forked from KolibriOS/kolibrios
some fixes & optimizations
git-svn-id: svn://kolibrios.org@5353 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
89cf5a21d6
commit
334d99f484
@ -27,6 +27,13 @@ proc glVertex2f, x:dword, y:dword
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ret
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endp
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align 4
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proc glVertex2fv uses eax, v:dword
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mov eax,[v]
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stdcall glVertex4f,[eax],[eax+4],0.0,1.0
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ret
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endp
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align 4
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proc glVertex3f, x:dword, y:dword, z:dword
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stdcall glVertex4f,[x],[y],[z],1.0
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@ -40,6 +47,13 @@ proc glVertex3fv uses eax, v:dword
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ret
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endp
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align 4
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proc glVertex4fv uses eax, v:dword
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mov eax,[v]
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stdcall glVertex4f,[eax],[eax+4],[eax+8],[eax+12]
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ret
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endp
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; glNormal
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align 4
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@ -548,7 +562,7 @@ endl
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ret
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endp
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;/* lightening */
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; lightening
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align 4
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proc glMaterialfv uses eax ecx, mode:dword, type:dword, v:dword
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@ -721,7 +735,7 @@ endl
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ret
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endp
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;/* clear */
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; clear
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align 4
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proc glClear uses eax, mask:dword
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@ -775,7 +789,7 @@ endl
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ret
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endp
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;/* textures */
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; textures
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align 4
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proc glTexImage2D uses ecx edi esi,\
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@ -879,7 +893,7 @@ endl
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ret
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endp
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;/* selection */
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; selection
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align 4
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proc glInitNames uses eax
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@ -954,7 +968,7 @@ endl
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ret
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endp
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;/* Special Functions */
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; Special Functions
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align 4
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proc glCallList uses eax, list:dword
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@ -174,18 +174,23 @@ align 4
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add esi,[edx+offs_cont_color_array] ;esi = &context.color_array[i]
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mov edi,ebp
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sub edi,28 ;edi = &p[1]
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movsd ;p[1].f = context.color_array[i]
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movsd
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movsd
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mov ebx,[esi+8]
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mov [edi],ebx ;p[1].f = context.color_array[i+2]
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mov ebx,[esi+4]
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mov [edi+4],ebx ;p[2].f = context.color_array[i+1]
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mov ebx,[esi]
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mov [edi+8],ebx ;p[3].f = context.color_array[i]
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add edi,12
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cmp dword[size],3
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jle .e1
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add esi,12
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movsd
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sub edi,20 ;&p[0]
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jmp .e2
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.e1:
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mov dword[edi],1.0 ;если задано 3 параметра, то 4-й ставим по умолчанию 1.0
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sub edi,16 ;&p[0]
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.e2:
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mov edi,ebp
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sub edi,32 ;edi = &p[0]
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mov ebx,ebp
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sub ebx,12 ;ebp-12 = &p[5]
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push ebx
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@ -256,6 +261,7 @@ align 4
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.e6:
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mov dword[edi],0.0 ;если задано 2 параметра, то 3-й ставим по умолчанию 0.0
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add edi,4
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jmp .e8 ;и 4-й тоже ставим по умолчанию
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.e7:
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cmp dword[size],3
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jle .e8
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@ -302,7 +308,7 @@ endp
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align 4
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proc glopDrawElements uses eax ebx edx, context:dword, param:dword
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locals
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p rd 5
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p rd 8
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endl
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mov edx,[context]
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@ -318,7 +324,7 @@ endl
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mov eax,[ebx+4]
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mov [p+4],eax ;p[1].i = param[1].i
