kolibrios-fun/programs/games/sudoku/trunk/sudoku.asm

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; 4.11.2009 staper@inbox.ru
; 2.06.2010 fixed a little bug in check
;based on http://sources.codenet.ru/download/1599/Sudoku.html
; <20> <20><EFBFBD><E0A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><><E3A2A5><EFBFBD><E7A8A2><EFBFBD><EFBFBD><EFBFBD> <20><><E0A0A7><EFBFBD><EFBFBD>.
; <20>ணࠬ<E0AEA3><E0A0AC> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E0A0AC>஢; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD> <20><><E4A0A9> <20> <20><><EFBFBD><EFBFBD>祩.
; <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
; n - ᣥ<><E1A3A5><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><><E2A0A1><EFBFBD><EFBFBD>
; c - <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E8A5AD>
; <09><EFBFBD><E0AEA1> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E8A5AD>
; +- - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><><E1ABAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; t - <20><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᥪ㭤<E1A5AA><E3ADA4><EFBFBD><EFBFBD>
; i - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><EFBFBD><E0A8AC>
; r - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; l - <20><><EFBFBD><EFBFBD><EFBFBD><E3A7A8> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E4A0A9>
; s - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>
; a - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><E8A5AD> <20><>
use32
org 0x0
db 'MENUET01'
dd 0x1, START, I_END, (D_END+10000) and not 3, (D_END+10000) and not 3, buf_cmd_lin, cur_dir_path
Difficult db 0 ;᫮<><E1ABAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [0..9]
Difficult_array db 80,75,68,59,50,45,40,36,32,25
;<3B><><EFBFBD><EFBFBD><EFBFBD>:
Bckgrd_clr equ 0xffffff ;䮭
Brdr_line_clr equ 0x780000 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD>
Inter_line_clr equ 0xb0b0b0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><E0A5AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
Square_clr equ 0xdddddd ;梥<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
Fix_nmb_clr equ 0x335533;0 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD>
Chg_nmb_clr equ 0;x008d8d ;<3B><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD>
Text_clr equ 0x000000 ;⥪<><E2A5AA>
Message_clr equ 0x0000ff ;ᮮ<><EFBFBD><E9A5AD>
DEBUG equ 0
macro dbg_dec num
{pushad
newline
debug_print_dec num
popad
}
include '../../../macros.inc'
;include 'debug.inc'
include 'editbox_ex.mac'
include 'lang.inc'
include 'SudokuSolve.pas'
START:
mcall 40,7
mcall 3
mov [rsx1],ax
ror eax,16
mov [rsx2],ax
rol eax,7
mov [rsx3],ax
rol eax,7
mov [rsx4],ax
; call LOAD_LIB ;loading Box_Lib library
; This is the part of the macros for load any library/libraries by <Lrz>
LOAD_LIB:
