kolibrios-fun/programs/media/animage/trunk/animage.asm

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;*******************************************************
;**************GRAPHICS EDITOR ANIMAGE *****************
;*******************************************************
; version: 1.52
; last update: 23.11.2016
; changes: Can save *.png files
; autors: IgorA
;--------------------------------------------------------
; version: 1.51
; last update: 23.03.2016
; changes: Use library 'kmenu.obj', update GUI
; autors: IgorA, Veliant, Leency
;--------------------------------------------------------
; version: 1.4
; last update: 12.03.2016
; changes: Use library 'libimg.obj'
; autors: IgorA
;--------------------------------------------------------
; version: 1.3
; last update: 05.10.2010
; written by: Marat Zakiyanov aka Mario79, aka Mario
; changes: Fixed window flicker when redrawing,
; Fixed memory leak for stack
;--------------------------------------------------------
; version: 1.2
; last update: 30.09.2010
; written by: Marat Zakiyanov aka Mario79, aka Mario
; changes: Program used function 68 instead 64 is now,
; select path with OpenDialog
;--------------------------------------------------------
; version: 1.1
; last update: 09.12.2006
; autors:
; programming by andrew_programmer
; design by golus
use32
org 0
db 'MENUET01'
dd 1, START, IM_END, I_END
dd stacktop, file_path, cur_dir_path
include '../../../config.inc' ;for nightbuild
include '../../../macros.inc'
include '../../../proc32.inc'
include '../../../KOSfuncs.inc'
include '../../../load_lib.mac'
include '../../../dll.inc'
include '../../../develop/libraries/libs-dev/libio/libio.inc'
include '../../../develop/libraries/libs-dev/libimg/libimg.inc'
;include '../../../debug.inc'
@use_library mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
;---------------------------------------------------------
; *** <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A5A9> ***
; *** constants for interface ***
; <20><><EFBFBD><EFBFBD><E0A5AA><EFBFBD><E0AEA2> <20><><>
ci_offs_skin_w equ 5 ;<3B><><EFBFBD><EFBFBD><E0A5AA><EFBFBD><E0AEA2> <20><> <20><><EFBFBD><><E0A0AC><><E1AAA8>
ci_offs_skin_h equ 24 ;<3B><><EFBFBD><EFBFBD><E0A5AA><EFBFBD><E0AEA2> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AAA8>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
ci_wnd_min_siz_x equ 585 ;minimum size x
ci_wnd_min_siz_y equ 400 ;minimum size y
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_panel_x_pos equ 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_panel_y_pos equ 20 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_panel_but_y1 equ ci_panel_y_pos +5 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> 1-<2D><> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_panel_but_y2 equ ci_panel_y_pos+30 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> 2-<2D><> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_palete_y_pos equ ci_panel_y_pos+51 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 梥⮢
ci_panel_zoom_x equ 178 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_edit_wnd_x_pos equ 0 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_edit_wnd_y_pos equ 71 ;<3B><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD> <20><><EFBFBD><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_edit_wnd_border equ 3 ;ࠬ<><E0A0AC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
ci_scroll_dim equ 22 ;ࠧ<><E0A0A7><EFBFBD><EFBFBD> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ci_scrollh_coord_x_min equ (ci_edit_wnd_x_pos+3) ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><E0A8A7>⠫쭮<E2A0AB><ECADAE> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
ci_scrollv_coord_y_min equ (ci_edit_wnd_y_pos+3) ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD><E2A8AA><EFBFBD><ECADAE> <20><><EFBFBD><E0AEAB><EFBFBD><EFBFBD><EFBFBD>
;---------------------------------------------------------
include 'bmplib.inc'
include 'dialog2.inc'
include 'design.inc'
include 'graphlib.inc'
include 'cursors.inc'
include 'memory.inc'
include 'load_from_parameters.inc'
START:
mcall SF_SYS_MISC,SSF_HEAP_INIT
mcall SF_STYLE_SETTINGS, SSF_GET_COLORS, syscolors, syscolors_end-syscolors
load_libraries l_libs_start,end_l_libs
cmp eax,-1
jz close
mcall SF_SET_EVENTS_MASK,0x80000067 ; 1100111b
;---------------------------------------------------------
