kolibrios-fun/programs/bcc32/games/blocks/blocks.cpp

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#include <kolibri.h>
#include <kos_heap.h>
#include <kos_file.h>
#include <kos_unpack.h>
#include <load_lib.h>
#include <l_proc_lib.h>
#include <l_tinygl.h>
#include <l_box_lib.h>
using namespace Kolibri;
const char header[] = "Blocks";
char library_path[2048];
OpenDialog_data ofd;
unsigned char procinfo[1024];
char plugin_path[4096], openfile_path[4096], filename_area[256];
od_filter filter1 = { 7, "BJS\0\0" };
namespace Kolibri{
char CurrentDirectoryPath[2048];
}
struct BlockList{
unsigned char* name;
long int id_l, p_cou;
float* vert_d;
float* norm_d;
};
BlockList* b_list = 0;
long int b_count;
unsigned char* b_data = 0;
unsigned char* f_data = 0;
struct ColorList{
unsigned char* name;
long int color;
};
const long C_COUNT_MAX = 32;
const long TOOLBAR_H = 29;
ColorList c_list[C_COUNT_MAX];
long c_count = 0;
struct ModelList{
char* name;
long int color, t_cr;
float x,y,z, r_x,r_y,r_z;
unsigned long level;
long int id_l;
};
ModelList* model_list = 0;
long int m_count;
TinyGLContext ctx1;
float angle_x = 135.0, angle_y = 0.0, angle_z = 0.0, delt_size = 3.0,
scale_o = 0.1, trans_z = 0.0;
double rat_h = 1.0;
bool mouse_drag = false;
short mouse_x, mouse_y;
float angle_dwm, //~ wnd_w/180 - прибавление углов поворота сцены при вращении мышей
angle_dhm; //~ wnd_h/180
float light_position[] = {-30.0, 80.0, -50.0, 1.0}; //Расположение источника [0][1][2]
//[3] = (0.0 - бесконечно удаленный источник, 1.0 - источник света на определенном расстоянии)
float light_dir[] = {0.0,0.0,0.0}; //направление лампы
float mat_specular[] = {0.3, 0.3, 0.3, 1.0}; //Цвет блика
float mat_shininess = 3.0; //Размер блика (обратная пропорция)
float white_light[] = {1.0, 1.0, 1.0, 1.0}; //Цвет и интенсивность освещения, генерируемого источником
float lmodel_ambient[] = {0.3, 0.3, 0.3, 1.0}; //Параметры фонового освещения
char str1[] = "Show active level";
check_box check1 = { {16,310,20,4}, 8, 0xffffff, 0x808080, 0xffffff, str1, ch_flag_middle };
scrollbar sb_tcr = { 200,100,19,4, 16, 1, 20,1,0, 0x808080, 0xffffff, 0x0};
void SetLight()
{
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, light_dir);
glLightfv(GL_LIGHT0, GL_DIFFUSE, white_light);
glLightfv(GL_LIGHT0, GL_SPECULAR, white_light);
glEnable(GL_COLOR_MATERIAL);
glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialf(GL_FRONT, GL_SHININESS, mat_shininess);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
glEnable(GL_LIGHTING);
glEnable(GL_LIGHT0);
}
long list_get_id(char* name)
{
long i;
long n = strchr(name, '\'')-name;
if(n) name[n] = 0;
for(i=0;i<b_count;i++){
if(!strcmp(name,b_list[i].name)) return b_list[i].id_l;
}
return b_list[0].id_l; //not found
}
long color_get_id(char* name)
{
long i;
char* buf;
for(i=0;i<c_count;i++){
buf = strchr(c_list[i].name, '=');
if(buf){
buf[0]=0;
while(buf>c_list[i].name && buf[-1]==' '){
buf--; buf[0]=0;
};
}
while(name[0]==' '){
name++;
};
if(!strcmp(name,c_list[i].name)) return i;
}
return -1; //not found
}
void draw_3d()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //очистим буфер цвета и глубины
glPushMatrix();
if(b_list){