mcall 68,19,system_path ; load of sys directory
test eax,eax
jnz .end_steep
bts [flags],7
; ret
jmp .end
.end_steep:
; initialize import
mov edx, eax
mov esi,myimport
.import_loop:
lodsd
test eax, eax
jz .import_done
push edx
.import_find:
mov ebx, [ds:edx]
test ebx, ebx
jz .exit ;import_not_found
push eax
.lp:
mov cl, [ds:eax]
cmp cl, [ds:ebx]
jnz .import_find_next
test cl, cl
jz .import_found
inc eax
inc ebx
jmp .lp
.import_find_next:
pop eax
add edx, 8
jmp .import_find
.import_found:
pop eax
mov eax, [ds:edx+4]
mov [esi-4], eax
pop edx
jmp .import_loop
.exit:
add esp,4
bts [flags],7
;ret
jmp .end
.import_done:
btr [flags],7
;<3B><><EFBFBD><E0A5A4><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><E0A0AC><EFBFBD>
mov esi,buf_cmd_lin
xor eax,eax
@@: cmp byte [esi+eax],0
je @f
inc eax
jmp @b
@@: mov dword [edit1.size],eax
mov dword [edit1.pos],eax
;ret
.end:
bt [flags],7
jc @f
mcall 68,11
cmp dword [edit1.pos],0
je @f
call load_sudoku
jnc redraw_all
@@: jmp key.new_game
redraw_all:
mcall 12,1
mcall 48,4
add eax,100*65536+(24*9+67)
mov ecx,eax
mcall 0,100*65536+(24*9+12),,(0x34000000+Bckgrd_clr),,title
mcall 38,1*65536+(24*9+1),21*65536+21,Brdr_line_clr
mov edx,Inter_line_clr
mov edi,3
mov esi,3
@@: add ecx,24*65536+24
mcall
dec esi
jnz @b
mov esi,3
push edx
mcall ,,,Brdr_line_clr
pop edx
dec edi
jnz @b
mcall ,1*65536+1,22*65536+236,Inter_line_clr;0xe7e6a0
mov edx,Inter_line_clr
mov edi,3
mov esi,3
push edx
mcall ,,,Brdr_line_clr
pop edx
@@: add ebx,24*65536+24
mcall
dec esi
jnz @b
mov esi,3
push edx
mcall ,,,Brdr_line_clr
pop edx
dec edi
jnz @b
mcall 8,<208,8>,<257,8>,2,0xbbbbbb
mcall 4,<5,5>,(0x80000000+Text_clr),txt.new
mcall ,<105,5>,,txt.dif
mcall ,<5,258>,,txt.space
mcall ,<5,246>,,txt.check
mcall ,<129,246>,,txt.time
mcall ,<5,285>,,txt.own_map
mcall ,<5,296>,,txt.solve
mcall ,<90,296>,,txt.load
mcall ,<5,306>,,txt.save
mcall ,<90,306>,,txt.save_solve
bts [flags],5
call Timer.0
call show_level
push dword Map;esi; mov esi,Map
mcall 12,2
draw_pole:
if DEBUG
call SysMsgBoardNum ;show esp
endf
movzx eax,[Y]
dec al
mov ebx,9
mul bl
mov bl,[X]
add al,bl
pop esi ; mov esi,Map
push eax ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov edi,81-9
mov ebp,9
mov ebx,1*65536+21
mov ecx,21*65536+41
call out_numbers
pop eax
bt [flags],2
jc key.0
still:
mcall 23,10
test eax,eax
jz Timer
dec al
jz redraw_all
dec al
jz key
dec al
jnz still
;button:
mcall 17
cmp ah,1
jne @f
mcall -1
@@: cmp ah,2
jne still
btc [flags],9
mcall 48,4
add eax,(24*9+67)
mov esi,eax
bt [flags],9
jnc @f
add esi,40
@@: mcall 67,-1,-1,(24*9+12),
jmp still
key:
mcall 2
cmp ah,32 ;<3B><EFBFBD><E0AEA1>
jne @f
btc [flags],3
jc .todraw
push dword SolveMap
jmp draw_pole
.todraw:
push dword Map
jmp draw_pole
@@:
bt [flags],3
jnc @f
bts [flags],2
push eax
push dword Map
jmp draw_pole
