kolibrios-fun/programs/system/zkey/trunk/ZKEY.ASM

481 lines
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NASM
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;
; ZKEY. Version 0.51.
; Virtual keyboard for KolibriOS.
;
; Author: Asper
; Date of issue: 26.08.2009
; Compiler: FASM
; Target: KolibriOS
;
use32
org 0x0
db 'MENUET00' ; 8 byte id
dd 38 ; required os
dd STARTAPP ; program start
dd I_END ; program image size
dd 0x100000 ; required amount of memory
dd 0x00000000 ; reserved=no extended header
include "ASPAPI.INC"
N_KEYCOLOR equ 0x00677889 ; Normal button color
C_KEYCOLOR equ 0x00344556 ; Control button color
L_KEYCOLOR equ 0x00258778 ; Lock button color
TEXTCOLOR equ 0x00FFFFFF ; Button caption color
ASCII_KEYMAP_SIZE equ 128
PROCINFO_SIZE equ 1024
PROCINFO_BUFF equ ascii_keymap + ASCII_KEYMAP_SIZE
STARTAPP:
mov ecx, 1 ; to send scancodes.
call set_keyboard_mode
call reload_ascii_keymap
call draw_window
jmp get_zkey_window_slot_number
draw_window:
test byte [red_type], 1
jnz @f
test byte [red_type], 2
jnz .draw_switch_button
start_draw_window 100,370,600,210,0x14224466,labelt
stdcall draw_button, 15,50,23,20,2,N_KEYCOLOR,keyText,3,TEXTCOLOR ; Esc
stdcall draw_button, 70,50,23,20,3,N_KEYCOLOR,keyText+3,2,TEXTCOLOR ; F1
stdcall draw_button, 95,50,23,20,4,N_KEYCOLOR,keyText+5,2,TEXTCOLOR ; F2
stdcall draw_button, 120,50,23,20,5,N_KEYCOLOR,keyText+7,2,TEXTCOLOR ; F3
stdcall draw_button, 145,50,23,20,6,N_KEYCOLOR,keyText+9,2,TEXTCOLOR ; F4
stdcall draw_button, 183,50,23,20,7,N_KEYCOLOR,keyText+11,2,TEXTCOLOR ; F5
stdcall draw_button, 208,50,23,20,8,N_KEYCOLOR,keyText+13,2,TEXTCOLOR ; F6
stdcall draw_button, 233,50,23,20,9,N_KEYCOLOR,keyText+15,2,TEXTCOLOR ; F7
stdcall draw_button, 258,50,23,20,10,N_KEYCOLOR,keyText+17,2,TEXTCOLOR ; F8
stdcall draw_button, 296,50,23,20,11,N_KEYCOLOR,keyText+19,2,TEXTCOLOR ; F9
stdcall draw_button, 321,50,23,20,12,N_KEYCOLOR,keyText+21,3,TEXTCOLOR ; F10
stdcall draw_button, 346,50,23,20,13,N_KEYCOLOR,keyText+24,3,TEXTCOLOR ; F11
stdcall draw_button, 371,50,23,20,14,N_KEYCOLOR,keyText+27,3,TEXTCOLOR ; F12
@@:
stdcall draw_button, 15,80,23,20,15,N_KEYCOLOR,ascii_keymap+41,1,TEXTCOLOR ;keyText+30,2,TEXTCOLOR ; ~<7E>
stdcall draw_button, 40,80,23,20,16,N_KEYCOLOR,ascii_keymap+2,1,TEXTCOLOR ;keyText+32,2,TEXTCOLOR ; 1!
