forked from KolibriOS/kolibrios
114 lines
3.9 KiB
C
114 lines
3.9 KiB
C
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/*
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* input.c
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* Copyright (C) 1998 Brainchild Design - http://brainchilddesign.com/
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*
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* Copyright (C) 2001 Chuck Mason <cemason@users.sourceforge.net>
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*
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* Copyright (C) 2002 Florian Schulze <crow@icculus.org>
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*
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* This file is part of Jump'n'Bump.
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*
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* Jump'n'Bump is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* Jump'n'Bump is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "globals.h"
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static int num_joys=0;
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static SDL_Joystick *joys[4];
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/* assumes joysticks have at least one button, could check numbuttons first? */
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#define JOY_LEFT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)<-3200)
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#define JOY_RIGHT(num) (num_joys>num && SDL_JoystickGetAxis(joys[num], 0)>3200)
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/* I find using the vertical axis to be annoying -- dnb */
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#define JOY_JUMP(num) (num_joys>num && SDL_JoystickGetButton(joys[num], 0))
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int calib_joy(int type)
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{
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return 1;
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}
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void update_player_actions(void)
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{
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int tmp;
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if (client_player_num < 0) {
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tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(3);
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if (tmp != player[0].action_left)
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tellServerPlayerMoved(0, MOVEMENT_LEFT, tmp);
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tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(3);
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if (tmp != player[0].action_right)
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tellServerPlayerMoved(0, MOVEMENT_RIGHT, tmp);
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tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(3);
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if (tmp != player[0].action_up)
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tellServerPlayerMoved(0, MOVEMENT_UP, tmp);
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tmp = (key_pressed(KEY_PL2_LEFT) == 1) || JOY_LEFT(2);
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if (tmp != player[1].action_left)
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tellServerPlayerMoved(1, MOVEMENT_LEFT, tmp);
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tmp = (key_pressed(KEY_PL2_RIGHT) == 1) || JOY_RIGHT(2);
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if (tmp != player[1].action_right)
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tellServerPlayerMoved(1, MOVEMENT_RIGHT, tmp);
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tmp = (key_pressed(KEY_PL2_JUMP) == 1) || JOY_JUMP(2);
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if (tmp != player[1].action_up)
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tellServerPlayerMoved(1, MOVEMENT_UP, tmp);
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tmp = (key_pressed(KEY_PL3_LEFT) == 1) || JOY_LEFT(1);
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if (tmp != player[2].action_left)
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tellServerPlayerMoved(2, MOVEMENT_LEFT, tmp);
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tmp = (key_pressed(KEY_PL3_RIGHT) == 1) || JOY_RIGHT(1);
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if (tmp != player[2].action_right)
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tellServerPlayerMoved(2, MOVEMENT_RIGHT, tmp);
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tmp = (key_pressed(KEY_PL3_JUMP) == 1) || JOY_JUMP(1);
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if (tmp != player[2].action_up)
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tellServerPlayerMoved(2, MOVEMENT_UP, tmp);
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tmp = (key_pressed(KEY_PL4_LEFT) == 1) || JOY_LEFT(0);
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if (tmp != player[3].action_left)
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tellServerPlayerMoved(3, MOVEMENT_LEFT, tmp);
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tmp = (key_pressed(KEY_PL4_RIGHT) == 1) || JOY_RIGHT(0);
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if (tmp != player[3].action_right)
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tellServerPlayerMoved(3, MOVEMENT_RIGHT, tmp);
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tmp = (key_pressed(KEY_PL4_JUMP) == 1) || JOY_JUMP(0);
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if (tmp != player[3].action_up)
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tellServerPlayerMoved(3, MOVEMENT_UP, tmp);
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} else {
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tmp = (key_pressed(KEY_PL1_LEFT) == 1) || JOY_LEFT(0);
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if (tmp != player[client_player_num].action_left)
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tellServerPlayerMoved(client_player_num, MOVEMENT_LEFT, tmp);
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tmp = (key_pressed(KEY_PL1_RIGHT) == 1) || JOY_RIGHT(0);
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if (tmp != player[client_player_num].action_right)
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tellServerPlayerMoved(client_player_num, MOVEMENT_RIGHT, tmp);
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tmp = (key_pressed(KEY_PL1_JUMP) == 1) || JOY_JUMP(0);
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if (tmp != player[client_player_num].action_up)
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tellServerPlayerMoved(client_player_num, MOVEMENT_UP, tmp);
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}
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}
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void init_inputs(void)
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{
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int i;
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num_joys = SDL_NumJoysticks();
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for(i = 0; i < 4 && i < num_joys; ++i)
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joys[i] = SDL_JoystickOpen(i);
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main_info.mouse_enabled = 0;
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main_info.joy_enabled = 0;
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}
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