.0: pop eax
btr [flags],2
btr [flags],3
@@: cmp ah,108 ;l
jne @f
bt [flags],7
jc still
bt [flags],6
jc still
bts [flags],8
call window_load_save
jmp still
@@: cmp ah,115 ;s
jne @f
btr [flags],10
.sresh: bt [flags],7
jc still
bt [flags],6
jc still
btr [flags],8
call window_load_save
jmp still
@@: cmp ah,97 ;a
jne @f
bts [flags],10
jmp .sresh
@@: cmp ah,116 ;t
jne @f
btc [flags],1
jnc still
mcall 26,9
sub eax,[Ticks_new]
push eax
mov eax,[Ticks]
mov ebx,100
mul ebx
pop ecx
sub ecx,eax
add [Ticks_new],ecx
jmp still
@@: cmp ah,105 ;i
jne @f
xor ecx,ecx
.105_0:
mov byte [SolveMap+ecx],0
mov byte [Map+ecx],0
inc ecx
cmp ecx,9*9
jb .105_0
jmp .todraw
@@: cmp ah,114 ;r
jne .43
xor ecx,ecx
.114_0:
mov al,[Map+ecx]
cmp al,9
jbe @f
sub al,10
@@:
mov [SolveMap+ecx],al
inc ecx
cmp ecx,9*9
jb .114_0
mov esi,SolveMap
call Solve
cmp [_iRet],1
jne @f
mov edx,txt.check_yes
call Show_message
jmp still
@@: ;<3B><><EFBFBD> <20><><EFBFBD><E8A5AD>
xor ecx,ecx
@@:
mov byte [SolveMap+ecx],0
inc ecx
cmp ecx,9*9
jb @b
mov edx,txt.nosolve
call Show_message
jmp still
.43: cmp ah,43 ;+
jne .45
cmp [Difficult],9
je still
inc [Difficult]
call show_level
jmp still
.45: ;-
cmp ah,45
jne .99
cmp [Difficult],0
je still
dec [Difficult]
call show_level
jmp still
.99: ;Check
cmp ah,99
jne .39
bts [flags],15
xor ecx,ecx
mov edx,txt.check_no
; @@: mov al,byte [Map+ecx]
; cmp byte [SolveMap+ecx],al
; jne @f
; inc ecx
; cmp ecx,9*9
; jb @b
@@: mov al,byte [Map+ecx] ;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><E7A5AD> <20><> <20><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp al,9
jbe .991
sub al,10
.991:
mov [TempMap+ecx],al
inc ecx
cmp ecx,9*9
jb @b
mov esi,TempMap
call CheckSudoku
jc @f
mov edx,txt.check_yes
@@: btr [flags],15
call Show_message
jmp .todraw
.39: cmp ah,0x39
ja .110
cmp ah,0x30
jb still
sub ah,0x30
mov cl,ah
movzx eax,[Y]
dec al
mov ebx,9
mul bl
mov bl,[X]
dec bl
add al,bl
mov esi,Map
cmp byte [esi+eax],9
jg still
mov [esi+eax],cl
jmp .onedraw
.110: cmp ah,110 ;n
jne .176
.new_game:
call GeneratePlayBoard
mov [Ticks],0
mcall 26,9
mov [Ticks_new],eax
jmp redraw_all
.176: cmp ah,176 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jne .177
call draw_one_symbol
dec [X]
cmp [X],1
jge @f
mov [X],9
@@: jmp .onedraw
.177: cmp ah,177
jne .178
call draw_one_symbol
inc [Y]
cmp [Y],9
jbe @f
mov [Y],1
@@: jmp .onedraw
.178: cmp ah,178
jne .179
call draw_one_symbol
dec [Y]
cmp [Y],1
jge @f
mov [Y],9
@@: jmp .onedraw
.179: cmp ah,179
jne still
call draw_one_symbol
inc [X]
cmp [X],9
jbe @f
mov [X],1
@@:
.onedraw:
bts [flags],4
call draw_one_symbol
jmp still ;.todraw
show_level:
movzx ecx,[Difficult]
mcall 47,0x10000,,<205,5>,(0x50000000+Text_clr),Bckgrd_clr
ret
Show_message:
mcall 4,<5,269>,(0xd0000000+Message_clr),,,Bckgrd_clr
ret
Timer:
bt [flags],1
jc still
