||
|
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
|
||
|
newInst.Src[1].Register.Index = texInput;
|
||
|
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_Z;
|
||
|
ctx->emit_instruction(ctx, &newInst);
|
||
|
|
||
|
/* CMP t0.w, -t0.y, tex.w, t0.w;
|
||
|
* # if -t0.y < 0 then
|
||
|
* t0.w = 1
|
||
|
* else
|
||
|
* t0.w = t0.w
|
||
|
*/
|
||
|
newInst = tgsi_default_full_instruction();
|
||
|
newInst.Instruction.Opcode = TGSI_OPCODE_CMP;
|
||
|
newInst.Instruction.NumDstRegs = 1;
|
||
|
newInst.Dst[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Dst[0].Register.Index = tmp0;
|
||
|
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
|
||
|
newInst.Instruction.NumSrcRegs = 3;
|
||
|
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[0].Register.Index = tmp0;
|
||
|
newInst.Src[0].Register.SwizzleX = TGSI_SWIZZLE_Y;
|
||
|
newInst.Src[0].Register.SwizzleY = TGSI_SWIZZLE_Y;
|
||
|
newInst.Src[0].Register.SwizzleZ = TGSI_SWIZZLE_Y;
|
||
|
newInst.Src[0].Register.SwizzleW = TGSI_SWIZZLE_Y;
|
||
|
newInst.Src[0].Register.Negate = 1;
|
||
|
newInst.Src[1].Register.File = TGSI_FILE_INPUT;
|
||
|
newInst.Src[1].Register.Index = texInput;
|
||
|
newInst.Src[1].Register.SwizzleX = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[1].Register.SwizzleY = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[1].Register.SwizzleZ = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[1].Register.SwizzleW = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[2].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[2].Register.Index = tmp0;
|
||
|
newInst.Src[2].Register.SwizzleX = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[2].Register.SwizzleY = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[2].Register.SwizzleZ = TGSI_SWIZZLE_W;
|
||
|
newInst.Src[2].Register.SwizzleW = TGSI_SWIZZLE_W;
|
||
|
ctx->emit_instruction(ctx, &newInst);
|
||
|
|
||
|
}
|
||
|
|
||
|
if (inst->Instruction.Opcode == TGSI_OPCODE_END) {
|
||
|
/* add alpha modulation code at tail of program */
|
||
|
|
||
|
/* MOV result.color.xyz, colorTemp; */
|
||
|
newInst = tgsi_default_full_instruction();
|
||
|
newInst.Instruction.Opcode = TGSI_OPCODE_MOV;
|
||
|
newInst.Instruction.NumDstRegs = 1;
|
||
|
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
|
||
|
newInst.Dst[0].Register.Index = aactx->colorOutput;
|
||
|
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_XYZ;
|
||
|
newInst.Instruction.NumSrcRegs = 1;
|
||
|
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[0].Register.Index = aactx->colorTemp;
|
||
|
ctx->emit_instruction(ctx, &newInst);
|
||
|
|
||
|
/* MUL result.color.w, colorTemp, tmp0.w; */
|
||
|
newInst = tgsi_default_full_instruction();
|
||
|
newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
|
||
|
newInst.Instruction.NumDstRegs = 1;
|
||
|
newInst.Dst[0].Register.File = TGSI_FILE_OUTPUT;
|
||
|
newInst.Dst[0].Register.Index = aactx->colorOutput;
|
||
|
newInst.Dst[0].Register.WriteMask = TGSI_WRITEMASK_W;
|
||
|
newInst.Instruction.NumSrcRegs = 2;
|
||
|
newInst.Src[0].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[0].Register.Index = aactx->colorTemp;
|
||
|
newInst.Src[1].Register.File = TGSI_FILE_TEMPORARY;
|
||
|
newInst.Src[1].Register.Index = aactx->tmp0;
|
||
|
ctx->emit_instruction(ctx, &newInst);
|
||
|
}
|
||
|
else {
|
||
|
/* Not an END instruction.
|
||
|
* Look for writes to result.color and replace with colorTemp reg.
