kolibrios-fun/contrib/media/updf/draw/draw_path.c

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#include "fitz.h"
#define MAX_DEPTH 8
enum { BUTT = 0, ROUND = 1, SQUARE = 2, TRIANGLE = 3, MITER = 0, BEVEL = 2 };
static void
line(fz_gel *gel, fz_matrix *ctm, float x0, float y0, float x1, float y1)
{
float tx0 = ctm->a * x0 + ctm->c * y0 + ctm->e;
float ty0 = ctm->b * x0 + ctm->d * y0 + ctm->f;
float tx1 = ctm->a * x1 + ctm->c * y1 + ctm->e;
float ty1 = ctm->b * x1 + ctm->d * y1 + ctm->f;
fz_insert_gel(gel, tx0, ty0, tx1, ty1);
}
static void
bezier(fz_gel *gel, fz_matrix *ctm, float flatness,
float xa, float ya,
float xb, float yb,
float xc, float yc,
float xd, float yd, int depth)
{
float dmax;
float xab, yab;
float xbc, ybc;
float xcd, ycd;
float xabc, yabc;
float xbcd, ybcd;
float xabcd, yabcd;
/* termination check */
dmax = ABS(xa - xb);
dmax = MAX(dmax, ABS(ya - yb));
dmax = MAX(dmax, ABS(xd - xc));
dmax = MAX(dmax, ABS(yd - yc));
if (dmax < flatness || depth >= MAX_DEPTH)
{
line(gel, ctm, xa, ya, xd, yd);
return;
}
xab = xa + xb;
yab = ya + yb;
xbc = xb + xc;
ybc = yb + yc;
xcd = xc + xd;
ycd = yc + yd;
xabc = xab + xbc;
yabc = yab + ybc;
xbcd = xbc + xcd;
ybcd = ybc + ycd;
xabcd = xabc + xbcd;
yabcd = yabc + ybcd;
xab *= 0.5f; yab *= 0.5f;
xbc *= 0.5f; ybc *= 0.5f;
xcd *= 0.5f; ycd *= 0.5f;
xabc *= 0.25f; yabc *= 0.25f;
xbcd *= 0.25f; ybcd *= 0.25f;
xabcd *= 0.125f; yabcd *= 0.125f;
bezier(gel, ctm, flatness, xa, ya, xab, yab, xabc, yabc, xabcd, yabcd, depth + 1);
bezier(gel, ctm, flatness, xabcd, yabcd, xbcd, ybcd, xcd, ycd, xd, yd, depth + 1);
}
void
fz_flatten_fill_path(fz_gel *gel, fz_path *path, fz_matrix ctm, float flatness)
{
float x1, y1, x2, y2, x3, y3;
float cx = 0;
float cy = 0;
float bx = 0;
float by = 0;
int i = 0;
while (i < path->len)
{
switch (path->items[i++].k)
{
case FZ_MOVETO:
/* implicit closepath before moveto */
if (i && (cx != bx || cy != by))
line(gel, &ctm, cx, cy, bx, by);
x1 = path->items[i++].v;
y1 = path->items[i++].v;
cx = bx = x1;
cy = by = y1;
break;
case FZ_LINETO:
x1 = path->items[i++].v;
y1 = path->items[i++].v;
line(gel, &ctm, cx, cy, x1, y1);
cx = x1;
cy = y1;
break;
case FZ_CURVETO:
x1 = path->items[i++].v;
y1 = path->items[i++].v;
x2 = path->items[i++].v;
y2 = path->items[i++].v;
x3 = path->items[i++].v;
y3 = path->items[i++].v;
bezier(gel, &ctm, flatness, cx, cy, x1, y1, x2, y2, x3, y3, 0);
cx = x3;
cy = y3;
break;
case FZ_CLOSE_PATH:
line(gel, &ctm, cx, cy, bx, by);
cx = bx;
cy = by;
break;
}
}
if (i && (cx != bx || cy != by))
line(gel, &ctm, cx, cy, bx, by);
}
struct sctx
{
