kolibrios-fun/programs/develop/examples/editbox/trunk/EDITBOX.INC

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; <Lrz> 22.01.2007 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><><E0A0A1><EFBFBD> <20> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E3A4A0><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD>४⭠<E0A5AA><><E0A0A1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>襩 del & backspase
; <Lrz> 20.01.2007 ॠ<><E0A5A0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD><><E2A5AA><EFBFBD> <20><> shift
; <Lrz> 12.12.2006 ॠ<><E0A5A0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> insert <20><><E1A5A3><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><EFBFBD>!!!!
; <Lrz> 07.12.2006 <20><EFBFBD><E0AEA4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A0A1><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0A3AB><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>㭪樨, <20><><EFBFBD><EFBFBD><EFBFBD><20><EFBFBD><><E2A5AA><EFBFBD>, <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AD><><E1A8AC><EFBFBD><EFBFBD><EFBFBD>.
; <Lrz> 03.09.2006 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2AAA0><EFBFBD><EFBFBD><EFBFBD> <20><> 16 <20><><EFBFBD> <20><><EFBFBD>䬥⨪<E4ACA5>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
; <Lrz> 09.08.2006 <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2A8AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A0A1><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> DEL <20> Backspace, 㬥<><E3ACA5>襭 ࠧ<><E0A0A7><EFBFBD> <20><EFBFBD><EBAFAE><EFBFBD><EFA5AC><EFBFBD> <20><><EFBFBD><EFBFBD>.
; <Lrz> 21.07.2006 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E3ADAA><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Del, ⥯<><E2A5AF><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E3A4A0><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><20><><EFBFBD>ᨬ (Maxxxx32) email: maxxxxm@mail.ru
; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E1ABA5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: 13.06.06 10:40
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E5AEA4><EFBFBD> <20><><EFBFBD><EFBFBD><><E1A2AE> <20>ணࠬ<E0AEA3><E0A0AC> use_edit_box,
; <20><><EFBFBD> <20><><EFBFBD><E2A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20> <20><><EFBFBD> <20><><20>ணࠬ<E0AEA3><E0A0AC>.
; <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>:
; edit_box.draw - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2>;
; edit_box.key - <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;
; edit_box.mouse - <20><><EFBFBD><20><><EFBFBD><EFBFBD>;
; edit_box.focus - <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><><E4AEAA><EFBFBD>;
; edit_box.blur - <20><><EFBFBD><><EFBFBD><EBA2A0><EFBFBD>;
; edit_box.get_n - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>ᮢ뢠<E1AEA2><EBA2A0><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD><EFBFBD>.
; <20><><EFBFBD> <20><EFBFBD><EBA7AE> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E6A5A4> <20><><E0A5A3><EFBFBD><EFBFBD><EFBFBD> edi ᫥<><E1ABA5><EFBFBD><EFBFBD>
; <20><><EFBFBD><E2A0A2><EFBFBD><><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
; <20><EFBFBD><E0A8AC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:
; some_edit edit_box 100,10,30,0x00ffffff,0,0x00aaaaaa,0,255,some_edit_text
; <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD>, 梥<><>, 梥<><><E0A0AC>, <20><20><><EFBFBD>࠭,
; 梥<><><E0A0AC>, <20><20><> <20><><EFBFBD>࠭, <20><><EFBFBD><EFBFBD><E1A8AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD>,
; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><E7A8A2><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD>, <20><><EFBFBD><EFBFBD><E0A8AC> <20><20><><EFBFBD><EFBFBD><E1A8AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢮ 255:
; some_edit_text:
; rb 256 ;255+1
; <20><EFBFBD><E0A8AC> <20><EFBFBD><EBA7AE> <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD>:
; mov edi,some_edit
; call edit_box.draw
; <20><><EFBFBD> <20><EFBFBD><EBA7AE> <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> edit_box.key <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20> ah, <20><> <20><><EFBFBD><EFBFBD> <20><><20><EFBFBD><EBA7AE><EFBFBD> <20><20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><EBA7A2><EFBFBD>
; 2-<2D><> <20><><EFBFBD><E1A5AC><EFBFBD> <20><EFBFBD><E3ADAA><EFBFBD>, <20><><EFBFBD><EFBFBD><E0A8AC>:
; mov eax,2
; int 0x40
; mov edi,some_edit1
; call edit_box.key
; mov edi,some_edit2
; call edit_box.key
; <20><><20><EFBFBD><EBA7AE><EFBFBD> <20><><EFBFBD><E0A0A1><EFBFBD> <20><><EFBFBD><EFBFBD><><E1ABA5><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD>, <><EFA2AB><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD>
; <20><><EFBFBD><E2A8A2><EFBFBD>.
