forked from KolibriOS/kolibrios
76 lines
2.1 KiB
HTML
76 lines
2.1 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.1 Release Notes / March 4, 2014</h1>
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<p>
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Mesa 10.1 is a new development release.
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People who are concerned with stability and reliability should stick
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with a previous release or wait for Mesa 10.1.1.
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</p>
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<p>
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Mesa 10.1 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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3ec43f79dbcd9aa2a4a27bf1f51655b6 MesaLib-10.1.0.tar.bz2
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08e796ec7122aa299d32d4f67a254315 MesaLib-10.1.0.tar.gz
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bd365356543f4b38e57c1ddf7a317c40 MesaLib-10.1.0.zip
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</pre>
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<h2>New features</h2>
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<p>
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Note: some of the new features are only available with certain drivers.
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</p>
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<ul>
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<li>GL_ARB_draw_indirect on i965.</li>
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<li>GL_ARB_clear_buffer_object</li>
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<li>GL_ARB_viewport_array on i965.</li>
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<li>GL_ARB_map_buffer_alignment on all drivers that did not previously support
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it.</li>
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<li>GL_AMD_shader_trinary_minmax.</li>
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<li>GL_EXT_framebuffer_blit on r200 and radeon.</li>
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<li>Reduced memory usage for display lists.</li>
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<li>OpenGL 3.3 support on nv50, nvc0, r600 and radeonsi</li>
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</ul>
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<h2>Bug fixes</h2>
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TBD.
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<h2>Changes</h2>
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<ul>
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<li>Removed support for the GL_MESA_texture_array extension. This extension
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enabled the use of texture array with fixed-function and assembly fragment
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shaders. No applications are known to use this extension.</li>
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</ul>
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</div>
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</body>
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</html>
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