forked from KolibriOS/kolibrios
CEdit: toolbar uses system colors, disabled runtime checking
git-svn-id: svn://kolibrios.org@9295 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -28,7 +28,7 @@ IMPORT
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RW, Ini, EB := EditBox, Icons, Tabs, Timer;
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RW, Ini, EB := EditBox, Icons, Tabs, Timer;
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CONST
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CONST
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HEADER = "CEdit (03-oct-2021)";
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HEADER = "CEdit (21-nov-2021)";
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ShellFilter = "";
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ShellFilter = "";
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EditFilter = "SH|INC|TXT|ASM|OB07|C|CPP|H|PAS|PP|LUA|INI|JSON";
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EditFilter = "SH|INC|TXT|ASM|OB07|C|CPP|H|PAS|PP|LUA|INI|JSON";
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@ -2010,6 +2010,7 @@ VAR
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i: INTEGER;
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i: INTEGER;
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BEGIN
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BEGIN
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K.GetSystemColors;
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K.GetSystemColors;
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Icons.get(icons, grayIcons);
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FOR i := 0 TO 1 DO
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FOR i := 0 TO 1 DO
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IF ~K.RolledUp() THEN
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IF ~K.RolledUp() THEN
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K.ClientSize(width, height);
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K.ClientSize(width, height);
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@ -105,7 +105,7 @@ BEGIN
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X2 := MIN(MAX(x1, x2), canvas.width - 1);
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X2 := MIN(MAX(x1, x2), canvas.width - 1);
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IF (0 <= y) & (y < canvas.height) THEN
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IF (0 <= y) & (y < canvas.height) THEN
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color := canvas.color;
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color := canvas.color;
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ptr := canvas.bitmap + y*canvas.width*4 + X1*4;
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ptr := canvas.bitmap + 4*(y*canvas.width + X1);
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FOR i := X1 TO X2 DO
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FOR i := X1 TO X2 DO
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SYSTEM.PUT32(ptr, color);
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SYSTEM.PUT32(ptr, color);
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INC(ptr, 4)
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INC(ptr, 4)
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@ -124,7 +124,7 @@ BEGIN
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Y2 := MIN(MAX(y1, y2), canvas.height - 1);
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Y2 := MIN(MAX(y1, y2), canvas.height - 1);
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IF (0 <= x) & (x < canvas.width) THEN
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IF (0 <= x) & (x < canvas.width) THEN
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color := canvas.color;
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color := canvas.color;
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ptr := canvas.bitmap + Y1*canvas.width*4 + x*4;
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ptr := canvas.bitmap + 4*(Y1*canvas.width + x);
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FOR i := Y1 TO Y2 DO
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FOR i := Y1 TO Y2 DO
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IF canvas.mode = modeNOT THEN
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IF canvas.mode = modeNOT THEN
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SYSTEM.GET32(ptr, color);
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SYSTEM.GET32(ptr, color);
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@ -168,11 +168,11 @@ VAR
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d: INTEGER;
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d: INTEGER;
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BEGIN
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BEGIN
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color := canvas.color;
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color := canvas.color;
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ptr := canvas.bitmap + y*canvas.width*4 + x1*4;
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ptr := canvas.bitmap + 4*(y*canvas.width + x1);
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IF k = -1 THEN
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IF k = -1 THEN
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d := canvas.width*4 + 4
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d := 4*(canvas.width + 1)
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ELSIF k = 1 THEN
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ELSIF k = 1 THEN
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d := 4 - canvas.width*4
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d := 4*(1 - canvas.width)
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END;
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END;
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WHILE x1 <= x2 DO
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WHILE x1 <= x2 DO
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SYSTEM.PUT32(ptr, color);
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SYSTEM.PUT32(ptr, color);
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@ -30,7 +30,7 @@ VAR
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winColor*, textColor*, btnColor*, btnTextColor*,
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winColor*, textColor*, btnColor*, btnTextColor*,
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toolbarColor*, scrollColor*, scrollBkColor*,
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toolbarColor*, scrollColor*, scrollBkColor*,
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borderColor*, shadowColor*, darkColor*, lightColor*,
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borderColor*, shadowColor*, (*darkColor,*) lightColor*,
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caseColor*, disCaseColor*: INTEGER;
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caseColor*, disCaseColor*: INTEGER;
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@ -343,7 +343,7 @@ BEGIN
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ASSERT(LEN(buf) >= 10);
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ASSERT(LEN(buf) >= 10);
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KOSAPI.sysfunc4(48, 3, SYSTEM.ADR(buf[0]), 40);
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KOSAPI.sysfunc4(48, 3, SYSTEM.ADR(buf[0]), 40);
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darkColor := buf[2];
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(*darkColor := buf[2];*)
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lightColor := buf[3];
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lightColor := buf[3];
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winColor := buf[5];
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winColor := buf[5];
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textColor := buf[8];
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textColor := buf[8];
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@ -353,10 +353,10 @@ BEGIN
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scrollBkColor := winColor;
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scrollBkColor := winColor;
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borderColor := buf[9];
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borderColor := buf[9];
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toolbarColor := 0DFDFDFH;
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toolbarColor := lightColor;(*0DFDFDFH;*)
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shadowColor := 0808080H;
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shadowColor := borderColor;(*0808080H;*)
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caseColor := 00000FFH;
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caseColor := 00000FFH;
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disCaseColor := 0808080H;
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disCaseColor := borderColor;(*0808080H*)
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END GetSystemColors;
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END GetSystemColors;
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@ -1965,17 +1965,19 @@ END selectWord;
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PROCEDURE cursor (text: tText);
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PROCEDURE cursor (text: tText);
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VAR
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VAR
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x, y, h: INTEGER;
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x, y1, y2, scrollX, scrollY: INTEGER;
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cursor: pPoint;
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cursor: pPoint;
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BEGIN
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BEGIN
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cursor := text.cursor;
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cursor := text.cursor;
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IF ~((text.scroll.Y > cursor.Y) OR (text.scroll.Y + textsize.Y <= cursor.Y) OR
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scrollX := text.scroll.X;
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(text.scroll.X > cursor.X) OR (text.scroll.X + textsize.X <= cursor.X)) THEN
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scrollY := text.scroll.Y;
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x := (cursor.X - text.scroll.X)*charWidth + padding.left;
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IF ~((scrollY > cursor.Y) OR (scrollY + textsize.Y <= cursor.Y) OR
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y := (cursor.Y - text.scroll.Y)*charHeight + 1 + padding.top;
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(scrollX > cursor.X) OR (scrollX + textsize.X <= cursor.X)) THEN
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h := charHeight - 2;
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x := (cursor.X - scrollX)*charWidth + padding.left;
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G.notVLine(canvas, x, y + inter DIV 2, y + h - inter DIV 2);
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y1 := (cursor.Y - scrollY)*charHeight + padding.top + (inter DIV 2 + 1);
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G.notVLine(canvas, x - 1, y + inter DIV 2, y + h - inter DIV 2)
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y2 := y1 + charHeight - (inter + 2);
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G.notVLine(canvas, x, y1, y2);
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G.notVLine(canvas, x - 1, y1, y2)
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END
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END
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END cursor;
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END cursor;
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