stdcall draw_button, 65,80,23,20,17,N_KEYCOLOR,ascii_keymap+3,1,TEXTCOLOR ;keyText+34,2,TEXTCOLOR ; 2@
stdcall draw_button, 90,80,23,20,18,N_KEYCOLOR,ascii_keymap+4,1,TEXTCOLOR ;keyText+36,2,TEXTCOLOR ; 3#
stdcall draw_button, 115,80,23,20,19,N_KEYCOLOR,ascii_keymap+5,1,TEXTCOLOR ;keyText+38,2,TEXTCOLOR ; 4$
stdcall draw_button, 140,80,23,20,20,N_KEYCOLOR,ascii_keymap+6,1,TEXTCOLOR ;keyText+40,2,TEXTCOLOR ; 5%
stdcall draw_button, 165,80,23,20,21,N_KEYCOLOR,ascii_keymap+7,1,TEXTCOLOR ;keyText+42,2,TEXTCOLOR ; 6^
stdcall draw_button, 190,80,23,20,22,N_KEYCOLOR,ascii_keymap+8,1,TEXTCOLOR ;keyText+44,2,TEXTCOLOR ; 7&
stdcall draw_button, 215,80,23,20,23,N_KEYCOLOR,ascii_keymap+9,1,TEXTCOLOR ;keyText+46,2,TEXTCOLOR ; 8*
stdcall draw_button, 240,80,23,20,24,N_KEYCOLOR,ascii_keymap+10,1,TEXTCOLOR ;keyText+48,2,TEXTCOLOR ; 9(
stdcall draw_button, 265,80,23,20,25,N_KEYCOLOR,ascii_keymap+11,1,TEXTCOLOR ;keyText+50,2,TEXTCOLOR ; 0)
stdcall draw_button, 290,80,23,20,26,N_KEYCOLOR,ascii_keymap+12,1,TEXTCOLOR ;keyText+52,2,TEXTCOLOR ; -_
stdcall draw_button, 315,80,23,20,27,N_KEYCOLOR,ascii_keymap+13,1,TEXTCOLOR ;keyText+54,2,TEXTCOLOR ; =+
stdcall draw_button, 340,80,23,20,28,N_KEYCOLOR,ascii_keymap+43,1,TEXTCOLOR ;keyText+56,2,TEXTCOLOR ; \|
stdcall draw_button, 365,80,30,20,29,N_KEYCOLOR,keyText+58,4,TEXTCOLOR ; bksp
stdcall draw_button, 15 ,103,33,20,30,N_KEYCOLOR,keyText+62,3,TEXTCOLOR ; Tab
stdcall draw_button, 50 ,103,23,20,31,N_KEYCOLOR,ascii_keymap+16,1,TEXTCOLOR ;keyText+65,2,TEXTCOLOR ; Q<>
stdcall draw_button, 75 ,103,23,20,32,N_KEYCOLOR,ascii_keymap+17,1,TEXTCOLOR ;keyText+67,2,TEXTCOLOR ; W<>
stdcall draw_button, 100,103,23,20,33,N_KEYCOLOR,ascii_keymap+18,1,TEXTCOLOR ;keyText+69,2,TEXTCOLOR ; E<>
stdcall draw_button, 125,103,23,20,34,N_KEYCOLOR,ascii_keymap+19,1,TEXTCOLOR ;keyText+71,2,TEXTCOLOR ; R<>
stdcall draw_button, 150,103,23,20,35,N_KEYCOLOR,ascii_keymap+20,1,TEXTCOLOR ;keyText+73,2,TEXTCOLOR ; T<>
stdcall draw_button, 175,103,23,20,36,N_KEYCOLOR,ascii_keymap+21,1,TEXTCOLOR ;keyText+75,2,TEXTCOLOR ; Y<>
stdcall draw_button, 200,103,23,20,37,N_KEYCOLOR,ascii_keymap+22,1,TEXTCOLOR ;keyText+77,2,TEXTCOLOR ; U<>
stdcall draw_button, 225,103,23,20,38,N_KEYCOLOR,ascii_keymap+23,1,TEXTCOLOR ;keyText+79,2,TEXTCOLOR ; I<>
stdcall draw_button, 250,103,23,20,39,N_KEYCOLOR,ascii_keymap+24,1,TEXTCOLOR ;keyText+81,2,TEXTCOLOR ; O<>
stdcall draw_button, 275,103,23,20,40,N_KEYCOLOR,ascii_keymap+25,1,TEXTCOLOR ;keyText+83,2,TEXTCOLOR ; P<>
stdcall draw_button, 300,103,23,20,41,N_KEYCOLOR,ascii_keymap+26,1,TEXTCOLOR ;keyText+85,3,TEXTCOLOR ; [{<7B>