;-----------------------init data-------------------------
;---------------------------------------------------------
include 'init_data.inc'
;----------------------------------------------------------
;--------get memory and draw window of program-------------
;----------------------------------------------------------
call GetMemory
mov [Current_instrument],10 ;pencil
call TakeButtonInstruments ;set startup instrument
call cleare_work_arrea
call load_icons
call init_main_menu
;load cursors
mov eax,CursorsID
call load_cursors
;---------------------------------------------------------
;---------check loading of file from parameters-----------
;---------------------------------------------------------
mov eax,file_path
cmp [eax],byte 0
jz @f
call load_picture
call MovePictureToWorkScreen
@@:
;---------------------------------------------------------------------
mov edi,filename_area
mov esi,path4+5
call copy_str_1
mov edi,file_path
cmp [edi],byte 0
jne @f
mov esi,path4
call copy_str_1
@@:
;OpenDialog initialisation
stdcall [OpenDialog_Init], OpenDialog_data
stdcall [ColorDialog_Init], ColorDialog_data
;---------------------------------------------------------------------
align 4
red:
call drawwin
;----------------------------------------------------------
;---------------------main loop----------------------------
;----------------------------------------------------------
align 4
still:
mcall SF_WAIT_EVENT
cmp eax,1
je red
cmp eax,2
je keys
cmp eax,3
je buttons
cmp eax,6
je mouse
jmp still
;---------------------------------------------------------------------
copy_str_1:
xor eax,eax
cld
@@:
lodsb
stosb
test eax,eax
jnz @b
ret
;---------------------------------------------------------------------
include 'events.inc'
include 'events_of_window.inc'
include 'events_of_keys.inc'
include 'events_of_buttons.inc'
include 'events_of_mouse.inc'
include 'panel_engen.inc'
include 'screen.inc'
include 'menu_instruments.inc'
include 'icons_instruments.inc'
include 'icons.inc'
include 'sprites.inc'
include 'string.inc'
include 'palette.inc'
include 'files.inc'
include 'time.inc'
include 'menu.inc'
;-----------------------------------------------------------
;------------variables and data of program------------------
;-----------------------------------------------------------
;sound_havent_memory db 150,64,0
include 'lib_data.inc'
include 'panel_data.inc'
include 'brushes.inc'
include 'spray.inc'
include 'width_lines.inc'
;----------------------------------------------------------
;-------------------icon's picture-------------------------
;----------------------------------------------------------
align 4
panel_picture:
file 'panel_buttons.png'
.end:
align 4
panel_zoom:
file 'panel_zoom.png'
.end:
;****************cursors******************
brush_cursor:
file 'cursors/brush.cur'
flood_fill_cursor:
file 'cursors/flood_fill.cur'
lastik_cursor:
file 'cursors/lastik.cur'
other_cursor:
file 'cursors/other.cur'
pencil_cursor:
file 'cursors/pencil.cur'
pipette_cursor:
file 'cursors/pipette.cur'
spray_cursor:
file 'cursors/spray.cur'
zoom_cursor:
file 'cursors/zoom.cur'
;----------------------------------------------------------
align 4
IM_END:
;-----------------------------------------------------------
;------------variables and data of program------------------
;-----------------------------------------------------------
time rd 1
PosX rd 1 ;scroll x file position
PosY rd 1 ;scroll y file position
PointerToIcons rd 1
ScreenPointer rd 1
PointerToPicture rd 1
PointerToCopyPicture rd 1
PointerToCopyPicture2 rd 1
PointerToEditBufer rd 1
PointerToSpriteBufer rd 1
PointerToPalette rd 1 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20> *.bmp)
Color rd 1
SColor rd 1
Number_Brush rd 1
Brush_SizeX rd 1
Brush_SizeY rd 1
Current_instrument rd 1
Last_instrument rd 1
OldX rd 1
OldY rd 1
MouseX rd 1
MouseY rd 1
MouseBut rd 1 ;ᮡ<><E1AEA1><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
Window_SizeX rd 1
Window_SizeY rd 1
Window_CordinatX rd 1
Window_CordinatY rd 1
Picture_SizeX rd 1
Picture_SizeY rd 1
ScreenX rd 1 ;<3B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
ScreenY rd 1 ;<3B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
WorkScreen_SizeX rd 1 ;<3B><><EFBFBD><><EFBFBD> <20><><EFBFBD>
WorkScreen_SizeY rd 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><EFBFBD> <20><><EFBFBD>
MaxWorkScreen_SizeX rd 1
MaxWorkScreen_SizeY rd 1
k rd 1 ;<3B><><EFBFBD><EFBFBD>
ReserveArray rd 1 ;㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E1AFAE><EFBFBD><EFBFBD><E3A5AC> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E4A8A3>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD><><EFBFBD>, <20><><E2A0AA> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
CounterX rd 1 ;<3B><><20><><EFBFBD><EFBFBD><E1A5AB> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;<3B> <20><>࠭ ࠡ<><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD>⮬ ⥪<><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
CounterY rd 1
OffsetYPicture rd 1 ;ᤢ<><E1A4A2> <20><> <20><><EFBFBD> y <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD>
;᫥<><E1ABA5><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
OffsetYWorkScreen rd 1 ;ᤢ<><E1A4A2> <20><> <20><><EFBFBD> y <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
;<3B><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E1ABA5><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB>. <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⠡, ⥬ <20><><EFBFBD><EFBFBD>
;<3B><EFBFBD> <20><><EFBFBD><EFBFBD><E1AAA0><EFBFBD><EFBFBD> <20><><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
OffsetYBigPixel rd 1 ;ᤢ<><E1A4A2> <20><> <20><><EFBFBD> y <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB> <20><> <20><><EFBFBD><EFBFBD>
;<3B><><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 1-<2D> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>, <20> <20><><20><EFBFBD> <20><><EFBFBD><E0A5A9> <20><><EFBFBD><EFBFBD> <20>
;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><><E1ABA5><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
Icon_X rd 1
Icon_Y rd 1
counter rd 1
counter2 rd 1
number_panel rd 1
number_menu rd 1
Scroll1CoordinatX rd 1 ;scroll x screen position
Scroll1CoordinatY rd 1 ;scroll y screen position
Scroll1MaxSizeX rd 1
Scroll1MaxSizeY rd 1
Scroll1SizeX rd 1 ;scroll polzunok size
Scroll1FreeX rd 1
Scroll2CoordinatX rd 1
Scroll2CoordinatY rd 1
Scroll2MaxSizeX rd 1
Scroll2MaxSizeY rd 1
Scroll2SizeY rd 1
Scroll2FreeY rd 1
x rd 1
y rd 1
Radius rd 1
Dx_ rd 1
Dy_ rd 1
line_width rd 1
a_ellips rd 1
b_ellips rd 1
used_OldX rd 1 ;for draw hard contour
used_OldY rd 1
paste_img_w rd 1 ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFA5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
paste_img_h rd 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFA5AC><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
crossing_old_x rd 1 ;<3B><>砫쭠<E7A0AB> <20><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
crossing_old_y rd 1 ;<3B><>砫쭠<E7A0AB> <20><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
rectangular_shade_x rd 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. x <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
rectangular_shade_y rd 1 ;<3B><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>. y <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>
crossing rd 1 ;0 - <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, 1 - <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD>,
;2 - <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 3 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EBA4A5><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E9A0A5><EFBFBD>
number_undo rd 1
SpriteSizeX rd 1 ;???
SpriteSizeY rd 1 ;???
SpriteCoordinatX rd 1
SpriteCoordinatY rd 1
SpriteOldCoordinatX rd 1
SpriteOldCoordinatY rd 1
CursorsID rd 10
Activate_instrument rb 1 ;<3B>᫨ ࠢ<><E0A0A2> 0 - <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;<3B><><EFBFBD> <20><><EFBFBD><><E0A5A4><EFBFBD><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD>, <20>᫨ 1 - ⥪<><20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
save_flag rb 1
exit_from_work_arrea rb 1
lastik_is_active rb 1
instrument_used rb 1
DrawSprite_flag rb 1
Paste_flag rb 1
;---------------------------------------------------------------------
IncludeUGlobals
;---------------------------------------------------------------------
align 4
file_path rb 4096
filename_area rb 256
temp_dir_pach rb 4096
library_path rb 4096
cur_dir_path rb 4096
procinfo: rb 1024
align 4
syscolors rb 192
syscolors_end:
;---------------------------------------------------------------------
align 4
rb 4096
stacktop:
;---------------------------------------------------------------------
I_END: