kolibrios-fun/contrib/media/fplay/Makefile

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NAME= Fplay
FASM= fasm.exe
CC = kos32-gcc
AR = kos32-ar
LD = kos32-ld
CPP= kos32-g++
STRIP = kos32-strip
CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fno-ident -fomit-frame-pointer
ARFLAG = crs
SDK_DIR:= $(abspath ../../sdk)
LIB_DIR:= $(SDK_DIR)/lib
INCLUDES= -I. -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/ffmpeg -I$(SDK_DIR)/sources/freetype/include
LIBS:= -lavdevice.dll -lavformat.dll -lavcodec.dll -lavutil.dll -lswscale.dll
LIBS+= -lswresample.dll -lsound -lpixlib.dll -lfreetype.dll -lgcc -lc.dll -lapp
LIBPATH:= -L$(LIB_DIR) -L/home/autobuild/tools/win32/mingw32/lib
LDFLAGS = -static -nostdlib --stack 0x200000 -T$(SDK_DIR)/sources/newlib/app.lds --image-base 0
SOURCES = opendial.asm \
audio.c \
fplay.c \
utils.c \
video.c \
skin/skin.asm \
winlib/button.c \
winlib/caption.c \
winlib/fontlib.c \
winlib/frame.c \
winlib/panel.c \
winlib/window.c
OBJECTS = $(patsubst %.asm, %.o, $(patsubst %.c, %.o, $(SOURCES)))
# targets
all:$(NAME)
$(NAME): $(OBJECTS) Makefile
$(LD) $(LDFLAGS) $(LIBPATH) -o $@ $(OBJECTS) $(LIBS)
kos32-objcopy $@ -O binary
%.o : %.c Makefile
$(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $<
%.o : %.asm Makefile
$(FASM) $< $@
clean:
-rm -f *.o