skins: leency's skins updated

git-svn-id: svn://kolibrios.org@2714 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2012-06-01 20:36:34 +00:00
parent 8d971af729
commit 4cf5b3db4b
87 changed files with 865 additions and 15 deletions

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fasm default.asm default.skn
kpack default.skn
pause

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del default.skn
..\fasm default.asm default.skn
..\kpack default.skn
pause

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
colors inactive = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-18:5][12:12],\ ; buttons coordinates
minimize = [-38:5][12:12] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center1
BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
BITMAP bmp_right1, 'right1.bmp'
BITMAP bmp_right2, 'right2.bmp'
BITMAP bmp_center1,'center1.bmp'

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skins/Leency/AreaO/scr.png Normal file

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del default.skn
..\fasm default.asm default.skn
..\kpack default.skn
pause

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
colors inactive = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-18:6][11:11],\ ; buttons coordinates
minimize = [-34:6][11:11] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left2,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center2
BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
BITMAP bmp_left2, 'left2.bmp'
BITMAP bmp_right1, 'right1.bmp'
BITMAP bmp_right2, 'right2.bmp'
BITMAP bmp_center1,'center1.bmp'
BITMAP bmp_center2,'center2.bmp'

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skins/Leency/Area[]/scr.png Normal file

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..\..\fasm default.asm default.skn
..\..\kpack default.skn
copy default.skn d:\000\kolibri\default.skn
pause

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..\..\fasm default.asm default.skn
..\..\kpack default.skn
copy default.skn d:\000\kolibri\default.skn
pause

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struc system_colors
{
.frame dd 0x000000
.grab dd 0x006393
.grab_button dd 0xB1B1B1
.grab_button_text dd 0x000000
.grab_text dd 0xFFFFFF
.work dd 0xE8E8E8
.work_button dd 0xB1B1B1
.work_button_text dd 0x000000
.work_text dd 0x000000
.work_graph dd 0x000000
}
struct system_colors

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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..\..\fasm default.asm default.skn
..\..\kpack default.skn
copy default.skn d:\000\kolibri\default.skn
pause

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@ -12,8 +12,8 @@ SKIN_PARAMS \
dtp = 'default.dtp' ; dtp colors dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \ SKIN_BUTTONS \
close = [-30:0][26:16],\ ; buttons coordinates close = [-29:1][25:15],\ ; buttons coordinates
minimize = [-55:0][26:16] ; [left:top][width:height] minimize = [-54:1][25:15] ; [left:top][width:height]
SKIN_BITMAPS \ SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers left active = bmp_left1,\ ; skin bitmaps pointers

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struc system_colors
{
.frame dd 0x000000
.grab dd 0x006393
.grab_button dd 0xB1B1B1
.grab_button_text dd 0x000000
.grab_text dd 0xFFFFFF
.work dd 0xE8E8E8
.work_button dd 0xB1B1B1
.work_button_text dd 0x000000
.work_text dd 0x000000
.work_graph dd 0x000000
}
struct system_colors

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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skins/Leency/scr_all.PNG Normal file

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..\..\fasm default.asm default.skn
..\..\kpack default.skn
copy default.skn d:\000\kolibri\default.skn
pause

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include 'me_skin.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
colors inactive = [binner=0xE1E1E1:\ ; border inner color
bouter=0x3E3635:\ ; border outer color
bframe=0xE1E1E1],\ ; border frame color
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-18:4][13:14],\ ; buttons coordinates
minimize = [-36:4][13:14] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left1,\ ; skin bitmaps pointers
left inactive = bmp_left2,\
oper active = bmp_right1,\
oper inactive = bmp_right2,\
base active = bmp_center1,\
base inactive = bmp_center2
BITMAP bmp_left1, 'left1.bmp' ; skin bitmaps
BITMAP bmp_left2, 'left2.bmp'
BITMAP bmp_right1, 'right1.bmp'
BITMAP bmp_right2, 'right2.bmp'
BITMAP bmp_center1,'center1.bmp'
BITMAP bmp_center2,'center2.bmp'

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struc system_colors
{
.frame dd 0x000000
.grab dd 0x006393
.grab_button dd 0xB1B1B1
.grab_button_text dd 0x000000
.grab_text dd 0xFFFFFF
.work dd 0xE8E8E8
.work_button dd 0xB1B1B1
.work_button_text dd 0x000000
.work_text dd 0x000000
.work_graph dd 0x000000
}
struct system_colors