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mov eax,ebp
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sub eax,20 ;=sizeof(dd)*5
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sub eax,32 ;=sizeof(dd)*8
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stdcall glopBegin, edx,eax
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; for (int ii=0; ii<count; ii++) {
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@ -360,7 +366,7 @@ endl
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; }
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; }
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mov eax,ebp
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sub eax,20 ;=sizeof(dd)*5
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sub eax,32 ;=sizeof(dd)*8
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stdcall glopEnd, edx,eax
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ret
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endp
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@ -13,6 +13,10 @@ offs_Y equ 4
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offs_Z equ 8
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offs_W equ 12
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if DEBUG
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f_ttv db ' gl_transform_to_viewport',0
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end if
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align 4
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proc gl_transform_to_viewport uses eax ebx ecx, context:dword,v:dword
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locals
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@ -69,8 +73,8 @@ endl
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.end_if:
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; texture
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bt dword[eax+offs_cont_texture_2d_enabled],0
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jnc @f
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cmp dword[eax+offs_cont_texture_2d_enabled],0
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je @f
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mov dword[point],dword(ZB_POINT_S_MAX - ZB_POINT_S_MIN)
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fild dword[point]
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fmul dword[ebx+offs_vert_tex_coord] ;st0 *= v.tex_coord.X
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@ -84,7 +88,7 @@ endl
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add dword[ebx+offs_vert_zp+offs_zbup_s],ZB_POINT_T_MIN
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@@:
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if DEBUG ;gl_transform_to_viewport
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push edi
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pushad
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mov ecx,80
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mov eax,[ebx+offs_vert_zp]
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lea edi,[buf_param]
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@ -106,7 +110,7 @@ push edi
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stdcall str_n_cat,edi,txt_nl,2
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stdcall dbg_print,f_ttv,buf_param
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pop edi
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popad
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end if
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ret
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endp
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@ -170,11 +174,11 @@ proc interpolate uses eax ebx ecx, q:dword,p0:dword,p1:dword,t:dword
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fld dword[t]
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; интерполяция по координатам
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fld dword[ecx+offs_vert_pc+offs_X]
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fsub dword[ebx+offs_vert_pc+offs_X]
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fld dword[ecx+offs_vert_pc]
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fsub dword[ebx+offs_vert_pc]
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fmul st0,st1
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fadd dword[ebx+offs_vert_pc+offs_X]
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fstp dword[eax+offs_vert_pc+offs_X]
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fadd dword[ebx+offs_vert_pc]
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fstp dword[eax+offs_vert_pc] ;q.pc.X = p0.pc.X + (p1.pc.X - p0.pc.X) * t
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fld dword[ecx+offs_vert_pc+offs_Y]
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fsub dword[ebx+offs_vert_pc+offs_Y]
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@ -663,8 +667,8 @@ proc updateTmp uses eax ebx ecx edx, context:dword, q:dword, p0:dword, p1:dword,
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stdcall gl_clipcode, [ebx+offs_vert_pc+offs_X],[ebx+offs_vert_pc+offs_Y],\
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[ebx+offs_vert_pc+offs_Z],[ebx+offs_vert_pc+offs_W]
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mov dword[ebx+offs_vert_clip_code],eax
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cmp eax,0 ;if (q.clip_code==0)
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jne @f
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or eax,eax ;if (q.clip_code==0)
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jnz @f
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stdcall gl_transform_to_viewport,[context],ebx
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mov eax,ebx
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add eax,offs_vert_zp+offs_zbup_b
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@ -689,7 +693,6 @@ pushad
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mov ebx,[p0]
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mov ecx,[p1]
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mov edx,[p2]
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mov edi,[ebx+offs_vert_clip_code]
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mov dword[cc],edi
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mov eax,[ecx+offs_vert_clip_code]
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@ -700,8 +703,9 @@ pushad
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or edi,eax ;co = cc[0] | cc[1] | cc[2]
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; we handle the non clipped case here to go faster
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cmp edi,0 ;if (co==0)
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jne .els_0
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;or edi,___ - было выше
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jnz .els_0
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;if (co==0)
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mov edi,dword[edx+offs_vert_zp+offs_zbup_x]
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sub edi,dword[ebx+offs_vert_zp+offs_zbup_x]
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mov dword[norm],edi
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@ -728,13 +732,12 @@ pushad
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fstsw ax
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sahf
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je .end_f
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jb @f
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jbe @f ;jb @f ???
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inc dword[front] ;front = 0.0 > norm
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@@:
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mov edi,[context]
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mov eax,dword[edi+offs_cont_current_front_face]
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xor dword[front],eax ;front ^= context.current_front_face
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; back face culling
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cmp dword[edi+offs_cont_cull_face_enabled],0
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je .els_1
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@ -765,8 +768,8 @@ pushad
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;eax = cc[2]
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and eax,[cc]
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and eax,[cc+4] ;eax = c_and = cc[0] & cc[1] & cc[2]
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cmp eax,0 ;if (c_and==0)
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jne .end_f
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or eax,eax ;if (c_and==0)
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jnz .end_f
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stdcall gl_draw_triangle_clip, [context],ebx,ecx,edx,0
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.end_f:
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popad
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@ -799,8 +802,8 @@ pushad
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or edi,eax
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mov [co],edi ;co = cc[0] | cc[1] | cc[2]
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cmp edi,0 ;if (co == 0)
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jne .els_0
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or edi,edi ;if (co == 0)
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jnz .els_0
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stdcall gl_draw_triangle, [context],ebx,ecx,edx
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jmp .end_f
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.els_0:
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@ -809,8 +812,8 @@ pushad
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and eax,[cc+4] ;c_and = cc[0] & cc[1] & cc[2]
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; the triangle is completely outside
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cmp eax,0 ;if (c_and!=0) return
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jne .end_f
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or eax,eax ;if (c_and!=0) return
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jnz .end_f
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; find the next direction to clip
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.cycle_0: ;while (clip_bit < 6 && (co & (1 << clip_bit)) == 0)
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@ -821,8 +824,8 @@ pushad
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mov ecx,[clip_bit]
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shl eax,cl
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and eax,[co]
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cmp eax,0
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jne .cycle_0_end
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or eax,eax
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jnz .cycle_0_end
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inc dword[clip_bit]
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jmp .cycle_0
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.cycle_0_end:
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@ -854,13 +857,13 @@ end if
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mov ecx,[p1] ;востанавливаем после shl ___,cl
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cmp eax,0 ;if (co1)
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je .els_1
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or eax,eax ;if (co1)
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jz .els_1
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; one point outside
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mov eax,[cc]
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and eax,[clip_mask]
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cmp eax,0 ;if (cc[0] & clip_mask)
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je .els_2
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or eax,eax ;if (cc[0] & clip_mask)
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jz .els_2
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;q[0]=p0 q[1]=p1 q[2]=p2
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mov [q],ebx
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mov [q+4],ecx
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@ -869,8 +872,8 @@ end if
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.els_2:
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mov eax,[cc+4]
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and eax,[clip_mask]
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cmp eax,0 ;else if (cc[1] & clip_mask)
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je .els_3
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or eax,eax ;else if (cc[1] & clip_mask)
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jz .els_3
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;q[0]=p1 q[1]=p2 q[2]=p0
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mov [q],ecx
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mov [q+4],edx
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@ -917,7 +920,7 @@ end if
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stdcall updateTmp,[context],edi,ebx,edx,eax ;updateTmp(c,&tmp2,q[0],q[2],tt)
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mov eax,[ebx+offs_vert_edge_flag]
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mov [tmp1+offs_vert_edge_flag],eax ;q[0].edge_flag
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mov [tmp1.edge_flag],eax ;q[0].edge_flag
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mov eax,[edx+offs_vert_edge_flag]
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mov [edge_flag_tmp],eax ;q[2].edge_flag
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mov dword[edx+offs_vert_edge_flag],0 ;q[2].edge_flag=0
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@ -992,11 +995,9 @@ end if
