diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/Makefile b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/Makefile new file mode 100755 index 0000000000..af917bd04c --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/Makefile @@ -0,0 +1,21 @@ +CC = kos32-gcc +LD = kos32-ld + +SDK_DIR = ../../../ +LDFLAGS = -nostdlib -static --image-base 0 -T $(SDK_DIR)/sources/newlib/app.lds + +CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 + +INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include -I ../include/ +LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib + +default: fire + +fire: $(OBJECTS) Makefile + $(CC) $(CFLAGS) $(INCLUDES) -o sdlfire.o fire.c + $(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o sdlfire sdlfire.o -lgcc -lSDL -lc.dll -lc -lsound + kos32-strip -s sdlfire -o sdlfire + objcopy sdlfire -O binary + rm sdlfire.o +clean: + rm sdlfire diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/README b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/README new file mode 100755 index 0000000000..d9a992bd9a --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/README @@ -0,0 +1,5 @@ +Fire demo by David Ashley. +dash@xdr.com +http://www.xdr.com/dash + +See the start of the fire.c program for more details. diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/fire.c b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/fire.c new file mode 100755 index 0000000000..3de69681b6 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/fire-1.0/fire.c @@ -0,0 +1,508 @@ +/* Fireworks demo written by Dave Ashley */ +/* dash@xdr.com */ +/* http://www.xdr.com/dash */ +/* Sat Jun 13 02:46:09 PDT 1998 */ +/* This is my first attempt at an SDL program */ +/* See the SDL home page http://www.devolution.com/~slouken/projects/SDL/ */ + +#include +#include +#include +#include + +#include "SDL.h" + +#define XSIZE 640 +#define YSIZE 480 + +SDL_Surface *thescreen; +unsigned char *vmem1, *vmem2; +int mousex,mousey; +SDL_Color themap[256]; + +int scrlock() +{ + if(SDL_MUSTLOCK(thescreen)) + { + if ( SDL_LockSurface(thescreen) < 0 ) + { + SDL_printf("Couldn't lock display surface: %s\n", + SDL_GetError()); + return -1; + } + } + return 0; +} +void scrunlock(void) +{ + if(SDL_MUSTLOCK(thescreen)) + SDL_UnlockSurface(thescreen); + SDL_UpdateRect(thescreen, 0, 0, 0, 0); +} + +#define MOUSEFRAC 2 +#define MAXBLOBS 512 +#define BLOBFRAC 6 +#define BLOBGRAVITY 5 +#define THRESHOLD 20 +#define SMALLSIZE 3 +#define BIGSIZE 6 + +#define ABS(x) ((x)<0 ? -(x) : (x)) + +int explodenum; + +char sizes[]={2,3,4,5,8,5,4,3}; + + +struct blob { + struct blob *blobnext; + int blobx; + int bloby; + int blobdx; + int blobdy; + int bloblife; + int blobsize; +} *blobs,*freeblobs,*activeblobs; + + +unsigned char **mul640; +int oldmode; + +char sqrttab[]={ +0,1,1,1,2,2,2,2,2,3,3,3,3,3,3,3, +4,4,4,4,4,4,4,4,4,5,5,5,5,5,5,5, +5,5,5,5,6,6,6,6,6,6,6,6,6,6,6,6, +6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, +8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8, +8,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9, +9,9,9,9,10,10,10,10,10,10,10,10,10,10,10,10, +10,10,10,10,10,10,10,10,10,11,11,11,11,11,11,11, +11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11, +12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12, +12,12,12,12,12,12,12,12,12,13,13,13,13,13,13,13, +13,13,13,13,13,13,13,13,13,13,13,13,13,13,13,13, +13,13,13,13,14,14,14,14,14,14,14,14,14,14,14,14, +14,14,14,14,14,14,14,14,14,14,14,14,14,14,14,14, +14,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15, +15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15 +}; + + +void nomem(void) +{ + SDL_printf("Not enough low memory!\n"); + SDL_Quit(); + exit(1); +} + + + +void fire(unsigned char *p1,unsigned char *p2,int pitch,char *map) +{ +int x,y; +unsigned char *p3, *p4; + + for(y=2;y10 && mousex10 && mouseyblobnext; + ablob->bloblife=(rand()&511)+256; + ablob->blobdx=dx; + ablob->blobdy=dy; + ablob->blobx=(256+(rand()&127))<bloby=2<blobnext=activeblobs; + ablob->blobsize=BIGSIZE; + activeblobs=ablob; +} +void moveblobs(void) +{ +struct blob **lastblob,*ablob; +int x,y; + + lastblob=&activeblobs; + while(ablob=*lastblob) + { + x=ablob->blobx>>BLOBFRAC; + y=ablob->bloby>>BLOBFRAC; + if(!--ablob->bloblife || y<0 || x<10 || x>XSIZE-10) + { + *lastblob=ablob->blobnext; + ablob->blobnext=freeblobs; + freeblobs=ablob; + continue; + } + ablob->blobx+=ablob->blobdx; + ablob->bloby+=ablob->blobdy; + ablob->blobdy-=BLOBGRAVITY; + lastblob=&ablob->blobnext; + } +} +void putblobs(void) +{ +struct blob *ablob,*ablob2,*temp; +int x,y,dy; +int i,size; +long x2,y2,vel; + + ablob=activeblobs; + activeblobs=0; + while(ablob) + { + dy=ablob->blobdy; + if(ablob->blobsize!=SMALLSIZE && (dy>-THRESHOLD && dyblobnext; + ablob2->blobx=ablob->blobx; + ablob2->bloby=ablob->bloby; + for(;;) + { + x2=(rand()&511)-256; + y2=(rand()&511)-256; + vel=x2*x2+y2*y2; + if(vel>0x3000 && vel<0x10000L) break; + } + ablob2->blobdx=ablob->blobdx+x2; + ablob2->blobdy=ablob->blobdy+y2; + ablob2->bloblife=16+(rand()&31); + ablob2->blobsize=SMALLSIZE; + ablob2->blobnext=activeblobs; + activeblobs=ablob2; + ablob->bloblife=1; + } + } + x=ablob->blobx>>BLOBFRAC; + y=ablob->bloby>>BLOBFRAC; + size=ablob->blobsize; + if(size==BIGSIZE && ablob->blobdy>0 && ablob->blobdy<200) + size=sizes[ablob->bloblife&7]; + if(x>10 && x10 && yblobnext; + temp->blobnext=activeblobs; + activeblobs=temp; + } +} + + + +#define RATE 1 +void normal(char *map) +{ +int i,j; + for(i=0;i<8192;i++) + { + j=i/9; + map[i]=j<256 ? (j>=RATE ? j-RATE : 0) : 255; + } +} +void bright(char *map) +{ +int i; + for(i=0;i<8192;i++) map[i]=i>>3<255 ? (i>>3) : 255; +} + +void updatemap(void) +{ + SDL_SetColors(thescreen, themap, 0, 256); +} + + +void loadcolor(int n,int r,int g,int b) +{ + themap[n].r=r<<2; + themap[n].g=g<<2; + themap[n].b=b<<2; +} + + +void loadcolors(unsigned int which) +{ +int