kolibrios-fun/programs/games/fara/trunk/mainWnd.cpp

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#include "kosSyst.h"
#include "KosFile.h"
#include "gfxdef.h"
#include "mainWnd.h"
#include "lang.h"
//
RGB bmPMButton[] = {
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
0xCCCCCC, 0xCCCCCC, 0x000000, 0x000000, 0xCCCCCC, 0xCCCCCC,
};
//
#if LANG == RUS
char mainWndTitle[] = "PHARAON's CRYPT";
char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
char mainWndMenuStart[] = "1. <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>";
char mainWndMenuExit[] = "2. <20><>";
char mainWndMenuLevel[] = "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><E0AEA2><EFBFBD> - %U";
#else
char mainWndTitle[] = "PHARAON's CRYPT";
char mainWndCopyright[] = "(C) MMVI by Rabid Rabbit";
char mainWndMenuStart[] = "1. Start game";
char mainWndMenuExit[] = "2. Exit";
char mainWndMenuLevel[] = "Starting level - %U";
#endif
//
CKosBitmap mainWndFace;
//
Word mcx, mcy;
#define BT_SIZE_X_MINUS 4
#define BT_SIZE_X_PLUS 5
//
int MainWndLoop()
{
Byte keyCode;
Dword buttonID;
int result;
static bool firstTime = true;
//
startGameLevel = maxGameLevel;
//
if ( firstTime )
{
//
mainWndFace.GetSize( mcx, mcy );
//
firstTime = false;
//
DrawMainWindow();
}
//
kos_ChangeWindow( -1, -1, mcx + 1, mcy + 21 );
//
for ( result = MW_NONE; result == MW_NONE; )
{
switch( kos_WaitForEvent() )
{
case 1:
DrawMainWindow();
break;
case 2:
if ( kos_GetKey( keyCode ) )
{
//
switch ( keyCode )
{
case '1':
result = MW_START_GAME;
break;
case '2':
result = MW_EXIT_APP;
break;
default:
break;
}
}
break;
case 3:
if ( kos_GetButtonID( buttonID ) )
{
//
switch ( buttonID )
{
//
case BT_SIZE_X_MINUS:
if ( --startGameLevel < 1 )
startGameLevel = 1;
else
DrawMainWindow();
break;
//
case BT_SIZE_X_PLUS:
if ( ++startGameLevel > maxGameLevel )
startGameLevel = maxGameLevel;
else
DrawMainWindow();
break;
//
default:
break;
}
}
default:
break;
}
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_DefineButton(
0, 0,
0, 0,
BT_SIZE_X_MINUS + 0x80000000,
0
);
//
kos_DefineButton(
0, 0,
0, 0,
BT_SIZE_X_PLUS + 0x80000000,
0
);
//
return result;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> (1)
void DrawMainWindow()
{
char line[64];
//
kos_WindowRedrawStatus( WRS_BEGIN );
// <20><><EFBFBD><EFBFBD>
kos_DefineAndDrawWindow(
WNDLEFT, WNDTOP,
mcx + 1, mcy + 21,
0, 0x0,
0, WNDHEADCOLOUR,
WNDHEADCOLOUR
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
kos_WriteTextToWindow(
4, 7,
0x10, WNDTITLECOLOUR,
mainWndTitle, sizeof(mainWndTitle)-1
);
//
mainWndFace.Draw( 1, 21 );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_WriteTextToWindow(
8, 32,
0, 0x0,
mainWndMenuStart, sizeof(mainWndMenuStart)-1
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_WriteTextToWindow(
8, 48,
0, 0x0,
mainWndMenuExit, sizeof(mainWndMenuExit)-1
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
sprintf( line, mainWndMenuLevel, startGameLevel);
kos_WriteTextToWindow(
8, 64,
0, 0x0,
line, strlen( line )
);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_DefineButton(
mcx - 29, 64,
12, 12,
BT_SIZE_X_MINUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton + 12, 6, 2, mcx - 29 + 3, 69 );
//
kos_DefineButton(
mcx - 16, 64,
12, 12,
BT_SIZE_X_PLUS,
0xCCCCCC
);
//
kos_PutImage( bmPMButton, 6, 6, mcx - 16 + 3, 67 );
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
kos_WriteTextToWindow(
8, mcy - 16 + 21,
0, 0x000066,
mainWndCopyright, sizeof(mainWndCopyright)-1
);
//
kos_WindowRedrawStatus( WRS_END );
}