|
||
|
*/
|
||
|
uint i;
|
||
|
|
||
|
for (i = 0; i < inst->Instruction.NumDstRegs; i++) {
|
||
|
struct tgsi_full_dst_register *dst = &inst->Dst[i];
|
||
|
if (dst->Register.File == TGSI_FILE_OUTPUT &&
|
||
|
dst->Register.Index == aactx->colorOutput) {
|
||
|
dst->Register.File = TGSI_FILE_TEMPORARY;
|
||
|
dst->Register.Index = aactx->colorTemp;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
ctx->emit_instruction(ctx, inst);
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Generate the frag shader we'll use for drawing AA points.
|
||
|
* This will be the user's shader plus some texture/modulate instructions.
|
||
|
*/
|
||
|
static boolean
|
||
|
generate_aapoint_fs(struct aapoint_stage *aapoint)
|
||
|
{
|
||
|
const struct pipe_shader_state *orig_fs = &aapoint->fs->state;
|
||
|
struct pipe_shader_state aapoint_fs;
|
||
|
struct aa_transform_context transform;
|
||
|
const uint newLen = tgsi_num_tokens(orig_fs->tokens) + NUM_NEW_TOKENS;
|
||
|
struct pipe_context *pipe = aapoint->stage.draw->pipe;
|
||
|
|
||
|
aapoint_fs = *orig_fs; /* copy to init */
|
||
|
aapoint_fs.tokens = tgsi_alloc_tokens(newLen);
|
||
|
if (aapoint_fs.tokens == NULL)
|
||
|
return FALSE;
|
||
|
|
||
|
memset(&transform, 0, sizeof(transform));
|
||
|
transform.colorOutput = -1;
|
||
|
transform.maxInput = -1;
|
||
|
transform.maxGeneric = -1;
|
||
|
transform.colorTemp = -1;
|
||
|
transform.tmp0 = -1;
|
||
|
transform.firstInstruction = TRUE;
|
||
|
transform.base.transform_instruction = aa_transform_inst;
|
||
|
transform.base.transform_declaration = aa_transform_decl;
|
||
|
|
||
|
tgsi_transform_shader(orig_fs->tokens,
|
||
|
(struct tgsi_token *) aapoint_fs.tokens,
|
||
|
newLen, &transform.base);
|
||
|
|
||
|
#if 0 /* DEBUG */
|
||
|
debug_printf("draw_aapoint, orig shader:\n");
|
||
|
tgsi_dump(orig_fs->tokens, 0);
|
||
|
debug_printf("draw_aapoint, new shader:\n");
|
||
|
tgsi_dump(aapoint_fs.tokens, 0);
|
||
|
#endif
|
||
|
|
||
|
aapoint->fs->aapoint_fs
|
||
|
= aapoint->driver_create_fs_state(pipe, &aapoint_fs);
|
||
|
if (aapoint->fs->aapoint_fs == NULL)
|
||
|
goto fail;
|
||
|
|
||
|
aapoint->fs->generic_attrib = transform.maxGeneric + 1;
|
||
|
FREE((void *)aapoint_fs.tokens);
|
||
|
return TRUE;
|
||
|
|
||
|
fail:
|
||
|
FREE((void *)aapoint_fs.tokens);
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* When we're about to draw our first AA point in a batch, this function is
|
||
|
* called to tell the driver to bind our modified fragment shader.
|
||
|
*/
|
||
|
static boolean
|
||
|
bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
|
||
|
{
|
||
|
struct draw_context *draw = aapoint->stage.draw;
|
||
|
struct pipe_context *pipe = draw->pipe;
|
||
|
|
||
|
if (!aapoint->fs->aapoint_fs &&
|
||
|
!generate_aapoint_fs(aapoint))
|
||
|
return FALSE;
|
||
|
|
||
|
draw->suspend_flushing = TRUE;
|
||
|
aapoint->driver_bind_fs_state(pipe, aapoint->fs->aapoint_fs);
|
||
|
draw->suspend_flushing = FALSE;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static INLINE struct aapoint_stage *
|
||
|
aapoint_stage( struct draw_stage *stage )
|
||
|
{
|
||
|
return (struct aapoint_stage *) stage;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Draw an AA point by drawing a quad.
