forked from KolibriOS/kolibrios
add function 'gluPerspective',
fix function 'glFrustum' git-svn-id: svn://kolibrios.org@8059 a494cfbc-eb01-0410-851d-a64ba20cac60
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5531c1c36c
@ -538,29 +538,23 @@ endl
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endp
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endp
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align 4
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align 4
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proc glFrustum uses eax, left:dword,right:dword,bottom:dword,top:dword,\
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proc glFrustum uses eax, left:qword, right:qword, bottom:qword, top:qword,\
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near:dword,farv:dword
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near:qword, farv:qword
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locals
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locals
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p rd 7
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p rd 7
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endl
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endl
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mov dword[p],OP_Frustum
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mov dword[p],OP_Frustum
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mov eax,[left]
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fld qword[left]
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fld qword[eax]
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fstp dword[p+4]
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fstp dword[p+4]
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mov eax,[right]
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fld qword[right]
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fld qword[eax]
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fstp dword[p+8]
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fstp dword[p+8]
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mov eax,[bottom]
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fld qword[bottom]
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fld qword[eax]
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fstp dword[p+12]
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fstp dword[p+12]
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mov eax,[top]
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fld qword[top]
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fld qword[eax]
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fstp dword[p+16]
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fstp dword[p+16]
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mov eax,[near]
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fld qword[near]
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fld qword[eax]
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fstp dword[p+20]
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fstp dword[p+20]
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mov eax,[farv]
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fld qword[farv]
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fld qword[eax]
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fstp dword[p+24]
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fstp dword[p+24]
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mov eax,ebp
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mov eax,ebp
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@ -1,5 +1,5 @@
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use32
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use32
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org 0x0
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org 0
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db 'MENUET01'
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db 'MENUET01'
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dd 1,start,i_end,mem,stacktop,0,cur_dir_path
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dd 1,start,i_end,mem,stacktop,0,cur_dir_path
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@ -18,6 +18,13 @@ macro matr_cell c_funct,c_param,funct,param, dia
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dia dword[esp-4*(c_param*(c_funct-funct)+(1+c_param-param))]
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dia dword[esp-4*(c_param*(c_funct-funct)+(1+c_param-param))]
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}
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}
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;Так как некоторые извращенческие функции OpenGL воспринимают только параметры
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;типа double (8 байт) то придется пихать их в стек макросом glpush
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macro glpush GLDoubleVar {
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push dword[GLDoubleVar+4]
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push dword[GLDoubleVar]
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}
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align 4
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align 4
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start:
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start:
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load_library name_tgl, cur_dir_path, library_path, system_path, \
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load_library name_tgl, cur_dir_path, library_path, system_path, \
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@ -65,6 +72,21 @@ start:
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align 4
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align 4
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red_win:
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red_win:
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call draw_window
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call draw_window
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mcall SF_THREAD_INFO,procinfo,-1
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mov eax,dword[procinfo.box.height]
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cmp eax,120
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jge @f
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mov eax,120 ;min size
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@@:
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sub eax,42
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mov ebx,dword[procinfo.box.width]
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cmp ebx,200
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jge @f
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mov ebx,200
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@@:
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sub ebx,10
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stdcall reshape, ebx,eax
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.end0:
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align 16
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align 16
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still:
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still:
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@ -93,12 +115,11 @@ a2 dd 0.3
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; new window size or exposure
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; new window size or exposure
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align 4
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align 4
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proc reshape uses ebx ecx, width:dword, height:dword
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proc reshape, width:dword, height:dword
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locals
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locals
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h dq ?
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h dq ?
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mh dq ?
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mh dq ?
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endl
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endl
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stdcall [glViewport], 0, 0, [width], [height]
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stdcall [glViewport], 0, 0, [width], [height]
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stdcall [glMatrixMode], GL_PROJECTION
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stdcall [glMatrixMode], GL_PROJECTION
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stdcall [glLoadIdentity]
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stdcall [glLoadIdentity]
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@ -107,11 +128,15 @@ endl
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fst qword[h] ;h = height / width
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fst qword[h] ;h = height / width
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fchs
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fchs
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fstp qword[mh]
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fstp qword[mh]
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mov ebx,ebp
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sub ebx,8
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glpush p6
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mov ecx,ebp
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glpush p5
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sub ecx,16
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glpush h
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stdcall [glFrustum], dword p1, dword p2, ebx, ecx, dword p5, dword p6
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glpush mh
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glpush p2
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glpush p1
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call [glFrustum]
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stdcall [glMatrixMode], GL_MODELVIEW
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stdcall [glMatrixMode], GL_MODELVIEW
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stdcall [glLoadIdentity]
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stdcall [glLoadIdentity]
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stdcall [glTranslatef], 0.0, 0.0, -40.0
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stdcall [glTranslatef], 0.0, 0.0, -40.0
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@ -198,7 +223,6 @@ key:
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fstp dword[view_roty]
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fstp dword[view_roty]
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call draw_3d
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call draw_3d
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@@:
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@@:
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jmp still
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jmp still
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align 4
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align 4
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@ -220,10 +244,6 @@ title3: db 'ESC - exit Arrow keys - rotate +/- zoom'
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fps: db 'FPS:'
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fps: db 'FPS:'
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.end: db 0
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.end: db 0
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align 4
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ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
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;sizeof.TinyGLContext = 28
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align 16
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align 16
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draw_3d:
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draw_3d:
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
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stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT
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@ -887,14 +907,18 @@ include '../export.inc'
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;--------------------------------------------------
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;--------------------------------------------------
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system_path db '/sys/lib/'
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system_path db '/sys/lib/'
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name_tgl db 'tinygl.obj',0
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name_tgl db 'tinygl.obj',0
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err_message_found_lib db 'Sorry I cannot load library tinygl.obj',0
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head_f_i:
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head_f_i:
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head_f_l db 'System error',0
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head_f_l db '"System error',0
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err_message_import db 'Error on load import library tinygl.obj',0
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err_message_import db 'Error on load import library ',39,'tinygl.obj',39,'" -tE',0
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err_message_found_lib db 'Sorry I cannot load library ',39,'tinygl.obj',39,'" -tE',0
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;--------------------------------------------------
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;--------------------------------------------------
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align 16
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align 16
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i_end:
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i_end:
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ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
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;sizeof.TinyGLContext = 28
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procinfo process_information
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rb 4096
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rb 4096
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stacktop:
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stacktop:
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cur_dir_path:
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cur_dir_path:
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@ -161,6 +161,7 @@ E_LIB glClose ;(void)
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; glu functions
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; glu functions
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;
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;
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E_LIB gluPerspective ;(double, double, double, double)
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E_LIB gluNewQuadric
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E_LIB gluNewQuadric
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E_LIB gluDeleteQuadric
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E_LIB gluDeleteQuadric
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E_LIB gluQuadricDrawStyle
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E_LIB gluQuadricDrawStyle
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@ -12,6 +12,13 @@ offs_qobj_TextureFlag equ 8
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offs_qobj_Normals equ 12
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offs_qobj_Normals equ 12
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offs_qobj_ErrorFunc equ 16
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offs_qobj_ErrorFunc equ 16
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;Так как некоторые извращенческие функции OpenGL воспринимают только параметры
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;типа double (8 байт) то придется пихать их в стек макросом glpush
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macro glpush GLDoubleVar {
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push dword[GLDoubleVar+4]
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push dword[GLDoubleVar]
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}
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;void drawTorus(float rc, int numc, float rt, int numt)
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;void drawTorus(float rc, int numc, float rt, int numt)
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;{
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;{
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;}
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;}
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@ -20,9 +27,43 @@ offs_qobj_ErrorFunc equ 16
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;{
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;{
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;}
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;}
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;void gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar )
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align 4
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;{
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an360f dd 360.0
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;}
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align 16
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proc gluPerspective, fovy:qword, aspect:qword, zNear:qword, zFar:qword
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locals
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mfW dq ?
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fW dq ?
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mfH dq ?
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fH dq ?
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endl
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fldpi
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fmul qword[fovy]
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fdiv dword[an360f]
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fptan
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ffree st0 ;выкидываем 1.0 которая осталось после вычисления тангенса
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fincstp
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fmul qword[zNear]
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fld st0
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fchs
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fstp qword[mfH]
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fst qword[fH]
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fmul qword[aspect]
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fld st0
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fchs
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fstp qword[mfW]
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fstp qword[fW]
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glpush zFar
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glpush zNear
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glpush fH
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glpush mfH
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glpush fW
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glpush mfW
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call glFrustum
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ret
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endp
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;void gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
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;void gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez,
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; GLdouble centerx, GLdouble centery, GLdouble centerz,
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; GLdouble centerx, GLdouble centery, GLdouble centerz,
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