i,j; +int r,g,b; + + which%=11; + for(i=0;i<256;i++) + { + switch(which) + { + case 0: + if(i<64) loadcolor(i,0,0,0); + else if(i<128) loadcolor(i,i-64,0,0); + else if(i<192) loadcolor(i,63,i-128,0); + else loadcolor(i,63,63,i-192); + break; + case 1: + if(i<64) loadcolor(i,0,0,0); + else if(i<128) loadcolor(i,0,0,i-64); + else loadcolor(i,(i-128)>>1,(i-128)>>1,63); + break; + case 2: + loadcolor(i,i>>2,i>>2,i>>2); + break; + case 3: + r=rand()&0x3f; + g=rand()&0x3f; + b=rand()&0x3f; + loadcolor(i,r*i>>8,g*i>>8,b*i>>8); + break; + case 4: + loadcolor(i,i>>2,0,0); + break; + case 5: + loadcolor(i,0,i>>2,0); + break; + case 6: + loadcolor(i,0,0,i>>2); + break; + case 7: + j=i&15; + if(i&16) j=15-j; + j=(i>>2)*j/16; + loadcolor(i,j,j,j); + break; + case 8: + j=0; + if(i>8 && i<128) j=63; + loadcolor(i,j,j,j); + break; + case 9: + j=31-(i&31)<<1; + r=i&32 ? j : 0; + g=i&64 ? j : 0; + b=i&128 ? j : 0; + loadcolor(i,r,g,b); + break; + case 10: + j=(i&15)<<2; + if(i&16) j=63-j; + r=i&32 ? j : 0; + g=i&64 ? j : 0; + b=i&128 ? j : 0; + loadcolor(i,r,g,b); + break; + } + } + updatemap(); +} + +int main(int argc, char *argv[]) +{ +int i,k; +char *remap,*remap2; +unsigned char *p1, *p2; +long frames; +int flash; +int whichmap; +int key; +int ispaused; +unsigned long videoflags; +int done; +int now; +SDL_Event event; +long starttime; +int buttonstate; + + srand(time(NULL)); + if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) + { + SDL_printf("Couldn't initialize SDL: %s\n",SDL_GetError()); + exit(1); + } + videoflags = SDL_SWSURFACE; + + thescreen = SDL_SetVideoMode(XSIZE, YSIZE, 8, videoflags); + if ( thescreen == NULL ) + { + SDL_printf("Couldn't set display mode: %s\n", + SDL_GetError()); + SDL_Quit(); + exit(5); + } + + vmem1=NULL; + vmem2=malloc(XSIZE*YSIZE); + if(!vmem2) nomem(); + mul640=malloc(YSIZE*sizeof(char *)); + if(!mul640) nomem(); + remap=malloc(16384); + if(!remap) nomem(); + remap2=malloc(16384); + if(!remap2) nomem(); + blobs=malloc(MAXBLOBS*sizeof(struct blob)); + if(!blobs) nomem(); + + SDL_printf("Fire demo by David Ashley (dash@xdr.com)"); + SDL_printf("1 = Change color map"); + SDL_printf("2 = Randomly change color map"); + SDL_printf("p = Pause"); + SDL_printf("spc = Fire"); + SDL_printf("esc = Exit"); + SDL_printf("Left mouse button = paint"); + SDL_printf("Right mouse button, CR = ignite atmosphere"); + + freeblobs=activeblobs=0; + for(i=0;ipixels ) + { + p1=vmem1=thescreen->pixels; + for (i=0;ipitch+vmem1; + memset(p1,0,XSIZE); + p1+=thescreen->pitch; + } + } + if(!ispaused) + { + now++; + if(!flash) + { + if(explodenum>96 && explodenum<160 && !(rand()&511) || (buttonstate&8)) + flash=60; + } else --flash; + explodenum=(now>>4)+1;if(explodenum==320) now=0; + if(explodenum>256) explodenum=256; + if(!(rand()&31)) + addblob(); + moveblobs(); + putblobs(); + if(buttonstate&2) trydisk(); + p1=vmem1; + p2=vmem2; + k=thescreen->pitch; + for(i=0;i + +#include "SDL_main.h" +#include "SDL_types.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_byteorder.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (*callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char *SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec *SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, + SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDL_LockAudio(void); +extern DECLSPEC void SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_byteorder.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_byteorder.h new file mode 100755 index 0000000000..68791516dd --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_byteorder.h @@ -0,0 +1,52 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_byteorder.h,v 1.3 2001/05/10 20:25:51 hercules Exp $"; +#endif + +/* Macros for determining the byte-order of this platform */ + +#ifndef _SDL_byteorder_h +#define _SDL_byteorder_h + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +/* Pardon the mess, I'm trying to determine the endianness of this host. + I'm doing it by preprocessor defines rather than some sort of configure + script so that application code can use this too. The "right" way would + be to dynamically generate this file on install, but that's a lot of work. + */ +#if defined(__i386__) || defined(__ia64__) || defined(WIN32UNDEFINED) || \ + (defined(__alpha__) || defined(__alpha)) || \ + defined(__arm__) || \ + (defined(__mips__) && defined(__MIPSEL__)) || \ + defined(__LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#else +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#endif + +#endif /* _SDL_byteorder_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_cdrom.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_cdrom.h new file mode 100755 index 0000000000..ff49390429 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_cdrom.h @@ -0,0 +1,175 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_cdrom.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)status > 0) + +typedef struct { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_copying.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_copying.h new file mode 100755 index 0000000000..b7259869df --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_copying.h @@ -0,0 +1,27 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_copying.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_endian.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_endian.h new file mode 100755 index 0000000000..8302534d39 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_endian.h @@ -0,0 +1,138 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_endian.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +/* These functions read and write data of the specified endianness, + dynamically translating to the host machine endianness. + + e.g.: If you want to read a 16 bit value on big-endian machine from + an open file containing little endian values, you would use: + value = SDL_ReadLE16(rp); + Note that the read/write functions use SDL_RWops pointers + instead of FILE pointers. This allows you to read and write + endian values from large chunks of memory as well as files + and other data sources. +*/ + +#include + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_byteorder.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#ifndef SDL_Swap16 +static __inline__ Uint16 SDL_Swap16(Uint16 D) { + return((D<<8)|(D>>8)); +} +#endif +#ifndef SDL_Swap32 +static __inline__ Uint32 SDL_Swap32(Uint32 D) { + return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24)); +} +#endif +#ifdef SDL_HAS_64BIT_TYPE +#ifndef SDL_Swap64 +static __inline__ Uint64 SDL_Swap64(Uint64 val) { + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(val&0xFFFFFFFF); + val >>= 32; + hi = (Uint32)(val&0xFFFFFFFF); + val = SDL_Swap32(lo); + val <<= 32; + val |= SDL_Swap32(hi); + return(val); +} +#endif +#else +#ifndef SDL_Swap64 +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_error.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_error.h new file mode 100755 index 0000000000..a367008dc5 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_error.h @@ -0,0 +1,62 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_error.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDL_GetError(void); +extern DECLSPEC void SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_LASTERROR +} SDL_errorcode; +extern void SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_events.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_events.h new file mode 100755 index 0000000000..b46da70cdd --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_events.h @@ -0,0 +1,335 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_events.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_types.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Event enumerations */ +enum { SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + SDL_PAINT_WND = 31, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +}; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +}; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + 8 1 2 + 7 0 3 + 6 5 4 + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0, or -1 if the event couldn't be added to + the event queue. If the event queue is full, this function fails. + */ +extern DECLSPEC int SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (*SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_getenv.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_getenv.h new file mode 100755 index 0000000000..e84a58a949 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_getenv.h @@ -0,0 +1,30 @@ + +/* Not all environments have a working getenv()/putenv() */ + +#if defined(macintosh) || defined(_WIN32_WCE) +#define NEED_SDL_GETENV +#endif + +#ifdef NEED_SDL_GETENV + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Put a variable of the form "name=value" into the environment */ +extern DECLSPEC int SDL_putenv(const char *variable); +// #define putenv(X) SDL_putenv(X) + +/* Retrieve a variable named "name" from the environment */ +extern DECLSPEC char *SDL_getenv(const char *name); +#define getenv(X) SDL_getenv(X) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* NEED_GETENV */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_joystick.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_joystick.h new file mode 100755 index 0000000000..f249990c05 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_joystick.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_joystick.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char *SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick *SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keyboard.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keyboard.h new file mode 100755 index 0000000000..5e2213ba95 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keyboard.h @@ -0,0 +1,124 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_keyboard.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_types.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDL_EnableKeyRepeat(int delay, int interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keysym.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keysym.h new file mode 100755 index 0000000000..cd1a3cd19b --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_keysym.h @@ -0,0 +1,315 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_keysym.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_main.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_main.h new file mode 100755 index 0000000000..7841b9e772 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_main.h @@ -0,0 +1,97 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_main.h,v 1.3 2001/06/07 14:28:11 hercules Exp $"; +#endif + +#ifndef _SDL_main_h +#define _SDL_main_h + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(WIN32UNDEFINED) || (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(macintosh) || defined(__APPLE__) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#if defined(WIN32UNDEFINED) +#include "SDL_types.h" +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC int SDL_RegisterApp(char *name, Uint32 style, void *hInst); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(macintosh) +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mouse.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mouse.h new file mode 100755 index 0000000000..cc01611b97 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mouse.h @@ -0,0 +1,136 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_mouse.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_types.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor *SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + */ +#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mutex.