; <20>᫨ 饫箪 <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><EFBFBD><E0AEA9><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> edit box
; 䮪<><E4AEAA> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
macro use_edit_box
{
edit_box:
ed_width equ [edi] ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_left equ [edi+4] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20>
ed_top equ [edi+8] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> <20>
ed_color equ [edi+12] ;梥<><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_focus_border_color equ [edi+16] ;梥<><><E0A0AC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_blur_border_color equ [edi+20] ;梥<> <20><> <20><><EFBFBD><E2A8A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_text_color equ [edi+24] ;梥<><><E2A5AA><EFBFBD>
ed_max equ [edi+28] ;<3B><><EFBFBD>-<2D><><><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A8AC><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_text equ [edi+32] ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
ed_flags equ [edi+36] ;䫠<><E4ABA0>
ed_size equ [edi+38] ;<3B><><EFBFBD>-<2D><><><E1A8AC><EFBFBD><EFBFBD><EFBFBD>
ed_pos equ [edi+42] ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ed_offset equ [edi+46] ;ᬥ饭<E1ACA5><E9A5AD>
cl_curs_x equ [edi+50] ;<3B><EFBFBD><E0A5A4><EFBFBD><20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>
cl_curs_y equ [edi+54] ;<3B><EFBFBD><E0A5A4><EFBFBD><20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>
ed_insert equ [edi+58] ;word
ed_shift_pos equ [edi+60]
ed_height=14 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
shift_color=0x6a9480
;==========================================================
;=== <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2> =================================
;==========================================================
.draw:
pusha
;--- <20><><EFBFBD>㥬 ࠬ<><E0A0AC> ---
call .draw_border ; <20><EFBFBD><E3ADAA><EFBFBD> <20><EFBFBD><E2A0A1>
.draw_bg_cursor_text:
;--- <20><><EFBFBD><EFBFBD><EFBFBD>塞 ᬥ饭<E1ACA5><E9A5AD>, <20><20><><EFBFBD><EFBFBD> ---
call .check_offset ;<3B><><EFBFBD><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E2A0A1>
;--- <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><E0A5AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
call .draw_bg ;<3B><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
.draw_cursor_text:
;--- <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
;--- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD> ----
test word ed_flags,ed_focus
je @f
call .draw_cursor
@@:
call .draw_text
popa
ret
.str:
mov ecx,0x0a ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A5A3><EFBFBD><EFBFBD><EFBFBD> ebx,eax,ecx,edx <20><EFBFBD><E5AEA4><EFBFBD> <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> eax - <20><>
;<3B><><EFBFBD><EFBFBD><E0A5A2> <20><><20> ASCII <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ecx=<3D><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5> edi <20><><EFBFBD><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0>, <20><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD>
cmp eax,ecx ;<3B><EFBFBD><E0A0A2><EFBFBD><EFBFBD> <20><20> eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20> ecx <20><> <20><><EFBFBD><E0A5A9> <20><> @@-1 <20>.<2E>. <20><> pop eax
jb @f
xor edx,edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> edx
div ecx ;ࠧ<><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><20> edx
push edx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20>
;dec edi ;ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
call .str;<3B><><EFBFBD><E0A5A9> <20><><><> <20>.<2E>. <20><EFBFBD><EBA7A2><EFBFBD><><> <20><20><><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> eax <20><> <20><EFBFBD><E2A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20> ecx
pop eax
@@: ;cmp al,10 ;<3B><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E7A5AD> <20> al 祬 10 (<28><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5> 10 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD>))
;sbb al,$69 ;- <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A0A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E3ACA0><EFBFBD><EFBFBD> <20>.<2E>. <20> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><><EFBFBD>
