kolibrios-fun/programs/cmm/aelia/special.h

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// unicode conversion for special characters
char *unicode_tags[]={
"nbsp", " ",
"#38", " ",
"#160", " ",
"ntilde", "n", // spanish n special ñ
"#224", "à", // spanish a with grove accent 'à'
"#241", "n", // spanish symbol
"copy", "(c)",
"#169", "(c)",
"trade", "[TM]",
"reg", "(r)",
"#174", "(r)",
"bdquo", ",,",
"amp", "&",
"#38", "&",
"lt", "<",
"#60", "<",
"gt", ">",
"#62", ">",
"minus", "-",
"ndash", "-",
"mdash", "-", //--
"#8722", "-",
"#8211", "-",
"#151", "-",
"#149", "-",
"rsquo", "'",
"#39", "'",
"#96", "'",
"#8217", "'",
"quot", "\"",
"#34", "\"",
"ldquo", "\"",
"rdquo", "\"",
"#8222", "\"",
"#8221", "\"",
"laquo", "<<",
"#171", "<<",
"raquo", ">>",
"#187", ">>",
"uarr", "\24",
"darr", "\25",
"rarr", "\26",
"larr", "\27",
"#1028", "\242",
"#1030", "I",
"#1031", "\244",
"#8470", "N",
"bull", "-", //âîîáùå çäåñü òî÷êà
"percnt","%",
0};
// function to be called to fix the special symbols
void fixSpecial(dword text) {
byte ch;
int i , j, z;
dword aux;
dword text2 = text;
loop () {
ch = ESBYTE[text];
if (!ch) return;
if (ch=='&') {
i = 0;
j = 0;
text++;
while ( i < 7) {
ch = ESBYTE[text];
if (ch == ';') {
z = get_symbol(#str);
if (z == -1) { // not found
ch = ' ';
}
else { // tag found
aux = unicode_tags[z];
strtrim(aux);
ch = ESBYTE[aux];
// copy the special symbol found
while (ch) {
ESBYTE[text2] = ch;
aux++;
text2++;
ch = ESBYTE[aux];
}
ch = ESBYTE[text2];
}
// clean the old symbol
while (ch != ';') {
ESBYTE[text2] = ' ';// should be (char) 0;
text2++;
ch = ESBYTE[text2];
}
ESBYTE[text2] = ' '; // should be '' or char 0
break;
}
str[i] = ch;
if (!ch) return;
text++;
i++;
}
for (i=0; i < 7; i++) str[i] = 0; // clean str
}
text++;
text2++;
}
}
// function to look for the conversion of special characters
// if not found--> return -1
int get_symbol(char *str2) {
int i,j;
//debugln(#str2);
for (i=0; unicode_tags[i]!=0; i+=2) {
if (strcmp(str2, unicode_tags[i]) == 0) {
return (i+1);
}
}
return -1;
}