kolibrios-fun/programs/bcc32/examples/tinygl_1/tinygl_1.cpp

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#include <kolibri.h>
#include <kos_heap.h>
#include <load_lib.h>
#include <l_tinygl.h>
using namespace Kolibri;
const char header[] = "Test tinygl library, [<-] and [->] - rotate";
char library_path[2048];
namespace Kolibri{
char CurrentDirectoryPath[2048];
}
TinyGLContext ctx1;
float angle_z = 0.0, delt_size = 3.0;
void draw_3d()
{
glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT); //очистим буфер цвета и глубины
glPushMatrix();
glRotatef(angle_z,0.0,0.0,1.0);
glColor3f(1.0, 0.0, 0.0);
glBegin(GL_TRIANGLES);
glColor3f(0.0, 0.0, 1.0);
glVertex3f(0.0, 0.5, 0.1);
glVertex3f(0.475, 0.823, 0.1);
glVertex3f(0.433, 0.25, 0.1);
glColor3f(0.0, 1.0, 0.0);
glVertex3f(0.5, 0.0, 0.1);
glVertex3f(0.823,-0.475, 0.1);
glVertex3f(0.25, -0.433, 0.1);
glColor3f(1.0, 0.0, 0.0);
glVertex3f(0.0, -0.5, 0.1);
glVertex3f(-0.475,-0.823,0.1);
glVertex3f(-0.433,-0.25, 0.1);
glVertex3f(-0.5, 0.0, 0.1);
glColor3f(1.0, 1.0, 0.0);
glVertex3f(-0.823, 0.475, 0.1);
glColor3f(1.0, 1.0, 1.0);
glVertex3f(-0.25, 0.433, 0.1);
glEnd();
glPopMatrix();
}
bool KolibriOnStart(TStartData &kos_start, TThreadData /*th*/)
{
kos_start.Left = 10;
kos_start.Top = 40;
kos_start.Width = 330;
kos_start.Height = 275;
kos_start.WinData.WindowColor = 0xd0d0d0;
kos_start.WinData.WindowType = 0x33; // 0x34 - fixed, 0x33 - not fixed
kos_start.WinData.Title = header;
if(LoadLibrary("tinygl.obj", library_path, "/sys/lib/tinygl.obj", &import_tinygl))
{
kosglMakeCurrent(0,0,kos_start.Width,kos_start.Height,&ctx1);
glEnable(GL_DEPTH_TEST);
glClearColor(0.2,0.0,0.2,0.0);
draw_3d();
return true;
}
else return false;
}
void KolibriOnPaint(void)
{
kosglSwapBuffers();
}
void KolibriOnKeyPress(TThreadData /*th*/)
{
long key = GetKey();
switch(key){
case 176: //Left
angle_z+=delt_size;
draw_3d();
kosglSwapBuffers();
break;
case 179: //Right
angle_z-=delt_size;
draw_3d();
kosglSwapBuffers();
//break;
};
}