|
||
|
*/
|
||
|
static void
|
||
|
aapoint_point(struct draw_stage *stage, struct prim_header *header)
|
||
|
{
|
||
|
const struct aapoint_stage *aapoint = aapoint_stage(stage);
|
||
|
struct prim_header tri;
|
||
|
struct vertex_header *v[4];
|
||
|
const uint tex_slot = aapoint->tex_slot;
|
||
|
const uint pos_slot = aapoint->pos_slot;
|
||
|
float radius, *pos, *tex;
|
||
|
uint i;
|
||
|
float k;
|
||
|
|
||
|
if (aapoint->psize_slot >= 0) {
|
||
|
radius = 0.5f * header->v[0]->data[aapoint->psize_slot][0];
|
||
|
}
|
||
|
else {
|
||
|
radius = aapoint->radius;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Note: the texcoords (generic attrib, really) we use are special:
|
||
|
* The S and T components simply vary from -1 to +1.
|
||
|
* The R component is k, below.
|
||
|
* The Q component is 1.0 and will used as a handy constant in the
|
||
|
* fragment shader.
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* k is the threshold distance from the point's center at which
|
||
|
* we begin alpha attenuation (the coverage value).
|
||
|
* Operating within a unit circle, we'll compute the fragment's
|
||
|
* distance 'd' from the center point using the texcoords.
|
||
|
* IF d > 1.0 THEN
|
||
|
* KILL fragment
|
||
|
* ELSE IF d > k THEN
|
||
|
* compute coverage in [0,1] proportional to d in [k, 1].
|
||
|
* ELSE
|
||
|
* coverage = 1.0; // full coverage
|
||
|
* ENDIF
|
||
|
*
|
||
|
* Note: the ELSEIF and ELSE clauses are actually implemented with CMP to
|
||
|
* avoid using IF/ELSE/ENDIF TGSI opcodes.
|
||
|
*/
|
||
|
|
||
|
#if !NORMALIZE
|
||
|
k = 1.0f / radius;
|
||
|
k = 1.0f - 2.0f * k + k * k;
|
||
|
#else
|
||
|
k = 1.0f - 1.0f / radius;
|
||
|
#endif
|
||
|
|
||
|
/* allocate/dup new verts */
|
||
|
for (i = 0; i < 4; i++) {
|
||
|
v[i] = dup_vert(stage, header->v[0], i);
|
||
|
}
|
||
|
|
||
|
/* new verts */
|
||
|
pos = v[0]->data[pos_slot];
|
||
|
pos[0] -= radius;
|
||
|
pos[1] -= radius;
|
||
|
|
||
|
pos = v[1]->data[pos_slot];
|
||
|
pos[0] += radius;
|
||
|
pos[1] -= radius;
|
||
|
|
||
|
pos = v[2]->data[pos_slot];
|
||
|
pos[0] += radius;
|
||
|
pos[1] += radius;
|
||
|
|
||
|
pos = v[3]->data[pos_slot];
|
||
|
pos[0] -= radius;
|
||
|
pos[1] += radius;
|
||
|
|
||
|
/* new texcoords */
|
||
|
tex = v[0]->data[tex_slot];
|
||
|
ASSIGN_4V(tex, -1, -1, k, 1);
|
||
|
|
||
|
tex = v[1]->data[tex_slot];
|
||
|
ASSIGN_4V(tex, 1, -1, k, 1);
|
||
|
|
||
|
tex = v[2]->data[tex_slot];
|
||
|
ASSIGN_4V(tex, 1, 1, k, 1);
|
||
|
|
||
|
tex = v[3]->data[tex_slot];
|
||
|
ASSIGN_4V(tex, -1, 1, k, 1);
|
||
|
|
||
|
/* emit 2 tris for the quad strip */
|
||
|
tri.v[0] = v[0];
|
||
|
tri.v[1] = v[1];
|
||
|
tri.v[2] = v[2];
|
||
|
stage->next->tri( stage->next, &tri );
|
||
|
|
||
|
tri.v[0] = v[0];
|
||
|
tri.v[1] = v[2];
|
||
|
tri.v[2] = v[3];
|
||
|
stage->next->tri( stage->next, &tri );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_first_point(struct draw_stage *stage, struct prim_header *header)
|
||
|
{
|
||
|
auto struct aapoint_stage *aapoint = aapoint_stage(stage);
|
||
|
struct draw_context *draw = stage->draw;
|
||
|
struct pipe_context *pipe = draw->pipe;
|
||
|
const struct pipe_rasterizer_state *rast = draw->rasterizer;
|
||
|
void *r;
|
||
|
|
||
|
assert(draw->rasterizer->point_smooth);
|
||
|
|
||
|
if (draw->rasterizer->point_size <= 2.0)
|
||
|
aapoint->radius = 1.0;
|
||
|
else
|
||
|
aapoint->radius = 0.5f * draw->rasterizer->point_size;
|
||
|
|
||
|
/*
|
||
|
* Bind (generate) our fragprog.
