kolibrios-fun/programs/games/megamaze/trunk/fhouse.inc

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FH_levelp:
mcall 40,100111b
call get_xy_sf
call erase_field
sub esi,2
mov [levptr],esi
movzx ecx,byte[esi-2]
sub ecx,2
xor eax,eax
.lp:
lodsb
mov byte[field+eax],-1
loop .lp
mov dword[player],-1
mov [win_flag],3
ret
FH_key:
cmp eax,-1
je FH_mouse
cmp eax,8
jne .nobsp
cmp [stepptr],0
jne .no1st
mov [jump],run.game
ret
.no1st:
mov [win_flag],0
sub [cur_step],2
mov esi,[cur_step]
mov edi,[finish]
mov eax,3
movzx ebx,byte[esi]
sub eax,ebx
movzx ecx,byte[esi+1]
.lp0:
and byte[field+edi],0
add edi,[dirs+eax*4]
loop .lp0
mov [finish],edi
dec [stepptr]
ret
.nobsp:
cmp eax,176
jb .ex
cmp eax,179
ja .ex
sub eax,176
jmp FH_mouse.fromkey
.ex:
ret
FH_drawm:
mov ecx,[cell_count]
.lp:
push ecx
movzx ebx,byte[field+ecx-1]
test ebx,ebx
jz .no
lea eax,[ecx-1]
call get_xy
mov edx,0
cmp ebx,0xf
jne .stable
mov edx,0x909090
.stable:
mcall 13,[lx],[ly]
.no:
pop ecx
loop .lp
mov eax,[player]
cmp eax,-1
je .ex
call get_xy
mcall 13,[lx],[ly],0xff00
mov eax,[finish]
call get_xy
mcall 13,[lx],[ly],0xff0000
mov ecx,[stepptr]
jecxz .ex
mov ebx,area
mov edi,[player]
mov edx,0xffffff
.lp3:
push ecx
mov esi,edi
movzx eax,byte[ebx]
movzx ecx,byte[ebx+1]
add ebx,2
.lp2:
add edi,[dirs+eax*4]
loop .lp2
call getline
pop ecx
loop .lp3
.ex:
ret
FH_mouse:
mov [jump],drw;red
call get_last_mclick
cmp byte[field+ebx],0
jne .ex
cmp dword[player],-1
jne .nostart
mov dword[player],ebx
mov byte[field+ebx],0xf
mov [finish],ebx
and [win_flag],0
mov [cur_step],area
and [stepptr],0
ret
.nostart:
mov eax,[finish]
call get_offset
cmp eax,-1
je .ex
.fromkey:
xor ecx,ecx
mov edx,eax
mov esi,[finish]
.lp:
add esi,[dirs+edx*4]
cmp byte[field+esi],0
jnz .exlp
mov eax,[finish]
mov ebx,esi
call get_offset
cmp eax,edx
jne .exlp
mov byte[field+esi],0xf
inc ecx
mov [finish],esi
jmp .lp
.exlp:
jecxz .ex
mov eax,edx
mov edi,[cur_step]
stosb
mov [edi],cl
inc edi
mov [cur_step],edi
inc [stepptr]
mov edi,field
mov ecx,[cell_count]
xor eax,eax
repne scasb
je .ch_deadend
mov [win_flag],1
.ex:
ret
.ch_deadend:
mov ecx,4
mov edx,dirs
.lpp:
mov eax,[finish]
mov ebx,[edx]
add ebx,eax
push ebx
call get_offset
pop ebx
cmp eax,-1
je .nxtlp
cmp byte[field+ebx],0
jz .ex
.nxtlp:
add edx,4
loop .lpp
mov [win_flag],4
ret
FH_level:
file 'fhouse.bin'
if lang eq ru
FH_help mstr \
'<27> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E5AEA4> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>.',\
' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>אַ,',\
'<27><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⮫쪮 <20> <20><><EFBFBD><EFBFBD>, <20><><20><><EFBFBD><EFBFBD>묨',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><E2AAA0>.','',\
'http://www.clickmazes.com'
else
FH_help mstr \
'For each puzzle find the starting square and draw',\
'a path moving horizontally and vertically that',\
'passes through each open square exactly once.','',\
'At each move the red runner will always run',\
'straight, as far as possible, stopping only when',\
"blocked by the grid's edge, a black square, or a",\
'square already visited.','',\
'http://www.clickmazes.com'
end if