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mutex.h new file mode 100755 index 0000000000..7cbad907a9 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_mutex.h @@ -0,0 +1,163 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_mutex.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_main.h" +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_quit.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_quit.h new file mode 100755 index 0000000000..f903af9f5f --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_quit.h @@ -0,0 +1,52 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_quit.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_rwops.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_rwops.h new file mode 100755 index 0000000000..2dfdaf367f --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_rwops.h @@ -0,0 +1,113 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_rwops.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_RWops_h +#define _SDL_RWops_h + +#include + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (*seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (*read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (*write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (*close)(struct SDL_RWops *context); + + Uint32 type; + union { + struct { + int autoclose; + FILE *fp; + } stdio; + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDL_RWFromFile(const char *file, const char *mode); + +extern DECLSPEC SDL_RWops * SDL_RWFromFP(FILE *fp, int autoclose); + +extern DECLSPEC SDL_RWops * SDL_RWFromMem(void *mem, int size); + +extern DECLSPEC SDL_RWops * SDL_AllocRW(void); +extern DECLSPEC void SDL_FreeRW(SDL_RWops *area); + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_RWops_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_syswm.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_syswm.h new file mode 100755 index 0000000000..ccf6aa2515 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_syswm.h @@ -0,0 +1,165 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_syswm.h,v 1.5 2001/07/08 09:00:06 hercules Exp $"; +#endif + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if (defined(unix) || defined(__unix__) || defined(_AIX) || defined(__OpenBSD__)) && \ + (!defined(DISABLE_X11) && !defined(__CYGWIN32__)) + /* AIX is unix, of course, but the native compiler CSet doesn't define unix */ +#include +#include + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(ENABLE_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(WIN32UNDEFINED) +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct { + SDL_version version; + HWND window; /* The Win32 display window */ +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* OS type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + */ +extern DECLSPEC int SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_thread.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_thread.h new file mode 100755 index 0000000000..e905268cba --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_thread.h @@ -0,0 +1,79 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_thread.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_main.h" +#include "SDL_types.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data); + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_timer.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_timer.h new file mode 100755 index 0000000000..fb6c4d60a5 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_timer.h @@ -0,0 +1,118 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_timer.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_main.h" +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (*SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + */ +extern DECLSPEC int SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (*SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_types.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_types.h new file mode 100755 index 0000000000..f01b966ffd --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_types.h @@ -0,0 +1,87 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_types.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* General data types used by the SDL library */ + +#ifndef _SDL_types_h +#define _SDL_types_h + +/* The number of elements in a table */ +#define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0])) + +/* Basic data types */ +typedef enum { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +typedef unsigned char Uint8; +typedef signed char Sint8; +typedef unsigned short Uint16; +typedef signed short Sint16; +typedef unsigned int Uint32; +typedef signed int Sint32; + +/* Figure out how to support 64-bit datatypes */ +#if !defined(__STRICT_ANSI__) +#if defined(__GNUC__) || defined(__MWERKS__) /* MJS */ +#define SDL_HAS_64BIT_TYPE long long +#elif defined(_MSC_VER) /* VC++ */ +#define SDL_HAS_64BIT_TYPE __int64 +#endif +#endif /* !__STRICT_ANSI__ */ + +/* The 64-bit datatype isn't supported on all platforms */ +#ifdef SDL_HAS_64BIT_TYPE +typedef unsigned SDL_HAS_64BIT_TYPE Uint64; +typedef SDL_HAS_64BIT_TYPE Sint64; +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +#undef SDL_COMPILE_TIME_ASSERT + +/* General keyboard/mouse state definitions */ +enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 }; + +#endif diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_version.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_version.h new file mode 100755 index 0000000000..7f202155ca --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_version.h @@ -0,0 +1,90 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_version.h,v 1.3 2001/06/19 13:35:05 hercules Exp $"; +#endif + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 2 + +typedef struct { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + (X)*1000 + (Y)*100 + (Z) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_video.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_video.h new file mode 100755 index 0000000000..5c761df3c8 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/SDL_video.h @@ -0,0 +1,891 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_video.h,v 1.3 2001/06/07 14:28:11 hercules Exp $"; +#endif + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include + +#include "SDL_types.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; + +typedef struct { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* typedef for private surface blitting functions */ +struct SDL_Surface; +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + + +/* Useful for determining the video hardware capabilities */ +typedef struct { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char *SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface *SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDL_SetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDL_MapRGB + (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDL_MapRGBA(SDL_PixelFormat *format, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface *SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface *SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + */ +extern DECLSPEC int SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface *SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to opaque. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay *SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load a GL driver, if SDL is built with dynamic GL. + * + * SDL links normally with the OpenGL library on your system by default, + * but you can compile it to dynamically load the GL driver at runtime. + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * This is disabled in default builds of SDL. + */ +extern DECLSPEC int SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function (for extension functions) + */ +extern DECLSPEC void *SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDL_GL_Lock(void); +extern DECLSPEC void SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window + */ +extern DECLSPEC void SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/begin_code.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/begin_code.h new file mode 100755 index 0000000000..08836321bb --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/begin_code.h @@ -0,0 +1,91 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# ifdef __BEOS__ +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# else +# ifdef WIN32UNDEFINED +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC +# endif +# endif +#endif + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) +#define __inline__ __inline +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#define __inline__ inline +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/include/close_code.h b/contrib/sdk/sources/SDL-1.2.2_newlib/include/close_code.h new file mode 100755 index 0000000000..0a3044f006 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/include/close_code.h @@ -0,0 +1,36 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(pop) +#endif /* Compiler needs structure packing set */ + diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/Makefile b/contrib/sdk/sources/SDL-1.2.2_newlib/src/Makefile new file mode 100755 index 0000000000..4f1eddd158 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/Makefile @@ -0,0 +1,66 @@ +# SDL build makefile_test +# writed by maxcodehack + + +CC = kos32-gcc +AR = kos32-ar +LD = kos32-ld + +SDK_DIR:= $(abspath ../../..) + +endian_OBJS = endian/SDL_endian.o +file_OBJS = file/SDL_rwops.o + +hermes_OBJS = hermes/mmxp2_32.o hermes/mmx_main.o hermes/x86p_16.o \ + hermes/x86p_32.o hermes/x86_main.o + +thread_OBJS = thread/SDL_syscond.o thread/SDL_sysmutex.o thread/SDL_syssem.o \ + thread/SDL_systhread.o thread/SDL_thread.o +timer_OBJS = timer/SDL_timer.o timer/dummy/SDL_systimer.o +event_OBJS = events/SDL_active.o events/SDL_events.o events/SDL_expose.o \ + events/SDL_keyboard.o events/SDL_mouse.o events/SDL_quit.o \ + events/SDL_resize.o +video_OBJS = video/SDL_blit_0.o video/SDL_blit_1.o video/SDL_blit_A.o \ + video/SDL_blit.o video/SDL_blit_N.o video/SDL_bmp.o \ + video/SDL_cursor.o video/SDL_gamma.o video/SDL_pixels.o \ + video/SDL_RLEaccel.o video/SDL_stretch.o video/SDL_surface.o \ + video/SDL_video.o video/SDL_yuv.o video/SDL_yuv_mmx.o \ + video/SDL_yuv_sw.o video/menuetos/SDL_menuetevents.o \ + video/menuetos/SDL_menuetvideo.o +audio_OBJS = audio/SDL_kolibri_audio.o + +curr_OBJS = SDL.o SDL_error.o SDL_fatal.o SDL_getenv.o + +OBJS = $(endian_OBJS) $(file_OBJS) $(hermes_OBJS) $(thread_OBJS) \ + $(timer_OBJS) $(event_OBJS) $(video_OBJS) $(curr_OBJS) $(audio_OBJS) + +CFLAGS = -c -O2 -D_REENTRANT -I../include -I SYSCALL/include -I. -DPACKAGE=\"SDL\" -DVERSION=\"1.2.2\" \ + -fexpensive-optimizations -Wall -DENABLE_AUDIO -UDISABLE_AUDIO -DDISABLE_JOYSTICK \ + -DDISABLE_CDROM -DDISABLE_THREADS -DENABLE_TIMERS \ + -DUSE_ASMBLIT -Ihermes -Iaudio -Ivideo -Ievents \ + -Ijoystick -Icdrom -Ithread -Itimer -Iendian -Ifile -DENABLE_MENUETOS \ + -DNO_SIGNAL_H -DDISABLE_STDIO -DNEED_SDL_GETENV -DENABLE_FILE -UDISABLE_FILE \ + -D__MENUETOS__ -DDEBUG_VIDEO -UWIN32 -U_Win32 -U_WIN32 -U__MINGW32__ \ + -I../../newlib/libc/include/ + + +LDFLAGS = -shared -s -T../../newlib/libc/app.lds -nostdlib --image-base 0 -L /home/autobuild/tools/win32/mingw32/lib -lgcc -lz -ldll -lc.dll + +ARFLAGS = crs + +all: libSDL.a + +install: libSDL.a + mv -f libSDL.a $(SDK_DIR)/lib + +libSDL.a: $(OBJS) + $(AR) $(ARFLAGS) libSDL.a $(OBJS) SYSCALL/src/*.o + +%.o : %.asm Makefile + nasm -f coff $< $ + +%.o : %.c Makefile + $(CC) $(CFLAGS) -o $@ $< + +clean: + rm -f */*.o \ rm *.o \ rm */*/*.o diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL.c b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL.c new file mode 100755 index 0000000000..855c20c34e --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL.c @@ -0,0 +1,232 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL.c,v 1.3 2001/05/23 23:35:09 hercules Exp $"; +#endif + +/* Initialization code for SDL */ + +#include /* For getenv() */ + +#include "SDL.h" +#include "SDL_endian.h" +#include "SDL_fatal.h" +#ifndef DISABLE_VIDEO +#include "SDL_leaks.h" +#endif + +/* Initialization/Cleanup routines */ +#ifndef DISABLE_JOYSTICK +extern int SDL_JoystickInit(void); +extern void SDL_JoystickQuit(void); +#endif +#ifndef DISABLE_CDROM +extern int SDL_CDROMInit(void); +extern void SDL_CDROMQuit(void); +#endif +#ifndef DISABLE_TIMERS +extern void SDL_StartTicks(void); +extern int SDL_TimerInit(void); +extern void SDL_TimerQuit(void); +#endif + +/* The current SDL version */ +static SDL_version version = + { SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL }; + +/* The initialized subsystems */ +static Uint32 SDL_initialized = 0; +static Uint32 ticks_started = 0; + +#ifdef CHECK_LEAKS +int surfaces_allocated = 0; +#endif + +int SDL_InitSubSystem(Uint32 flags) +{ +#ifndef DISABLE_VIDEO + /* Initialize the video/event subsystem */ + if ( (flags & SDL_INIT_VIDEO) && !(SDL_initialized & SDL_INIT_VIDEO) ) { + if ( SDL_VideoInit(getenv("SDL_VIDEODRIVER"), + (flags&SDL_INIT_EVENTTHREAD)) < 0 ) { + return(-1); + } + SDL_initialized |= SDL_INIT_VIDEO; + } +#else + if ( flags & SDL_INIT_VIDEO ) { + SDL_SetError("SDL not built with video support"); + return(-1); + } +#endif + +#ifndef DISABLE_AUDIO + /* Initialize the audio subsystem */ + if ( (flags & SDL_INIT_AUDIO) && !(SDL_initialized & SDL_INIT_AUDIO) ) { + if ( SDL_AudioInit(getenv("SDL_AUDIODRIVER")) < 0 ) { + return(-1); + } + SDL_initialized |= SDL_INIT_AUDIO; + } +#else + if ( flags & SDL_INIT_AUDIO ) { + SDL_SetError("SDL not built with audio support"); + return(-1); + } +#endif + +#ifndef DISABLE_TIMERS + /* Initialize the timer subsystem */ + if ( ! ticks_started ) { + SDL_StartTicks(); + ticks_started = 1; + } + if ( (flags & SDL_INIT_TIMER) && !(SDL_initialized & SDL_INIT_TIMER) ) { + if ( SDL_TimerInit() < 0 ) { + return(-1); + } + SDL_initialized |= SDL_INIT_TIMER; + } +#else + if ( flags & SDL_INIT_TIMER ) { + SDL_SetError("SDL not built with timer support"); + return(-1); + } +#endif + +#ifndef DISABLE_JOYSTICK + /* Initialize the joystick subsystem */ + if ( (flags & SDL_INIT_JOYSTICK) && + !(SDL_initialized & SDL_INIT_JOYSTICK) ) { + if ( SDL_JoystickInit() < 0 ) { + return(-1); + } + SDL_initialized |= SDL_INIT_JOYSTICK; + } +#else + if ( flags & SDL_INIT_JOYSTICK ) { + SDL_SetError("SDL not built with joystick support"); + return(-1); + } +#endif + +#ifndef DISABLE_CDROM + /* Initialize the CD-ROM subsystem */ + if ( (flags & SDL_INIT_CDROM) && !(SDL_initialized & SDL_INIT_CDROM) ) { + if ( SDL_CDROMInit() < 0 ) { + return(-1); + } + SDL_initialized |= SDL_INIT_CDROM; + } +#else + if ( flags & SDL_INIT_CDROM ) { + SDL_SetError("SDL not built with cdrom support"); + return(-1); + } +#endif + return(0); +} + +int SDL_Init(Uint32 flags) +{ + /* Clear the error message */ + SDL_ClearError(); + + /* Initialize the desired subsystems */ + if ( SDL_InitSubSystem(flags) < 0 ) { + return(-1); + } + + /* Everything is initialized */ + if ( !(flags & SDL_INIT_NOPARACHUTE) ) { + SDL_InstallParachute(); + } + return(0); +} + +void SDL_QuitSubSystem(Uint32 flags) +{ + /* Shut down requested initialized subsystems */ +#ifndef DISABLE_CDROM + if ( (flags & SDL_initialized & SDL_INIT_CDROM) ) { + SDL_CDROMQuit(); + SDL_initialized &= ~SDL_INIT_CDROM; + } +#endif +#ifndef DISABLE_JOYSTICK + if ( (flags & SDL_initialized & SDL_INIT_JOYSTICK) ) { + SDL_JoystickQuit(); + SDL_initialized &= ~SDL_INIT_JOYSTICK; + } +#endif +#ifndef DISABLE_TIMERS + if ( (flags & SDL_initialized & SDL_INIT_TIMER) ) { + SDL_TimerQuit(); + SDL_initialized &= ~SDL_INIT_TIMER; + } +#endif +#ifndef DISABLE_AUDIO + if ( (flags & SDL_initialized & SDL_INIT_AUDIO) ) { + SDL_AudioQuit(); + SDL_initialized &= ~SDL_INIT_AUDIO; + } +#endif +#ifndef DISABLE_VIDEO + if ( (flags & SDL_initialized & SDL_INIT_VIDEO) ) { + SDL_VideoQuit(); + SDL_initialized &= ~SDL_INIT_VIDEO; + } +#endif +} + +Uint32 SDL_WasInit(Uint32 flags) +{ + if ( ! flags ) { + flags = SDL_INIT_EVERYTHING; + } + return (SDL_initialized&flags); +} + +void SDL_Quit(void) +{ + /* Quit all subsystems */ + SDL_QuitSubSystem(SDL_INIT_EVERYTHING); + +#ifdef CHECK_LEAKS + /* Print the number of surfaces not freed */ + if ( surfaces_allocated != 0 ) { + SDL_printf("SDL Warning: %d SDL surfaces extant\n", + surfaces_allocated); + } +#endif + + /* Uninstall any parachute signal handlers */ + SDL_UninstallParachute(); +} + +/* Return the library version number */ +const SDL_version * SDL_Linked_Version(void) +{ + return(&version); +} diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error.c b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error.c new file mode 100755 index 0000000000..2f293f58c7 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error.c @@ -0,0 +1,352 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_error.c,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* Simple error handling in SDL */ + +#include +#include +#include +#include + +#include "SDL_types.h" +#include "SDL_getenv.h" +#include "SDL_error.h" +#include "SDL_error_c.h" +#ifndef DISABLE_THREADS +#include "SDL_thread_c.h" +#endif + +#ifdef DISABLE_THREADS +/* The default (non-thread-safe) global error variable */ +static SDL_error SDL_global_error; + +#define SDL_GetErrBuf() (&SDL_global_error) +#endif /* DISABLE_THREADS */ + +#ifdef __CYGWIN__ +#define DISABLE_STDIO +#endif + +#define SDL_ERRBUFIZE 1024 + +/* Private functions */ + +static int vdprintf_help(unsigned c) +{ + int d0; + if(c=='\n') + { + c='\r'; + __asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c)); + c='\n'; + __asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c)); + return 0; + } + __asm__ __volatile__("int $0x40":"=&a"(d0):"0"(63),"b"(1),"c"(c)); + return 0 ; +} + +static void xputs(char * p) +{ + for(;*p;p++) vdprintf_help((*p)&0xff); +} + +static char dbg_buf[1024]; + +void SDL_printf(const char * fmt,...) +{ + va_list ap; + va_start(ap,fmt); + vsprintf(dbg_buf,fmt,ap); + va_end(ap); + xputs(dbg_buf); +} + +static void SDL_LookupString(const Uint8 *key, Uint16 *buf, int buflen) +{ + /* FIXME: Add code to lookup key in language string hash-table */ + + /* Key not found in language string hash-table */ + while ( *key && (--buflen > 0) ) { + *buf++ = *key++; + } + *buf = 0; /* NULL terminate string */ +} + +/* Public functions */ + +void SDL_SetError (const char *fmt, ...) +{ + va_list ap; + SDL_error *error; + + /* Copy in the key, mark error as valid */ + error = SDL_GetErrBuf(); + error->error = 1; + strncpy((char *)error->key, fmt, sizeof(error->key)); + error->key[sizeof(error->key)-1] = '\0'; + + va_start(ap, fmt); + error->argc = 0; + while ( *fmt ) { + if ( *fmt++ == '%' ) { + switch (*fmt++) { + case 0: /* Malformed format string.. */ + --fmt; + break; +#if 0 /* What is a character anyway? (UNICODE issues) */ + case 'c': + error->args[error->argc++].value_c = + va_arg(ap, unsigned char); + break; +#endif + case 'd': + error->args[error->argc++].value_i = + va_arg(ap, int); + break; + case 'f': + error->args[error->argc++].value_f = + va_arg(ap, double); + break; + case 'p': + error->args[error->argc++].value_ptr = + va_arg(ap, void *); + break; + case 's': + { + int index = error->argc; + strncpy((char *)error->args[index].buf, + va_arg(ap, char *), ERR_MAX_STRLEN); + error->args[index].buf[ERR_MAX_STRLEN-1] = 0; + error->argc++; + } + break; + default: + break; + } + if ( error->argc >= ERR_MAX_ARGS ) { + break; + } + } + } + va_end(ap); + + SDL_printf("SDL_SetError: %s\n", SDL_GetError()); +} + +/* Print out an integer value to a UNICODE buffer */ +static int PrintInt(Uint16 *str, unsigned int maxlen, int value) +{ + char tmp[128]; + int len, i; + + sprintf(tmp, "%d", value); + len = 0; + if ( strlen(tmp) < maxlen ) { + for ( i=0; tmp[i]; ++i ) { + *str++ = tmp[i]; + ++len; + } + } + return(len); +} +/* Print out a double value to a UNICODE buffer */ +static int PrintDouble(Uint16 *str, unsigned int maxlen, double value) +{ + char tmp[128]; + int len, i; + + sprintf(tmp, "%f", value); + len = 0; + if ( strlen(tmp) < maxlen ) { + for ( i=0; tmp[i]; ++i ) { + *str++ = tmp[i]; + ++len; + } + } + return(len); +} +/* Print out a pointer value to a UNICODE buffer */ +static int PrintPointer(Uint16 *str, unsigned int maxlen, void *value) +{ + char tmp[128]; + int len, i; + + sprintf(tmp, "%p", value); + len = 0; + if ( strlen(tmp) < maxlen ) { + for ( i=0; tmp[i]; ++i ) { + *str++ = tmp[i]; + ++len; + } + } + return(len); +} + +/* This function has a bit more overhead than most error functions + so that it supports internationalization and thread-safe errors. +*/ +Uint16 *SDL_GetErrorMsgUNICODE(Uint16 *errstr, unsigned int maxlen) +{ + SDL_error *error; + + /* Clear the error string */ + *errstr = 0; --maxlen; + + /* Get the thread-safe error, and print it out */ + error = SDL_GetErrBuf(); + if ( error->error ) { + Uint16 translated[ERR_MAX_STRLEN], *fmt, *msg; + int len; + int argi; + + /* Print out the UNICODE error message */ + SDL_LookupString(error->key, translated, sizeof(translated)); + msg = errstr; + argi = 0; + for ( fmt=translated; *fmt && (maxlen > 0); ) { + if ( *fmt == '%' ) { + switch (fmt[1]) { + case 'S': /* Special SKIP operand */ + argi += (fmt[2] - '0'); + ++fmt; + break; + case '%': + *msg++ = '%'; + maxlen -= 1; + break; +#if 0 /* What is a character anyway? (UNICODE issues) */ + case 'c': + *msg++ = (unsigned char) + error->args[argi++].value_c; + maxlen -= 1; + break; +#endif + case 'd': + len = PrintInt(msg, maxlen, + error->args[argi++].value_i); + msg += len; + maxlen -= len; + break; + case 'f': + len = PrintDouble(msg, maxlen, + error->args[argi++].value_f); + msg += len; + maxlen -= len; + break; + case 'p': + len = PrintPointer(msg, maxlen, + error->args[argi++].value_ptr); + msg += len; + maxlen -= len; + break; + case 's': /* UNICODE string */ + { Uint16 buf[ERR_MAX_STRLEN], *str; + SDL_LookupString(error->args[argi++].buf, buf, sizeof(buf)); + str = buf; + while ( *str && (maxlen > 0) ) { + *msg++ = *str++; + maxlen -= 1; + } + } + break; + } + fmt += 2; + } else { + *msg++ = *fmt++; + maxlen -= 1; + } + } + *msg = 0; /* NULL terminate the string */ + } + return(errstr); +} + +Uint8 *SDL_GetErrorMsg(Uint8 *errstr, unsigned int maxlen) +{ + Uint16 *errstr16; + unsigned int i; + + /* Allocate the UNICODE buffer */ + errstr16 = (Uint16 *)malloc(maxlen * (sizeof *errstr16)); + if ( ! errstr16 ) { + strncpy((char *)errstr, "Out of memory", maxlen); + errstr[maxlen-1] = '\0'; + return(errstr); + } + + /* Get the error message */ + SDL_GetErrorMsgUNICODE(errstr16, maxlen); + + /* Convert from UNICODE to Latin1 encoding */ + for ( i=0; ierror = 0; +} + +/* Very common errors go here */ +void SDL_Error(SDL_errorcode code) +{ + switch (code) { + case SDL_ENOMEM: + SDL_SetError("Out of memory"); + break; + case SDL_EFREAD: + SDL_SetError("Error reading from datastream"); + break; + case SDL_EFWRITE: + SDL_SetError("Error writing to datastream"); + break; + case SDL_EFSEEK: + SDL_SetError("Error seeking in datastream"); + break; + default: + SDL_SetError("Unknown SDL error"); + break; + } +} diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error_c.h b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error_c.h new file mode 100755 index 0000000000..1c16971e9c --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_error_c.h @@ -0,0 +1,62 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_error_c.