;das ;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> <20><EFBFBD><EFBFBD><E5AEA4><><E3ACA5><EFBFBD><E8A5AD> al <20><> 66h (<28> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>)
or al,0x30 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD>
stosb ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E0A5A3><EFBFBD><EFBFBD><EFBFBD> al <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> es:edi
ret ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20>.<2E>. <20><><EFBFBD><EFBFBD> <20> <20><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>-<2D><> <20><EFBFBD><EBA7AE><EFBFBD> <20><> <20>⮫쪮 ࠧ <20><> <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EBA2A0><EFBFBD><EFBFBD>
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2><><E2A5AA><EFBFBD> --------------------------
;----------------------------------------------------------
.draw_text:
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞, ᪮<><20><><EFBFBD><EFBFBD><EFBFBD><E9A0A5><EFBFBD><><E1A8AC><EFBFBD><EFBFBD><EFBFBD> ---
;--- <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E1AEA2><EFBFBD> ---
call .get_n
mov esi,ed_size
mov ebx,ed_offset
sub esi,ebx
cmp eax,esi
jae @F
mov esi,eax ;<3B><EFBFBD> <20><> <20><><EFBFBD><E5AEA4><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD>
;--- <20><><EFBFBD>㥬 ⥪<><E2A5AA> ---
@@: mov eax,4
mov ebx,ed_left
add ebx,2
shl ebx,16
mov bx,ed_top
add ebx,4
mov ecx,ed_text_color
mov edx,ed_offset
add edx,ed_text
int 0x40
ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2><> ----------------------------
;<3B><EFBFBD><E5AEA4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;eax
;----------------------------------------------------------
.draw_bg_eax:
;pusha
mov ecx,ed_top
add ecx,1
shl ecx,16
mov cx,13
; sub ecx,1
; pop edx ;color
; mov edx,ed_color
mov eax,13
int 0x40
;popa
ret
jmp @f
.draw_bg:
;pusha
mov ebx,ed_left
add ebx,1
shl ebx,16
mov bx,ed_width
sub ebx,1
@@:
mov ecx,ed_top
add ecx,1
shl ecx,16
mov cx,ed_height
sub ecx,1
mov edx,ed_color
mov eax,13
int 0x40
;popa
ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢠ ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --------------
;----------------------------------------------------------
.get_n:
xor edx,edx ;१<><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1AFAE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD> edx:eax <20> eax - <20><><EFBFBD><EFBFBD>
mov eax,ed_width ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub eax,4 ;<3B><><EFBFBD>⨬ 4
mov ebx,6 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
div ebx ;ࠧ<><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 6
ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --------------------------
;----------------------------------------------------------
.clear_cursor:
mov edx,ed_color
test word ed_flags,ed_shift
je @f
mov edx,shift_color
@@:
mov ebx,cl_curs_x
mov ecx,cl_curs_y
jmp .draw_curs
.draw_cursor:
mov edx,ed_text_color
@@:
mov ebx,ed_pos
mov ecx,ed_offset
sub ebx,ecx
lea ebx,[ebx*2+ebx]
shl ebx,1
;imul ebx,6
add bx,ed_left
inc ebx
mov ebp,ebx
;push bx
shl ebx,16
mov bx,bp
;pop bx
mov ecx,ed_top
add ecx,2
mov ebp,ecx
shl ecx,16
mov cx,bp
add cx,ed_height-4
mov cl_curs_x,ebx
mov cl_curs_y,ecx
.draw_curs:
mov eax,38
int 0x40
ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E0A0AC> ----------------------------
;----------------------------------------------------------
.draw_border:
;--- 梥<><><E0A0AC> ---
test dword ed_flags,ed_focus
mov edx,ed_focus_border_color
jne @f
mov edx,ed_blur_border_color
@@:
;--- ᢥ<><E1A2A5><EFBFBD> ---
mov eax,38
mov ebx,ed_left
mov ecx,ebx
shl ebx,16
mov bx,cx
add bx,ed_width
mov ecx, ed_top
mov esi,ecx
shl ecx,16
mov cx,si
int 0x40
;--- ᭨<><E1ADA8> ---
mov esi,ecx
add ecx,ed_height
mov ebp,ecx
shl ecx,16
mov cx,bp
int 0x40
;--- ᫥<><E1ABA5> ---
mov cx,si
mov ebp,ebx
sub bx,ed_width
int 0x40
;--- <20><><EFBFBD> ---
mov ebx,ebp
shl ebx,16
mov bx,bp
int 0x40
ret
;----------------------------------------------------------
;--- <20><EFBFBD>ઠ, <20><><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E0A0AD><EFBFBD> <20>, <20><20><><EFBFBD><EFBFBD>, ---
;--- <20><><EFBFBD><EFBFBD><EFBFBD>塞 ᬥ饭<E1ACA5><E9A5AD> ------------------------------------
