kolibrios-fun/programs/games/pong3/trunk/pong3.asm

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;
; Pong Gaem 3Ver Mini Sample by Pavlushin Evgeni for ASCL
; www.waptap@mail.ru
;
; Not use bmpfile!
;******************************************************************************
format binary as ""
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; start of code
dd IM_END ; size of image
dd 0x300000 ; memory for app
dd 0x300000 ; esp
dd temp_area, 0x0 ; I_Param , I_Path
;******************************************************************************
include '..\..\..\macros.inc'
include 'ascl.inc'
include 'ascgl.inc'
include 'ascgml.inc'
START: ; start of execution
call draw_window
convbmp pongfile, tsoi
bmptoimg pongfile, tsoi,pong
getimg pong, 0, 0, 80, 4, img
getimg pong, 0, 4, 80, 4, img2
getimg pong, 5, 38, 15, 15, img3
getimg pong, 0, 8, 80, 20, img5
fullimg img4, 80 ,20 ,0x00000000 ;black for rocket
fullimg img6, 15 ,15 ,0x00000000 ;black for ball
still:
scevent red,key,button
;mcall 48, 4 ;get skin width
;sub [skin_h], 16
;div eax, 2
;mov [skin_h], eax
outcount [scoreb], 300, 4, 0x10000000 + cl_Blue, 5 shl 16
outcount [scorea], 350, 4, 0x10000000 + cl_Red, 5 shl 16
del_images:
setimg [ply1x], [ply1y], img4
setimg [ply2x], [ply2y], img4
setimg [ballx], [bally], img6
setimg [gravx], [gravy], img4
move_ply1:
correct [ply1x], [ply1rx], 4
correct [ply1y], [ply1ry], 2
; automove ball
mov eax, [ballxv]
add [ballx], eax
mov eax, [ballyv]
add [bally], eax
;autoslow ball
cmp [ballxv], 0
jl ballb
balla:
cmp [ballxv], 2
jng balln
dec [ballxv]
jmp balln
ballb:
cmp [ballxv], -2
jnl balln
inc [ballxv]
jmp balln
balln:
cmp [ballyv], 2
jng by_n
dec [ballyv]
by_n:
;ball collusion of screen
cmp [ballx], 640-32
jna xa_ok
neg [ballxv]
xa_ok:
cmp [ballx], 6
jnb xb_ok
neg [ballxv]
xb_ok:
;if ball far out of screen come back
; is not work already
cmp [bally], 466
jng yax_ok
call draw_window
inc [scoreb]
mov [bally], 240
mov [ballx], 310
mov [ballyv], 2
random 5, [ballxv]
sub [ballxv], 2
yax_ok:
cmp [bally], 30
jnl yax_ok2
call draw_window
inc [scorea]
mov [bally], 240
mov [ballx], 310
mov [ballyv], 2
random 5, [ballxv]
sub [ballxv], 2
yax_ok2:
xorx:
cmp [ballxv], 0
jne norx
random 5, [ballxv]
sub [ballxv], 2
cmp [ballxv], 0
je xorx
norx:
;test on collusion ply1 of ball
collusion_test:
collimg img, [ply1x], [ply1y], img3, [ballx], [bally], eax
cmp eax, 1
jne not_coll
neg [ballyv]
add [bally], 4
; neg [ballxv]
not_coll:
;test on collusion com of ball
collusion_com:
collimg img, [ply2x], [ply2y], img3, [ballx], [bally], eax
cmp eax, 1
jne not_collcom
neg [ballyv]
sub [bally], 4
; neg dword [ballxv]
not_collcom:
;test on collusion gravity of ball
collusion_grav:
collimg img, [gravx], [gravy], img3, [ballx], [bally], eax
cmp eax, 1
jne not_collg
neg [ballyv]
; mov [ballxv], -20
cmp [ballyv], 0
jl ab
jg bf
jmp not_collgx
ab:
sub [ballyv], 25
jmp not_collgx
bf:
add [ballyv], 25
not_collgx:
cmp [ballxv], 0
jl abx
jg bfx
jmp not_collg
abx:
sub [ballxv], 8 ;15
jmp not_collg
bfx:
add [ballxv], 8
; mov [ballyv], 20
not_collg:
;ply contorl
cmp [ply1rx], 560
jna plyok
cmp [ply1rx], 12000
jna paa
mov [ply1rx], 4
jmp plyok
paa:
mov [ply1rx], 560
plyok:
;com contorl
cmp [ply2x], 560
jna cplyok
cmp [ply2x], 12000
jna cpaa
mov [ply2x], 4
jmp cplyok
cpaa:
mov [ply2x], 560
cplyok:
;com move
cx_move:
cmp [bally], 160
jna cno_m
mov eax, [ballx]
sub eax, 30
cmp [ply2x], eax
je cno_m
cmp [ply2x], eax
ja cm_m
cm_p:
add [ply2x], 3
jmp cno_m
cm_m:
sub [ply2x], 3
cno_m:
;garvity
gravity:
cmp [gravtime], 0
je no_dg
dec [gravtime]
no_dg:
draw_gravity:
cmp [gravtime], 0
je nograv
mov eax, [ply1x]
mov ebx, [ply1y]
add ebx, 10
mov [gravx], eax
mov [gravy], ebx
jmp endgrav
nograv:
mov [gravx], 1000
mov [gravy], 1000
endgrav:
redraw_images:
setimg [ply1x], [ply1y], img
setimg [ply2x], [ply2y], img2
setimg [ballx], [bally], img3
setimg [gravx], [gravy], img5
delay 1 ;don't generate delay for fast speed programm
jmp still
red:
call draw_window
jmp still
key: ; key
mov eax, 2
mcall
cmp ah, key_Left
jne no_l
sub [ply1rx], 32 ;16
no_l:
cmp ah, key_Right
jne no_r
add [ply1rx], 32 ;16
no_r:
cmp ah, key_Up
jne no_u
sub [ply1ry], 16
no_u:
cmp ah, key_Down
jne no_d
add [ply1ry], 16
no_d:
cmp ah, key_Space
jne no_sp
mov [gravtime], 100
no_sp:
jmp still
button: ; button
mov eax, 17 ; get id
mcall
cmp ah, 1 ; button id=1 ?
jne noclose
mov eax, -1 ; close this program
mcall
noclose:
jmp still
draw_window:
mcall 12,1 ;start window redraw
mcall 0, <10, 640+8>, <10, 480+24>, 0x14000000,, wtitle
mcall 12,2 ;end window redraw
ret
; DATA AREA
wtitle db 'PONG: USE ARROW KEYS SCORE:',0
;skin_h dd 25
xt dd 100
yt dd 100
gravtime dd 10
gravx dd 1000
gravy dd 1000
ply1rx dd 200
ply1ry dd 50
ply1x dd 200
ply1y dd 50
ply2x dd 200
ply2y dd 400
ballx dd 200
bally dd 200
ballyv dd 3
ballxv dd 3
scorea dd 0
scoreb dd 0
counter dd 0
tsoi dd 0
pongfile file 'pong.bmp'
IM_END:
temp rb 20000
pong rb 80*60*3+8
img rb 32*32*3+8
img2 rb 32*32*3+8
img3 rb 32*32*3+8
img4 rb 80*20*3+8
img5 rb 32*32*3+8
img6 rb 15*15*3+8
temp_area rb 0x15000
I_END: