kolibrios-fun/programs/desktop/trunk/desktop.asm

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NASM
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;
; UNIFORM WINDOW COLOURS
;
; Compile with FASM for Menuet
;
; < russian edition by Ivan Poddubny >
;
;******************************************************************************
use32
org 0
db 'MENUET01' ; identifier
dd 1 ; header version
dd START ; start address
dd I_END ; file size
dd 20000h ; memory
dd 10000h ; stack pointer (0x10000+ - work area for os)
dd 0;,0 ; parameters, reserved
include 'lang.inc'
include 'macros.inc'
;******************************************************************************
START: ; start of execution
mov eax,48 ; get current colors
mov ebx,3
mov ecx,color_table
mov edx,4*10
int 0x40
cld
mov esi, default_file
mov edi, fname
mov ecx, default_file.size
rep movsb
mov [read_info.address], color_table
mov [read_info.workarea], 0x10000
mov [read_info.start_block], 0
red:
call draw_window ; at first, draw the window
still:
mov eax,23 ; wait here for event
mov ebx,5
int 0x40
dec eax ; redraw request ?
jz red
dec eax ; key in buffer ?
jz key
dec eax ; button in buffer ?
jz button
call draw_cursor
jmp still
key: ; key
mov eax,2 ; just read it and ignore
int 0x40
jmp still
button: ; button
mov eax,17 ; get id
int 0x40
cmp ah,14 ; set 3d buttons
jne no_3d
mov eax,48
mov ebx,1
mov ecx,1
int 0x40
mov eax,48
mov ebx,0
mov ecx,0
int 0x40
jmp still
no_3d:
cmp ah,15 ; set flat buttons
jne no_flat
mcall 48, 1, 0
mcall 48, 0, 0
jmp still
no_flat:
cmp ah,51 ; apply
jne no_apply
mov eax,48
mov ebx,2
mov ecx,color_table
mov edx,10*4
int 0x40
mov eax,48
mov ebx,0
mov ecx,0
int 0x40
no_apply:
cmp ah,31
jb no_new_colour
cmp ah,41
jg no_new_colour
shr eax,8
sub eax,31
shl eax,2
add eax,color_table
mov ebx,[color]
mov [eax],ebx
call draw_colours
jmp still
no_new_colour:
cmp ah,1 ; terminate
jnz noid1
mov eax,-1
int 0x40
noid1:
cmp ah,11 ; read string
jne no_string
call read_string
jmp still
no_string:
cmp ah,12 ; load file
jne no_load
call load_file
call draw_window
jmp still
no_load:
cmp ah,13 ; save file
jne no_save
call save_file
jmp still
no_save:
jmp still
draw_cursor:
pusha
mov eax,37
mov ebx,2
int 0x40
cmp eax,0
jne dc1
popa
ret
dc1:
mov eax,37
mov ebx,1
int 0x40
mov ebx,eax
shr ebx,16
mov ecx,eax
and ecx,0xffff
cmp ecx,32
jbe no_color
cmp ebx,32
jbe no_color
cmp ebx,280 ; CHANGE COLOR
jb no_color
cmp ebx,280+20*3
jg no_color
cmp ecx,30+128
jge no_color
cmp ecx,30
jb no_color
sub ebx,280
mov eax,ebx
cdq
mov ebx,20
div ebx
mov ebx,2
sub ebx,eax
add ecx,-30
not ecx
shl ecx,1
mov byte [ebx+color],cl
call draw_color
popa
ret
no_color:
popa
ret
load_file:
pushad
mov [read_info.mode], 0
mov [read_info.blocks], 1
mcall 58, read_info
call draw_colours
popad
ret
save_file:
pushad
mov [write_info.mode], 1
mov [write_info.bytes2write], 10*4
mcall 58, write_info
popad
ret
read_string:
pusha
mov edi,fname
mov al,'_'
mov ecx,54
cld
rep stosb
call print_text
mov edi,fname
f11:
mov eax,10
int 0x40
cmp eax,2
jne read_done
mov eax,2
int 0x40
shr eax,8
cmp eax,13
je read_done
cmp eax,8
jne nobsl
cmp edi,fname
je f11
dec edi
mov [edi],byte '_'
call print_text
jmp f11
nobsl:
mov [edi],al
call print_text
inc edi
cmp edi, fname+54
jne f11
read_done:
mov ecx, fname
add ecx, 55
sub ecx, edi
mov eax, 0
cld
rep stosb
call print_text
popa
ret
print_text:
pushad
mpack ebx, 16, 6*54+4
mpack ecx, 234, 10
mcall 13, , , [w_work]
mpack ebx, 17, 235
mcall 4, , [w_work_text], fname, 54
popad
ret
draw_color:
pusha
mov eax,13
mov ebx,280*65536+60
mov ecx,170*65536+30
mov edx,[color]
int 0x40
; mov eax,13
mov ebx,280*65536+60
mov ecx,200*65536+10
mov edx,[w_work]
int 0x40
mov eax,47
mov ebx,0+1*256+8*65536
mov ecx,[color]
mov edx,280*65536+201
mov esi,[w_work_text]
int 0x40
popa
ret
draw_colours:
pusha
mov esi,color_table
mov ebx,225*65536+32
mov ecx,37*65536+12