stdcall draw_button, 325,103,23,20,42,N_KEYCOLOR,ascii_keymap+27,1,TEXTCOLOR ;keyText+88,3,TEXTCOLOR ; ]}<7D>
stdcall draw_button, 350,103,45,43,43,N_KEYCOLOR,keyText+91,5,TEXTCOLOR ; Enter
stdcall draw_button, 15 ,126,43,20,44,L_KEYCOLOR,keyText+96 ,4,TEXTCOLOR ; lock
stdcall draw_button, 60 ,126,23,20,45,N_KEYCOLOR,ascii_keymap+30,1,TEXTCOLOR ;keyText+100,2,TEXTCOLOR ; A<>
stdcall draw_button, 85 ,126,23,20,46,N_KEYCOLOR,ascii_keymap+31,1,TEXTCOLOR ;keyText+102,2,TEXTCOLOR ; S<>
stdcall draw_button, 110,126,23,20,47,N_KEYCOLOR,ascii_keymap+32,1,TEXTCOLOR ;keyText+104,2,TEXTCOLOR ; D<>
stdcall draw_button, 135,126,23,20,48,N_KEYCOLOR,ascii_keymap+33,1,TEXTCOLOR ;keyText+106,2,TEXTCOLOR ; F<>
stdcall draw_button, 160,126,23,20,49,N_KEYCOLOR,ascii_keymap+34,1,TEXTCOLOR ;keyText+108,2,TEXTCOLOR ; G<>
stdcall draw_button, 185,126,23,20,50,N_KEYCOLOR,ascii_keymap+35,1,TEXTCOLOR ;keyText+110,2,TEXTCOLOR ; H<>
stdcall draw_button, 210,126,23,20,51,N_KEYCOLOR,ascii_keymap+36,1,TEXTCOLOR ;keyText+112,2,TEXTCOLOR ; J<>
stdcall draw_button, 235,126,23,20,52,N_KEYCOLOR,ascii_keymap+37,1,TEXTCOLOR ;keyText+114,2,TEXTCOLOR ; K<>
stdcall draw_button, 260,126,23,20,53,N_KEYCOLOR,ascii_keymap+38,1,TEXTCOLOR ;keyText+116,2,TEXTCOLOR ; L<>
stdcall draw_button, 285,126,23,20,54,N_KEYCOLOR,ascii_keymap+39,1,TEXTCOLOR ;keyText+118,3,TEXTCOLOR ; ;:<3A>
stdcall draw_button, 310,126,23,20,55,N_KEYCOLOR,ascii_keymap+40,1,TEXTCOLOR ;keyText+121,3,TEXTCOLOR ; '"<22>
stdcall draw_button, 15 ,149,53,20,56,C_KEYCOLOR,keyText+124,5,TEXTCOLOR ; Shift
stdcall draw_button, 70 ,149,23,20,57,N_KEYCOLOR,ascii_keymap+44,1,TEXTCOLOR ;keyText+129,2,TEXTCOLOR ; Z<>
stdcall draw_button, 95 ,149,23,20,58,N_KEYCOLOR,ascii_keymap+45,1,TEXTCOLOR ;keyText+131,2,TEXTCOLOR ; X<>
stdcall draw_button, 120,149,23,20,59,N_KEYCOLOR,ascii_keymap+46,1,TEXTCOLOR ;keyText+133,2,TEXTCOLOR ; C<>
stdcall draw_button, 145,149,23,20,60,N_KEYCOLOR,ascii_keymap+47,1,TEXTCOLOR ;keyText+135,2,TEXTCOLOR ; V<>
stdcall draw_button, 170,149,23,20,61,N_KEYCOLOR,ascii_keymap+48,1,TEXTCOLOR ;keyText+137,2,TEXTCOLOR ; B<>
stdcall draw_button, 195,149,23,20,62,N_KEYCOLOR,ascii_keymap+49,1,TEXTCOLOR ;keyText+139,2,TEXTCOLOR ; N<>
stdcall draw_button, 220,149,23,20,63,N_KEYCOLOR,ascii_keymap+50,1,TEXTCOLOR ;keyText+141,2,TEXTCOLOR ; M<>
stdcall draw_button, 245,149,23,20,64,N_KEYCOLOR,ascii_keymap+51,1,TEXTCOLOR ;keyText+143,3,TEXTCOLOR ; ,<<3C>
stdcall draw_button, 270,149,23,20,65,N_KEYCOLOR,ascii_keymap+52,1,TEXTCOLOR ;keyText+146,3,TEXTCOLOR ; .><3E>
stdcall draw_button, 295,149,23,20,66,N_KEYCOLOR,ascii_keymap+53,1,TEXTCOLOR ;keyText+149,2,TEXTCOLOR ; /?
test byte [red_type], 1
jnz @f
stdcall draw_button, 320,149,75,20,67,C_KEYCOLOR,keyText+151,5,TEXTCOLOR ; Shift
stdcall draw_button, 15 ,172,30,20,68,C_KEYCOLOR,keyText+156,4,TEXTCOLOR ; Ctrl
stdcall draw_button, 47 ,172,30,20,69,C_KEYCOLOR,keyText+160,3,TEXTCOLOR ; Win
stdcall draw_button, 79 ,172,30,20,70,C_KEYCOLOR,keyText+163,3,TEXTCOLOR ; Alt
stdcall draw_button, 111,172,156,20,71,N_KEYCOLOR,keyText+166,1,TEXTCOLOR ; Space
stdcall draw_button, 269,172,30,20,72,C_KEYCOLOR,keyText+167,3,TEXTCOLOR ; Alt
stdcall draw_button, 301,172,30,20,73,C_KEYCOLOR,keyText+170,3,TEXTCOLOR ; Win
stdcall draw_button, 333,172,30,20,74,C_KEYCOLOR,keyText+173,3,TEXTCOLOR ; [=]
stdcall draw_button, 365,172,30,20,75,C_KEYCOLOR,keyText+176,4,TEXTCOLOR ; Ctrl
stdcall draw_button, 405,50 ,23,20,76,N_KEYCOLOR,keyText+180,3,TEXTCOLOR ; psc
stdcall draw_button, 430,50 ,23,20,77,L_KEYCOLOR,keyText+183,3,TEXTCOLOR ; slk
stdcall draw_button, 455,50 ,23,20,78,N_KEYCOLOR,keyText+186,3,TEXTCOLOR ; brk
stdcall draw_button, 405,80 ,23,20,79,N_KEYCOLOR,keyText+189,3,TEXTCOLOR ; Ins
stdcall draw_button, 430,80 ,23,20,80,N_KEYCOLOR,keyText+192,2,TEXTCOLOR ; Hm
stdcall draw_button, 455,80 ,23,20,81,N_KEYCOLOR,keyText+194,3,TEXTCOLOR ; Pup
stdcall draw_button, 405,103 ,23,20,82,N_KEYCOLOR,keyText+197,3,TEXTCOLOR ; Del
stdcall draw_button, 430,103 ,23,20,83,N_KEYCOLOR,keyText+200,3,TEXTCOLOR ; End
stdcall draw_button, 455,103 ,23,20,84,N_KEYCOLOR,keyText+203,3,TEXTCOLOR ; Pdn
stdcall draw_button, 430,149,23,20,85,C_KEYCOLOR,keyText+206,1,TEXTCOLOR ; ^
stdcall draw_button, 405,172,23,20,86,C_KEYCOLOR,keyText+207,1,TEXTCOLOR ; v
stdcall draw_button, 430,172,23,20,87,C_KEYCOLOR,keyText+208,1,TEXTCOLOR ; <
stdcall draw_button, 455,172,23,20,88,C_KEYCOLOR,keyText+209,2,TEXTCOLOR ; >
stdcall draw_button, 488,80 ,23,20,89,L_KEYCOLOR,keyText+211,3,TEXTCOLOR ; nlk
stdcall draw_button, 513,80 ,23,20,90,N_KEYCOLOR,keyText+214,1,TEXTCOLOR ; /
stdcall draw_button, 538,80 ,23,20,91,N_KEYCOLOR,keyText+215,1,TEXTCOLOR ; *