mcall 26,9
sub eax,[Ticks_new]
mov ebx,100
xor edx,edx
div ebx
cmp eax,[Ticks]
je still
mov [Ticks],eax
.1: mov ebx,60
xor edx,edx
div ebx
push eax
mov ecx,edx
mcall 47,0x00020000,,<206,246>,(0x40000000+Text_clr),Bckgrd_clr
pop ecx
mov edx,189*65536+246
mcall
bt [flags],5
jnc @f
btr [flags],5
ret
@@: jmp still
.0: mov eax,[Ticks]
jmp .1
draw_one_symbol:
movzx eax,[X]
mov ebx,24*65536+24
mul ebx
xchg eax,ebx
add ebx,(1*65536+21-24*65536+24)
movzx eax,[Y]
mov ecx,24*65536+24
mul ecx
xchg eax,ecx
add ecx,(21*65536+41-24*65536+24)
movzx eax,[Y]
dec al
push ebx
mov ebx,9
mul bl
mov bl,[X]
add al,bl
dec al
pop ebx
mov esi,Map
add esi,eax
push dword 0 ;<3B><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
bt [flags],4
jnc @f
mov dword [esp],1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
btr [flags],4
@@: mov edi,0
mov ebp,1
call out_numbers
pop eax
ret
out_numbers:
push ebx ecx esi
shr ebx,16
inc bx
shl ebx,16
add ebx,23
shr ecx,16
inc cx
shl ecx,16
add ecx,23
mov edx,Bckgrd_clr
push ebp
dec dword [esp+4*5]
jnz @f
mov edx,Square_clr
@@: mcall 13
pop ebp
pop esi
cmp byte [esi],0
je .null
cmp byte [esi],9
jbe .changeable_number
cmp byte [esi],19
jbe .fixed_number
jmp .null
.end:
inc esi
dec ebp
jnz out_numbers
test edi,edi
jz @f
sub edi,9
mov ebp,9
add ebx,-9*24*65536-9*24
add ecx,24*65536+24
jmp out_numbers
@@:
ret
.fixed_number:
push esi
shr ebx,16
shr ecx,16
mov dx,bx
shl edx,16
mov dx,cx
add edx,8*65536+4
movzx ebx,byte [esi]
sub ebx,10
dec ebx
shl ebx,4
add ebx,FONT
mov ecx,8*65536+16
push esi ebp edi
mov edi,Pltr.fx
cmp dword [esp+4*7],0
jne @f
mov edi,Pltr.fxk
@@: mov esi,1
mov ebp,0
mcall 65
pop edi ebp esi
.1: pop esi ecx ebx
add ebx,24*65536+24
jmp .end
.null:
pop ecx ebx
add ebx,24*65536+24
jmp .end
.changeable_number:
push esi
shr ebx,16
shr ecx,16
mov dx,bx
shl edx,16
mov dx,cx
add edx,8*65536+4
movzx ebx,byte [esi]
dec ebx
shl ebx,4
add ebx,FONT
mov ecx,8*65536+16
push esi ebp edi
mov edi,Pltr.ch
cmp dword [esp+4*7],0
jne @f
mov edi,Pltr.chk
@@: mov esi,1
mov ebp,0
mcall 65
pop edi ebp esi
jmp .1
GeneratePlayBoard:
;i db 0
;j db 0
;RandI db 0
;RandJ db 0
;iRet db 0
;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><E8A5AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;m:
;for i:=0 to 8 do
; for j:=0 to 8 do
; begin
; Map[i,j]:=0;
; SolveMap[i,j]:=0;
; RealMap[i,j]:=0;
; end;
mov edi,Map
mov esi,SolveMap
mov edx,RealMap
xor ecx,ecx
@@:
mov byte [edi+ecx],0
mov byte [esi+ecx],0
mov byte [edx+ecx],0
inc ecx
cmp ecx,9*9
jb @b
;//<2F><EFBFBD><E2A0A2><><E0A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><20><> <20><><EFBFBD><EFBFBD>
;for i:=1 to 21 do
; begin
; RandI:=random(9);
; RandJ:=random(9);
; if SolveMap[RandI,RandJ]=0 then
; begin
; SolveMap[RandI,RandJ]:=random(9)+1;
; if not CheckSudoku(SolveMap) then
; begin