|
||
|
*/
|
||
|
bind_aapoint_fragment_shader(aapoint);
|
||
|
|
||
|
/* update vertex attrib info */
|
||
|
aapoint->pos_slot = draw_current_shader_position_output(draw);
|
||
|
|
||
|
/* allocate the extra post-transformed vertex attribute */
|
||
|
aapoint->tex_slot = draw_alloc_extra_vertex_attrib(draw,
|
||
|
TGSI_SEMANTIC_GENERIC,
|
||
|
aapoint->fs->generic_attrib);
|
||
|
assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
|
||
|
|
||
|
/* find psize slot in post-transform vertex */
|
||
|
aapoint->psize_slot = -1;
|
||
|
if (draw->rasterizer->point_size_per_vertex) {
|
||
|
const struct tgsi_shader_info *info = draw_get_shader_info(draw);
|
||
|
uint i;
|
||
|
/* find PSIZ vertex output */
|
||
|
for (i = 0; i < info->num_outputs; i++) {
|
||
|
if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
|
||
|
aapoint->psize_slot = i;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
draw->suspend_flushing = TRUE;
|
||
|
|
||
|
/* Disable triangle culling, stippling, unfilled mode etc. */
|
||
|
r = draw_get_rasterizer_no_cull(draw, rast->scissor, rast->flatshade);
|
||
|
pipe->bind_rasterizer_state(pipe, r);
|
||
|
|
||
|
draw->suspend_flushing = FALSE;
|
||
|
|
||
|
/* now really draw first point */
|
||
|
stage->point = aapoint_point;
|
||
|
stage->point(stage, header);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_flush(struct draw_stage *stage, unsigned flags)
|
||
|
{
|
||
|
struct draw_context *draw = stage->draw;
|
||
|
struct aapoint_stage *aapoint = aapoint_stage(stage);
|
||
|
struct pipe_context *pipe = draw->pipe;
|
||
|
|
||
|
stage->point = aapoint_first_point;
|
||
|
stage->next->flush( stage->next, flags );
|
||
|
|
||
|
/* restore original frag shader */
|
||
|
draw->suspend_flushing = TRUE;
|
||
|
aapoint->driver_bind_fs_state(pipe, aapoint->fs ? aapoint->fs->driver_fs : NULL);
|
||
|
|
||
|
/* restore original rasterizer state */
|
||
|
if (draw->rast_handle) {
|
||
|
pipe->bind_rasterizer_state(pipe, draw->rast_handle);
|
||
|
}
|
||
|
|
||
|
draw->suspend_flushing = FALSE;
|
||
|
|
||
|
draw_remove_extra_vertex_attribs(draw);
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_reset_stipple_counter(struct draw_stage *stage)
|
||
|
{
|
||
|
stage->next->reset_stipple_counter( stage->next );
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_destroy(struct draw_stage *stage)
|
||
|
{
|
||
|
struct aapoint_stage* aapoint = aapoint_stage(stage);
|
||
|
struct pipe_context *pipe = stage->draw->pipe;
|
||
|
|
||
|
draw_free_temp_verts( stage );
|
||
|
|
||
|
/* restore the old entry points */
|
||
|
pipe->create_fs_state = aapoint->driver_create_fs_state;
|
||
|
pipe->bind_fs_state = aapoint->driver_bind_fs_state;
|
||
|
pipe->delete_fs_state = aapoint->driver_delete_fs_state;
|
||
|
|
||
|
FREE( stage );
|
||
|
}
|
||
|
|
||
|
|
||
|
static struct aapoint_stage *
|
||
|
draw_aapoint_stage(struct draw_context *draw)
|
||
|
{
|
||
|
struct aapoint_stage *aapoint = CALLOC_STRUCT(aapoint_stage);
|
||
|
if (aapoint == NULL)
|
||
|
goto fail;
|
||
|
|
||
|
aapoint->stage.draw = draw;
|
||
|
aapoint->stage.name = "aapoint";
|
||
|
aapoint->stage.next = NULL;
|
||
|
aapoint->stage.point = aapoint_first_point;
|
||
|
aapoint->stage.line = draw_pipe_passthrough_line;
|
||
|
aapoint->stage.tri = draw_pipe_passthrough_tri;
|
||
|
aapoint->stage.flush = aapoint_flush;
|
||
|
aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
|
||
|
aapoint->stage.destroy = aapoint_destroy;
|
||
|
|
||
|
if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
|
||
|
goto fail;
|
||
|
|
||
|
return aapoint;
|
||
|
|
||
|
fail:
|
||
|
if (aapoint)
|
||
|
aapoint->stage.destroy(&aapoint->stage);
|
||
|
|
||
|
return NULL;
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
static struct aapoint_stage *
|
||
|
aapoint_stage_from_pipe(struct pipe_context *pipe)
|
||
|
{
|
||
|
struct draw_context *draw = (struct draw_context *) pipe->draw;
|
||
|
return aapoint_stage(draw->pipeline.aapoint);
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* This function overrides the driver's create_fs_state() function and
|
||
|
* will typically be called by the state tracker.