;--- eax = 1, <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> eax = 0, <20>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;----------------------------------------------------------
.check_offset:
pushad
push dword ed_offset ;<3B><><EFBFBD><EFBFBD><E0A0AD> ᬥ饭<E1ACA5><E9A5AD>
call .get_n ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD>-<2D><><><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><><E0A5A3><EFBFBD>஢ edx:eax
mov ebx,eax
mov eax,ed_pos
xor edx,edx
idiv ebx
xor edx,edx
imul eax,ebx
mov ed_offset,eax
pop ebx
cmp ax,bx
je @f
;;;;;;;; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A8A2><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD><ECADA8>
mov ebx,ed_left
inc ebx
shl ebx,16
mov bx,ed_width
dec ebx
mov edx,ed_color
call .draw_bg_eax
mov dword [esp+28],0
@@: popad
ret
;==========================================================
;=== <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> =================================
;==========================================================
.key:
pusha
test word ed_flags,ed_focus ; <20><20><> <20><><E4AEAA><EFBFBD>, <20><><EFBFBD><E5AEA4>
je .no_figure ;@f
push eax
mov ecx,1
mov eax,66
mov ebx,3
int 0x40
xor ebx,ebx
test al,0x03
je @f
or word ed_flags,ed_shift
@@: pop eax
;----------------------------------------------------------
;--- <20><EFBFBD><E0AEA2>塞, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> --------------------------------
;----------------------------------------------------------
cmp ah,8
jz .backspace
cmp ah,0xb6
jz .delete
cmp ah,176
jz .left
cmp ah,179
jz .right
cmp ah,180
jz .home
cmp ah,181
jz .end
cmp ah,185 ;insert
jz .insert
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;<3B><><EFBFBD><EFBFBD><EFBFBD><20><> <20><><EFBFBD><E0A0A1><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
;;;;;;;;;;;;;;;;;;;;;;;;;;;;
cmp ah,177
jz .no_figure
cmp ah,178
jz .no_figure
cmp ah,27 ;ESC - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ))
jz .no_figure
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
test word ed_flags,ed_figure_only ; ⮫쪮 <20><><EFBFBD><EFBFBD><EFBFBD> ?
jz @f
cmp ah,'0'
jb .no_figure
cmp ah,'9'
ja .no_figure
@@: ; <20><EFBFBD><E0AEA2>塞, <20><><EFBFBD><E5AEA4><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ecx,ed_size
mov edx, ed_max
cmp ecx,edx
jae .no_figure
mov ebx, ed_pos
cmp ebx,edx
jl @f ; <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E0A0A2>
.no_figure:
popa
ret
.insert: not word ed_insert
jmp .no_figure
.ins_v:
pop eax edi
dec dword ed_size ;processing is insert
push edi eax
sub esi,ecx
add esi,ebx
mov edi,esi
jmp .In_k
@@: ; ᤢ<><E1A4A2><EFBFBD><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
mov ecx,ed_size
push edi eax
mov esi,ed_text ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
movzx eax,word ed_insert
;<3B><EFBFBD><><E0A0A1><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E0AEAA>
add esi,ecx ;add ed_size <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> max size
mov edi,esi
cmp ecx,ebx ;<3B><20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = ⥪<><EFBFBD><><E0A0A7><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20>.<2E>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
je .In_k
cmp ax,-1 ;IF insert is enable
je .ins_v
sub ecx,ebx ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>-<2D><><><E1A8AC><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
inc edi ;<3B><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD> <20> <20><EFBFBD>
std
inc ecx
@@:
;--------
lodsb
stosb
;--------
loop @b
.In_k: cld
pop eax
mov al,ah
stosb
pop edi
; <20><><EFBFBD><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>㤠, <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; 㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD><><E0A0A7><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
inc dword ed_size
;push dword ed_pos
;push dword ed_size
; push .return
call .draw_all2
inc dword ed_pos
;.return:
jmp .shift;.draw_cursor_text
.delete:
mov edx,ed_size
mov ecx,ed_pos
cmp edx,ecx
jg @f
test word ed_flags,ed_shift_on
jne .del_bac
popa
ret
.bac_del:
@@: call .del_char
jmp .draw_all
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> backspace ---
.backspace:
; <20><EFBFBD><E0AEA2>塞, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ?
mov edx,ed_size
mov ecx,ed_pos
test ecx,ecx
jnz @f
test word ed_flags,ed_shift_on
jne .bac_del
;jmp @b
popa
ret
.del_bac:
@@: cmp edx,ecx ;if ed_pos=ed_size
je @f
dec ecx
call .del_char
@@: test word ed_flags,ed_shift_on
jne .bac_del
dec dword ed_pos
.draw_all:
push .shift;.draw_cursor_text;eax
test word ed_flags,ed_shift_on
je @f
mov eax,ed_shift_pos
mov ebx,ed_size
sub ebx,eax
mov ed_size,ebx
jmp .draw_all2
@@: dec dword ed_size
.draw_all2:
call .clear_cursor
call .check_offset
call .get_n
push eax
mov ebx,ed_offset
add eax,ebx ;eax = w_off= ed_offset+width
mov ebx,ed_size
cmp eax,ebx
jb @f
mov eax,ed_pos
sub ebx,eax
mov ecx,ed_offset
sub eax,ecx
jmp .nxt
@@: mov ebx,ed_pos
push ebx
sub eax,ebx
mov ebx,eax ;It is don't optimal
pop eax ;ed_pos
mov ecx,ed_offset
sub eax,ecx
.nxt:
mov ebp,eax ;<3B><EFBFBD><20><> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E8A8A2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
add ebp,ebx
pop edx
cmp ebp,edx
je @f
inc ebx
@@: mov edx,ebx
lea ebx,[eax*2+eax]
shl ebx,1
add ebx,ed_left
inc ebx
shl ebx,16
lea ecx,[edx*2+edx]
shl ecx,1
mov bx,cx
mov edx,ed_color
call .draw_bg_eax
ret
; jmp .shift
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> left ---
.left: call .sh_enable
mov ebx,ed_pos
test ebx,ebx
jz .nd_k
call .clear_cursor
dec dword ed_pos
jmp .nd_k
;--- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> right ---
.right: call .sh_enable
mov ebx,ed_pos
cmp ebx,ed_size
je .nd_k
call .clear_cursor
inc dword ed_pos
jmp .nd_k
.home: call .sh_enable
mov ebx,ed_pos
test ebx,ebx
jz .nd_k
call .clear_cursor
xor eax,eax
mov ed_pos,eax
jmp .nd_k
.end: call .sh_enable
mov ebx,ed_pos
cmp ebx,dword ed_size
je @f
call .clear_cursor
mov eax,ed_size
mov ed_pos,eax
.nd_k: call .check_offset
;test eax,eax
;jz .draw_bg_cursor_text
call .draw_cursor
.shift: ;;;;;;;SHIFT
call .draw_bg
test word ed_flags,ed_shift
je .f_exit
;;;;;;SHIFT end
mov eax,dword ed_pos
mov ebx,dword ed_shift_pos
cmp eax,ebx
jae .sh_n
push eax ;<3B><><EFBFBD><EFBFBD><20> eax
push ebx ;<3B><><EFBFBD><EFBFBD>
jmp .sh_n1
;<3B><20><><EFBFBD><EFBFBD><EFBFBD>
.sh_n: push ebx
push eax
.sh_n1:
; jmp .draw_all2
;;;;;;;;;;;;;;;;;;;;;;;;;
;call .clear_cursor
call .check_offset
call .get_n
mov edx,eax ;size of ed_box
; push eax
mov ecx,ed_offset
add eax,ecx ;eax = w_off= ed_offset+width
mov ebp,eax ;save
pop ebx ;<3B><><EFBFBD><EFBFBD>
pop eax ;<3B><><EFBFBD><EFBFBD>
cmp eax,ecx ;<3B><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20> offset.