; SolveMap[RandI,RandJ]:=0;
; Continue;
; end;
; end else Continue;
; end;
mov ecx,21
.1: mov eax,9
call random
mov ebx,eax
mov eax,9
call random
mov ah,9
mul ah
add eax,ebx ;RandI,RandJ
cmp byte [esi+eax],0
jne .loop
mov ebx,eax
mov eax,9
call random
mov byte [esi+ebx],al
call CheckSudoku
jnc .loop
mov byte [esi+ebx],0
.loop:
loop .1
;//<2F><><EFBFBD> <20><EFBFBD><E3A4AE>
;iRet:=Solve(SolveMap);
;if iRet<>1 then goto m;
;i:=1;
mov esi,SolveMap
call Solve
cmp [_iRet],1
jne GeneratePlayBoard
movzx ecx,[Difficult]
movzx ecx,byte [Difficult_array+ecx]
;case Difficult of
;1:
; while i<=42 do
; begin
; RandI:=random(9);
; RandJ:=random(9);
; if RealMap[RandI,RandJ]<>0 then Continue else
; RealMap[RandI,RandJ]:=SolveMap[RandI,RandJ];
; inc(i);
; end;
;2:
; while i<=32 do
; begin
; RandI:=random(9);
; RandJ:=random(9);
; if RealMap[RandI,RandJ]<>0 then Continue else
; RealMap[RandI,RandJ]:=SolveMap[RandI,RandJ];
; inc(i);
; end;
;3:
; while i<=25 do
; begin
; RandI:=random(9);
; RandJ:=random(9);
; if RealMap[RandI,RandJ]<>0 then Continue else
; RealMap[RandI,RandJ]:=SolveMap[RandI,RandJ];
; inc(i);
; end;
;end;
.2:
mov eax,9
call random
mov ebx,eax
mov eax,9
call random
mov ah,9
mul ah
cmp al,81
jb @f
dec al
@@:
add eax,ebx ;RandI,RandJ
cmp byte [RealMap+eax],0
jne .loop2
add byte [SolveMap+eax],10
mov bl,[SolveMap+eax]
mov byte [RealMap+eax],bl
.loop2:
loop .2
;for i:=0 to 8 do
; for j:=0 to 8 do
; Map[i,j]:=RealMap[i,j];
;end;
xor ecx,ecx
@@: mov al,[RealMap+ecx]
mov [Map+ecx],al
inc ecx
cmp ecx,9*9
jb @b
ret
align 4
rsx1 dw ?;0x4321
rsx2 dw ?;0x1234
rsx3 dw ?;0x62e9
rsx4 dw ?;0x3619
random: ; <20><> ASCL
push ecx ebx esi edx
mov cx,ax
mov ax,[rsx1]
mov bx,[rsx2]
mov si,ax
mov di,bx
mov dl,ah
mov ah,al
mov al,bh
mov bh,bl
xor bl,bl
rcr dl,1
rcr ax,1
rcr bx,1
add bx,di
adc ax,si
add bx,[rsx3]
adc ax,[rsx4]
sub [rsx3],di
adc [rsx4],si
mov [rsx1],bx
mov [rsx2],ax
xor dx,dx
cmp ax,0
je nodiv
cmp cx,0
je nodiv
div cx
nodiv:
mov ax,dx
pop edx esi ebx ecx
and eax,0000ffffh
ret
if DEBUG
SysMsgBoardNum: ;warning: destroys eax,ebx,ecx,esi
mov ebx,esp
mov ecx,8
mov esi,(number_to_out+1)
.1:
mov eax,ebx
and eax,0xF
add al,'0'
cmp al,(10+'0')
jb @f
add al,('A'-'0'-10)
@@:
mov [esi+ecx],al
shr ebx,4
loop .1
dec esi
mcall 71,1,number_to_out
ret
number_to_out db '0x00000000',13,10,0
endf
window_load_save:
popad
mcall 51,1,.thread,(threat_stack+32*4)
pushad
ret
.thread:
bts [flags],6
.red:
mcall 12,1
mov edi,txt.load
bt [flags],8
jc @f
mov edi,txt.save
bt [flags],10
jnc @f
mov edi,txt.save_solve
@@: mcall 0,50*65536+300,0x70*65536+60,(0x34000000+Bckgrd_clr),,
mcall 8,<245,43>,<2,14>,100,0xaaaaaa
mcall 4,<252,5>,(0x80000000+Text_clr),txt.enter
push dword edit1
call [edit_box_draw]
mcall 12,2
.still:
mcall 10
dec al
jz .red
dec al
jz .key
dec al
jz .button
jmp .still
.button:
mcall 17,1
cmp ah,1
jne @f
.end: btr [flags],6
mcall -1
@@: cmp ah,100
jne .still
bt [flags],8
jc .ld
.sv: call save_sudoku
jnc .end
jmp .err
.ld: call load_sudoku
jnc .end
.err: mcall 4,<5,19>,(0x80000000+Text_clr),txt.error
jmp .still
.key:
mcall 2
cmp ah,13
jne @f
bt [flags],8
jc .ld
jmp .sv
@@: cmp ah,27
je .end
push dword edit1
call [edit_box_key]
jmp .still
save_sudoku:
mov [_size],9*(9+2)
mcall 68,12,[_size]
test eax,eax
jnz @f
stc
ret
@@: mov [_buffer],eax
mov edx,Map
bt [flags],10
jnc @f
mov edx,SolveMap
@@: mov esi,eax;[_buffer]
mov ecx,[_size]
xor edi,edi
dec edi
mov ebx,9
.1: test ecx,ecx
jz .end
test ebx,ebx
jz .2
inc edi
dec ebx
mov al,[edx+edi]
test al,al
jnz @f
mov byte [esi+edi],0x23
loop .1
jmp .end
@@: cmp al,9
jbe @f
sub al,10
@@: add al,48
mov byte [esi+edi],al
loop .1
jmp .end
.2: mov ebx,9
mov byte [esi+edi+1],13
mov byte [esi+edi+2],10
add esi,2
sub ecx,2
jmp .1
.end: mov [func_70.func_n],2
push [_size]
pop [func_70.param3]
push [_buffer]
pop [func_70.param4]
mov [func_70.name],buf_cmd_lin
mcall 70,func_70
cmp al,0 ;<3B><><EFBFBD><EFBFBD><E0A0AD> 㤠筮?
je @f
mcall 68,13,[_buffer]
stc
ret
@@: mcall 68,13,[_buffer]
clc
ret
load_sudoku:
mov [func_70.func_n],5
mov [func_70.param3],0
mov [func_70.param4],bufferfinfo
mov [func_70.name],buf_cmd_lin
mcall 70,func_70
test al,al ;䠩<> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
jz @f
stc
ret
@@: mov eax, dword [bufferfinfo+32] ;<3B><><EFBFBD><EFBFBD><EFBFBD>㥬 ࠧ<><E0A0A7><EFBFBD><><E4A0A9>
cmp eax,81
jge @f
stc
ret
@@: cmp eax,100
jb @f
stc
ret
_size dd 0
_buffer dd 0
@@: mov [_size],eax
mcall 68,12,[_size]
test eax,eax
jnz @f
stc
ret ;<3B><EFBFBD><E8A8A1> <20><> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
@@:
mov [_buffer],eax
mov [func_70.func_n],0
mov [func_70.name],buf_cmd_lin
push dword [_size]
pop dword [func_70.param3]
push dword [_buffer]
pop dword [func_70.param4]
mcall 70,func_70
test eax,eax
jz @f
stc
ret ;<3B><EFBFBD><E8A8A1> <20><EFBFBD><E2A5AD>
@@:
mov edx,Map
mov esi,[_buffer]
mov ecx,[_size]
xor edi,edi
dec edi
.1: test ecx,ecx
jz .end
inc edi
mov al,[esi+edi]
cmp al,0x23
jne @f
mov byte [edx+edi],0
loop .1
jmp .end
@@: cmp al,13
jne @f
add esi,2
dec edi
sub ecx,2
jmp .1
@@: sub al,48
mov byte [edx+edi],al
loop .1
.end: mcall 68,13,[_buffer]
xor ecx,ecx
@@: mov byte [SolveMap+ecx],0
inc ecx
cmp ecx,9*9
jb @b
mov [Ticks],0
mcall 26,9
mov [Ticks_new],eax
clc
ret
align 4
myimport:
edit_box_draw dd aEdit_box_draw
edit_box_key dd aEdit_box_key
edit_box_mouse dd aEdit_box_mouse
version_ed dd aVersion_ed
dd 0
dd 0
aEdit_box_draw db 'edit_box',0
aEdit_box_key db 'edit_box_key',0
aEdit_box_mouse db 'edit_box_mouse',0
aVersion_ed db 'version_ed',0
edit1 edit_box 240,2,2,Bckgrd_clr,0x6a9480,0,0xAABBCC,0,4096,buf_cmd_lin,ed_focus,2,0,0
func_70:
.func_n dd ?