|
||
|
*/
|
||
|
static void *
|
||
|
aapoint_create_fs_state(struct pipe_context *pipe,
|
||
|
const struct pipe_shader_state *fs)
|
||
|
{
|
||
|
struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
|
||
|
struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
|
||
|
if (aafs == NULL)
|
||
|
return NULL;
|
||
|
|
||
|
aafs->state.tokens = tgsi_dup_tokens(fs->tokens);
|
||
|
|
||
|
/* pass-through */
|
||
|
aafs->driver_fs = aapoint->driver_create_fs_state(pipe, fs);
|
||
|
|
||
|
return aafs;
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_bind_fs_state(struct pipe_context *pipe, void *fs)
|
||
|
{
|
||
|
struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
|
||
|
struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
|
||
|
/* save current */
|
||
|
aapoint->fs = aafs;
|
||
|
/* pass-through */
|
||
|
aapoint->driver_bind_fs_state(pipe,
|
||
|
(aafs ? aafs->driver_fs : NULL));
|
||
|
}
|
||
|
|
||
|
|
||
|
static void
|
||
|
aapoint_delete_fs_state(struct pipe_context *pipe, void *fs)
|
||
|
{
|
||
|
struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
|
||
|
struct aapoint_fragment_shader *aafs = (struct aapoint_fragment_shader *) fs;
|
||
|
|
||
|
/* pass-through */
|
||
|
aapoint->driver_delete_fs_state(pipe, aafs->driver_fs);
|
||
|
|
||
|
if (aafs->aapoint_fs)
|
||
|
aapoint->driver_delete_fs_state(pipe, aafs->aapoint_fs);
|
||
|
|
||
|
FREE((void*)aafs->state.tokens);
|
||
|
|
||
|
FREE(aafs);
|
||
|
}
|
||
|
|
||
|
|
||
|
/**
|
||
|
* Called by drivers that want to install this AA point prim stage
|
||
|
* into the draw module's pipeline. This will not be used if the
|
||
|
* hardware has native support for AA points.
|
||
|
*/
|
||
|
boolean
|
||
|
draw_install_aapoint_stage(struct draw_context *draw,
|
||
|
struct pipe_context *pipe)
|
||
|
{
|
||
|
struct aapoint_stage *aapoint;
|
||
|
|
||
|
pipe->draw = (void *) draw;
|
||
|
|
||
|
/*
|
||
|
* Create / install AA point drawing / prim stage
|
||
|
*/
|
||
|
aapoint = draw_aapoint_stage( draw );
|
||
|
if (aapoint == NULL)
|
||
|
return FALSE;
|
||
|
|
||
|
/* save original driver functions */
|
||
|
aapoint->driver_create_fs_state = pipe->create_fs_state;
|
||
|
aapoint->driver_bind_fs_state = pipe->bind_fs_state;
|
||
|
aapoint->driver_delete_fs_state = pipe->delete_fs_state;
|
||
|
|
||
|
/* override the driver's functions */
|
||
|
pipe->create_fs_state = aapoint_create_fs_state;
|
||
|
pipe->bind_fs_state = aapoint_bind_fs_state;
|
||
|
pipe->delete_fs_state = aapoint_delete_fs_state;
|
||
|
|
||
|
draw->pipeline.aapoint = &aapoint->stage;
|
||
|
|
||
|
return TRUE;
|
||
|
}
|