newcol:
mov eax,13
mov edx,[esi]
int 0x40
add ecx,20*65536
add esi,4
cmp esi,color_table+4*9
jbe newcol
popa
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
mov eax,48
mov ebx,3
mov ecx,app_colours
mov edx,10*4
int 0x40
mov eax,14
int 0x40
sub eax,60*65536
mov ebx,eax
mov bx,40
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov ebx,110*65536+360 ; [x start] *65536 + [x size]
mov ecx,50*65536+300 ; [y start] *65536 + [y size]
mov edx,[w_work] ; color of work area RRGGBB,8->color
or edx,0x02000000
mov esi,[w_grab] ; color of grab bar RRGGBB,8->color gl
or esi,0x80000000
mov edi,[w_frame] ; color of frames RRGGBB
int 0x40
; WINDOW LABEL
mov eax,4 ; function 4 : write text to window
mov ebx,8*65536+7 ;8 ; [x start] *65536 + [y start]
mov ecx,[w_grab_text] ; color of text RRGGBB
if lang eq ru
or ecx,0x10000000
end if
mov edx,labelt ; pointer to text beginning
mov esi,labelt.size ; text length
int 0x40
; CLOSE BUTTON
mov eax,8 ; function 8 : define and draw button
mov ebx,(360-19)*65536+12 ; [x start] *65536 + [x size]
mov ecx,4*65536+12 ; [y start] *65536 + [y size]
mov edx,1 ; button id
mov esi,[w_grab_button] ; button color RRGGBB
int 0x40
; mov eax,8 ; FILENAME BUTTON
mov ebx,280*65536+60
mov ecx,250*65536+14
mov edx,11
mov esi,[w_work_button]
int 0x40
; mov eax,8 ; SAVE BUTTON
mov ebx,280*65536+29
mov ecx,270*65536+14
mov edx,12
int 0x40
; mov eax,8 ; LOAD BUTTON
add ebx,30*65536
inc edx
int 0x40
; mov eax,8 ; 3D
mov ebx,15*65536+35
mov ecx,275*65536+14
inc edx
int 0x40
; mov eax,8 ; FLAT
if lang eq ru
add ebx,40*65536+7
else
add ebx,40*65536
end if
inc edx
int 0x40
mov eax, 4
mov ebx, 281*65536+254
mov ecx, [w_work_button_text]
mov edx, t1
mov esi, t1.size
int 0x40
; mov eax, 4
mov ebx, 277*65536+274
mov edx, t2
mov esi, t2.size
int 0x40
mov eax,38 ; R G B COLOR GLIDES
mov ebx,280*65536+300 ;295
mov ecx,30*65536+30
mov edx,0xff0000
.newl:
int 0x40
pusha
add ebx,20*65536+20
shr edx,8
int 0x40
add ebx,20*65536+20
shr edx,8
int 0x40
popa
sub edx,0x020000
add ecx,0x00010001
cmp ecx,158*65536+158
jnz .newl
call draw_color
mov edx,31 ; BUTTON ROW
mov ebx,15*65536+200
mov ecx,35*65536+14
mov esi,[w_work_button]
newb:
mov eax,8
int 0x40
add ecx,20*65536
inc edx
cmp edx,40
jbe newb
; mov eax,8 ; APPLY BUTTON
add ecx,20*65536
mov edx,51
int 0x40
mov ebx,20*65536+39 ; ROW OF TEXTS
mov ecx,[w_work_button_text]
mov edx,text
mov esi,32
newline:
mov eax,4
int 0x40
add ebx,20
add edx,32
cmp [edx],byte 'x'
jne newline
call draw_colours
call print_text
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
; DATA AREA
lsz text,\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' 3D <20><><EFBFBD><EFBFBD><EFBFBD> ',\
ru, 'x',\
en, ' WINDOW FRAME ',\
en, ' WINDOW GRAB BAR ',\
en, ' WINDOW GRAB BUTTON ',\
en, ' WINDOW GRAB BUTTON TEXT ',\
en, ' WINDOW GRAB TITLE ',\
en, ' WINDOW WORK AREA ',\
en, ' WINDOW WORK AREA BUTTON ',\
en, ' WINDOW WORK AREA BUTTON TEXT ',\
en, ' WINDOW WORK AREA TEXT ',\
en, ' WINDOW WORK AREA GRAPH ',\
en, ' ',\
en, ' APPLY CHANGES ',\
en, ' 3D FLAT ',\
en, 'x'
lsz t2,\
ru, ' <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ',\
en, ' LOAD SAVE '
lsz t1,\
ru, ' <20><><EFBFBD><EFBFBD> ',\
en, ' FILENAME '
lsz labelt,\
ru, '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
en, 'DESKTOP COLOURS - DEFINE COLOR AND CLICK ON TARGET'
sz default_file, '/RD/1/DEFAULT.DTP'
color dd 0
I_END:
read_info:
.mode dd ? ; read
.start_block dd ? ; first block
.blocks dd ? ; 512 bytes
.address dd ?
.workarea dd ?
fname rb 256+1 ; filename (+1 - for zero at the end)
virtual at read_info
write_info:
.mode dd ?
rd 1
.bytes2write dd ?
.address dd ?
.workarea dd ?
end virtual
app_colours:
w_frame dd ?
w_grab dd ?
w_grab_button dd ?
w_grab_button_text dd ?
w_grab_text dd ?
w_work dd ?
w_work_button dd ?
w_work_button_text dd ?
w_work_text dd ?
w_work_graph dd ?
color_table:
times 10 dd ?