SetLight();
glTranslatef(0.0,0.0,0.5);
glScalef(scale_o*rat_h,-scale_o,scale_o/4.0); // z/2.0
glTranslatef(0.0, trans_z, 0.0);
glRotatef(angle_x,1.0,0.0,0.0);
glRotatef(angle_y,0.0,1.0,0.0);
glRotatef(angle_z,0.0,0.0,1.0);
long i;
if(model_list){
unsigned long pu_cou=0, pu_lvl=0;
for(i=0;i<m_count;i++){
while(model_list[i].level<=pu_lvl && pu_cou){
pu_cou--;
pu_lvl--;
glPopMatrix();
};
pu_lvl=model_list[i].level;
pu_cou++;
glPushMatrix();
glTranslatef(model_list[i].x, model_list[i].y, model_list[i].z);
glRotatef(model_list[i].r_x, 1.0,0.0,0.0);
glRotatef(model_list[i].r_y, 0.0,1.0,0.0);
glRotatef(model_list[i].r_z, 0.0,0.0,1.0);
if((check1.flags&ch_flag_en && model_list[i].t_cr==sb_tcr.position)||
(!(check1.flags&ch_flag_en) && model_list[i].t_cr<=sb_tcr.position)){
glColor3ub((model_list[i].color>>16)&255,
(model_list[i].color>> 8)&255,
model_list[i].color&255);
glCallList(model_list[i].id_l);
}
}
while(pu_cou){
pu_cou--;
glPopMatrix();
};
}
else{
glColor3f(1.0, 1.0, 0.0);
glCallList(b_list[0].id_l);
}
}
glPopMatrix();
}
void compile_list(BlockList *list){
long int i;
list->id_l = glGenLists(1);
if(list->id_l<1) return; //not found
glNewList(list->id_l, GL_COMPILE);
glBegin(GL_TRIANGLES);
for(i=0;i<list->p_cou;i++){
glNormal3fv((float*)(list->norm_d+i*3));
glVertex3fv((float*)(list->vert_d+i*3));
}
glEnd();
glEndList();
}
bool init_block(){
FileInfoBlock* file;
unsigned long int k;
k = strlen(CurrentDirectoryPath);
while(CurrentDirectoryPath[k] != '\\' && CurrentDirectoryPath[k] != '/' && k) {k--;};
memcpy(library_path,CurrentDirectoryPath,k);
if(library_path[k-1] != '/'){
library_path[k] = '/';
k++;
}
strcpy(library_path+k,"block.bin");
file = FileOpen(library_path);
if (!file){
MessageBox("Error open file 'block.bin', file not found");
return false;
}
k = FileGetLength(file);
if (k > 0){
if(b_data) delete b_data;
b_data = new unsigned char[k];
if (b_data){
if(FileRead(file, b_data, k) != k){
delete b_data; b_data = 0;
}
else if((long&)b_data[0]==0x4b43504b){ //"KPCK"
k = (long&)b_data[4];
f_data = new unsigned char[k];
unpack(b_data, f_data);
delete b_data;
b_data = f_data;
f_data = 0;
}
}
FileClose(file);
}
else {
MessageBox("Error open file 'block.bin', file length == 0");
FileClose(file);
return false;
}
if (b_data){
unsigned long i=0, n=0;
b_count=0;
while((long&)b_data[i] && i<k){
while(b_data[i]){ i++; };
i = (i|3)+1;
i += 4+((long&)b_data[i])*24;
b_count++;
};
b_list = new BlockList[b_count];
i=0;
while((long&)b_data[i] && i<k){
b_list[n].name = (unsigned char*)(b_data+i);
while(b_data[i]){ i++; };
i = (i|3)+1;
b_list[n].p_cou = (long&)b_data[i];
i += 4;
b_list[n].vert_d = (float*)(b_data+i);
i += b_list[n].p_cou*12;
b_list[n].norm_d = (float*)(b_data+i);
i += b_list[n].p_cou*12;
compile_list(&b_list[n]);
n++;
};
}
else {
MessageBox("Error open file 'block.bin', can't unpack file");
}
return (bool)b_data;
}
bool init_model()
{
long i, n, max_time=0;
char *ft = strstr(f_data, "const");
char *fe; //end ']'
char *fp; //perv ','
c_count=0;
while(ft && c_count<C_COUNT_MAX){
fp = ft+5;
while(fp[0]==' ') fp++;
c_list[c_count].name = fp;
ft = strchr(ft, '=')+1;
fe = strchr(ft, ';');
fe[0] = 0;
c_list[c_count].color = StrToInt(ft);
fe[0] = ';';
c_count++;
ft = strstr(ft, "const");
}
float mz_min=0.0, mz_max=0.0;
ft = strstr(f_data, "model_list");
if(ft==0) return false;
m_count=0;
fe=strchr(ft, ';');
if(fe==0) return false;
do{
ft=strchr(ft, '[');
ft=strchr(ft, ']');
if(ft && ft<fe) m_count++;
}while(ft && ft<fe);
if(model_list) delete model_list;
model_list = new ModelList[m_count];
ft = strstr(f_data, "model_list");
ft=strchr(ft, '[')+1;
for(i=0;i<m_count;i++){
ft=strchr(ft, '[')+1;
fe=strchr(ft, ']')+1;
ft=strchr(ft, '\'')+1;
model_list[i].name = ft;
ft=strchr(ft, ',')+1; //color
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
n=color_get_id(fp);
if(n>-1){
model_list[i].color=c_list[n].color;
}
else{
model_list[i].color=StrToInt(fp);
}
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].t_cr=StrToInt(fp);
if(model_list[i].t_cr>max_time) max_time=model_list[i].t_cr;
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].x=StrToDouble(fp);
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].y=StrToDouble(fp);
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].z=StrToDouble(fp);
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].r_x=StrToDouble(fp);
fp=ft;
ft=strchr(ft, ',')+1;
ft[-1]=0;
model_list[i].r_y=StrToDouble(fp);
fp=ft;
ft=strchr(ft, ',')+1;
if(!ft || fe<ft){
ft=fe;
model_list[i].level=0;
if(mz_min>model_list[i].z) mz_min=model_list[i].z;
if(mz_max<model_list[i].z) mz_max=model_list[i].z;
}
ft[-1]=0;
model_list[i].r_z=StrToDouble(fp);
if(ft!=fe){
fp=ft;
ft=fe;
ft[-1]=0;
model_list[i].level=StrToInt(fp);
}
model_list[i].id_l = list_get_id(model_list[i].name);
}
trans_z = (mz_max-mz_min)/2.0;
scale_o = .5/trans_z;
angle_x = 135.0;
angle_z = -45.0;
sb_tcr.max_area = max_time+1;
sb_tcr.position = max_time;
return true;
}
void KolibriOnPaint(void);
void __stdcall DrawWindow()
{
asm{
push ebx
mcall SF_REDRAW,SSF_BEGIN_DRAW
}
KolibriOnPaint();
asm{
mcall SF_REDRAW,SSF_END_DRAW
pop ebx
}
}
bool OpenModel(char* f_path)
{
FileInfoBlock* file;
unsigned long int k;
file = FileOpen(f_path);
if (!file){
SetWindowCaption("Error open file ...");
return false;
}
k = FileGetLength(file);
if (k > 0){
if(f_data) delete f_data;
f_data = new unsigned char[k];
if (f_data){
if (FileRead(file, f_data, k) != k){
delete f_data; f_data = 0;
}
else{
init_model();
draw_3d();
SetWindowCaption(ofd.openfile_path);
Redraw(1);
}
}
}
FileClose(file);
return (bool)f_data;
}
bool KolibriOnStart(TStartData &kos_start, TThreadData /*th*/)
{
kos_start.Left = 10;
kos_start.Top = 40;
kos_start.Width = 640;
kos_start.Height = 480;
kos_start.WinData.WindowColor = 0x333333;
kos_start.WinData.WindowType = 0x33; // 0x34 - fixed, 0x33 - not fixed
kos_start.WinData.Title = header;
if(LoadLibrary("proc_lib.obj", library_path, "/sys/lib/proc_lib.obj", &import_proc_lib))
{
ofd.procinfo = procinfo;
ofd.com_area_name = "FFFFFFFF_open_dialog";
ofd.com_area = 0;
ofd.opendir_path = plugin_path;
ofd.dir_default_path = "/sys";
ofd.start_path = "/sys/File managers/opendial";
ofd.draw_window = DrawWindow;
ofd.status = 0;
ofd.openfile_path = openfile_path;
ofd.filename_area = filename_area;
ofd.filter_area = &filter1;
ofd.x_size = 420;
ofd.x_start = 10;
ofd.y_size = 320;
ofd.y_start = 10;
OpenDialog_Init(&ofd);
} else return false;
if(LoadLibrary("box_lib.obj", library_path, "/sys/lib/box_lib.obj", &import_box_lib))
{
check_box_init(&check1);
sb_tcr.ar_offset=1;
} else return false;
if(LoadLibrary("tinygl.obj", library_path, "/sys/lib/tinygl.obj", &import_tinygl))
{
long h = kos_start.Height-TOOLBAR_H;
kosglMakeCurrent(0,TOOLBAR_H,kos_start.Width,h,&ctx1);
rat_h = h;
rat_h /= kos_start.Width;
angle_dwm = kos_start.Width/180.0;
angle_dhm = h/180.0;
glEnable(GL_DEPTH_TEST);
glClearColor(0.2,0.2,0.2,0.0);
glEnable(GL_NORMALIZE);
if(init_block()){
if(CommandLine[0]) OpenModel(CommandLine);
return true;
}
}
return false;
}
void KolibriOnPaint(void)
{
kosglSwapBuffers();
// If button have ID 1, this is close button
DrawButton(2,0xf0f0f0, 10,4,50,19);
DrawText(20,10,0,"Open");
DrawRect(70,7, 24,18, 0x333333);
DrawText(70,7,(1<<24)|0xffffff,DoubleToStr(sb_tcr.position,0,true));
sb_tcr.all_redraw=1;
scrollbar_h_draw(&sb_tcr);
check_box_draw(&check1);
}
void KolibriOnButton(long id, TThreadData /*th*/)
{
switch(id){
case 2:
ofd.type = 0; // 0 - open
OpenDialog_Start(&ofd);
if(ofd.status==1) OpenModel(ofd.openfile_path);
//break;
};
}
void KolibriOnKeyPress(TThreadData /*th*/)
{
long key = GetKey();
switch(key){
case 178: //Up
angle_x+=delt_size;
draw_3d();
kosglSwapBuffers();
break;
case 177: //Down
angle_x-=delt_size;
draw_3d();
kosglSwapBuffers();
break;
case 176: //Left
angle_z+=delt_size;
draw_3d();
kosglSwapBuffers();
break;
case 179: //Right
angle_z-=delt_size;
draw_3d();
kosglSwapBuffers();
//break;
};
}
void KolibriOnMouse(TThreadData /*th*/)
{
short m_x_old, m_y_old;
long f, m = sb_tcr.position;
f = check1.flags;
scrollbar_h_mouse(&sb_tcr);
check_box_mouse(&check1);
if(sb_tcr.position!=m || check1.flags!=f){
draw_3d();
Invalidate();
return;
}
m = GetMouseButton();
if(m&1 && mouse_drag){
//mouse l. but. move
m_x_old = mouse_x;
m_y_old = mouse_y;
GetMousePosPicture(mouse_x, mouse_y);
//если курсор движется по оси y (вверх или вниз) то поворот делаем вокруг оси x
angle_x -= (m_y_old - mouse_y) / angle_dwm;
//если курсор движется по оси x (влево или вправо) то поворот делаем вокруг оси z
angle_z -= (m_x_old - mouse_x) / angle_dhm;
draw_3d();
kosglSwapBuffers();
}
if(m&0x10000){
//mouse l. but. up
mouse_drag=false;
}
if(m&0x100){
//mouse l. but. press
GetMousePosPicture(mouse_x, mouse_y);
if(mouse_x>0 && mouse_y>TOOLBAR_H) mouse_drag=true;
}
GetMouseScrollData(m_x_old, m_y_old);
if(m_y_old<0 && scale_o<0.5){
scale_o *= 1.414213562;
draw_3d();
kosglSwapBuffers();
}
else if(m_y_old>0 && scale_o>0.005){
scale_o /= 1.414213562;
draw_3d();
kosglSwapBuffers();
}
}
void KolibriOnSize(int [], TThreadData /*th*/)
{
unsigned short int width, height;
GetClientSize(width, height);
if(!width || !height) return;
width--;
height-=TOOLBAR_H;
if(width<100) width=100;
if(height<80) height=80;
rat_h = (float)height / (float)width;
angle_dwm = (float)width/180.0;
angle_dhm = (float)height/180.0;
glViewport(0, 0, width, height);
draw_3d();
}
bool KolibriOnClose(TThreadData /*th*/)
{
if(b_data){
delete b_data;
delete b_list;
}
if(f_data) delete f_data;
if(model_list) delete model_list;
return true;
}