kolibrios-fun/programs/demos/3DS/3dspiral.asm

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;
; application : 3d shaking waved spiral
; compilator : fasm
; system : MenuetOS
; author : macgub
; email : macgub3@wp
timeout equ 3
maxx equ 600 ; window size
maxy equ 420
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd I_END ; size of image
dd 0x100000 ; memory for app
dd 0xbffff ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
START: ; start of execution
call draw_window
still:
; mov eax,23 ; wait here for event
; mov ebx,timeout
; int 0x40
mov eax,11 ; check for event no wait
int 0x40
cmp eax,1 ; redraw request ?
je red
cmp eax,2 ; key in buffer ?
je key
cmp eax,3 ; button in buffer ?
je button
jmp noclose
red: ; redraw
call draw_window
jmp still
key: ; key
mov eax,2 ; just read it and ignore
int 0x40
jmp still
button: ; button
mov eax,17 ; get id
int 0x40
cmp ah,1 ; button id=1 ?
jne noclose
mov eax,-1 ; close this program
int 0x40
noclose:
; mov eax,13
; mov ebx,20*65536+maxx-25
; mov ecx,20*65536+maxy-25
; xor edx,edx
; int 0x40
mov edi,screen_buf
mov ecx,maxx*maxy*3/4
xor eax,eax
cld
rep stosd
call calc_deg
mov [z],0
mov [sin_counter],0
finit
oopz:
mov [x],0
push [z]
call calc_sin_variable
oop:
push [x]
; call getcol ;(x,z)
call fun ; calculates y and y1
; call rotateY
mov eax,[sin_variable]
add eax,[vector_x] ; vector_x
add [x],eax
mov eax,[vector_y]
add [y],eax ; vector_y
add [y1],eax
call point_perspective
call draw_point_3d
pop [x]
inc [x]
mov eax,[x]
cmp eax,[loop_counter]
jne oop
inc [sin_counter]
pop [z]
inc [z]
cmp [z],200
jne oopz
mov eax,7
mov ebx,screen_buf
mov ecx,maxx*65536+maxy
mov edx,20*65536+20
int 0x40
call set_elipse_dim
call set_vectors
jmp still
;-----------------++++++PROCEDURES
getcol:
mov eax,[x_resolution]
mul [z]
add eax,[x]
mov ebx,eax
mov eax,35
int 0x40
mov [col],eax
ret
set_vectors:
cmp [vector_x],55
jne vec1
mov [vector_dir_x],1
vec1:
cmp [vector_x],250
jne vec2
mov [vector_dir_x],0
vec2:
cmp [vector_dir_x],1
jne vec3
inc [vector_x]
jmp end_x
vec3:
dec [vector_x]
end_x:
cmp [vector_y],195
jne vec4
mov [vector_dir_y],1
vec4:
cmp [vector_y],205
jne vec5
mov [vector_dir_y],0
vec5:
cmp [vector_dir_y],1
jne vec6
inc [vector_y]
ret
vec6:
dec [vector_y]
ret
set_elipse_dim:
cmp [b],60
jne go11
mov [elipse_dir],0
go11:
cmp [b],10
jne go12
mov [elipse_dir],1
go12:
cmp [elipse_dir],1
jne go13
inc [b]
dec [a]
mov eax,[a]
mov [xo],eax
shl eax,1
inc eax
mov [loop_counter],eax
ret
go13:
dec [b]
inc [a]
mov eax,[a]
mov [xo],eax
shl eax,1
inc eax
mov [loop_counter],eax
ret
calc_deg:
cmp [deg_counter], 360
jne go_deg
mov [deg_counter],0
go_deg:
fldpi
fidiv [deg_div]
fimul [deg_counter]
fstp [current_deg]
; fsincos
; fstp [cosbeta]
; fstp [sinbeta]
inc [deg_counter]
ret
;rotateY:
; mov eax,[z]
; sub eax,[zoo]
; mov [subz],eax
; mov eax,[x]
; sub eax,[xoo]
; mov [subx],eax
;
; fld [sinbeta]
; fimul [subz]
; fchs
; fld [cosbeta]
; fimul[subx]
; faddp
; fiadd [xoo]
; fistp [x]
; fld [sinbeta]
; fimul [subx]
; fld [cosbeta]
; fimul [subz]
; faddp
; fiadd [zoo]
; fistp [z]
; finit
; ret
point_perspective:
mov eax,[x]
sub eax,[xobs]
mov [xobssub],eax
mov eax,[z]
sub eax,[zobs]
mov [zobssub],eax
mov eax,[y]
sub eax,[yobs]
mov [yobssub],eax
mov eax,[y1]
sub eax,[yobs]
mov [y1obssub],eax
finit
fild [xobssub]
fidiv [zobssub]
fimul [zobs]
fchs
fiadd [xobs]
fistp [x]
fild [yobssub]
fidiv [zobssub]
fimul [zobs]
fchs
fiadd [yobs]
fistp [y]
; mov eax,[xobssub]
; idiv [zobssub]
;; mov eax,edx
; imul [zobs]
; neg eax
; add eax,[xobs]
; mov [x],eax
; mov eax,[yobssub]
; idiv [zobssub]
;; mov eax,edx
; imul [zobs]
; neg eax
; add eax,[yobs]
; mov [y],eax
fild [y1obssub]
fidiv [zobssub]
fimul [zobs]
fchs
fiadd [yobs]
fistp [y1]
ret
calc_sin_variable:
;calculate sinus variable
fldpi
fidiv [sin_gran]
fimul [sin_counter]
fadd [current_deg]
fsin
fimul [sin_mul]
fistp [sin_variable]
ret
fun:
; finit
fild [x]
fisub [xo]
; fchs
; faddp
fild [a]
fdivp st1,st
fmul st,st0
fchs
fld1
faddp
fsqrt
fimul [b]
fld st
fchs
fiadd [yo]
fistp [y]
fiadd [yo]
fistp [y1]
ret
draw_point_3d:
mov eax,[z]
imul [sq]
shr eax,10
mov ebx,eax
neg eax
push eax
add eax,[y]
mov [y],eax
pop eax
add eax,[y1]
mov [y1],eax
mov eax,ebx
add eax,[x]
mov [x],eax
;mov eax,1
;mov ebx,[x]
;mov ecx,[y]
;mov edx,[col]
;int 0x40
;mov ecx,[y1]
;int 0x40
mov eax,maxx
mul [y]
add eax,[x]
mov ebx,eax
shl ebx,1
add eax,ebx
add eax,screen_buf
mov ebx,[col]
or [eax],ebx
mov eax,maxx
mul [y1]
add eax,[x]
mov ebx,eax
shl ebx,1
add eax,ebx
add eax,screen_buf
mov ebx,[col]
or [eax],ebx
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov ebx,100*65536+maxx+25 ; [x start] *65536 + [x size]
mov ecx,100*65536+maxy+25 ; [y start] *65536 + [y size]
mov edx,0x04000000 ; color of work area RRGGBB,8->color gl
mov esi,0x805080d0 ; color of grab bar RRGGBB,8->color gl
mov edi,0x005080d0 ; color of frames RRGGBB
int 0x40
; WINDOW LABEL
mov eax,4 ; function 4 : write text to window
mov ebx,8*65536+8 ; [x start] *65536 + [y start]
mov ecx,0x10ddeeff ; font 1 & color ( 0xF0RRGGBB )
mov edx,labelt ; pointer to text beginning
mov esi,labellen-labelt ; text length
int 0x40
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
x_resolution dd 800
vector_x dd 200
vector_y dd 200
vector_dir_x db 1
vector_dir_y db 1
elipse_dir db 1
deg_counter dd ? ; rotation variables
deg_div dd 20
current_deg dd ?
;cosbeta dd ?
;sinbeta dd ?
;zoo dd 100 ; rotation axle
;xoo dd 40
;yoo dd 20
;subx dd ?
;suby dd ?
;subz dd ?
xobs dd maxx/2 ; 320 observer variables
yobs dd maxy/2 ; 175
zobs dd -200
xobssub dd ?
yobssub dd ?
y1obssub dd ?
zobssub dd ?
sin_variable dd ?
sin_mul dd 60
sin_gran dd 30
sin_counter dd 0
sq dd 724 ; round( (sqrt2)/2*1024 )
z dd ?
x dd ?
y dd ?
y1 dd ?
xo dd 70 ; center point , (loop counter-1)/2
yo dd 20
a dd 70 ; vertical half-axle
b dd 20 ; horizontal half-axle
loop_counter dd 141 ; axle granularity
col dd 0x00ffffff
labelt:
db ' 3D SHAKING WAVED SPIRAL'
labellen:
screen_buf:
I_END: