kolibrios-fun/programs/system/desktop/trunk/drawskin.inc

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;----------------------------------------------------------------------
area:
.x = 5 ;345
.y = 5 ;20
.width = 206
.height = 191
;--------------------------------------
wnd1:
.x = area.x+49
.y = area.y+5
.width = 150
.height = 90
;--------------------------------------
wnd2:
.x = area.x+35
.y = area.y+35
.width = 150
.height = 90
;--------------------------------------
wnd3:
.x = area.x+21
.y = area.y+65
.width = 150
.height = 90
;--------------------------------------
wnd4:
.x = area.x+7
.y = area.y+95
.width = 150
.height = 90
;--------------------------------------
virtual at edi+SKIN_PARAMS.dtp.data
dtp system_colors
end virtual
;----------------------------------------------------------------------
draw_skin:
mcall 13,<area.x,area.width>,<area.y+2,area.height>,0x00FFFFFF
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd1.x,wnd1.width
mpack ecx,wnd1.y,wnd1.height
mov edx,[dtp.frame]
call draw_framerect
mcall 13,<wnd1.x+1,wnd1.width-2>,<wnd1.y+1,wnd1.height-2>,dword[dtp.work]
mov eax,38
mpack ebx,wnd1.x+1,wnd1.x+wnd1.width-2
mpack ecx,wnd1.y+1,wnd1.y+1
mov edx,[dtp.grab]
mov esi,20
;--------------------------------------
@@:
mcall
call dec_edx
add ecx,0x00010001
dec esi
jnz @b
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mcall 4,<wnd1.x+6,wnd1.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
mcall 8,<wnd1.x+wnd1.width-18,12>,<wnd1.y+4,12>,0,[dtp.grab_button]
mcall 4,<wnd1.x+wnd1.width-18+4,wnd1.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd2.x,wnd2.width
mpack ecx,wnd2.y,wnd2.height
mov edx,[dtp.frame]
shr edx,1
and edx,0x007F7F7F
call draw_framerect
mpack ebx,wnd2.x+4,wnd2.width-8
mpack ecx,wnd2.y+4,wnd2.height-8
call draw_framerect
mcall 13,<wnd2.x+1,wnd2.width-2>,<wnd2.y+1,3>,[dtp.frame]
add ecx,(wnd2.height-5)*65536
mcall
mcall ,<wnd2.x+1,3>,<wnd2.y+1,wnd2.height-2>
add ebx,(wnd2.width-5)*65536
mcall
mcall ,<wnd2.x+5,wnd2.width-10>,<wnd2.y+5,wnd2.height-10>,dword[dtp.work]
mov eax,38
mpack ebx,wnd2.x+4,wnd2.x+wnd2.width-5
mpack ecx,wnd2.y+4,wnd2.y+4
mov edx,[dtp.grab]
mov esi,16
;--------------------------------------
@@:
mcall
call dec_edx
add ecx,0x00010001
dec esi
jnz @b
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mcall 4,<wnd2.x+8,wnd2.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
mcall 8,<wnd2.x+wnd2.width-20,12>,<wnd2.y+4,12>,0,[dtp.grab_button]
mcall 4,<wnd2.x+wnd2.width-20+4,wnd2.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd3.x,wnd3.width
mpack ecx,wnd3.y,wnd3.height
mov edx,[edi+SKIN_PARAMS.colors_1.outer]
call draw_framerect
mpack ebx,wnd3.x+4,wnd3.width-8
mpack ecx,wnd3.y+4,wnd3.height-8
mov edx,[edi+SKIN_PARAMS.colors_1.inner]
call draw_framerect
mcall 13,<wnd3.x+1,wnd3.width-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
add ecx,(wnd3.height-5)*65536
mcall
mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
add ebx,(wnd3.width-5)*65536
mcall
mcall ,<wnd3.x+5,wnd3.width-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
mov eax,0x00000001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd3.x,wnd3.y>
pushd [ebx-8]
mov eax,0x00000003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd3.x+wnd3.width-1
sub esi,edx
shl edx,16
add edx,wnd3.x*65536+wnd3.y
mcall 7
;--------------------------------------
@@:
rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
;--------------------------------------
@@:
mov eax,0x00000002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd3.x+wnd3.width)*65536+wnd3.y
mcall 7
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mov eax,dword[edi+SKIN_PARAMS.margin.left-2]
mov ax,word[edi+SKIN_PARAMS.skin_height]
sub ax,[edi+SKIN_PARAMS.margin.bottom]
shr ax,1
add ax,[edi+SKIN_PARAMS.margin.top]
add ax,-4
push eax
lea ebx,[eax+wnd3.x*65536+wnd3.y]
mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
;---------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x,wnd4.width
mpack ecx,wnd4.y,wnd4.height
mov edx,[edi+SKIN_PARAMS.colors.outer]
call draw_framerect
mpack ebx,wnd4.x+4,wnd4.width-8
mpack ecx,wnd4.y+4,wnd4.height-8
mov edx,[edi+SKIN_PARAMS.colors.inner]
call draw_framerect
mcall 13,<wnd4.x+1,wnd4.width-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
add ecx,(wnd4.height-5)*65536
mcall
mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
add ebx,(wnd4.width-5)*65536
mcall
mcall ,<wnd4.x+5,wnd4.width-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
mov eax,0x00010001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd4.x,wnd4.y>
pushd [ebx-8]
mov eax,0x00010003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd4.x+wnd4.width-1
sub esi,edx
shl edx,16
add edx,wnd4.x*65536+wnd4.y
mcall 7
;--------------------------------------
@@:
rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
;--------------------------------------
@@:
mov eax,0x00010002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd4.x+wnd4.width)*65536+wnd4.y
mcall 7
mov ebp,not_packed_area
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
pop eax
lea ebx,[eax+wnd4.x*65536+wnd4.y]
mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.buttons]
add edi,ebp
;--------------------------------------
.lp1:
cmp dword[edi],0
je .lp2
mov ebx,dword[edi+SKIN_BUTTONS.left-2]
mov bx,[edi+SKIN_BUTTONS.width]
mov ecx,dword[edi+SKIN_BUTTONS.top-2]
mov cx,[edi+SKIN_BUTTONS.height]
add ebx,(wnd4.x+wnd4.width)*65536
add ecx,wnd4.y*65536
dec ebx
dec ecx
mcall 8,,,0x40000000
add edi,12
jmp .lp1
;--------------------------------------
.lp2:
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x+10,wnd4.y+10
add bx,word[edi+SKIN_PARAMS.skin_height]
mcall 4,,[dtp.work_text],window_text,window_text.size
mov ecx,[edi+SKIN_PARAMS.skin_height]
shl ecx,16
add ecx,(wnd4.y+8)*65536+10
mcall 13,<wnd4.x+window_text.size*6+20,wnd4.x+wnd4.width-10-\
(wnd4.x+window_text.size*6+20)>,,[dtp.work_graph]
add ecx,25*65536+8
mcall 8,<wnd4.x+wnd4.width/2-button_text.size*3-6,\
button_text.size*6+11>,,0,[dtp.work_button]
shr ecx,16
mov bx,cx
add ebx,0x00060006
mcall 4,,[dtp.work_button_text],button_text,button_text.size
ret
;---------------------------------------------------------------------
find_bitmap:
mov edi,[ebp+SKIN_HEADER.bitmaps]
add edi,ebp
xor ebx,ebx
;--------------------------------------
.lp1:
cmp dword[edi],0
je .lp2
cmp dword[edi+0],eax
jne @f
;--------------------------------------
mov ebx,[edi+SKIN_BITMAPS._data]
add ebx,ebp
mov ecx,[ebx-2]
mov cx,[ebx+4]
add ebx,8
;--------------------------------------
.lp2:
ret
;--------------------------------------
@@:
add edi,8
jmp .lp1
;----------------------------------------------------------------------
dec_edx:
sub dl,4
jnc @f
xor dl,dl
;--------------------------------------
@@:
sub dh,4
jnc @f
xor dh,dh
;--------------------------------------
@@:
rol edx,16
sub dl,4
jnc @f
xor dl,dl
;--------------------------------------
@@:
rol edx,16
ret
;---------------------------------------------------------------------
draw_framerect: ; ebx,ecx
push ebx ecx
add bx,[esp+6]
mov cx,[esp+2]
dec ebx
mcall 38
add cx,[esp]
rol ecx,16
add cx,[esp]
sub ecx,0x00010001
mcall
mov ebx,[esp+4]
mov ecx,[esp]
mov bx,[esp+6]
add cx,[esp+2]
dec ecx
mcall
add bx,[esp+4]
rol ebx,16
add bx,[esp+4]
sub ebx,0x00010001
mcall
add esp,8
ret
;----------------------------------------------------------------------