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kolibrios-fun/contrib/sdk/sources/eglut/eglutint.h

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/*
* Copyright (C) 2010 LunarG Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chia-I Wu <olv@lunarg.com>
*/
#ifndef _EGLUTINT_H_
#define _EGLUTINT_H_
#include "EGL/egl.h"
#include "render.h"
#include "eglut.h"
struct eglut_window {
EGLConfig config;
EGLContext context;
/* initialized by native display */
struct {
union {
EGLNativeWindowType window;
EGLNativePixmapType pixmap;
EGLSurface surface; /* pbuffer or screen surface */
} u;
int width, height;
} native;
EGLSurface surface;
int index;
EGLUTreshapeCB reshape_cb;
EGLUTdisplayCB display_cb;
EGLUTkeyboardCB keyboard_cb;
EGLUTspecialCB special_cb;
};
struct eglut_state {
int api_mask;
int window_width, window_height;
const char *display_name;
int verbose;
int init_time;
EGLUTidleCB idle_cb;
int num_windows;
/* initialized by native display */
EGLNativeDisplayType native_dpy;
EGLint surface_type;
EGLDisplay dpy;
EGLint major, minor;
struct eglut_window *current;
struct render *render;
int redisplay;
};
extern struct eglut_state *_eglut;
void
_eglutFatal(char *format, ...);
int
_eglutNow(void);
void
_eglutNativeInitDisplay(void);
void
_eglutNativeFiniDisplay(void);
void
_eglutNativeInitWindow(struct eglut_window *win, const char *title,
int x, int y, int w, int h);
void
_eglutNativeFiniWindow(struct eglut_window *win);
void
_eglutNativeEventLoop(void);
#endif /* _EGLUTINT_H_ */