kolibrios-fun/programs/media/scrshoot/macros.inc

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;--- <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
include 'editbox.inc'
include 'txtbut.inc'
;include 'gp.inc'
include 'label.inc'
;include 'checkbox.inc'
include 'check.inc'
include 'file_sys.inc'
include 'textwork.inc'
;include 'ini.inc'
lang fix ru;en
macro movr reg,val
{
if val < 65536
push val
pop reg
else
mov reg,val
end if
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro meos_header par_buf,cur_dir_buf
{
use32
org 0x0
db 'MENUET01'
dd 0x01
dd __app_start
dd __app_end
dd __app_end
dd __app_end
if <par_buf> eq <>
dd 0x0
else
dd par_buf
end if
if <cur_dir_buf> eq <>
dd 0x0
else
dd cur_dir_buf
end if
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ---
macro app_start
{
__app_start:
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> ---
macro app_end stack_size
{
if <stack_size> eq <>
rb 1024
else
rb stack_size
end if
__app_end:
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> ---
macro app_close
{
xor eax,eax
dec eax
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro get_key
{
;mov eax,2
push 2
pop eax
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro get_pressed_button
{
;mov eax,17
push 17
pop eax
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro start_draw_window
{
;mov eax,12
push 12
pop eax
xor ebx,ebx
inc ebx
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro stop_draw_window
{
;mov eax,12
push 12
pop eax
;mov ebx,2
push 2
pop ebx
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> ---
macro set_events_mask mask
{
;mov eax,40
push 40
pop eax
;mov ebx,mask
push mask
pop ebx
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro get_procinfo proc_inf_buf,slot_num
{
;mov eax,9
push 9
pop eax
;mov ebx,proc_inf_buf
push proc_inf_buf
pop ebx
if <slot_num> eq <>
xor ecx,ecx
dec ecx
else
;mov ecx,slot_num
push slot_num
pop ecx
end if
int 0x40
}
macro get_sys_colors col_buf
{
;mov eax,48
push 48
pop eax
;mov ebx,3
push 3
pop ebx
;mov ecx,col_buf
push col_buf
pop ecx
;mov edx,40
push 40
pop edx
int 0x40
}
macro get_grab_area
{
movr eax,48
movr ebx,7
int 0x40
}
macro get_skin_height
{
movr eax,48
movr ebx,4
int 0x40
}
macro min_window
{
movr eax,18
movr ebx,10
int 0x40
}
macro activ_window slot_n
{
movr eax,18
movr ebx,3
if <slot_n> eq <>
else
movr ecx,slot_n
end if
int 0x40
}
macro get_active_window
{
movr eax,18
movr ebx,7
int 0x40
}
macro delay time
{
movr eax,5
if <time> eq <>
else
movr ebx,time
end if
int 0x40
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
macro wait_event redraw,key,button,mouse,ipc,other
{
movr eax,10
int 0x40
dec ax
if <redraw> eq <>
else
jz redraw
end if
dec ax
if <key> eq <>
else
jz key
end if
dec ax
if <button> eq <>
else
jz button
end if
dec ax
dec ax
dec ax
if <mouse> eq <>
else
jz mouse
end if
if <ipc> eq <>
else
dec ax
jz ipc
end if
if <other> eq <>
jmp still
else
jmp other
end if
}
;--- <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> ---
macro get_screen_size
{
movr eax,14
int 0x40
}
macro get_screen_prop struc_ptr
{
movr eax,61
push eax eax
xor ebx,ebx
inc ebx
int 0x40
mov [struc_ptr],eax
pop eax
inc ebx
int 0x40
mov [struc_ptr+4],ax
pop eax
inc ebx
int 0x40
mov [struc_ptr+6],eax
}
macro resize_mem mem_size
{
movr eax,64
xor ebx,ebx
inc ebx
if <mem_size> eq <>
else
movr ecx,mem_size
end if
int 0x40
}
evm_redraw equ 1
evm_key equ 10b
evm_button equ 100b
evm_mouse equ 100000b
evm_ipc equ 1000000b
struc procinfo
{
.takts_per_second: dd ?
.window_stack_pos: dw ?
.slot_number: dw ?
dw ?
.name: rb 11
.align: db ?
.addres: dd ?
.use_mem: dd ?
.pid: dd ?
.left: dd ?
.top: dd ?
.width: dd ?
.height: dd ?
.slot_state: dw ?
rb (1024-56)
}
struc sys_color_table
{
.frames: dd ? ;+0
.grab: dd ? ;+4
.grab_button: dd ? ;+8
.grab_button_text: dd ? ;+12
.grab_text: dd ? ;+16
.work: dd ? ;+20
.work_button: dd ?;+24
.work_button_text: dd ? ;+28
.work_text: dd ? ;+32
.work_graph: dd ? ;+36
}
struc screen_size
{
.height: dw ?
.width: dw ?
}
struc screen_prop
{
.height: dw ? ;+0
.width: dw ? ;+2
.bitspp: dw ? ;+4
.bytesps: dd ?;+6
}
struc ipc_buffer size
{
.block: dd ?
.in_use: dd ?
.messages: rb size
}
;--- <EFBFBD><EFBFBD> ---
cl_white=0xffffff
cl_black=0x000000
;==============================================================================
;============== <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> =====================================================
;==============================================================================