jae .f_f ;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
xor eax,eax
cmp ebp,ebx ;cࠢ<63><E0A0A2><EFBFBD><><E0A0A7><EFBFBD> w_off <20> <20><><EFBFBD><EFBFBD>
jb @f
sub ebx,ecx
jmp .nxt_f
@@: mov ebx,ebp
sub ebx,ecx
jmp .nxt_f
.f_f:
sub eax,ecx
cmp ebp,ebx ;cࠢ<63><E0A0A2><EFBFBD><><E0A0A7><EFBFBD> w_off <20> <20><><EFBFBD><EFBFBD>
jle @f
sub ebx,ecx
sub ebx,eax
jmp .nxt_f
@@:
mov ebx,ebp
sub ebx,ecx
sub ebx,eax
.nxt_f:
mov edx,ebx
lea ebx,[eax*2+eax]
shl ebx,1
add ebx,ed_left
inc ebx
shl ebx,16
lea ecx,[edx*2+edx]
shl ecx,1
mov bx,cx
mov edx,shift_color
call .draw_bg_eax
and word ed_flags,1111111111111011b
jmp .draw_cursor_text
;;;;;;;;;;;;;;;;;;;;;
.f_exit: and word ed_flags,ed_shift_cl
jmp .draw_cursor_text
.sh_enable:
test word ed_flags,ed_shift
je @f
test word ed_flags,ed_shift_on
jne @f
push dword ed_pos
pop dword ed_shift_pos
or word ed_flags,ed_shift_on
@@: ret
;- 㤠<><E3A4A0><EFBFBD><EFBFBD><EFBFBD><><E1A8AC><EFBFBD><EFBFBD>
;<3B><EFBFBD><E5AEA4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> edx=ed_size;ecx=ed_pos
.del_char:
mov esi,ed_text
test word ed_flags,ed_shift_on
je @f
mov eax,dword ed_shift_pos
mov ebx,esi
cmp eax,ecx
jae .dh_n
mov ed_pos,eax ;<3B><><EFBFBD> <20><> <20><> <20>뫮 㡥<><E3A1A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebp,ecx
sub ebp,eax
add ebx,eax ;eax <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sub edx,ecx
add esi,ecx
mov ed_shift_pos,ebp
jmp .del_ch_sh
;<3B><20><><EFBFBD><EFBFBD><EFBFBD>
.dh_n:
mov ebp,eax
sub ebp,ecx
add ebx,ecx
sub edx,eax
add esi,eax
mov ed_shift_pos,ebp
jmp .del_ch_sh
@@: add esi,ecx ;㪠<><E3AAA0><EFBFBD> + ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><ECADAE> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,esi
inc esi
cld
sub edx,ecx
.del_ch_sh:
;----------- <20><EFBFBD><E2ABA0><EFBFBD>
pushad
mov [data_of_code],0
mov eax,ed_pos;word ed_flags
mov edi,data_of_code
call .str
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><>
mov eax,13
mov ebx,178*65536+36
mov ecx,28*65536+10
xor edx,edx
int 0x40
;<3B><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD> <20><> <20><>
mov eax,4
mov ebx,180*65536+30
mov ecx,0x10DDBBCC
mov edx,data_of_code
mov esi,4
int 0x40
popad
;----------- <20><EFBFBD><E2ABA0><EFBFBD>
push edi
mov edi,ebx
@@:
lodsb
stosb
dec edx
jns @b
pop edi
ret
;==========================================================
;=== <20><><EFBFBD><20><><EFBFBD><EFBFBD> =======================================
;==========================================================
.mouse:
pusha
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -----------------------
;----------------------------------------------------------
mov eax,37
mov ebx,2
int 0x40
;----------------------------------------------------------
;--- <20><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ----------------------------------
;----------------------------------------------------------
test eax,1
jnz .mouse_left_button
@@: popa
ret
.mouse_left_button:
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> -----------------------------
;----------------------------------------------------------
mov eax,37
xor ebx,ebx
inc ebx
int 0x40
;----------------------------------------------------------
;--- <20><EFBFBD><E0AEA2>塞, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> edit box -------------
;----------------------------------------------------------
mov ebx,ed_top
cmp ax,bx
jl ._blur;.mouse_end_no_focus
add bx,ed_height
cmp ax,bx
jg ._blur;.mouse_end_no_focus
shr eax,16
mov bx,ed_left
cmp ax,bx
jl ._blur;.mouse_end_no_focus
add bx,ed_width
cmp ax,bx
jg ._blur;.mouse_end_no_focus
;--- <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ---
push eax
call .clear_cursor
pop eax
xor dx,dx
sub ax,ed_left
add ax,2
mov bx,6
div bx
add ax,ed_offset
cmp ax,ed_size
jna @f
mov ax,ed_size
@@:
mov ed_pos,ax
call .check_offset
call .draw_cursor
call .focus
.mouse_pressed:
popa
ret
;.mouse_end_no_focus:
; call .blur
;popa
;ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD> <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><><E4AEAA><EFBFBD> ---------------------------
;----------------------------------------------------------
.blur:
pusha
._blur:
btr dword ed_flags,1
jnc @f
call .clear_cursor
jmp .blur_end
.focus:
pusha
bts dword ed_flags,1
jc @f
call .draw_cursor
.blur_end:
call .draw_border
@@:
popa
ret
;----------------------------------------------------------
;--- <20><><EFBFBD><EFBFBD><E6A5A4><EFBFBD><><EFBFBD><EBA2A0><EFBFBD><><E4AEAA><EFBFBD> --------------------------
;----------------------------------------------------------
;.blur:
;pusha
;._blur:
;btr ed_flags,1
;jnc @f
;call .draw_border
;call .clear_cursor
;@@:
;popa
;ret
}
ed_figure_only=1000000000000000b
ed_focus=10b
ed_shift_on=1000b
ed_shift=100b
ed_shift_cl=0011b
macro draw_edit_boxes start,end
{
mov edi,start
mov ecx,((end-start)/ed_struc_size)
@@:
call edit_box.draw
add edi,ed_struc_size
loop @b
}
macro mouse_edit_boxes start,end
{
mov edi,start
mov ecx,((end-start)/ed_struc_size)
@@:
call edit_box.mouse
add edi,ed_struc_size
loop @b
}
macro key_edit_boxes start,end
{
mov edi,start
mov ecx,((end-start)/ed_struc_size)
@@:
call edit_box.key
add edi,ed_struc_size
loop @b
}
ed_struc_size=64
struc edit_box width,left,top,color,focus_border_color,\
blur_border_color,text_color,max,text,flags,size
{
.width dd width
.left dd left
.top dd top
.color dd color
.focus_border_color dd focus_border_color
.blur_border_color dd blur_border_color
.text_color dd text_color
.max dd max
.text dd text
.flags dw flags+0
.size dd size+0
.pos dd 0
.offset dd 0
.cl_curs_x dd 0
.cl_curs_y dd 0
.insert dw 0
.shift dd 0
}
macro edit_boxes_set_sys_color start,end,color_table
{
mov edi,start
mov ecx,((end-start)/ed_struc_size)
mov esi,color_table
@@:
mov eax,[esi+36]
mov ebx,[esi+20]
mov ed_focus_border_color,eax
shr bh,1
shr bl,1
shr ah,1
shr al,1
add ah,bh
add al,bl
ror eax,16
ror ebx,16
shr bl,1
shr al,1
add al,bl
ror eax,16
mov ed_blur_border_color,eax
add edi,ed_struc_size
loop @b
}