forked from KolibriOS/kolibrios
1)patched teleport bug; 2)waveout sound
git-svn-id: svn://kolibrios.org@342 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -436,7 +436,7 @@ void D_DoomLoop (void)
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S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
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D_Display ();
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// I_UpdateSound();
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// I_UpdateSound();
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XXX(105);
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}
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}
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@ -1120,8 +1120,8 @@ void D_DoomMain (void)
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printf ("D_CheckNetGame: Checking network game status.\n\r");
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D_CheckNetGame ();
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// printf ("S_Init: Setting up sound.\n\r");
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// S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
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printf ("S_Init: Setting up sound.\n\r");
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S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
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printf ("HU_Init: Setting up heads up display.\n\r");
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HU_Init ();
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@ -23,7 +23,7 @@
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#ifndef __R_DEFS__
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#define __R_DEFS__
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#include "doomtype.h"
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// Screenwidth.
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#include "doomdef.h"
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@ -48,6 +48,8 @@ rcsid[] = "$Id: i_unix.c,v 1.5 1997/02/03 22:45:10 b1 Exp $";
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#include "doomdef.h"
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#include "kolibri.h"
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// The number of internal mixing channels,
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// the samples calculated for each mixing step,
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// the size of the 16bit, 2 hardware channel (stereo)
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@ -55,7 +57,7 @@ rcsid[] = "$Id: i_unix.c,v 1.5 1997/02/03 22:45:10 b1 Exp $";
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// Needed for calling the actual sound output.
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#define SAMPLECOUNT 512
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#define SAMPLECOUNT 8192
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#define NUM_CHANNELS 16
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// It is 2 for 16bit, and 2 for two channels.
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#define BUFMUL 4
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@ -332,8 +334,8 @@ void I_SetChannels()
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channels[i] = 0;
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}
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// for (i=-128 ; i<128 ; i++)
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// steptablemid[i] = (int)(pow(2.0, (i/64.0))*65536.0);
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for (i=-128 ; i<128 ; i++)
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steptablemid[i] = (int)(pow(2.0, (i/64.0))*65536.0);
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// Generates volume lookup tables
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// which also turn the unsigned samples
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@ -423,6 +425,10 @@ int I_SoundIsPlaying(int handle)
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//
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// This function currently supports only 16bit.
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//
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extern DWORD hMixBuff[4];
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extern int mix_ptr;
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void I_UpdateSound( void )
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{
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@ -441,6 +447,9 @@ void I_UpdateSound( void )
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// Mixing channel index.
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int chan;
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int i;
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int flags;
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flags = 0;
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// Left and right channel
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// are in global mixbuffer, alternating.
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@ -455,7 +464,7 @@ void I_UpdateSound( void )
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// Mix sounds into the mixing buffer.
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// Loop over step*SAMPLECOUNT,
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// that is 512 values for two channels.
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while (leftout != leftend)
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for (i=0; i < 8192; i++)
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{
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// Reset left/right value.
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dl = 0;
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@ -469,6 +478,8 @@ void I_UpdateSound( void )
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// Check channel, if active.
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if (channels[ chan ])
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{
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flags=1;
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// Get the raw data from the channel.
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sample = *channels[ chan ];
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// Add left and right part
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@ -515,7 +526,10 @@ void I_UpdateSound( void )
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leftout += step;
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rightout += step;
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}
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// I_SubmitSound(mixbuffer);
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if(flags)
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{ WaveOut(hMixBuff[mix_ptr],(char*)&mixbuffer[0],32768);
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mix_ptr= (mix_ptr+1)&3;
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};
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}
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@ -99,7 +99,7 @@ int I_GetTime (void)
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void I_Init (void)
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{
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I_InitGraphics();
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// I_InitSound();
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I_InitSound();
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}
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//
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@ -27,6 +27,7 @@ rcsid[] = "$Id: p_map.c,v 1.5 1997/02/03 22:45:11 b1 Exp $";
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#include <stdlib.h>
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#include "doomtype.h"
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#include "m_bbox.h"
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#include "m_random.h"
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#include "i_system.h"
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@ -25,7 +25,7 @@ static const char
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rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
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#include "doomtype.h"
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#include "doomdef.h"
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#include "s_sound.h"
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@ -27,7 +27,7 @@
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static const char
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rcsid[] = "$Id: r_draw.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
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#include "doomtype.h"
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#include "doomdef.h"
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#include "i_system.h"
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@ -29,6 +29,7 @@ rcsid[] = "$Id: r_things.c,v 1.5 1997/02/03 16:47:56 b1 Exp $";
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#include <stdio.h>
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#include <stdlib.h>
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#include "doomtype.h"
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#include "doomdef.h"
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#include "m_swap.h"
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@ -432,7 +433,12 @@ R_DrawVisSprite
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texturecolumn = frac>>FRACBITS;
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#ifdef RANGECHECK
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if (texturecolumn < 0 || texturecolumn >= SHORT(patch->width))
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I_Error ("R_DrawSpriteRange: bad texturecolumn");
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{
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// I_Error ("R_DrawSpriteRange: bad texturecolumn");
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printf( "texturecolumn= %d, width= %d\n\r",
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texturecolumn,patch->width);
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texturecolumn=patch->width-1;
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}
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#endif
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column = (column_t *) ((byte *)patch +
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LONG(patch->columnofs[texturecolumn]));
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@ -45,6 +45,9 @@ rcsid[] = "$Id: s_sound.c,v 1.6 1997/02/03 22:45:12 b1 Exp $";
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//#include "qmus2mid.h"
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#include "kolibri.h"
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void WriteDebug(char *);
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// Purpose?
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@ -112,10 +115,10 @@ static channel_t* channels;
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// These are not used, but should be (menu).
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// Maximum volume of a sound effect.
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// Internal default is max out of 0-15.
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int snd_SfxVolume = 80;
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int snd_SfxVolume = 15;
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// Maximum volume of music. Useless so far.
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int snd_MusicVolume = 80;
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int snd_MusicVolume = 15;
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@ -161,6 +164,10 @@ void S_StopChannel(int cnum);
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// Sets channels, SFX and music volume,
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// allocates channel buffer, sets S_sfx lookup.
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//
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DWORD hMixBuff[4];
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int mix_ptr;
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void S_Init
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( int sfxVolume,
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int musicVolume )
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@ -169,7 +176,13 @@ void S_Init
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printf("S_Init: default sfx volume %d\n", sfxVolume);
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//I_CreateSound();
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InitSound();
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hMixBuff[0]= CreateBuffer(15);
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hMixBuff[1]= CreateBuffer(15);
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hMixBuff[2]= CreateBuffer(15);
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hMixBuff[3]= CreateBuffer(15);
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numChannels = NUM_CHANNELS;
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// Whatever these did with DMX, these are rather dummies now.
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@ -152,6 +152,8 @@ void W_AddFile (char *filename)
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reloadlump = numlumps;
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}
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printf("open file %s\n\r",filename);
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if ( (handle = fopen (filename,"rb")) == NULL)
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{
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printf (" couldn't open %s\n",filename);
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