stdcall draw_button, 563,80 ,23,20,92,N_KEYCOLOR,keyText+216,1,TEXTCOLOR ; -
stdcall draw_button, 488,103 ,23,20,93,N_KEYCOLOR,keyText+217,1,TEXTCOLOR ; 7
stdcall draw_button, 513,103 ,23,20,94,N_KEYCOLOR,keyText+218,1,TEXTCOLOR ; 8
stdcall draw_button, 538,103 ,23,20,95,N_KEYCOLOR,keyText+219,1,TEXTCOLOR ; 9
stdcall draw_button, 488,126,23,20,96,N_KEYCOLOR,keyText+220,1,TEXTCOLOR ; 4
stdcall draw_button, 513,126,23,20,97,N_KEYCOLOR,keyText+221,1,TEXTCOLOR ; 5
stdcall draw_button, 538,126,23,20,98,N_KEYCOLOR,keyText+222,1,TEXTCOLOR ; 6
stdcall draw_button, 488,149,23,20,99,N_KEYCOLOR,keyText+223,1,TEXTCOLOR ; 1
stdcall draw_button, 513,149,23,20,100,N_KEYCOLOR,keyText+224,1,TEXTCOLOR ; 2
stdcall draw_button, 538,149,23,20,101,N_KEYCOLOR,keyText+225,1,TEXTCOLOR ; 3
stdcall draw_button, 488,172,48,20,102,N_KEYCOLOR,keyText+226,1,TEXTCOLOR ; 0
stdcall draw_button, 538,172,23,20,103,N_KEYCOLOR,keyText+227,1,TEXTCOLOR ; .
stdcall draw_button, 563,103 ,23,43,104,N_KEYCOLOR,keyText+228,1,TEXTCOLOR ; +
stdcall draw_button, 563,149,23,43,105,N_KEYCOLOR,keyText+229,3,TEXTCOLOR ; Ent
.draw_switch_button:
mov eax, 6
mul byte [keyboard_mode]
add eax, SwitchText
stdcall draw_button, 513,28,46,20,106,0x00700000,eax,6,TEXTCOLOR ; Scan/ASCII switch
xor al, al
xchg al, [red_type]
test al, 2
jnz .skip_end_draw_window ; if we draw switch button without redraw window then end_draw_window not need
@@:
.draw_indicators_area:
call lights_on
end_draw_window
.skip_end_draw_window:
ret
get_zkey_window_slot_number:
mov eax, 18
mov ebx, 7
int 0x40
mov [zkey_window], eax
set_event_mask:
mov eax, 40
mov ebx, 39
int 0x40
still:
call get_receiver_window_slot_number
call get_receiver_window_keyboard_mode ; return in ecx keyboard_mode for set_keyboard_mode
call set_keyboard_mode
; delete_switch_button
mov eax, 8
mov edx, 0x80700000
int 0x40
mov byte [red_type], 2
call draw_window.draw_switch_button
mov eax, 10 ; Wait for an event in the queue.
int 0x40
cmp al,1 ; redraw request ?
jz red
cmp al,2 ; key in buffer ?
jz key
cmp al,3 ; button in buffer ?
jz button
jmp still
red:
call draw_window
jmp still
key:
mov eax, 2
int 0x40
; push ax
call get_control_keys_state
cmp [locks], ax
je @f
.reload:
call reload_ascii_keymap
mov byte [red_type], 1
call draw_window
@@:
; pop dx
; jmp button.select_key_code
jmp still
button:
mov eax, 17 ; Get pressed button code
int 0x40
cmp ah, 1 ; Test x button
je close_app
cmp ah, 106 ; Test Scan/ASCII switch button
jne .keyboard_keys
mov cl, 1
sub cl, byte [keyboard_mode]
call set_keyboard_mode
mov byte [red_type], 2
jmp red
.keyboard_keys:
cmp ah, 2 ; Test if pressed buttons
jb still ; is a ZKEY keyboard key...
cmp ah, 106
jnb still ; ...so, if not then still,
mov [butt], ah ; if yes then save pressed button ID
.test_slot:
mov eax, [zkey_window] ; Test is receiver ZKEY window
mov ecx, [receiver_window]
cmp eax, ecx
je still ; if yes still.
.activate_receiver_window:
mov eax, 18
mov ebx, 3
int 0x40
call reload_ascii_keymap
.read_key_scancode:
xor edx, edx
movzx si, byte [butt] ; Read scan code of the key from the table.
sub si, 2
mov dl, [keyCodes+si] ; Set dl = scancode of the key corresponding to the pressed button.
cmp dl, 0xA0
jb .select_key_code ; If not extended key then select ascii or scan to send and then send it to the receiver.
cmp dl, 0xA6 ; Test if it's extended2 key
jne .read_ext_key ; if not go to prepare to send simply extended key.
mov dl, 0xE1 ; Send extended2 scancode...
call send_key
mov dl, 0x1D ; ...and extended scancode,
call send_key ;
mov dl, [keyCodes.ext2] ; (There is only one ext2 key - 'Break')
jmp .send_key_code ; so... send it's normal scan code.
.read_ext_key:
sub dl, 0xA0 ; Read extended key scan code from the table.
movzx si, dl
mov dl, [keyCodes.ext+si]
.send_ext:
push dx ; Send extended scancode to the receiver's window.
mov dl, 0xE0
call send_key
pop dx
; jmp .send_key_code
.select_key_code: ; Select what to send ASCII or scan.
cmp [keyboard_mode], 0 ; Test if ZKEY must send ASCII.
jne .send_key_code
; mov esi, ext0 ; Set esi to the beginning of the ext0 table.
and edx, 0x7F
; @@:
; cmp dl, byte [esi]
; je .send_key_code
; inc esi
; cmp esi, ext0end
; jng @b
.read_ascii:
mov dl, byte [ascii_keymap+edx] ; Read ASCII from the keymap table.
.send_key_code:
call send_key ; Finally send the key to the receiver's window.
.wait:
mov eax, 5
mov ebx, 1 ; Wait 0.01 second.
int 0x40
.activate_zkey_window:
mov eax, 18
mov ebx, 3
mov ecx, [zkey_window]
int 0x40
jmp still
close_app:
mov eax,-1 ; close this program
int 0x40
;**********************************
;* input: ecx = type of mode *
;**********************************
set_keyboard_mode:
mov eax, 66
mov ebx, 1 ; Set keyboard mode
int 0x40
mov [keyboard_mode], cl
ret
get_control_keys_state: ; This routine works only in Scan keyboard mode.
mov eax, 66
mov ebx, 3
int 0x40
ret
;**********************************
;* input: ecx = type of map *
;**********************************
get_keyboard_map:
mov eax, 26
mov ebx, 2
mov edx, ascii_keymap
int 0x40
ret
reload_ascii_keymap:
call get_control_keys_state
mov ecx, 1
test ax, 3 ; Shift pressed ?
jnz @f
test ax, 0x40 ; Caps Lock on ?
