kolibrios-fun/kernel/branches/net/network/udp.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2008. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;; UDP.INC ;;
;; ;;
;; Part of the tcp/ip network stack for KolibriOS ;;
;; ;;
;; Written by hidnplayr@kolibrios.org ;;
;; ;;
;; GNU GENERAL PUBLIC LICENSE ;;
;; Version 2, June 1991 ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision: 983 $
struct UDP_Packet
.SourcePort dw ?
.DestinationPort dw ?
.Length dw ? ; Length of (UDP Header + Data)
.Checksum dw ?
.Data:
ends
align 4
uglobal
UDP_PACKETS_TX rd MAX_IP
UDP_PACKETS_RX rd MAX_IP
endg
;-----------------------------------------------------------------
;
; UDP_init
;
; This function resets all UDP variables
;
; IN: /
; OUT: /
;
;-----------------------------------------------------------------
align 4
UDP_init:
xor eax, eax
mov edi, UDP_PACKETS_TX
mov ecx, 2*MAX_IP
rep stosd
ret
;-----------------------------------------------------------------
;
; UDP_Handler:
;
; Called by IPv4_handler,
; this procedure will inject the udp data diagrams in the application sockets.
;
; IN: Pointer to buffer in [esp]
; size of buffer in [esp+4]
; pointer to device struct in ebx
; UDP Packet size in ecx
; pointer to UDP Packet data in edx
; OUT: /
;
;-----------------------------------------------------------------
UDP_Handler:
DEBUGF 1,"UDP_Handler\n"
; TODO: First validate the header & checksum. Discard buffer if error
; Look for a socket where
; IP Packet UDP Destination Port = local Port
; IP Packet SA = Remote IP
mov esi, net_sockets
.try_more:
mov ax , [edx + UDP_Packet.DestinationPort] ; get the local port from the IP Packet's UDP header
rol ax , 8
.next_socket:
mov esi, [esi + SOCKET.NextPtr]
or esi, esi
jz .dump
cmp [esi + SOCKET.Type], IP_PROTO_UDP
jne .next_socket
cmp [esi + SOCKET.LocalPort], ax
jne .next_socket
; For dhcp, we must allow any remote server to respond.
; I will accept the first incoming response to be the one
; I bind to, if the socket is opened with a destination IP address of
; 255.255.255.255
cmp [esi + SOCKET.RemoteIP], 0xffffffff
je @f
mov eax, [esp]
mov eax, [eax + ETH_FRAME.Data + IPv4_Packet.SourceAddress] ; get the Source address from the IP Packet
cmp [esi + SOCKET.RemoteIP], eax
jne .try_more ; Quit if the source IP is not valid, check for more sockets with this IP/PORT combination
@@:
DEBUGF 1,"Found valid UDP packet for socket %x\n", esi
; sub ecx, UDP_Packet.Data ; get # of bytes in ecx
; mov eax, ecx
movzx ecx, [edx + UDP_Packet.Length]
xchg cl , ch
; cmp ecx, eax ; If UDP packet size is bigger then IP packet told us,
; jg .error ; Something must went wrong!
lea ebx, [esi + SOCKET.lock]
call wait_mutex
; OK - we have a valid UDP Packet for this socket.
; First, update the sockets remote port number with the incoming msg
; - it will have changed
; from the original ( 69 normally ) to allow further connects
mov ax, [edx + UDP_Packet.SourcePort] ; get the UDP source port
xchg al, ah
mov [esi + SOCKET.RemotePort], ax
; Now, copy data to socket. We have socket address as [eax + sockets].
; We have IP Packet in edx
add edx, UDP_Packet.Data
mov eax, [esi + SOCKET.rxDataCount] ; get # of bytes already in buffer
DEBUGF 1,"bytes in socket: %u ", eax
lea edi, [ecx + eax] ; check for buffer overflow
cmp edi, SOCKETBUFFSIZE - SOCKETHEADERSIZE ;
jg .dump ;
add [esi + SOCKET.rxDataCount], ecx ; increment the count of bytes in buffer
DEBUGF 1,"adding %u bytes\n", ecx
; ecx has count, edx points to data
lea edi, [esi + eax + SOCKETHEADERSIZE]
push esi
push ecx
mov esi, edx
shr ecx, 2
rep movsd ; copy the data across
pop ecx
and ecx, 3
rep movsb
pop esi
DEBUGF 1,"UDP socket updated\n"
mov [esi + SOCKET.lock], 0
; flag an event to the application
mov eax, [esi + SOCKET.PID] ; get socket owner PID
mov ecx, 1
mov esi, TASK_DATA + TASKDATA.pid
.next_pid:
cmp [esi], eax
je .found_pid
inc ecx
add esi, 0x20
cmp ecx, [TASK_COUNT]
jbe .next_pid
jmp .dump
.found_pid:
shl ecx, 8
or [ecx + SLOT_BASE + APPDATA.event_mask], EVENT_NETWORK ; stack event
mov [check_idle_semaphore], 200
.dump:
DEBUGF 1,"UDP_handler - dumping\n"
call kernel_free
add esp, 4 ; pop (balance stack)
ret
;-----------------------------------------------------------------
;
; Note: UDP works only on top of IP protocol :)
;
; IN: eax = dest ip
; ebx = source ip
; ecx = data length
; edx = remote port shl 16 + local port
; esi = data offset
;
;-----------------------------------------------------------------
UDP_create_Packet:
DEBUGF 1,"Create UDP Packet\n"
push edx esi
add ecx, UDP_Packet.Data
mov di , IP_PROTO_UDP
; dx = fragment id
call IPv4_create_Packet ; TODO: figure out a way to choose between IPv4 and IPv6
cmp edi, -1
je .exit
sub ecx , UDP_Packet.Data
mov byte[edi + UDP_Packet.Length], ch
mov byte[edi + UDP_Packet.Length+1], cl
pop esi
push edi
add edi, UDP_Packet.Data
push cx
shr ecx, 2
rep movsd
pop cx
and cx , 3
rep movsb
pop edi
pop ecx
bswap ecx ; convert little endian - big endian
rol ecx, 16 ;
mov dword [edi + UDP_Packet.SourcePort], ecx ; notice: we write both port's at once
mov [edi + UDP_Packet.Checksum], 0
; TODO: calculate checksum using Pseudo-header (However, using a 0 as checksum shouldnt generate any errors :)
push ebx eax ; TODO: make this work on other protocols besides ethernet
mov ebx,edx ;
DEBUGF 1,"Sending UDP Packet to device %x\n", ebx ;
jmp ETH_Sender ;
.exit:
ret
;---------------------------------------------------------------------------
;
; UDP_API
;
; This function is called by system function 75
;
; IN: subfunction number in bl
; device number in bh
; ecx, edx, .. depends on subfunction
;
; OUT:
;
;---------------------------------------------------------------------------
align 4
UDP_API:
movzx eax, bh
shl eax, 2
test bl, bl
jz .packets_tx ; 0
dec bl
jz .packets_rx ; 1
.error:
mov eax, -1
ret
.packets_tx:
add eax, UDP_PACKETS_TX
mov eax, [eax]
ret
.packets_rx:
add eax, UDP_PACKETS_RX
mov eax, [eax]
ret