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;============================================================================
; This file should be used to generate skins of new standard
;============================================================================
; skin file structure:
;----------------------------------------------------------------------------
; header:
; dd 'SKIN'
; dd = version (1 for now)
; dd @ params
; dd @ buttons
; dd @ bitmaps
; ...
;----------------------------------------------------------------------------
; NOTE: order of sections listed below is insignificant
; since they're identified by pointer in above header
;----------------------------------------------------------------------------
; ...
; params:
; dd = skin height
; dw = right margin
; dw = left margin
; dw = bottom margin
; dw = top margin
; dd = inner line color
; dd = outer line color
; dd = frame color
; dd = dtp file size
; ?? = dtp file itself
; ...
;----------------------------------------------------------------------------
; ...
; buttons:
; dd = button type (1 = close, 2 = minimize)
; dw = left button coord (could be negative)
; dw = top button coord (could be negative)
; dw = button width
; dw = button height
; ... etc for all buttons
; dd = 0 (end of buttons list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmaps:
; dw = bitmap kind (1 = left, 2 = oper, 3 = base)
; dw = bitmap type (1 = active, 0 = inactive)
; dd @ bitmap
; ... etc for all bitmaps
; dd 0 (end of bitmaps list)
; ...
;----------------------------------------------------------------------------
; ...
; bitmap:
; dd = bitmap width
; dd = bitmap height
; ?? = raw bitmap data
; ... etc for all bitmaps
; ...
;============================================================================
dd 'SKIN',1,__params__,__buttons__,__bitmaps__
struc BITMAPFILEHEADER {
.bfType dw ? ; WORD
.bfSize dd ? ; DWORD
.bfReserved1 dw ? ; WORD
.bfReserved2 dw ? ; WORD
.bfOffBits dd ? ; DWORD
}
struc BITMAPINFOHEADER {
.biSize dd ? ; DWORD
.biWidth dd ? ; LONG
.biHeight dd ? ; LONG
.biPlanes dw ? ; WORD
.biBitCount dw ? ; WORD
.biCompression dd ? ; DWORD
.biSizeImage dd ? ; DWORD
.biXPelsPerMeter dd ? ; LONG
.biYPelsPerMeter dd ? ; LONG
.biClrUsed dd ? ; DWORD
.biClrImportant dd ? ; DWORD
}
struc _bmp {
.h BITMAPFILEHEADER
.i BITMAPINFOHEADER
}
virtual at 0
_bmp _bmp
end virtual
macro BITMAP _name*,_fname*
{
local w,h,a,r,g,b
virtual at 0
file _fname
load w dword from _bmp.i.biWidth
load h dword from _bmp.i.biHeight
end virtual
align 4
label _name
.width = w
.height = h
dd w,h
a=54+(w*3+(w mod 4))*(h-1)
size = $
repeat h
repeat w
virtual at 0
file _fname
load r from a+0
load g from a+1
load b from a+2
end virtual
db r,g,b
a=a+3
end repeat
a=a-w*3*2-(w mod 4)
end repeat
}
macro define_colors name,[col,val]
{
common
local a,b,c
forward
match =binner,col \{ a = val \}
match =bouter,col \{ b = val \}
match =bframe,col \{ c = val \}
common
name equ a,b,c
}
macro SKIN_PARAMS [a]
{
common
local _height,_margins,_colors,_colors_1,_dtp,_dtp_sz
__params__:
forward
match qq == ww,a
\{
match =height,qq \\{ _height = ww \\}
match =margins,qq \\{
match [q1:q2:q3:q4],ww
\\\{
_margins equ q3,q1,q4,q2
\\\}
\\}
match =colors =active,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =colors =inactive,qq
\\{
match [q10==q11:q20==q21:q30==q31],ww
\\\{
define_colors _colors_1,q10,q11,q20,q21,q30,q31
\\\}
\\}
match =dtp,qq \\{ _dtp equ ww \\}
\}
common
dd _height
dw _margins
dd _colors,_colors_1
virtual at 0
file _dtp
_dtp_sz = $
end virtual
dd _dtp_sz
file _dtp
}
macro SKIN_BUTTONS [a]
{
common
local btn
__buttons__:
forward
match qq == ww,a
\{
btn = 0
match =close,qq \\{ btn = 1 \\}
match =minimize,qq \\{ btn = 2 \\}
match [q1:q2][q3:q4],ww
\\{
if btn <> 0
dd btn
dw q1,q2,q3,q4
end if
\\}
\}
common
dd 0
}
macro SKIN_BITMAPS [a]
{
common
local bmp
__bitmaps__:
forward
match qq == ww,a
\{
bmp=-1
match qqq =active,qq \\{ bmp = 1 \\}
match qqq =inactive,qq \\{ bmp = 0 \\}
match =left qqq,qq
\\{
if bmp >= 0
dw 1,bmp
dd ww
end if
\\}
match =oper qqq,qq
\\{
if bmp >= 0
dw 2,bmp
dd ww
end if
\\}
match =base qqq,qq
\\{
if bmp >= 0
dw 3,bmp
dd ww
end if
\\}
\}
common
dd 0
}

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@ -1,3 +0,0 @@
fasm default.asm default.skn
kpack default.skn
pause

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@ -1,3 +0,0 @@
fasm default.asm default.skn
kpack default.skn
pause

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@ -29,7 +29,7 @@ gskin Aqwas
Hearts Rock_maniak_forever Hearts Rock_maniak_forever
humanoid_OSX Aqwas humanoid_OSX Aqwas
khrome2 ChE khrome2 ChE
L-Junior Leency Leency (folder) Leency
lightskin Aqwas lightskin Aqwas
macos_l Aqwas macos_l Aqwas
mage_scroll Alver mage_scroll Alver
@ -59,7 +59,6 @@ RoboTech Rock_maniak_forever
Russia Mario79 Russia Mario79
Russia_2 Rock_maniak_forever Russia_2 Rock_maniak_forever
Sad_grey Aqwas Sad_grey Aqwas
Sandwich Leency
SashSkinPack_1_1 Sash SashSkinPack_1_1 Sash
sea Aqwas sea Aqwas
skin_feol goglus skin_feol goglus
@ -78,8 +77,6 @@ Victory_1945 Rock_maniak_forever
Vista nillsoft Vista nillsoft
WIN311 Veliant WIN311 Veliant
winflat mistif(ator winflat mistif(ator
winpx_luna Leency
WindowsXP Rock_maniak_forever WindowsXP Rock_maniak_forever
WinXP_Standart Mario79 WinXP_Standart Mario79
Yeah skin Leency
zRiver Rock_maniak_forever zRiver Rock_maniak_forever