jz .load_ascii_keymap
@@:
mov ecx, 2
.load_ascii_keymap:
call get_keyboard_map
ret
get_receiver_window_slot_number:
mov eax, 18
mov ebx, 7
int 0x40
mov ebx, [zkey_window]
cmp eax, ebx
je @f
mov [receiver_window], eax
@@:
ret
get_receiver_window_keyboard_mode:
mov eax, 9
mov ebx, PROCINFO_BUFF
mov ecx, [receiver_window]
int 0x40
movzx ecx, byte [ebx + 75]
ret
;************************************
;* input: edx = code of the key *
;************************************
send_key:
mov eax, 72
mov ebx, 1
mov ecx, 2
int 0x40
ret
lights_on:
bar 491,51,95,15,0 ; indicators area
rectangle 490,50,96,16,TEXTCOLOR
call get_control_keys_state
mov [locks], ax
test ax, 0x40
jz @f
;stdcall bar, 532, 53, 10, 11, 0x0000FF00
bar 532, 53, 10, 11, 0x0000FF00
@@:
test ax, 0x80
jz @f
;stdcall bar, 500, 53, 10, 11, 0x0000FF00
bar 500, 53, 10, 11, 0x0000FF00
@@:
test ax, 0x100
jz @f
;stdcall bar, 565, 53, 10, 11, 0x0000FF00
bar 565, 53, 10, 11, 0x0000FF00
@@:
ret
; DATA AREA
; Application Title
labelt db 'ZKEY v0.51 - keyboard for KolibriOS', 0
SwitchText db ' ASCII SCAN '
;Button names
keyText db 'EscF1F2F3F4F5F6F7F8F9F10F11F12'
db '~<7E>1!2@3#4$5%6^7&8*9(0)-_=+\|bksp'
db 'TabQ<62>W<EFBFBD>E<EFBFBD>R<EFBFBD>T<EFBFBD>Y<EFBFBD>U<EFBFBD>I<EFBFBD>O<EFBFBD>P<EFBFBD>{[<5B>}]<5D>Enter'
db 'lockA<6B>S<EFBFBD>D<EFBFBD>F<EFBFBD>G<EFBFBD>H<EFBFBD>J<EFBFBD>K<EFBFBD>L<EFBFBD>;:<3A>''"<22>'
db 'ShiftZ<74>X<EFBFBD>C<EFBFBD>V<EFBFBD>B<EFBFBD>N<EFBFBD>M<EFBFBD>,<<3C>.><3E>/?Shift'
db 'CtrlWinAlt AltWin[=]Ctrl'
db 'pscslkbrkInsHmPupDelEndPdn^<v >'
db 'nlk/*-7894561230.+Ent'
;Key scan codes
keyCodes:
db 0x01, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x57, 0x58
db 0x29, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x2B, 0x0E
db 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C
db 0x3A, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28
db 0x2A, 0x2C, 0x2D, 0x2E, 0x2F, 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36
db 0x1D, 0xA0, 0x38, 0x39, 0xA1, 0xA2, 0xA3, 0xA4
db 0xA5, 0x46, 0xA6, 0xA7, 0xA8, 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0
db 0x45, 0xB1, 0x37, 0x4A, 0x47, 0x48, 0x49, 0x4B, 0x4C, 0x4D, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x4E, 0xB2
.ext:
db 0x5B, 0x38, 0x5C, 0x5D, 0x1D
db 0x37, 0x00, 0x52, 0x47, 0x49, 0x53, 0x4F, 0x51, 0x48, 0x4B, 0x50, 0x4D
db 0x35, 0x1C
.ext2 db 0x45 ; Just Break :)
;ext0:
; db 0x1D, 0x29, 0x2A, 0x36, 0x37, 0x38, 0x3A, 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40
; db 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D
; db 0x4E, 0x4F, 0x50, 0x51, 0x52, 0x53, 0x57, 0x58
;ext0end:
receiver_window dd 0 ; Slot number of the receiver
zkey_window dd 0 ; Slot number of ZKEY
butt db 0 ; Pressed button ID
locks dw 0 ; NumLock, CapsLock, ScrollLock lights mask
keyboard_mode db 0 ; Scan or ASCII keys to send ? 0 - ASCII , 1 - Scan
red_type db 0 ; Type of window redraw. 0 - default , 1 - on ASCII_keymap change , 2 - Switch button pressed.
I_END: ; End of application code and data marker
ascii_keymap: