kolibrios-fun/programs/media/palitra/trunk/palitra.asm

1291 lines
50 KiB
NASM
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;#___________________________________________________________________________________________________
;****************************************************************************************************|
; Program Palitra (c) Sergei Steshin (Akyltist) |
;----------------------------------------------------------------------------------------------------|
;; Charset:DOS-866 Font:Courier New Size:9pt |
;.....................................................................................................
;; compiler: FASM 1.69.31 |
;; version: 0.3.0 |
;; last update: 08/11/2012 |
;; e-mail: dr.steshin@gmail.com |
;.....................................................................................................
;; History: |
;; 0.1.0 - <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>. |
;; 0.2.0 - <20><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>. |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> ॣ㫨஢<E3ABA8><E0AEA2><EFBFBD><EFBFBD> rgb <20><><EFBFBD><EFBFBD><E2A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; - <20><><20><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD> <20><> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><> <20><><EFBFBD>㠫쭮<E3A0AB><ECADAE><EFBFBD><EFBFBD>). |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ᬥ⨪<E1ACA5>. |
;; 0.3.0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AA><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮢<E6A2A5><E2AEA2> <20>奬 (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> NEXT) |
;; - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>, <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA>. |
;; - <20><><20><><20> 梥⮢<E6A2A5><E2AEA2> <20><EFBFBD><><E3ACA5><EFBFBD> <20> 6 <20><> 4 (<28><><EFBFBD><EFBFBD><E2ADAE><EFBFBD> 256, <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD><E0AEA2><EFBFBD><EFBFBD><><E6A2A5>).|
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>ᬥ⨪<E1ACA5>. |
;; 0.4.0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A5AA><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 梥⠬<E6A2A5> |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> ॣ㫨஢<E3ABA8><E0AEA2><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD> (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><E3A0AB><EFBFBD>樨). |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD> rgba <20><><><E6A5AD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><E1A8AC><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; - <20><><EFBFBD><E1ACA5><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2>. |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2A8AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; 0.5.0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1ACA5><><><EFBFBD> <20><EFBFBD> (<28><> Leency). |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD> <20><EFBFBD><E0A0A4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; - <20><><EFBFBD><E1ACA5><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0A2>. |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A8AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; 0.6.0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD><E0A0AC><EFBFBD> |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><E0A5A6> H (hidden) <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD> <20><EFBFBD><E0A0A4><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A8AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. |
;; 0.7.0 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>⪠ - <20><EFBFBD> <20><> <20><EFBFBD><E0A5A4><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> |
;; 0.7.5 - <20><><EFBFBD><EFBFBD><20><EFBFBD><E0A0A2> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E7A5A9> <20> 梥⮬ <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><EFBFBD><E1ADAE><EFBFBD>, <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. 梥<> |
;; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E6A0AD> <20><><EFBFBD><><E0A0A1><EFBFBD> <20><><EFBFBD><EFBFBD>⪨ |
;; 0.7.6 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <><E0A5A6> B, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA8><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD> <20><EFBFBD><E3ACAD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (e-andrew)|
;.....................................................................................................
;; All rights reserved. |
;; |
;; Redistribution and use in source and binary forms, with or without modification, are permitted |
;; provided that the following conditions are met: |
;; * Redistributions of source code must retain the above copyright notice, this list of |
;; conditions and the following disclaimer. |
;; * Redistributions in binary form must reproduce the above copyright notice, this list of |
;; conditions and the following disclaimer in the documentation and/or other materials |
;; provided with the distribution. |
;; * Neither the name of the <organization> nor the names of its contributors may be used to |
;; endorse or promote products derived from this software without specific prior written |
;; permission. |
;; |
;; THIS SOFTWARE IS PROVIDED BY Sergei Steshin ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, |
;; INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A |
;; PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY DIRECT, |
;; INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED |
;; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
;; INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
;; LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
;; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
;....................................................................................................|
;#___________________________________________________________________________________________________
;****************************************************************************************************|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> |
;----------------------------------------------------------------------------------------------------/
use32
org 0
db 'MENUET01'
dd 1,START,I_END,I_MEM,stacktop,params,sys_path
include '../../../macros.inc'
include '../../../proc32.inc'
include '../../../KOSfuncs.inc'
include '../../../dll.inc'
WIN_W equ 295 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
WIN_H equ 195 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
WIN_X equ 250 ; <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
WIN_Y equ 190 ; <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
panel:
file "panel.raw"
START:
mcall SF_SYS_MISC,SSF_HEAP_INIT ; <20><><EFBFBD><EFBFBD><E6A8A0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
stdcall dll.Load, @IMPORT
or eax,eax
jnz bexit
mcall SF_SET_EVENTS_MASK,0x27 ; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><>
include 'params_init.inc' ; <20><><EFBFBD><20><><EFBFBD><E0A0AC><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
;#___________________________________________________________________________________________________
;****************************************************************************************************|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |
;----------------------------------------------------------------------------------------------------/
red:
call draw_main ; <20><><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E0A8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
still:
mcall SF_WAIT_EVENT ; <20><EFBFBD><E3ADAA><EFBFBD> 10 - <20><><EFBFBD><EFBFBD><EFBFBD><><E1AEA1><EFBFBD><EFBFBD>
cmp eax,1 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><><EFBFBD><EFBFBD> ?
je red ; <20><20><> - <20><> <20><><EFBFBD><EFBFBD><EFBFBD> red
cmp eax,2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ?
je key ; <20><20><> - <20><> key
cmp eax,3 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ?
je button ; <20><20><> - <20><> button
cmp eax,6 ; ᮡ<><20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
je mouse ; <20><20><> - <20><> button
jmp still ; <20><20><><EFBFBD><>⨥ - <20> <20><><EFBFBD><><E6A8AA>
;end_still
key: ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall SF_GET_KEY ; <20><EFBFBD><E3ADAA><EFBFBD> 2 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1A8AC><EFBFBD><EFBFBD> (<28> ah) (<28><><EFBFBD> <20> <20>ਭ樯<E0A8AD> <20><> <20><EFBFBD>)
jmp still ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><><E6A8AA>
;end_key
mouse:
cmp [renmode],2
jne left
call cyrcle_draw
jmp center
left:
mcall SF_MOUSE_GET,SSF_BUTTON
cmp al,1b
jne right
mov [mouse_f],1
jmp still
right:
cmp al,10b
jne still
mov [mouse_f],2
jmp still
center:
mcall SF_MOUSE_GET,SSF_BUTTON
cmp al,100b
jne still
mov [mouse_f],3
mov [color],edx
call draw_result
jmp still ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><><E6A8AA>
;end_mouse
button:
mcall SF_GET_BUTTON ; 17 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E4A8AA><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp ah, 1 ; <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>஬ 1,
jz bexit ; <20><><EFBFBD><E5AEA4>
;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Next
cmp ah, 12 ; <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> NEXT
jne next_bg ; <20><><EFBFBD><E5AEA4>
inc [pnext] ; 㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov [renmode],0 ; <20><><EFBFBD><EFBFBD><EFBFBD> 梥⮢<E6A2A5><E2AEA2> <20><EFBFBD>
mov eax,[pnext] ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><E7A5AD> <20> <20><><EFBFBD>
cmp al,6 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFA2AB><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jne next_redraw ; <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>ᨬ㬠 <20><> <20><> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2>
xor eax,eax ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> default
mov [pnext],eax ; <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> default
next_redraw:
call draw_palitra ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp still ; <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
next_bg:
cmp ah, 14 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> BACKGROUND
jne next_bg2 ; <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E5AEA4>
call set_background ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp still ; <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AEA1><EFBFBD><EFBFBD>
next_bg2:
cmp ah, 16 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> BACKGROUND
jne circle_bg ; <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E5AEA4>
call set_background2 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp still ; <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AEA1><EFBFBD><EFBFBD>
circle_bg:
cmp ah, 15 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jne next_end ; <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E5AEA4>
mov [renmode],2 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><E3A3AE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call draw_palitra ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp still ; <20> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AEA1><EFBFBD><EFBFBD>
next_end:
cmp ah,13 ; COLOR SWAP
jne color_swap_end
push [color2]
push [color]
pop [color2]
pop [color]
call draw_result
jmp still ; <20> <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
color_swap_end:
cmp ah, 7 ; <20><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> ID=7
jne color_button ; <20><20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call mouse_get ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A1><20><><EFBFBD><EFBFBD>, <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp still ; <20> <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
color_button: ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA> RGBA
push eax ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
call mouse_local ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>
mov ebx,137 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A0AD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20>
mov ecx,[mouse_y] ; <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20>
sub ebx,ecx ; <20><><EFBFBD><E5AEA4><><E0A0A7><EFBFBD><EFBFBD><EFBFBD> (<28>.<2E>. <20>㤠 ᬥ頥<E1ACA5><E9A0A5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
mov ecx,3 ; <20><><EFBFBD><EFBFBD><20> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 3 (256/3=85, <20><><EFBFBD> 85-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA>)
imul ecx,ebx ; <20><><EFBFBD><E5AEA4> <20><><EFBFBD><E2A8AD><EFBFBD> <20><><EFBFBD><E0A0AC><EFBFBD><><E6A2A5> <20> <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>---+
pop eax ; <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> :
;red_button: ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A5AA><EFBFBD> :
cmp ah, 8 ; ID=8 :
jne green_button ; <20><20><><EFBFBD>, <20><> <20><EFBFBD><E0AEA2><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0A5AA><EFBFBD> :
mov [cred],cl ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A2A0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E7A5AD>, <20><><EFBFBD><EFBFBD><E1ADAE><><E6A2A5><><E1AFA5><EFBFBD><EFBFBD> <------+
call set_spectr ; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AFA5><EFBFBD>
jmp still ; <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
green_button:
cmp ah, 9
jne blue_button
mov [cgreen],cl
call set_spectr
jmp still ; <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
blue_button:
cmp ah, 10
jne alpha_button
mov [cblue],cl
call set_spectr
jmp still ; <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
alpha_button:
cmp ah, 11
jne still
mov [calpha],cl
call set_spectr
jmp still ; <20><EFBFBD><E5AEA4> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E3A3AE><><E1AEA1><EFBFBD><EFBFBD>
bexit:
mcall SF_TERMINATE_PROCESS ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>
;end_button
;#___________________________________________________________________________________________________
;****************************************************************************************************|
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |
;----------------------------------------------------------------------------------------------------/
draw_main:
; <20><EFBFBD><E3ADAA><EFBFBD> 12: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall SF_REDRAW,SSF_BEGIN_DRAW
; <20><EFBFBD><E3ADAA><EFBFBD> 48 - <20><EFBFBD> <20>⮡ࠦ<E2AEA1><E0A0A6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
; <20><EFBFBD><E3ADAA><EFBFBD> 48 - <20><EFBFBD> <20>⮡ࠦ<E2AEA1><E0A0A6><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall SF_STYLE_SETTINGS,SSF_GET_SKIN_HEIGHT
mov ecx,eax ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AAA8>
mov edi,[runmode]
cmp edi,2
jne no_hiddenmode
mov edi,hidden
jmp set_title
no_hiddenmode:
cmp edi,3
jne no_dialogmode
mov edi,hidden
jmp set_title
no_dialogmode:
mov edi,title ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
set_title:
xor eax,eax ; <20><><EFBFBD><EFBFBD> eax (mov eax,0) (<28><EFBFBD><E3ADAA><EFBFBD> 0)
mov ebx,WIN_X shl 16+WIN_W ; [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x]*65536 + [ࠧ<><E0A0A7><EFBFBD> <20><> <20><><EFBFBD> x]
add ecx,WIN_Y shl 16+WIN_H ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AAA8> + [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD> <20><> y] (168 <20><><EFBFBD> <20><><EFBFBD>ᨨ 0.2)
mov edx,[sc.work] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E4AEAB>
or edx,0x34000000 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><><E1AAA8><EFBFBD><><E4A8AA><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD><><E0A0A7>
int 0x40 ; <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD>
call draw_palitra ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call draw_result ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><EFBFBD><E3ADAA><EFBFBD> 8 - <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD>/㤠<><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall SF_DEFINE_BUTTON, (110 shl 16)+147, (9 shl 16)+147, 0x60000007
inc edx
mcall , (13 shl 16)+12, (51 shl 16)+85 ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ABA0><EFBFBD>஬ red
add ebx,23 shl 16 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc edx ; ID = 9
int 0x40 ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ABA0><EFBFBD>஬ green
add ebx,23 shl 16 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc edx ; ID = 10
int 0x40 ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ABA0><EFBFBD>஬ blue
add ebx,23 shl 16 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc edx ; ID = 11
int 0x40 ; <20><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><><E1ABA0><EFBFBD>஬ alpha
; <20><EFBFBD><E3ADAA><EFBFBD> 8 - <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD>/㤠<><E3A4A0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (<28><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>)
mcall , (11 shl 16)+20, (12 shl 16)+20, 0x6000000D
call draw_bottom_panel
call draw_left_panel
; <20><EFBFBD><E3ADAA><EFBFBD> 12: <20><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD> <20><EFBFBD> <20><><EFBFBD><E1AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mcall SF_REDRAW,SSF_END_DRAW
ret
;#___________________________________________________________________________________________________
;****************************************************************************************************|
; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |
;----------------------------------------------------------------------------------------------------/
;------------------------------------------------------------------------------------------------+
draw_left_panel: ; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
; button_next_colorsheme
mcall SF_DEFINE_BUTTON, (266 shl 16)+16, (9 shl 16)+16, 0x6000000C, [sc.work_button]
; circle diagram
add ecx,19 shl 16 ; move rect
mov edx,0x6000000F ; ID = 15
int 0x40 ; call
mcall SF_PUT_IMAGE, panel, (16 shl 16)+149, (266 shl 16)+9
;mov eax,13 ; draw rect
;mov ebx,266 shl 16+16 ; [x] + [size]
;mov ecx,9 shl 16+16 ; [y] + [size]
;mov edx,0x666666 ; RGB
;push esi ; backup esi
;mov esi,8 ; counter=8
;draw_lpanel: ; loop label
; int 0x40 ; call draw black rect
; add ecx,19 shl 16 ; move rect
; dec esi ; decrement counter
; cmp esi,0 ; if counter!=zero
; jne draw_lpanel ; then goto label
; mov esi,8 ; else counter=8
; mov ebx,267 shl 16+14 ; [x] + [size]
; mov ecx,10 shl 16+14 ; [y] + [size]
; mov edx,0xF3F3F3 ; RGB
;draw_lpanel2: ; 2 loop label
; int 0x40 ; call draw white rect
; add ecx,19 shl 16 ; move rect
; dec esi ; decrement counter
; cmp esi,0 ; if counter!=0
; jne draw_lpanel2 ; then goto label2
;pop esi ; restore esi
; draw_left_arrow for button_next_colorsheme
;mov eax,4 ; Write string
;mov ebx,272 shl 16+13 ; [x] + [y]
;mov ecx,0x0 ; RGB
;mov edx,larrow ; string pointer
;mov esi,1 ; count symbol
;int 0x40 ; call
;mov eax,38 ; draw line
;mov ebx,270 shl 16+272 ; [start x] + [end x]
;mov ecx,16 shl 16+16 ; [start y] + [end y]
;mov edx,0x0 ; RGB
;int 0x40 ; call
ret ; return
;.................................................................................................
;------------------------------------------------------------------------------------------------+
draw_bottom_panel: ; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
mcall SF_DEFINE_BUTTON, (92 shl 16)+90, (169 shl 16)+16, 14, [sc.work_button]
add ebx, 100 shl 16
add edx, 2
int 0x40
; Write string
mov ecx,[sc.work_text] ; RGB
or ecx, 1 shl 31
mcall SF_DRAW_TEXT, (113 - 104) shl 16+174, ,bground
mov ecx, [sc.work_button_text]
or ecx, 1 shl 31
add ebx, 106 shl 16
mov edx, bground1
int 0x40
add ebx, 107 shl 16
mov edx, bground2
int 0x40
mcall SF_DRAW_LINE, 4 shl 16+282, 163 shl 16+163, 0x00666666
ret ; return
;.................................................................................................
mouse_global:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
;.................................................................................................
mcall SF_MOUSE_GET,SSF_SCREEN_POSITION
; eax = x*65536 + y, (x,y)=<3D><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ecx,eax ;
shr ecx,16 ; ecx = x+1
movzx edx,ax ; edx = y+1
dec ecx ; ecx = x
dec edx ; edx = y
mov [mouse_x],ecx ; mouse_x = x
mov [mouse_y],edx ; mouse_y = y
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_mouse_global
mouse_local:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E2ADAE>⥫쭮 <20><><EFBFBD><EFBFBD>
;.................................................................................................
mcall SF_MOUSE_GET,SSF_WINDOW_POSITION
; eax = x*65536 + y, (x,y)=<3D><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov ecx,eax ;
shr ecx,16 ; ecx = x+1
movzx edx,ax ; edx = y+1
dec ecx ; ecx = x
dec edx ; edx = y
mov [mouse_x],ecx ; mouse_x = x
mov [mouse_y],edx ; mouse_y = y
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_mouse_local
set_background:
;.................................................................................................
; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 䮭 ࠡ<><EFBFBD> <20><EFBFBD>
;.................................................................................................
; <20><EFBFBD><E3ADAA><EFBFBD> 15 - ࠡ<><E0A0A1><EFBFBD> <20><><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E4A8AA>
; <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA><EFBFBD> 4 - <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD> <><E0A5A6> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><>.
; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1), <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (2)
mcall SF_BACKGROUND_SET,SSF_MODE_BG,2
; <20><EFBFBD><E3ADAA><EFBFBD> 15 - ࠡ<><E0A0A1><EFBFBD> <20><><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E4A8AA>
; <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA><EFBFBD> 1 - <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><><E0A0A7><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>.
mcall SF_BACKGROUND_SET,SSF_SIZE_BG,2,2
mov eax,[color]
mov [cm+0],al
mov [cm+9],al
shr eax,8
mov [cm+1],al
mov [cm+10],al
shr eax,8
mov [cm+2],al
mov [cm+11],al
mov eax,[color2]
mov [cm+3],al
mov [cm+6],al
shr eax,8
mov [cm+4],al
mov [cm+7],al
shr eax,8
mov [cm+5],al
mov [cm+8],al
; <20><EFBFBD><E3ADAA><EFBFBD> 15 - ࠡ<><E0A0A1><EFBFBD> <20><><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E4A8AA>
; <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA><EFBFBD> 5 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1A5AB> <20><> 䮭.
; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0ACA0> BBGGRRBBGGRR
; - C<><43><EFBFBD><E9A5AD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E4AEAD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0A6><EFBFBD><EFBFBD>
; - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> = 3 * <20><><20><><EFBFBD><EFBFBD><E1A5AB>
mcall SF_BACKGROUND_SET,SSF_IMAGE_BG,cm,0,3*4
; <20><EFBFBD><E3ADAA><EFBFBD> 15 - ࠡ<><E0A0A1><EFBFBD> <20><><E4AEAD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E4A8AA>
; <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA><EFBFBD> 3 - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> 䮭.
mcall SF_BACKGROUND_SET,SSF_REDRAW_BG
stdcall save_eskin_ini, 'H '
ret
;end_set_background
desktop_get:
;.................................................................................................
; <20><><EFBFBD><E0A5A4><20><><EFBFBD> <20><><EFBFBD>
;.................................................................................................
; <20><><EFBFBD><E0A5A4><20><><EFBFBD> <20><><EFBFBD> (eax = [xsize]*65536 + [ysize])
mcall SF_GET_SCREEN_SIZE ; xsize = ࠧ<><E0A0A7><EFBFBD> <20><> <20><><EFBFBD><E0A8A7><EFBFBD> - 1
mov ebx,eax ;
shr ebx,16 ; ebx = xsize-1
movzx edx,ax ; edx = ysize-1 (<28><><EFBFBD> <20><><EFBFBD>)
inc ebx ; ebx = xsize
inc edx ; edx = ysize (<28><><EFBFBD> <20><><EFBFBD>)
mov [desctop_w],ebx
mov [desctop_h],edx
ret
;end_desktop_get
mouse_get:
mov esi,2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: 䫠<> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E6A8AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call mouse_global
call desktop_get
re_mouse_loop: ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
mov ebx,[desctop_w]
imul ebx,[mouse_y] ; ebx = y*xsize
add ebx,[mouse_x] ; ebx = y*xsize+x
;.................................................................................................
; <20><>६ 梥<> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><E0A5AC><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
;mov ebx,ecx ;; ebx = y*xsize+x (<28><><EFBFBD> <20><><EFBFBD>)
mcall SF_GET_PIXEL ; <20><><EFBFBD><EFBFBD><EFBFBD><> <20> eax
cmp eax,[sc.work] ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><E4AEAD> <20><EFBFBD><E0A8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
je mouse_err ; <20><20><><EFBFBD> <20><> - <20><> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp eax,0x222222 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> 梥⮬ <20><>
je mouse_err ; <20><20><><EFBFBD> <20><> - <20><> <20><><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jmp mouse_set ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EBA3A0> <20><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><> <20><>
mouse_err: ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
inc [mouse_y] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ᬥ頥<E1ACA5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᭠砫<E1ADA0> <20><> <20>
inc [mouse_x] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: ᬥ頥<E1ACA5> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><> <20>
dec esi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><>
cmp esi,0 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
jz mouse_exit ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><20><><EFBFBD><EFBFBD> <20><><><E1A4A5><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
jmp re_mouse_loop ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD>஡㥬 <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E1A5AB><EFBFBD> <20><><EFBFBD><EFBFBD>
mouse_set: ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><>
cmp [mouse_f],1
jne was_right
mov [color],eax
call draw_result
jmp mouse_exit
was_right:
cmp [mouse_f],2
jne mouse_exit
mov [color2],eax
call draw_result ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mouse_exit:
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_mouse_get----------------------------------------------------------------------------------------
draw_palitra:
; <20><EFBFBD><E3ADAA><EFBFBD> 13 - <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD>
mcall SF_DRAW_RECT, 110 shl 16+148, 9 shl 16+148, [sc.work]
cmp [renmode],2
je cyrcle_draw
;cmp [renmode],1
;je picker_draw
cmp [renmode],0
je sheme_draw
ret
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><E3A3AE><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E0A0AC>
;.................................................................................................
cyrcle_draw:
;mov eax,13
;mov edx,0x666666
;mov ebx,108*65536+152
;mov ecx,125*65536+33
;mcall
;mov edx,0xF3F3F3
;mov ebx,109*65536+150
;mov ecx,126*65536+31
;mcall
;mov eax,4 ; 4 - <20><EFBFBD><EBA2A5><EFBFBD> <20><><EFBFBD><><E2A5AA><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
;mov ebx,115 shl 16+131 ; [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x]*65536 + [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y]
;mov ecx,0x666666 ; 0xX0RRGGBB (RR, GG, BB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><E2A5AA><EFBFBD>)
;mov edx,hint ; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD>
;mov esi,24 ; <20><EFBFBD><EBA2AE><EFBFBD><EFBFBD> esi ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD>
;mcall
;mov ebx,125 shl 16+144 ; [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x]*65536 + [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y]
;mov edx,hint2 ; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD>
;mov esi,21 ; <20><EFBFBD><EBA2AE><EFBFBD><EFBFBD> esi ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD>
;mcall
;mov edx,[color]
;mov ebx,109*65536+150
;mov ecx, 10*65536+150
;mcall
call mouse_local ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><EFBFBD><E2ADAE>⥫쭮 <20><><EFBFBD><EFBFBD>
mov ecx, [mouse_x] ; <20><><EFBFBD><EFBFBD><20><><E0A5A3><EFBFBD><EFBFBD>
mov edx, [mouse_y] ; <20><><EFBFBD><EFBFBD><20><><E0A5A3><EFBFBD><EFBFBD>
cmp ecx, WIN_W-10
jg cyrcle_draw_2
cmp edx, WIN_H
jle end_cyrcle_draw
cyrcle_draw_2:
mcall SF_SLEEP,10
call desktop_get
call mouse_global
mov ebx,112*65536+11
mov esi,0 ; counter=8
circle_loop:
mov ecx, 10*65536+11
mov edi,0
circle_loop2:
call circle_pixel_read
mcall SF_DRAW_RECT
add ecx,11 shl 16
inc edi
cmp edi,13
jne circle_loop2
add ebx,11 shl 16
inc esi
cmp esi,13
jne circle_loop
mcall SF_DRAW_RECT, 177*65536+13, 76*65536+13, 0
mov ecx, [mouse_x]
mov edx, [mouse_y]
inc ecx
inc edx
mov ebx, edx
imul ebx, [desctop_w]
add ebx, ecx
mcall SF_GET_PIXEL
mov edx,eax
mcall SF_DRAW_RECT, 178*65536+11, 77*65536+11
ret
end_cyrcle_draw:
mcall SF_DRAW_RECT, 111*65536+145, 9*65536+145, 0x666666
ret
circle_pixel_read:
push ecx ebx
mov ecx, [mouse_x]
mov edx, [mouse_y]
inc ecx
add ecx, esi
cmp ecx, 6
jl _cpr_exit
sub ecx, 6
inc edx
add edx, edi
cmp edx, 6
jl _cpr_exit
sub edx, 6
mov ebx, edx
imul ebx, [desctop_w]
add ebx, ecx
mcall SF_GET_PIXEL
mov edx,eax
pop ebx ecx
ret
_cpr_exit:
xor edx,edx
pop ebx ecx
ret
;picker_draw:
;ret
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
sheme_draw:
mov eax,SF_DRAW_RECT ; <20><EFBFBD><E3ADAA><EFBFBD> 13 - <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD>
mov edx,0x222222 ; 梥<>
mov ecx,9 shl 16+73 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> y [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
mov esi,2 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
re_draw:
mov ebx,110 shl 16+73 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> x]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
mov edi,2 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
for_fon_loop:
int 0x40 ; <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD>
add ebx,75 shl 16 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20>
dec edi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp edi,0 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
jnz for_fon_loop ; <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><><E6A8AA>
dec esi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp esi,0 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
mov ecx,84 shl 16+73 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> y [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
jnz re_draw ; <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><><E6A8AA>
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><><E6A8AA>
;.................................................................................................
mov eax,SF_DRAW_RECT ; <20><EFBFBD><E3ADAA><EFBFBD> 13 - <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD>
mov edx,0x0FFFFFFF ; 梥<>
mov esi,4 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD>楢 (#4,8)
mov ebx,99 shl 16+8 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> x]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
for_abz:
;;push esi ; <20><><EFBFBD>࠭塞 <20><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>
cmp esi,2
jne x2_line
mov ebx,99 shl 16+8
x2_line:
add ebx,3 shl 16 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> x
mov edi,8 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
for_stolbik:
push edi ; <20><><EFBFBD>࠭塞 <20><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>
mov edi,8 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD>
mov ecx, 1 shl 16+8 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> y [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
cmp esi,2
jg y2_line ; <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 4 <20><> <20><><EFBFBD><EFBFBD>
mov ecx,76 shl 16+8
y2_line:
add ebx,9 shl 16 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> x
for_loop:
add ecx,9 shl 16 ; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> y
int 0x40 ; <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD>
call sub_red
dec edi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp edi,0 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
jnz for_loop ; <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><><E6A8AA>
call sub_green
pop edi ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
dec edi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp edi,0 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
jnz for_stolbik ; <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><><E6A8AA>
call sub_blue
;;pop esi ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD>
dec esi ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cmp esi,0 ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD>
jnz for_abz ; <20><20><> <20><><EFBFBD><EFBFBD> <20><> <20> <20><><EFBFBD><><E6A8AA>
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_draw_palitra-------------------------------------------------------------------------------------
sub_red:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><E1ADAE><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>樨 梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
push eax
mov eax,[pnext]
;sub_red_0 ; palitra
cmp al,0
jne sub_red_1
sub edx,0x40
jmp sub_red_e
sub_red_1: ; random
cmp al,1
jne sub_red_2
sub edx,0x20
jmp sub_red_e
sub_red_2: ; gree
cmp al,2
jne sub_red_3
sub edx,0x010101
jmp sub_red_e
sub_red_3: ; red
cmp al,3
jne sub_red_4
sub edx,0x0101
jmp sub_red_e
sub_red_4: ; green
cmp al,4
jne sub_red_5
sub edx,0x010001
jmp sub_red_e
sub_red_5: ; blue
cmp al,5
jne sub_red_e
sub edx,0x010100
jmp sub_red_e
sub_red_e:
pop eax
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_sub_red------------------------------------------------------------------------------------------
sub_green:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><E1ADAE><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>樨 梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
push eax
mov eax,[pnext]
;sub_green_0
cmp al,0
jne sub_green_1
sub edx,0x4000
jmp sub_green_e
sub_green_1:
cmp al,1
jne sub_green_e
sub edx,0x2000
;jmp sub_green_e
sub_green_e:
pop eax
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_sub_green----------------------------------------------------------------------------------------
sub_blue:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᬥ饭<E1ACA5><E9A5AD> <20><><EFBFBD><EFBFBD><E1ADAE><><E6A2A5> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>樨 梥<><E6A2A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
push eax
mov eax,[pnext]
;sub_blue_0
cmp al,0
jne sub_blue_1
sub edx,0x600000
jmp sub_blue_e
sub_blue_1:
cmp al,1
jne sub_blue_e
sub edx,0x400000
;jmp sub_blue_e
sub_blue_e:
pop eax
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_sub_blue-----------------------------------------------------------------------------------------
draw_result:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E0A0AC> <20><EFBFBD><EBA2AE><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
mcall SF_DRAW_RECT, 4 shl 16+98, 9 shl 16+148, 0x00666666
mcall , 5 shl 16+96, 10 shl 16+146, 0x00F3F3F3
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E6A2A5> <20> hex color2
;.................................................................................................
mcall , 16 shl 16+15, 16 shl 16+15, 0x222222
; color 2 - draw color
mcall , 17 shl 16+13, 17 shl 16+13, [color2]
; color 1 - draw fringle
mcall , 11 shl 16+15, 12 shl 16+15, 0x222222
; value - draw fringle
mcall , 34 shl 16+62, 16 shl 16+15
; color 2 - draw color
mcall , 12 shl 16+13, 13 shl 16+13, [color]
; value - draw background
mcall , 35 shl 16+60, 17 shl 16+13, 0xFFFFFF
; <20><EFBFBD><E3ADAA><EFBFBD> 47 - <20><EFBFBD> <20><><20> <20><><EFBFBD><EFBFBD>
;ebx - <20><><EFBFBD><E0A0AC><EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><><E2A5AA> (HEX)
mcall SF_DRAW_NUMBER, 256+8 shl 16, [color], (45 shl 16)+20,, 0
; <20><EFBFBD><E3ADAA><EFBFBD> 4: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E2A5AA> <20> <20><><EFBFBD><EFBFBD>
; edx - <20><><EFBFBD>㥬 '#'
; esi - <20><><EFBFBD><EFBFBD><EFBFBD><><E2A5AA><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall SF_DRAW_TEXT,38*65536+20,0,hex,1
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> r g b <20><><EFBFBD><EFBFBD><E7A5AD>
;.................................................................................................
call get_spectr
movzx eax,[cred] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,9*65536+142 ; [x <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>] *65536 + [y <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>]
call draw_value ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx eax,[cgreen] ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov ebx,32*65536+142 ; [x <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>] *65536 + [y <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>]
call draw_value ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx eax,[cblue] ; ᨭ<><E1A8AD>
mov ebx,55*65536+142 ; [x <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>] *65536 + [y <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>]
call draw_value ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
movzx eax,[calpha] ; <20><><EFBFBD><EFBFBD><EFBFBD>
mov ebx,78*65536+142 ; [x <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>] *65536 + [y <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD>]
call draw_value ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
; <20><EFBFBD><EBA2AE><EFBFBD> <20><EFBFBD> r g b a
;.................................................................................................
mov eax,SF_DRAW_TEXT ; 4 - <20><EFBFBD><EBA2A5><EFBFBD> <20><><EFBFBD><><E2A5AA><EFBFBD> <20> <20><><EFBFBD><EFBFBD>
mov ebx,16 shl 16+40 ; [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> x]*65536 + [<5B><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> <20><><EFBFBD> y]
mov ecx,0x0 ; 0xX0RRGGBB (RR, GG, BB <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><E2A5AA><EFBFBD>)
mov edx,cname ; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD>
mov esi,1 ; <20><EFBFBD><EBA2AE><EFBFBD><EFBFBD> esi ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD>
newline: ; 横<>
int 0x40 ; <20><><EFBFBD><EFBFBD><EFBFBD><EBA2A0><EFBFBD>
add ebx,23 shl 16 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
inc edx ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
cmp [edx],byte 'x' ; <20><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><20>
jne newline ; <20><20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><><E0A0A2>
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><><E1ABA0><EFBFBD>
;.................................................................................................
; <20><EFBFBD><E3ADAA><EFBFBD> 13 - <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD>
mcall SF_DRAW_RECT, 16 shl 16+4, 51 shl 16+86, 0x222222
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
mcall , 17 shl 16+2, 52 shl 16+84, 0xFA0919
mov edx,0x08CE19 ; 梥<>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
mov edx,0x0909FF ; 梥<>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
mov edx,0xE4E4E4 ; 梥<>-<2D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
add ebx,23 shl 16 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> y]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
int 0x40
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> <20><><EFBFBD><EFBFBD><EFBFBD><E3ADAA>
;.................................................................................................
mov edx,0x0 ; 梥<>-<2D><><EFBFBD><EFBFBD><EFBFBD><E3ADAA>
mov ebx,17 shl 16+11 ; <20><><EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x [<5B>-<2D><> x]*65536 + [ࠧ<><E0A0A7><EFBFBD>]
movzx eax,[cred] ; <20><><20><><EFBFBD><EFBFBD><E7A5AD><><E6A2A5>
call draw_slider
add ebx,23 shl 16
movzx eax,[cgreen] ; <20><><20><><EFBFBD><EFBFBD><E7A5AD><><E6A2A5>
call draw_slider
add ebx,23 shl 16
movzx eax,[cblue] ; <20><><20><><EFBFBD><EFBFBD><E7A5AD><><E6A2A5>
call draw_slider
add ebx,23 shl 16
movzx eax,[calpha] ; <20><><20><><EFBFBD><EFBFBD><E7A5AD><><E6A2A5>
call draw_slider
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_draw_result
draw_slider:
xor ecx,ecx
mov cl,0x3 ; <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><> 3 ⠪ <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 85 <20><><EFBFBD><EFBFBD><E1A5AB>
div cl ; <20><><EFBFBD><EFBFBD><EFBFBD> - 楫<><E6A5AB> <20> al <20><><EFBFBD><EFBFBD><20> ah
mov cl,136 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD>
sub cl,al ; cl=cl-al
shl ecx,16
inc ecx ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>砫쭮<E7A0AB> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mcall SF_DRAW_RECT ; <20><EFBFBD><E3ADAA><EFBFBD> 13 - <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2><EFBFBD> <20><>אַ㣮<EFACAE><EFBFBD>
push ebx ; <20><><EFBFBD>࠭塞 <20><><EFBFBD><><E1ABA5><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> x+w
sub ebx,8 ; ⠪ <20><><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> 11 <20><> <20><EFBFBD><E2ADA8><EFBFBD><EFBFBD> 8 <20><EFBFBD> <20><EFBFBD> <20><20><><EFBFBD><E0A8AD> 3
add ebx,8 shl 16 ; <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><> x <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> ᬥ頥<E1ACA5> <20><> 8 <20> <20><EFBFBD>
inc ecx ; <20><EFBFBD><EBA4AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> 3-<2D> (1+1=2)
inc ecx ; (2+1=3) <20><> <20><><EFBFBD> <20> <20><><EFBFBD> <20><EFBFBD> <20><EFBFBD> 3<>3 <20><> 8 <20> <20><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD>
int 0x40 ; <20><><EFBFBD>
pop ebx ; <20><><EFBFBD><EFBFBD><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0ACA0><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_slider
draw_value:
;.................................................................................................
