kolibrios-fun/programs/develop/libraries/libs-dev/libimg/libimg.inc

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;;================================================================================================;;
;;//// libimg.inc //// (c) mike.dld, 2007-2008, (c) diamond, 2009 ////////////////////////////////;;
;;================================================================================================;;
;; ;;
;; This file is part of Common development libraries (Libs-Dev). ;;
;; ;;
;; Libs-Dev is free software: you can redistribute it and/or modify it under the terms of the GNU ;;
;; Lesser General Public License as published by the Free Software Foundation, either version 2.1 ;;
;; of the License, or (at your option) any later version. ;;
;; ;;
;; Libs-Dev is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without ;;
;; even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;;
;; Lesser General Public License for more details. ;;
;; ;;
;; You should have received a copy of the GNU Lesser General Public License along with Libs-Dev. ;;
;; If not, see <http://www.gnu.org/licenses/>. ;;
;; ;;
;;================================================================================================;;
struct FormatsTableEntry
Is dd ?
Decode dd ?
Encode dd ?
ends
struct Image
Checksum dd ? ; ((Width ROL 16) OR Height) XOR Data[0]
Width dd ?
Height dd ?
Next dd ?
Previous dd ?
Type dd ? ; one of Image.bppN
Data dd ?
Palette dd ? ; used iff Type eq Image.bpp8 or Image.bpp1
Extended dd ?
Flags dd ? ; bitfield
Delay dd ? ; used iff Image.IsAnimated is set in Flags
ends
; values for Image.Type
; must be consecutive to allow fast switch on Image.Type in support functions
Image.bpp8 = 1
Image.bpp24 = 2
Image.bpp32 = 3
Image.bpp15 = 4
Image.bpp16 = 5
Image.bpp1 = 6
; bits in Image.Flags
Image.IsAnimated = 1
struct ImageDecodeOptions
UsedSize dd ? ; if >=8, the field BackgroundColor is valid, and so on
BackgroundColor dd ? ; used for transparent images as background
ends
FLIP_VERTICAL = 0x01
FLIP_HORIZONTAL = 0x02
FLIP_BOTH = FLIP_VERTICAL or FLIP_HORIZONTAL
ROTATE_90_CW = 0x01
ROTATE_180 = 0x02
ROTATE_270_CW = 0x03
ROTATE_90_CCW = ROTATE_270_CW
ROTATE_270_CCW = ROTATE_90_CW