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sub edi,offs_vert_pc
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stdcall updateTmp,[context],edi,[q],[q+8],eax
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mov edx,[q+8]
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mov dword[tmp1+offs_vert_edge_flag],1
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mov eax,[edx+offs_vert_edge_flag]
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mov dword[tmp1+offs_vert_edge_flag],eax ;tmp2.edge_flag = q[2].edge_flag
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mov dword[tmp1.edge_flag],1
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mov eax,[edx+offs_vert_edge_flag-offs_vert_pc]
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mov dword[tmp2.edge_flag],eax ;tmp2.edge_flag = q[2].edge_flag
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mov eax,[clip_bit]
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inc eax
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push eax
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@ -192,7 +192,7 @@ err_message_import db 'Error on load import library tinygl.obj',0
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;--------------------------------------------------
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i_end:
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rb 1024
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rb 4096
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stacktop:
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cur_dir_path:
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rb 4096
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@ -384,11 +384,13 @@ proc glopScale uses eax ebx ecx, context:dword, p:dword
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loop @b
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if DEBUG ;glopScale
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pushad
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stdcall dbg_print,txt_gl_scal,txt_nl
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mov ebx,[eax+offs_cont_matrix_mode]
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shl ebx,2
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add ebx,eax
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stdcall gl_print_matrix,[ebx+offs_cont_matrix_stack_ptr],4
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popad
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end if
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gl_matrix_update eax,ebx
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ret
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@ -429,11 +431,13 @@ proc glopTranslate uses eax ebx ecx, context:dword, p:dword
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fincstp
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if DEBUG ;glopTranslate
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pushad
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stdcall dbg_print,txt_gl_tran,txt_nl
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mov ebx,[eax+offs_cont_matrix_mode]
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shl ebx,2
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add ebx,eax
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stdcall gl_print_matrix,[ebx+offs_cont_matrix_stack_ptr],4
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popad
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end if
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gl_matrix_update eax,ebx
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ret
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@ -12,9 +12,9 @@ include 'zmath.asm'
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include 'clip.asm'
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include 'vertex.asm'
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include 'api.asm'
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include 'list.asm'
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include 'list.asm' ;gl_add_op
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include 'init.asm'
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include 'matrix.asm'
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include 'matrix.asm' ;gl_print_matrix
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include 'texture.asm'
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include 'misc.asm'
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include 'clear.asm'
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@ -36,42 +36,7 @@ include 'glu.asm'
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if DEBUG
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include 'info_fun_float.inc'
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end if
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; ***
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glVertex2d: ;(double ,double)
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glVertex2fv: ;(float *)
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glVertex2dv: ;(double *)
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glVertex3d: ;(double ,double ,double)
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glVertex3dv: ;(double *)
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glVertex4d: ;(double ,double ,double, double )
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glVertex4fv: ;(float *)
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glVertex4dv: ;(double *)
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glColor3d: ;(double ,double ,double)
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glColor3dv: ;(double *)
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glColor4d: ;(double ,double ,double, double )
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glColor4dv: ;(double *)
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glNormal3d: ;(double ,double ,double)
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glNormal3dv: ;(double *)
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glTexCoord1f: ;(float)
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glTexCoord1d: ;(double)
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glTexCoord1fv: ;(float *)
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glTexCoord1dv: ;(double *)
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glTexCoord2d: ;(double ,double)
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glTexCoord2dv: ;(double *)
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glTexCoord3f: ;(float ,float ,float)
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glTexCoord3d: ;(double ,double ,double)
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glTexCoord3fv: ;(float *)
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glTexCoord3dv: ;(double *)
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glTexCoord4d: ;(double ,double ,double, double )
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glTexCoord4fv: ;(float *)
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glTexCoord4dv: ;(double *)
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glGenTextures: ;(int n, unsigned int *textures)
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glDeleteTextures: ;(int n, const unsigned int *textures)
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glGetIntegerv: ;(int pname,int *params)
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glGetFloatv: ;(int pname, float *v)
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if DEBUG
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align 4
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txt_nl db 13,10,0
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txt_sp db ' ',0
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@ -140,6 +105,37 @@ align 4
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ret ;пока в стеке храниться кол-во вызовов то столько раз мы и будем вызываться
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end if
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; ***
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glVertex2d: ;(double ,double)
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glVertex2dv: ;(double *)
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glVertex3d: ;(double ,double ,double)
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glVertex3dv: ;(double *)
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glVertex4d: ;(double ,double ,double, double )
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glVertex4dv: ;(double *)
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glColor3d: ;(double ,double ,double)
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glColor3dv: ;(double *)
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glColor4d: ;(double ,double ,double, double )
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glColor4dv: ;(double *)
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glNormal3d: ;(double ,double ,double)
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glNormal3dv: ;(double *)
|
||||
glTexCoord1f: ;(float)
|
||||
glTexCoord1d: ;(double)
|
||||
glTexCoord1fv: ;(float *)
|
||||
glTexCoord1dv: ;(double *)
|
||||
glTexCoord2d: ;(double ,double)
|
||||
glTexCoord2dv: ;(double *)
|
||||
glTexCoord3f: ;(float ,float ,float)
|
||||
glTexCoord3d: ;(double ,double ,double)
|
||||
glTexCoord3fv: ;(float *)
|
||||
glTexCoord3dv: ;(double *)
|
||||
glTexCoord4d: ;(double ,double ,double, double )
|
||||
glTexCoord4fv: ;(float *)
|
||||
glTexCoord4dv: ;(double *)
|
||||
glGenTextures: ;(int n, unsigned int *textures)
|
||||
glDeleteTextures: ;(int n, const unsigned int *textures)
|
||||
glGetIntegerv: ;(int pname,int *params)
|
||||
glGetFloatv: ;(int pname, float *v)
|
||||
|
||||
align 4
|
||||
f_kosgl_1 db 'kosglMakeCurrent',0
|
||||
err_0 db 'Error while initializing Z buffer',13,10,0
|
||||
@ -151,20 +147,13 @@ f_vp db ' glViewport',0
|
||||
err_4 db 'error while resizing display',13,10,0
|
||||
err_5 db 'size too small',13,10,0
|
||||
f_clipcode db ' gl_clipcode',0
|
||||
f_ttv db ' gl_transform_to_viewport',0
|
||||
f_vt db ' gl_vertex_transform',0
|
||||
f_ev db ' gl_eval_viewport',0
|
||||
f_zbz db ' ZB_line_z',0
|
||||
f_zb db ' ZB_line',0
|
||||
f_m4m db 'gl_M4_Mul',0
|
||||
f_m4ml db 'gl_M4_MulLeft',0
|
||||
f_find_l db 'find_list',0
|
||||
f_alloc_l db 'alloc_list',0
|
||||
f_is_l db 'glIsList',0
|
||||
f_gen_l db 'glGenLists',0
|
||||
f_end_l db 'glEndList',0
|
||||
;f_fill_trf db 'ZB_fillTriangleFlat',0
|
||||
;f_fill_trrgb db 'ZB_fillTriangleSmooth',0
|
||||
f_fill_tr db 'ZB_fillTriangle...',0
|
||||
f_fill_tr_nl db ' lines',0
|
||||
f_fill_tr_nll db ' len',0
|
||||
|
@ -1,3 +1,6 @@
|
||||
if DEBUG
|
||||
f_vt db ' gl_vertex_transform',0
|
||||
end if
|
||||
|
||||
align 4
|
||||
proc glopNormal uses ecx esi edi, context:dword, p:dword
|
||||
@ -117,7 +120,7 @@ proc glopBegin uses eax ebx ecx edx, context:dword, p:dword
|
||||
locals
|
||||
tmp M4
|
||||
endl
|
||||
; assert(c->in_begin == 0);
|
||||
;assert(context.in_begin == 0)
|
||||
|
||||
mov edx,[context]
|
||||
mov ebx,[p]
|
||||
@ -137,7 +140,7 @@ if DEBUG ;context.matrix_stack_ptr[0]
|
||||
end if
|
||||
; precompute inverse modelview
|
||||
mov ebx,ebp
|
||||
sub ebx,64
|
||||
sub ebx,sizeof.M4
|
||||
stdcall gl_M4_Inv, ebx,dword[edx+offs_cont_matrix_stack_ptr]
|
||||
if DEBUG ;tmp
|
||||
stdcall dbg_print,txt_sp,txt_nl
|
||||
@ -165,18 +168,21 @@ end if
|
||||
fcomp st1
|
||||
fstsw ax
|
||||
sahf
|
||||
jne .end_if_0
|
||||
jne @f
|
||||
fld dword[ecx+13*4]
|
||||
fcomp st1
|
||||
fstsw ax
|
||||
sahf
|
||||
jne .end_if_0
|
||||
jne @f
|
||||
fld dword[ecx+14*4]
|
||||
fcomp st1
|
||||
fstsw ax
|
||||
sahf
|
||||
jne .end_if_0
|
||||
jne @f
|
||||
mov dword[edx+offs_cont_matrix_model_projection_no_w_transform],1
|
||||
@@:
|
||||
ffree st0 ;0.0
|
||||
fincstp
|
||||
.end_if_0:
|
||||
|
||||
; test if the texture matrix is not Identity
|
||||
|
@ -3,6 +3,11 @@
|
||||
|
||||
; ******* Gestion des matrices 4x4 ******
|
||||
|
||||
if DEBUG
|
||||
f_m4m db 'gl_M4_Mul',0
|
||||
f_m4ml db 'gl_M4_MulLeft',0
|
||||
end if
|
||||
|
||||
align 4
|
||||
proc gl_M4_Id uses eax ecx edi, a:dword
|
||||
mov edi,[a]
|
||||
@ -115,23 +120,21 @@ pushad
|
||||
|
||||
mov edx,[c]
|
||||
mov dword[i],0
|
||||
mov eax,ebp
|
||||
sub eax,sizeof.M4
|
||||
.cycle_0: ;i
|
||||
xor ebx,ebx
|
||||
xor ebx,ebx ;j=0
|
||||
.cycle_1: ;j
|
||||
finit
|
||||
fldz ;sum=0
|
||||
xor ecx,ecx
|
||||
mov eax,ebp
|
||||
sub eax,sizeof.M4
|
||||
xor ecx,ecx ;k=0
|
||||
M4_reg edi,eax,dword[i],0
|
||||
.cycle_2: ;k
|
||||
fld dword[edi]
|
||||
add edi,4
|
||||
M4_reg esi,[b],ecx,ebx
|
||||
fmul dword[esi]
|
||||
fadd st0,st1 ;sum += a[i][k] * b[k][j]
|
||||
faddp ;sum += a[i][k] * b[k][j]
|
||||
inc ecx
|
||||
add eax,4
|
||||
cmp ecx,4
|
||||
jl .cycle_2
|
||||
fstp dword[edx] ;c[i][j] = sum
|
||||
@ -142,7 +145,6 @@ pushad
|
||||
inc dword[i]
|
||||
cmp dword[i],4
|
||||
jl .cycle_0
|
||||
finit
|
||||
if DEBUG ;gl_M4_MulLeft
|
||||
stdcall dbg_print,f_m4ml,txt_nl
|
||||
stdcall gl_print_matrix,[c],4
|
||||
|
Loading…
Reference in New Issue
Block a user