; <20><EFBFBD> <20><><20><> <20><><EFBFBD> <20><><E3AAA0><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
;.................................................................................................
push ebx ; <20><><EFBFBD>࠭塞 <20><><EFBFBD><EFBFBD><E1ABA0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>
mov ebx,10 ; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E1ADAE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD>
mov edi,buff ; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
call int2ascii ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> + esi <20><><EFBFBD><EFBFBD><EFBFBD>
mov eax,SF_DRAW_TEXT ; <20><EFBFBD><E3ADAA><EFBFBD> 4: <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E2A5AA> <20> <20><><EFBFBD><EFBFBD>
pop ebx ; <20><><EFBFBD><EFBFBD> <20><> <20><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA0><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD>
cmp esi,2 ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jne draw_value_1
add ebx,4 shl 16
jmp draw_value_e
draw_value_1:
cmp esi,1
jne draw_value_e
add ebx,7 shl 16
draw_value_e:
mov ecx,0x0 ; 梥<><><E2A5AA><EFBFBD> RRGGBB
mov edx,buff ; 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><><E2A5AA><EFBFBD>
int 0x40
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_draw_value
_read_params:
mov eax,dword[params+2]
mov dword[params_c+0],eax
mov eax,dword[params+6]
mov dword[params_c+4],eax
mov esi,params_c
mov ecx,16
call ascii2int
mov [color],eax
mov eax,dword[params+11]
mov dword[params_c+0],eax
mov eax,dword[params+15]
mov dword[params_c+4],eax
mov esi,params_c
mov ecx,16
call ascii2int
mov [color2],eax
ret
hex_digit:
;.................................................................................................
; <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> ASCII (<28><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E1A8AC><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD>)
;.................................................................................................
cmp dl,10 ; <20> dl <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20><> 0 <20><> 15
jb .less ; <20>᫨ dl<10 <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4>
add dl,'A'-10 ; 10->A 11->B 12->C ...
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
.less:
or dl,'0' ; <20><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD> 10-<2D> <20> <20><><EFBFBD><EFBFBD><EFBFBD>
ret ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_hex_digit
int2ascii:
;.................................................................................................
; <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><20> <20><><EFBFBD>
;.................................................................................................
; eax - 32-<2D> <20><><EFBFBD><EFBFBD> <20><>
; ebx - <20><EFBFBD><E1ADAE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD>
; edi - 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> esi - <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
push edi
xor esi,esi ; <20><><EFBFBD><EFBFBD><EFBFBD><20><><EFBFBD><EFBFBD>稪 ᨬ<><E1A8AC><EFBFBD><EFBFBD><EFBFBD>
convert_loop:
xor edx,edx ; <20><><EFBFBD><EFBFBD><EFBFBD>塞 ॣ<><E0A5A3><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD>
div ebx ; eax/ebx - <20><><EFBFBD><EFBFBD><20> edx
call hex_digit ; <20><EFBFBD>ࠧ㥬 ᨬ<><E1A8AC><EFBFBD>
push edx ; <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20>
inc esi ; 㢥<><E3A2A5><EFBFBD><E7A8A2><EFBFBD> <20><><EFBFBD><EFBFBD>
test eax,eax ; <20><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
jnz convert_loop ; <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
cld ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0><> <20><><EFBFBD><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD> DF (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>)
write_loop: ; <20><><EFBFBD><EFBFBD><EFBFBD>
pop eax ; <20><><EFBFBD><EFBFBD> <20><> <20><EFBFBD> <20> <20><><EFBFBD>
stosb ; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ES:(E)DI
dec esi ; 㬥<><E3ACA5><EFBFBD> <20><><EFBFBD><EFBFBD>
test esi,esi ; <20><20><><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><E2A0A2><EFBFBD> <20><> <20><EFBFBD>
jnz write_loop ; <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
mov byte [edi],0 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0> <20><EFBFBD><E3ABA5><EFBFBD> <20><><EFBFBD><EFBFBD>
pop edi
; <20><><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD> <20> <20>㭪樨, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E7A5AD><EFBFBD> <20><><EFBFBD>
call str_len
mov esi,eax
ret ; <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_int2ascii
char2byte:
sub al,'0'
cmp al,10
jb done
add al,'0'
and al,0x5f
sub al,'A'-10
and al,0x0f
done:
ret
;end_char2byte
ascii2int:
;.................................................................................................
; <20><EFBFBD><EFBFBD><E0A0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20> <20><>
;.................................................................................................
; esi - 㪠<><E3AAA0><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E0ACA8><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
; ecx - <20><EFBFBD><E1ADAE><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E1ABA5><EFBFBD>
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> eax - <20><>
push esi
xor eax,eax
xor ebx,ebx
cmp byte [esi],'-'
jnz .next
inc esi
.next:
lodsb
or al,al
jz .done
call char2byte
imul ebx,ecx
add ebx,eax
jmp .next
.done:
xchg ebx,eax
pop esi
cmp byte [esi],'-'
jz .negate
ret
.negate:
neg eax
ret
;end_ascii2int
get_spectr:
;.................................................................................................
; <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> r,g,b <20><><EFBFBD><EFBFBD><E2AEA2><EFBFBD>騥 梥<><E6A2A5>
;.................................................................................................
mov ecx,[color]
mov [cblue],cl
shr ecx,8
mov [cgreen],cl
shr ecx,8
mov [cred],cl
shr ecx,8
mov [calpha],cl
ret ; <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_get_spectr
set_spectr:
;.................................................................................................
; <20><><EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> r,g,b 梥<>
;.................................................................................................
movzx eax,[calpha]
shl eax,8
mov al,[cred]
shl eax,8
mov al,[cgreen]
shl eax,8
mov al,[cblue]
mov [color],eax
call draw_result ; <20><EFBFBD><EBA2AE><EFBFBD><><E0A5A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
ret ; <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>
;end_get_spectr
str_len:
;.................................................................................................
; <20><><EFBFBD><E0A5A4><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> (<28>室->EDI ZS offset ; <20><>室->EAX ZS length)
;.................................................................................................
push ecx esi edi
cld
xor al, al
mov ecx, 0FFFFFFFFh
mov esi, edi
repne scasb
sub edi, esi
mov eax, edi
dec eax
pop edi esi ecx
ret
;end_str_len
;-------------------------------
proc random uses ebx ecx edx, max_value
mov ebx, 0
mov eax, ebx
or eax, eax
jnz @f
rdtsc
xor eax, edx
mov ebx, eax
@@:
xor edx, edx
mov ecx, 127773
div ecx
mov ecx, eax
mov eax, 16807
mul edx
mov edx, ecx
mov ecx, eax
mov eax, 2836
mul edx
sub ecx, eax
xor edx, edx
mov eax, ecx
mov ebx, ecx
mov ecx, 100000
div ecx
mov eax, edx
xor edx, edx
mov ebx, [max_value]
div ebx
mov eax, edx
ret
endp
set_background2:
mcall SF_SYS_MISC, SSF_HEAP_INIT
mcall SF_SYS_MISC, SSF_MEM_ALLOC, 256 * 256 * 3
mov [image], eax
mov edx, eax
mov ecx, 256 * 256
@@:
stdcall random, 15 + 1
sub al, 15 / 2
mov bh, byte [color + 0]
add bh, al
mov [edx + 0], bh
mov bh, byte [color + 1]
add bh, al
mov [edx + 1], bh
mov bh, byte [color + 2]
add bh, al
mov [edx + 2], bh
add edx, 3
loop @b
mcall SF_BACKGROUND_SET, SSF_SIZE_BG, 256, 256
mcall SF_BACKGROUND_SET, SSF_MODE_BG, 1
mcall SF_BACKGROUND_SET, SSF_IMAGE_BG, [image], 0, 256 * 256 * 3
mcall SF_BACKGROUND_SET, SSF_REDRAW_BG
mcall SF_SYS_MISC, SSF_MEM_FREE, [image]
stdcall save_eskin_ini, 'B '
ret
align 4
proc save_eskin_ini, opt_HB:dword
;save to file eskin.ini
xor al,al
mov ecx,1024
mov edi,sys_path+2
repne scasb
sub edi,sys_path+3
invoke ini_set_str, inifileeskin, amain, aprogram, sys_path+2, edi
;add param 'H '
mov eax,[opt_HB]
mov word[params],ax
mov eax,[color]
or eax,0xf ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E7ADAE><><E6A8AA> <20>᫨ eax=0
mov edi,params+2
@@:
rol eax,8
or al,al
jnz @f
mov word[edi],'00' ;<3B><20><><20><><EFBFBD>
add edi,2
jmp @b
@@:
and al,0xf0
jnz @f
mov byte[edi],'0'
inc edi
@@:
mov eax,[color]
mov ebx,16
call int2ascii
mov byte[params+10],' '
;add color2
mov eax,[color2]
or eax,0xf ;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E7ADAE><><E6A8AA> <20>᫨ eax=0
mov edi,params+11
@@:
rol eax,8
or al,al
jnz @f
mov word[edi],'00' ;<3B><20><><20><><EFBFBD>
add edi,2
jmp @b
@@:
and al,0xf0
jnz @f
mov byte[edi],'0'
inc edi
@@:
mov eax,[color2]
mov ebx,16
call int2ascii
invoke ini_set_str, inifileeskin, amain, aparam, params, 19
ret
endp
;#___________________________________________________________________________________________________
;****************************************************************************************************|
; <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> |
;----------------------------------------------------------------------------------------------------/
circle:
title db 'Palitra v0.77',0 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD> <20>ணࠬ<E0AEA3><E0A0AC>
hidden db 'Hidden',0
hex db '#',0 ; <20><><EFBFBD> <20><EFBFBD><EBA2AE> <20><><EFBFBD><EFBFBD><20><><EFBFBD><><E2A5AA><EFBFBD>
cname db 'RGBAx' ; <20><EFBFBD><E0A0AD><><E0A0A7><EFBFBD><EFBFBD> 梥⮢ (red,green,blue) x-<2D><><20><><EFBFBD><EFBFBD><EFBFBD>
larrow db 0x1A,0
buff db '000',0
bground db 'BACKGROUND',0 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 14
bground1 db 'Gradient',0 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 14
bground2 db 'Noisy',0 ; <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> - 14
runmode dd 1 ; <><E0A5A6> <20><><EFBFBD><EFBFBD>᪠ (1-normal, 2-hidden, 3-colordialog)
color2 dd 00FFFFFFh ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD><><E6A2A5>
inifileeskin db '/sys/settings/eskin.ini',0
amain db 'main',0
aprogram db 'program',0
aparam db 'param',0
align 16
@IMPORT:
library \
libini , 'libini.obj'
import libini, \
ini_set_str, 'ini_set_str'
I_END:
cm rb 12
color rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><E0A0AD><EFBFBD><EFBFBD><><E6A2A5>
mouse_x rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mouse_y rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><E0A4A8><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mouse_f rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
desctop_w rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD> <20><><EFBFBD>
desctop_h rd 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>
sc system_colors ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><E2A5AC><EFBFBD> 梥⮢ ᪨<><E1AAA8>
cred rb 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AFA5><EFBFBD>
cgreen rb 1 ; <20><EFBFBD><E0A0AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1AFA5><EFBFBD>
cblue rb 1 ; <20><EFBFBD><E0A0AD><><E1A8AD><><E1AFA5><EFBFBD>
calpha rb 1 ; <20><EFBFBD><E0A0AD> <20><EFBFBD><E0AEA7><EFBFBD><E7ADAE><EFBFBD>
pnext rd 1 ; <20><><EFBFBD><EFBFBD><20><><EFBFBD><E0A5AA><EFBFBD><E7A5AD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
renmode rd 1 ; <><E0A5A6> <20><><EFBFBD><EFBFBD><EFBFBD><E1AEA2> (1-梥⮢<E6A2A5><E2AEA2> <20><EFBFBD>,2-<2D><><EFBFBD><EFBFBD>⪠,3-<2D><><EFBFBD><E3A3AE><EFBFBD>)
params rb 20 ; <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0AC>
params_c rb 9 ; <20><><EFBFBD>񬭨<EFBFBD> <20><><EFBFBD><><E6A2A5>
image rd 1
rd 1024
stacktop:
sys_path rb 1024
I_MEM: