default.skn: update to Shkvorka 2.1, move arcanii game to cd version, desktop app: wider buttons

git-svn-id: svn://kolibrios.org@6033 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2016-01-06 01:22:41 +00:00
parent e1e2d4278e
commit 590faca990
8 changed files with 12 additions and 13 deletions

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@ -333,7 +333,6 @@ tup.append_table(img_files, {
{"File Managers/KFM", PROGS .. "/fs/kfm/trunk/kfm"},
{"File Managers/OPENDIAL", PROGS .. "/fs/opendial/opendial"},
{"GAMES/15", PROGS .. "/games/15/trunk/15"},
{"GAMES/ARCANII", PROGS .. "/games/arcanii/trunk/arcanii"},
{"GAMES/FREECELL", PROGS .. "/games/freecell/freecell"},
{"GAMES/GOMOKU", PROGS .. "/games/gomoku/trunk/gomoku"},
{"GAMES/KLAVISHA", PROGS .. "/games/klavisha/trunk/klavisha"},
@ -428,9 +427,9 @@ tup.append_table(extra_files, {
{"HD_Load/USB_Boot/", PROGS .. "/hd_load/usb_boot/setmbr.exe"},
{"HD_Load/USB_boot_old/", PROGS .. "/hd_load/usb_boot_old/MeOSload.com"},
{"HD_Load/USB_boot_old/", PROGS .. "/hd_load/usb_boot_old/enable.exe"},
{"kolibrios/games/arcanii", PROGS .. "/games/arcanii/trunk/arcanii"},
{"kolibrios/games/codemaster/binary_master", PROGS .. "/games/codemaster/binary_master"},
{"kolibrios/games/codemaster/hang_programmer", PROGS .. "/games/codemaster/hang_programmer"},
{"kolibrios/games/codemaster/kolibri_puzzle", PROGS .. "/games/codemaster/kolibri_puzzle"},
{"kolibrios/games/invaders", PROGS .. "/games/invaders/invaders"},
{"kolibrios/media/zsea/zsea", PROGS .. "/media/zsea/zSea"},

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@ -25,7 +25,7 @@ Pong=/sys/games/pong,79
Pong3=/sys/games/pong3,12
RocketForces=/sys/games/rforces
Pig=/kolibrios/games/pig/pig
Arcanii=/sys/games/arcanii,12
Arcanii=/kolibrios/games/arcanii,12
Padenie=/sys/games/padenie
Xonix=/sys/games/xonix,21
Ataka=/sys/games/ataka

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@ -510,7 +510,7 @@ draw_window:
;-----------------------------------
; select color DTP frame
; LOAD BUTTON ; button 12
mcall 8,<frame_1.x+10,load_w>,<frame_1.y+25,15>,12,[w_work_button]
mcall 8,<frame_1.x+10,load_w>,<frame_1.y+25,18>,12,[w_work_button]
; SAVE BUTTON
add ebx,(load_w+2)*65536-load_w+save_w
inc edx
@ -519,11 +519,11 @@ draw_window:
mov ebx,(frame_1.x + frame_1.width - apply_w - 15)*65536+apply_w
mcall 8,,,16 ; button 17
; select color DTP button text
mcall 4,<frame_1.x+16,frame_1.y+29>,[w_work_button_text],t1,t1.size
mcall 4,<frame_1.x+16,frame_1.y+31>,[w_work_button_text],t1,t1.size
;-----------------------------------
; select skin frame
; LOAD SKIN BUTTON ; button 17
mcall 8,<frame_2.x+10,load_w>,<frame_2.y+25,15>,17,[w_work_button]
mcall 8,<frame_2.x+10,load_w>,<frame_2.y+25,18>,17,[w_work_button]
; 3D
mov ebx,(frame_2.x+155)*65536+34
mcall ,,,14 ; button 14
@ -535,7 +535,7 @@ draw_window:
mov ebx,(frame_2.x + frame_2.width - apply_w -15)*65536+apply_w
mcall ,,,18 ; button 18
; select skin button text
mcall 4,<frame_2.x+16,frame_2.y+29>,[w_work_button_text],t2,t2.size
mcall 4,<frame_2.x+16,frame_2.y+31>,[w_work_button_text],t2,t2.size
;-----------------------------------
call draw_button_row
call draw_button_row_of_texts

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@ -3,12 +3,12 @@ include '..\me_skin.inc'
SKIN_PARAMS \
height = bmp_center1.height,\ ; skin height
margins = [6:5:43:3],\ ; margins [left:top:right:bottom]
colors active = [binner=0xE4DFE1:\ ; border inner
colors active = [binner=0xDDD7CF:\ ; border inner
bouter=0x646464:\ ; border outer
bframe=0xE4DFE1],\ ; border middle
colors inactive = [binner=0xE4DFE1:\ ; border inner
bframe=0xDDD7CF],\ ; border middle
colors inactive = [binner=0xDDD7CF:\ ; border inner
bouter=0x646464:\ ; border outer
bframe=0xE4DFE1],\ ; border middle
bframe=0xDDD7CF],\ ; border middle
dtp = 'default.dtp' ; dtp colors
SKIN_BUTTONS \

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@ -5,8 +5,8 @@ struc system_colors
.grab_button dd 0x000000
.grab_button_text dd 0x000000
.grab_text dd 0x333333
.work dd 0xE4DFE1
.work_button dd 0x7288B1
.work dd 0xDDD7CF
.work_button dd 0x7887A6
.work_button_text dd 0xFEFEFE
.work_text dd 0x000000
.work_graph dd 0x7E7E7E