fz_gel *gel;
fz_matrix *ctm;
float flatness;
int linejoin;
float linewidth;
float miterlimit;
fz_point beg[2];
fz_point seg[2];
int sn, bn;
int dot;
float *dash_list;
float dash_phase;
int dash_len;
int toggle, cap;
int offset;
float phase;
fz_point cur;
};
static void
fz_add_line(struct sctx *s, float x0, float y0, float x1, float y1)
{
float tx0 = s->ctm->a * x0 + s->ctm->c * y0 + s->ctm->e;
float ty0 = s->ctm->b * x0 + s->ctm->d * y0 + s->ctm->f;
float tx1 = s->ctm->a * x1 + s->ctm->c * y1 + s->ctm->e;
float ty1 = s->ctm->b * x1 + s->ctm->d * y1 + s->ctm->f;
fz_insert_gel(s->gel, tx0, ty0, tx1, ty1);
}
static void
fz_add_arc(struct sctx *s,
float xc, float yc,
float x0, float y0,
float x1, float y1)
{
float th0, th1, r;
float theta;
float ox, oy, nx, ny;
int n, i;
r = fabsf(s->linewidth);
theta = 2 * (float)M_SQRT2 * sqrtf(s->flatness / r);
th0 = atan2f(y0, x0);
th1 = atan2f(y1, x1);
if (r > 0)
{
if (th0 < th1)
th0 += (float)M_PI * 2;
n = ceilf((th0 - th1) / theta);
}
else
{
if (th1 < th0)
th1 += (float)M_PI * 2;
n = ceilf((th1 - th0) / theta);
}
ox = x0;
oy = y0;
for (i = 1; i < n; i++)
{
theta = th0 + (th1 - th0) * i / n;
nx = cosf(theta) * r;
ny = sinf(theta) * r;
fz_add_line(s, xc + ox, yc + oy, xc + nx, yc + ny);
ox = nx;
oy = ny;
}
fz_add_line(s, xc + ox, yc + oy, xc + x1, yc + y1);
}
static void
fz_add_line_stroke(struct sctx *s, fz_point a, fz_point b)
{
float dx = b.x - a.x;
float dy = b.y - a.y;
float scale = s->linewidth / sqrtf(dx * dx + dy * dy);
float dlx = dy * scale;
float dly = -dx * scale;
fz_add_line(s, a.x - dlx, a.y - dly, b.x - dlx, b.y - dly);
fz_add_line(s, b.x + dlx, b.y + dly, a.x + dlx, a.y + dly);
}
static void
fz_add_line_join(struct sctx *s, fz_point a, fz_point b, fz_point c)
{
float miterlimit = s->miterlimit;
float linewidth = s->linewidth;
int linejoin = s->linejoin;
float dx0, dy0;
float dx1, dy1;
float dlx0, dly0;
float dlx1, dly1;
float dmx, dmy;
float dmr2;
float scale;
float cross;
dx0 = b.x - a.x;
dy0 = b.y - a.y;
dx1 = c.x - b.x;
dy1 = c.y - b.y;
if (dx0 * dx0 + dy0 * dy0 < FLT_EPSILON)
linejoin = BEVEL;
if (dx1 * dx1 + dy1 * dy1 < FLT_EPSILON)
linejoin = BEVEL;
scale = linewidth / sqrtf(dx0 * dx0 + dy0 * dy0);
dlx0 = dy0 * scale;
dly0 = -dx0 * scale;
scale = linewidth / sqrtf(dx1 * dx1 + dy1 * dy1);
dlx1 = dy1 * scale;
dly1 = -dx1 * scale;
cross = dx1 * dy0 - dx0 * dy1;
dmx = (dlx0 + dlx1) * 0.5f;
dmy = (dly0 + dly1) * 0.5f;
dmr2 = dmx * dmx + dmy * dmy;
if (cross * cross < FLT_EPSILON && dx0 * dx1 + dy0 * dy1 >= 0)
linejoin = BEVEL;
if (linejoin == MITER)
if (dmr2 * miterlimit * miterlimit < linewidth * linewidth)
linejoin = BEVEL;
if (linejoin == BEVEL)
{
fz_add_line(s, b.x - dlx0, b.y - dly0, b.x - dlx1, b.y - dly1);
fz_add_line(s, b.x + dlx1, b.y + dly1, b.x + dlx0, b.y + dly0);
}
if (linejoin == MITER)
{
scale = linewidth * linewidth / dmr2;
dmx *= scale;
dmy *= scale;
if (cross < 0)
{
fz_add_line(s, b.x - dlx0, b.y - dly0, b.x - dlx1, b.y - dly1);
fz_add_line(s, b.x + dlx1, b.y + dly1, b.x + dmx, b.y + dmy);
fz_add_line(s, b.x + dmx, b.y + dmy, b.x + dlx0, b.y + dly0);
}
else
{
fz_add_line(s, b.x + dlx1, b.y + dly1, b.x + dlx0, b.y + dly0);
fz_add_line(s, b.x - dlx0, b.y - dly0, b.x - dmx, b.y - dmy);
fz_add_line(s, b.x - dmx, b.y - dmy, b.x - dlx1, b.y - dly1);
}
}
if (linejoin == ROUND)
{
if (cross < 0)
{
fz_add_line(s, b.x - dlx0, b.y - dly0, b.x - dlx1, b.y - dly1);
fz_add_arc(s, b.x, b.y, dlx1, dly1, dlx0, dly0);
}
else
{
fz_add_line(s, b.x + dlx1, b.y + dly1, b.x + dlx0, b.y + dly0);
fz_add_arc(s, b.x, b.y, -dlx0, -dly0, -dlx1, -dly1);
}
}
}
static void
fz_add_line_cap(struct sctx *s, fz_point a, fz_point b, int linecap)
{
float flatness = s->flatness;
float linewidth = s->linewidth;
float dx = b.x - a.x;
float dy = b.y - a.y;
float scale = linewidth / sqrtf(dx * dx + dy * dy);
float dlx = dy * scale;
float dly = -dx * scale;
if (linecap == BUTT)
fz_add_line(s, b.x - dlx, b.y - dly, b.x + dlx, b.y + dly);
if (linecap == ROUND)
{
int i;
int n = ceilf((float)M_PI / (2.0f * (float)M_SQRT2 * sqrtf(flatness / linewidth)));
float ox = b.x - dlx;
float oy = b.y - dly;
for (i = 1; i < n; i++)
{
float theta = (float)M_PI * i / n;
float cth = cosf(theta);
float sth = sinf(theta);
float nx = b.x - dlx * cth - dly * sth;
float ny = b.y - dly * cth + dlx * sth;
fz_add_line(s, ox, oy, nx, ny);
ox = nx;
oy = ny;
}
fz_add_line(s, ox, oy, b.x + dlx, b.y + dly);
}
if (linecap == SQUARE)
{
fz_add_line(s, b.x - dlx, b.y - dly,
b.x - dlx - dly, b.y - dly + dlx);
fz_add_line(s, b.x - dlx - dly, b.y - dly + dlx,
b.x + dlx - dly, b.y + dly + dlx);
fz_add_line(s, b.x + dlx - dly, b.y + dly + dlx,
b.x + dlx, b.y + dly);
}
if (linecap == TRIANGLE)
{
float mx = -dly;
float my = dlx;
fz_add_line(s, b.x - dlx, b.y - dly, b.x + mx, b.y + my);
fz_add_line(s, b.x + mx, b.y + my, b.x + dlx, b.y + dly);
}
}
static void
fz_add_line_dot(struct sctx *s, fz_point a)
{
float flatness = s->flatness;
float linewidth = s->linewidth;
int n = ceilf((float)M_PI / ((float)M_SQRT2 * sqrtf(flatness / linewidth)));
float ox = a.x - linewidth;
float oy = a.y;
int i;
for (i = 1; i < n; i++)
{
float theta = (float)M_PI * 2 * i / n;
float cth = cosf(theta);
float sth = sinf(theta);
float nx = a.x - cth * linewidth;
float ny = a.y + sth * linewidth;
fz_add_line(s, ox, oy, nx, ny);
ox = nx;
oy = ny;
}
fz_add_line(s, ox, oy, a.x - linewidth, a.y);
}
static void
fz_stroke_flush(struct sctx *s, int start_cap, int end_cap)
{
if (s->sn == 2)
{
fz_add_line_cap(s, s->beg[1], s->beg[0], start_cap);
fz_add_line_cap(s, s->seg[0], s->seg[1], end_cap);
}
else if (s->dot)
{
fz_add_line_dot(s, s->beg[0]);
}
}
static void
fz_stroke_moveto(struct sctx *s, fz_point cur)
{
s->seg[0] = cur;
s->beg[0] = cur;
s->sn = 1;
s->bn = 1;
s->dot = 0;
}
static void
fz_stroke_lineto(struct sctx *s, fz_point cur)
{
float dx = cur.x - s->seg[s->sn-1].x;
float dy = cur.y - s->seg[s->sn-1].y;
if (dx * dx + dy * dy < FLT_EPSILON)
{
if (s->cap == ROUND || s->dash_list)
s->dot = 1;
return;
}
fz_add_line_stroke(s, s->seg[s->sn-1], cur);
if (s->sn == 2)
{
fz_add_line_join(s, s->seg[0], s->seg[1], cur);
s->seg[0] = s->seg[1];
s->seg[1] = cur;
}
if (s->sn == 1)
s->seg[s->sn++] = cur;
if (s->bn == 1)
s->beg[s->bn++] = cur;
}
static void
fz_stroke_closepath(struct sctx *s)
{
if (s->sn == 2)
{
fz_stroke_lineto(s, s->beg[0]);
if (s->seg[1].x == s->beg[0].x && s->seg[1].y == s->beg[0].y)
fz_add_line_join(s, s->seg[0], s->beg[0], s->beg[1]);
else
fz_add_line_join(s, s->seg[1], s->beg[0], s->beg[1]);
}
else if (s->dot)
{
fz_add_line_dot(s, s->beg[0]);
}
s->seg[0] = s->beg[0];
s->bn = 1;
s->sn = 1;
s->dot = 0;
}
static void
fz_stroke_bezier(struct sctx *s,
float xa, float ya,
float xb, float yb,
float xc, float yc,
float xd, float yd, int depth)
{
float dmax;
float xab, yab;
float xbc, ybc;
float xcd, ycd;
float xabc, yabc;
float xbcd, ybcd;
float xabcd, yabcd;
/* termination check */
dmax = ABS(xa - xb);
dmax = MAX(dmax, ABS(ya - yb));
dmax = MAX(dmax, ABS(xd - xc));
dmax = MAX(dmax, ABS(yd - yc));
if (dmax < s->flatness || depth >= MAX_DEPTH)
{
fz_point p;
p.x = xd;
p.y = yd;
fz_stroke_lineto(s, p);
return;
}
xab = xa + xb;
yab = ya + yb;
xbc = xb + xc;
ybc = yb + yc;
xcd = xc + xd;
ycd = yc + yd;
xabc = xab + xbc;
yabc = yab + ybc;
xbcd = xbc + xcd;
ybcd = ybc + ycd;
xabcd = xabc + xbcd;
yabcd = yabc + ybcd;
xab *= 0.5f; yab *= 0.5f;
xbc *= 0.5f; ybc *= 0.5f;
xcd *= 0.5f; ycd *= 0.5f;
xabc *= 0.25f; yabc *= 0.25f;
xbcd *= 0.25f; ybcd *= 0.25f;
xabcd *= 0.125f; yabcd *= 0.125f;
fz_stroke_bezier(s, xa, ya, xab, yab, xabc, yabc, xabcd, yabcd, depth + 1);
fz_stroke_bezier(s, xabcd, yabcd, xbcd, ybcd, xcd, ycd, xd, yd, depth + 1);
}
void
fz_flatten_stroke_path(fz_gel *gel, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, float flatness, float linewidth)
{
struct sctx s;
fz_point p0, p1, p2, p3;
int i;
s.gel = gel;
s.ctm = &ctm;
s.flatness = flatness;
s.linejoin = stroke->linejoin;
s.linewidth = linewidth * 0.5f; /* hairlines use a different value from the path value */
s.miterlimit = stroke->miterlimit;
s.sn = 0;
s.bn = 0;
s.dot = 0;
s.dash_list = NULL;
s.dash_phase = 0;
s.dash_len = 0;
s.toggle = 0;
s.offset = 0;
s.phase = 0;
s.cap = stroke->start_cap;
i = 0;
if (path->len > 0 && path->items[0].k != FZ_MOVETO)
{
fz_warn("assert: path must begin with moveto");
return;
}
p0.x = p0.y = 0;
while (i < path->len)
{
switch (path->items[i++].k)
{
case FZ_MOVETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
fz_stroke_flush(&s, stroke->start_cap, stroke->end_cap);
fz_stroke_moveto(&s, p1);
p0 = p1;
break;
case FZ_LINETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
fz_stroke_lineto(&s, p1);
p0 = p1;
break;
case FZ_CURVETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
p2.x = path->items[i++].v;
p2.y = path->items[i++].v;
p3.x = path->items[i++].v;
p3.y = path->items[i++].v;
fz_stroke_bezier(&s, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, 0);
p0 = p3;
break;
case FZ_CLOSE_PATH:
fz_stroke_closepath(&s);
break;
}
}
fz_stroke_flush(&s, stroke->start_cap, stroke->end_cap);
}
static void
fz_dash_moveto(struct sctx *s, fz_point a, int start_cap, int end_cap)
{
s->toggle = 1;
s->offset = 0;
s->phase = s->dash_phase;
while (s->phase >= s->dash_list[s->offset])
{
s->toggle = !s->toggle;
s->phase -= s->dash_list[s->offset];
s->offset ++;
if (s->offset == s->dash_len)
s->offset = 0;
}
s->cur = a;
if (s->toggle)
{
fz_stroke_flush(s, s->cap, end_cap);
s->cap = start_cap;
fz_stroke_moveto(s, a);
}
}
static void
fz_dash_lineto(struct sctx *s, fz_point b, int dash_cap)
{
float dx, dy;
float total, used, ratio;
fz_point a;
fz_point m;
a = s->cur;
dx = b.x - a.x;
dy = b.y - a.y;
total = sqrtf(dx * dx + dy * dy);
used = 0;
while (total - used > s->dash_list[s->offset] - s->phase)
{
used += s->dash_list[s->offset] - s->phase;
ratio = used / total;
m.x = a.x + ratio * dx;
m.y = a.y + ratio * dy;
if (s->toggle)
{
fz_stroke_lineto(s, m);
}
else
{
fz_stroke_flush(s, s->cap, dash_cap);
s->cap = dash_cap;
fz_stroke_moveto(s, m);
}
s->toggle = !s->toggle;
s->phase = 0;
s->offset ++;
if (s->offset == s->dash_len)
s->offset = 0;
}
s->phase += total - used;
s->cur = b;
if (s->toggle)
{
fz_stroke_lineto(s, b);
}
}
static void
fz_dash_bezier(struct sctx *s,
float xa, float ya,
float xb, float yb,
float xc, float yc,
float xd, float yd, int depth,
int dash_cap)
{
float dmax;
float xab, yab;
float xbc, ybc;
float xcd, ycd;
float xabc, yabc;
float xbcd, ybcd;
float xabcd, yabcd;
/* termination check */
dmax = ABS(xa - xb);
dmax = MAX(dmax, ABS(ya - yb));
dmax = MAX(dmax, ABS(xd - xc));
dmax = MAX(dmax, ABS(yd - yc));
if (dmax < s->flatness || depth >= MAX_DEPTH)
{
fz_point p;
p.x = xd;
p.y = yd;
fz_dash_lineto(s, p, dash_cap);
return;
}
xab = xa + xb;
yab = ya + yb;
xbc = xb + xc;
ybc = yb + yc;
xcd = xc + xd;
ycd = yc + yd;
xabc = xab + xbc;
yabc = yab + ybc;
xbcd = xbc + xcd;
ybcd = ybc + ycd;
xabcd = xabc + xbcd;
yabcd = yabc + ybcd;
xab *= 0.5f; yab *= 0.5f;
xbc *= 0.5f; ybc *= 0.5f;
xcd *= 0.5f; ycd *= 0.5f;
xabc *= 0.25f; yabc *= 0.25f;
xbcd *= 0.25f; ybcd *= 0.25f;
xabcd *= 0.125f; yabcd *= 0.125f;
fz_dash_bezier(s, xa, ya, xab, yab, xabc, yabc, xabcd, yabcd, depth + 1, dash_cap);
fz_dash_bezier(s, xabcd, yabcd, xbcd, ybcd, xcd, ycd, xd, yd, depth + 1, dash_cap);
}
void
fz_flatten_dash_path(fz_gel *gel, fz_path *path, fz_stroke_state *stroke, fz_matrix ctm, float flatness, float linewidth)
{
struct sctx s;
fz_point p0, p1, p2, p3, beg;
float phase_len;
int i;
s.gel = gel;
s.ctm = &ctm;
s.flatness = flatness;
s.linejoin = stroke->linejoin;
s.linewidth = linewidth * 0.5f;
s.miterlimit = stroke->miterlimit;
s.sn = 0;
s.bn = 0;
s.dot = 0;
s.dash_list = stroke->dash_list;
s.dash_phase = stroke->dash_phase;
s.dash_len = stroke->dash_len;
s.toggle = 0;
s.offset = 0;
s.phase = 0;
s.cap = stroke->start_cap;
if (path->len > 0 && path->items[0].k != FZ_MOVETO)
{
fz_warn("assert: path must begin with moveto");
return;
}
phase_len = 0;
for (i = 0; i < stroke->dash_len; i++)
phase_len += stroke->dash_list[i];
if (phase_len < 0.01f || phase_len < stroke->linewidth * 0.5f)
{
fz_flatten_stroke_path(gel, path, stroke, ctm, flatness, linewidth);
return;
}
p0.x = p0.y = 0;
i = 0;
while (i < path->len)
{
switch (path->items[i++].k)
{
case FZ_MOVETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
fz_dash_moveto(&s, p1, stroke->start_cap, stroke->end_cap);
beg = p0 = p1;
break;
case FZ_LINETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
fz_dash_lineto(&s, p1, stroke->dash_cap);
p0 = p1;
break;
case FZ_CURVETO:
p1.x = path->items[i++].v;
p1.y = path->items[i++].v;
p2.x = path->items[i++].v;
p2.y = path->items[i++].v;
p3.x = path->items[i++].v;
p3.y = path->items[i++].v;
fz_dash_bezier(&s, p0.x, p0.y, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, 0, stroke->dash_cap);
p0 = p3;
break;
case FZ_CLOSE_PATH:
fz_dash_lineto(&s, beg, stroke->dash_cap);
p0 = p1 = beg;
break;
}
}
fz_stroke_flush(&s, s.cap, stroke->end_cap);
}