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* This file defines a structure that carries language-independent + error messages +*/ + +#ifndef _SDL_error_c_h +#define _SDL_error_c_h + +#define ERR_MAX_STRLEN 128 +#define ERR_MAX_ARGS 5 + +typedef struct { + /* This is a numeric value corresponding to the current error */ + int error; + + /* This is a key used to index into a language hashtable containing + internationalized versions of the SDL error messages. If the key + is not in the hashtable, or no hashtable is available, the key is + used directly as an error message format string. + */ + unsigned char key[ERR_MAX_STRLEN]; + + /* These are the arguments for the error functions */ + int argc; + union { + void *value_ptr; +#if 0 /* What is a character anyway? (UNICODE issues) */ + unsigned char value_c; +#endif + int value_i; + double value_f; + unsigned char buf[ERR_MAX_STRLEN]; + } args[ERR_MAX_ARGS]; +} SDL_error; + +#endif /* _SDL_error_c_h */ diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.c b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.c new file mode 100755 index 0000000000..e9e14413d9 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.c @@ -0,0 +1,46 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ +#include +#include +#include +#include +#include + +void SDL_printf_error(const char * fmt,...) +{ + int pid; + va_list args; + va_start(args,fmt); + vprintf(fmt,args); + exit(-1); +} + + +void SDL_InstallParachute(void) +{ + return; +} + +void SDL_UninstallParachute(void) +{ + return; +} diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.h b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.h new file mode 100755 index 0000000000..fdc4492b58 --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_fatal.h @@ -0,0 +1,32 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_fatal.h,v 1.2 2001/04/26 16:50:17 hercules Exp $"; +#endif + +/* General fatal signal handling code for SDL */ + +extern void SDL_InstallParachute(void); +extern void SDL_UninstallParachute(void); + diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_getenv.c b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_getenv.c new file mode 100755 index 0000000000..98ce19900f --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/SDL_getenv.c @@ -0,0 +1,171 @@ + +/* Not all environments have a working getenv()/putenv() */ + +#ifdef TEST_MAIN +#define NEED_SDL_GETENV +#endif + +#include "SDL_getenv.h" + +#ifdef NEED_SDL_GETENV + +#include +#include + +static char **SDL_env = (char **)0; + +/* Put a variable of the form "name=value" into the environment */ +int SDL_putenv(const char *variable) +{ + const char *name, *value; + int added; + int len, i; + char **new_env; + char *new_variable; + + /* A little error checking */ + if ( ! variable ) { + return(-1); + } + name = variable; + for ( value=variable; *value && (*value != '='); ++value ) { + /* Keep looking for '=' */ ; + } + if ( *value ) { + ++value; + } else { + return(-1); + } + + /* Allocate memory for the variable */ + new_variable = (char *)malloc(strlen(variable)+1); + if ( ! new_variable ) { + return(-1); + } + strcpy(new_variable, variable); + + /* Actually put it into the environment */ + added = 0; + i = 0; + if ( SDL_env ) { + /* Check to see if it's already there... */ + len = (value - name); + for ( ; SDL_env[i]; ++i ) { + if ( strncmp(SDL_env[i], name, len) == 0 ) { + break; + } + } + /* If we found it, just replace the entry */ + if ( SDL_env[i] ) { + free(SDL_env[i]); + SDL_env[i] = new_variable; + added = 1; + } + } + + /* Didn't find it in the environment, expand and add */ + if ( ! added ) { + new_env = realloc(SDL_env, (i+2)*sizeof(char *)); + if ( new_env ) { + SDL_env = new_env; + SDL_env[i++] = new_variable; + SDL_env[i++] = (char *)0; + added = 1; + } else { + free(new_variable); + } + } + return (added ? 0 : -1); +} + +/* Retrieve a variable named "name" from the environment */ +char *SDL_getenv(const char *name) +{ + int len, i; + char *value; + + value = (char *)0; + if ( SDL_env ) { + len = strlen(name); + for ( i=0; SDL_env[i] && !value; ++i ) { + if ( (strncmp(SDL_env[i], name, len) == 0) && + (SDL_env[i][len] == '=') ) { + value = &SDL_env[i][len+1]; + } + } + } + return value; +} + +#endif /* NEED_GETENV */ + +#ifdef TEST_MAIN +#include + +int main(int argc, char *argv[]) +{ + char *value; + + printf("Checking for non-existent variable... "); + fflush(stdout); + if ( ! getenv("EXISTS") ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting FIRST=VALUE1 in the environment... "); + fflush(stdout); + if ( putenv("FIRST=VALUE1") == 0 ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting FIRST from the environment... "); + fflush(stdout); + value = getenv("FIRST"); + if ( value && (strcmp(value, "VALUE1") == 0) ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting SECOND=VALUE2 in the environment... "); + fflush(stdout); + if ( putenv("SECOND=VALUE2") == 0 ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting SECOND from the environment... "); + fflush(stdout); + value = getenv("SECOND"); + if ( value && (strcmp(value, "VALUE2") == 0) ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Setting FIRST=NOVALUE in the environment... "); + fflush(stdout); + if ( putenv("FIRST=NOVALUE") == 0 ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Getting FIRST from the environment... "); + fflush(stdout); + value = getenv("FIRST"); + if ( value && (strcmp(value, "NOVALUE") == 0) ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + printf("Checking for non-existent variable... "); + fflush(stdout); + if ( ! getenv("EXISTS") ) { + printf("okay\n"); + } else { + printf("failed\n"); + } + return(0); +} +#endif /* TEST_MAIN */ + diff --git a/contrib/sdk/sources/SDL-1.2.2_newlib/src/compile.sh b/contrib/sdk/sources/SDL-1.2.2_newlib/src/compile.sh new file mode 100755 index 0000000000..1f2aaf6f7b --- /dev/null +++ b/contrib/sdk/sources/SDL-1.2.2_newlib/src/compile.sh @@ -0,0 +1,5 @@ +cd SYSCALL/src +make +cd ../.. +make install +make clean