.param1 dd 0
.param2 dd 0
.param3 dd ?
.param4 dd ?
.rezerv db 0
.name dd ?
if lang eq ru
title db '<27><EFBFBD><E3A4AE>',0
txt:
.dif db "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (+/-):",0
.new db '<27><><EFBFBD><EFBFBD><EFBFBD> (N)',0
.space db '<27><><EFBFBD><E8A5AD> (<28><EFBFBD><E0AEA1>)',0
.check db '<27><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> (C)',0
.check_yes db '<27><><EFBFBD><E8A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',0
.check_no = .nosolve
.time db "<22><EFBFBD> (T) :",0
.own_map db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><EFBFBD><E3A4AE> <20><><EFBFBD> <20><><EFBFBD><E8A5AD> (I)',0
.nosolve db '<27><> <20><><EFBFBD> ',0
.solve db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (R)',0
.save db '<27><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> (S)',0
.save_solve db '<27><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><E8A5AD> (A)',0
.error db '<27><EFBFBD><E8A8A1>',0
.load db '<27><><EFBFBD><EFBFBD><EFBFBD><E3A7A8> (L)',0
.enter db 'Enter',0
else
title db 'Sudoku',0
txt:
.dif db "Difficult (+/-)",0
.new db 'New (N)',0
.space db 'Solution (Space)',0
.check db 'Check (C)',0
.check_yes db 'Right ',0
.check_no db 'Not right ',0
.time db " Time (T) :",0
.own_map db 'Input your own Sudoku (I)',0
.nosolve db 'It is not solved',0
.solve db 'Solve (R)',0
.save db 'Save (S)',0
.save_solve db 'Save solution (A)',0
.error db 'Error';,0
.load db 'Load (L)',0
.enter db 'Enter',0
endf
system_path db '/sys/lib/'
boxlib_name db 'box_lib.obj',0
X db 1
Y db 1
Pltr:
.ch dd Bckgrd_clr,Chg_nmb_clr
.chk dd Square_clr,Chg_nmb_clr
.fx dd Bckgrd_clr,Fix_nmb_clr
.fxk dd Square_clr,Fix_nmb_clr
align 4
FONT file "sudoku.fnt"
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
I_END:
align 16
Map rb 9*9
SolveMap rb 9*9
RealMap rb 9*9
TempMap rb 9*9
cur_dir_path rb 4096
buf_cmd_lin rb 4096
bufferfinfo rb 40
Ticks_new rd 1 ;dd 0
Ticks rd 1 ;dd 0
flags rw 1
threat_stack rd 32 ;: times 32 dd 0
D_END:
;<3B><><EFBFBD> 0: <20><>. <20><>। draw_pole
;1: 1-⠩<><E2A0A9><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;2: <20> draw_pole <20> key
;3: 1-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;4: in draw_one_symbol
;5: in Timer
;6: 1 <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD>/<2F><><EFBFBD><EFBFBD><EFBFBD>
;7: box_lib is not loaded
;8: 0 - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> 1 - <20><><EFBFBD><EFBFBD><EFBFBD><E3A7A8>
;9: 1 - 㢥<><E3A2A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
;10: 1 - <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><E8A5AD>
;15 1 - <20><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> (<28><><EFBFBD> CheckSudoku)